// Copyright 2016-2017, Pulumi Corporation. All rights reserved. package resource import ( "github.com/pulumi/lumi/pkg/tokens" "github.com/pulumi/lumi/pkg/util/contract" ) // State is a structure containing state associated with a resource. This resource may have been serialized and // deserialized, or snapshotted from a live graph of resource objects. The value's state is not, however, associated // with any runtime objects in memory that may be actively involved in ongoing computations. type State struct { t tokens.Type // the resource's type. urn URN // the resource's object urn, a human-friendly, unique name for the resource. id ID // the resource's unique ID, assigned by the resource provider (or blank if uncreated). inputs PropertyMap // the resource's input properties (as specified by the program). outputs PropertyMap // the resource's output properties (as specified by the resource provider). } var _ Resource = (*State)(nil) // NewState creates a new resource value from existing resource state information. func NewState(t tokens.Type, urn URN, id ID, inputs PropertyMap, outputs PropertyMap) *State { contract.Assert(t != "") contract.Assert(urn != "") contract.Assert(id != "") contract.Assert(inputs != nil) return &State{ t: t, urn: urn, id: id, inputs: inputs, outputs: outputs, } } func (r *State) ID() ID { return r.id } func (r *State) URN() URN { return r.urn } func (r *State) Type() tokens.Type { return r.t } func (r *State) Inputs() PropertyMap { return r.inputs } func (r *State) Outputs() PropertyMap { return r.outputs }