// Copyright 2016-2018, Pulumi Corporation. All rights reserved. import { Resource } from "./resource"; // Step 1: Populate the world: // * Create 4 resources, a1, b1, c1, d1. c1 depends on a1 via an ID property. let a = new Resource("a", { state: 1 }); let b = new Resource("b", { state: 1 }); let c = new Resource("c", { state: 1, resource: a }); let d = new Resource("d", { state: 1 }); // Checkpoint: a1, b1, c1, d1