// Copyright 2016-2017, Pulumi Corporation. All rights reserved. syntax = "proto3"; import "google/protobuf/empty.proto"; import "google/protobuf/struct.proto"; package lumirpc; // ResourceProvider is a service that understands how to create, read, update, or delete resources for types defined // within a single package. It is driven by the overall planning engine in response to resource diffs. service ResourceProvider { // Check validates that the given property bag is valid for a resource of the given type. rpc Check(CheckRequest) returns (CheckResponse) {} // Name names a given resource. Sometimes this will be assigned by a developer, and so the provider // simply fetches it from the property bag; other times, the provider will assign this based on its own algorithm. // In any case, resources with the same name must be safe to use interchangeably with one another. rpc Name(NameRequest) returns (NameResponse) {} // Create allocates a new instance of the provided resource and returns its unique ID afterwards. (The input ID // must be blank.) If this call fails, the resource must not have been created (i.e., it is "transacational"). rpc Create(CreateRequest) returns (CreateResponse) {} // Get reads the instance state identified by ID, returning a populated resource object, or nil if not found. rpc Get(GetRequest) returns (GetResponse) {} // InspectChange checks what impacts a hypothetical update will have on the resource's properties. rpc InspectChange(InspectChangeRequest) returns (InspectChangeResponse) {} // Update updates an existing resource with new values. rpc Update(UpdateRequest) returns (UpdateResponse) {} // Delete tears down an existing resource with the given ID. If it fails, the resource is assumed to still exist. rpc Delete(DeleteRequest) returns (google.protobuf.Empty) {} } message CheckRequest { string type = 1; // the type token of the resource. google.protobuf.Struct properties = 2; // the full properties to use for validation. map unknowns = 3; // the optional set of properties whose values are unknown. } message CheckResponse { repeated CheckFailure failures = 1; // the name of the resource. } message CheckFailure { string property = 1; // the property that failed validation. string reason = 2; // the reason that the property failed validation. } message NameRequest { string type = 1; // the type token of the resource. google.protobuf.Struct properties = 2; // the full properties to use for name creation. map unknowns = 3; // the optional set of properties whose values are unknown. } message NameResponse { string name = 1; // the name of the resource. } message CreateRequest { string type = 1; // the type token of the resource. google.protobuf.Struct properties = 2; // the properties to set during creation. } message CreateResponse { string id = 1; // the ID of the resource created. google.protobuf.Struct properties = 2; // any properties that were computed during creation. } message GetRequest { string id = 1; // the ID of the resource to read. string type = 2; // the type token of the resource. } message GetResponse { google.protobuf.Struct properties = 1; // the properties read from the resource. } message InspectChangeRequest { string id = 1; // the ID of the resource to inspect. string type = 2; // the type token of the resource to inspect. google.protobuf.Struct olds = 3; // the old values of properties to inspect. google.protobuf.Struct news = 4; // the new values of properties to inspect. map unknowns = 5; // the optional set of properties whose values are unknown. } message InspectChangeResponse { repeated string replaces = 1; // if this update requires a replacement, the set of properties triggering it. google.protobuf.Struct changes = 2; // the set of properties that will be changed (but don't require a replacement). } message UpdateRequest { string id = 1; // the ID of the resource to update. string type = 2; // the type token of the resource to update. google.protobuf.Struct olds = 3; // the old values of properties to update. google.protobuf.Struct news = 4; // the new values of properties to update. } message UpdateResponse { google.protobuf.Struct properties = 1; // any properties that were computed during updating. } message DeleteRequest { string id = 1; // the ID of the resource to delete. string type = 2; // the type token of the resource to update. }