This change serializes unknown properties anywhere in the entire property structure, including deeply embedded inside object maps, etc. This is now done in such a way that we can recover both the computed nature of the serialized property, along with its expected eventual type, on the other side of the RPC boundary. This will let us have perfect fidelity with the new bridge's view on computed properties, rather than special casing them on "one side".
102 lines
4.5 KiB
Protocol Buffer
102 lines
4.5 KiB
Protocol Buffer
// Copyright 2016-2017, Pulumi Corporation. All rights reserved.
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syntax = "proto3";
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import "google/protobuf/empty.proto";
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import "google/protobuf/struct.proto";
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package lumirpc;
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// ResourceProvider is a service that understands how to create, read, update, or delete resources for types defined
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// within a single package. It is driven by the overall planning engine in response to resource diffs.
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service ResourceProvider {
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// Check validates that the given property bag is valid for a resource of the given type.
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rpc Check(CheckRequest) returns (CheckResponse) {}
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// Name names a given resource. Sometimes this will be assigned by a developer, and so the provider
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// simply fetches it from the property bag; other times, the provider will assign this based on its own algorithm.
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// In any case, resources with the same name must be safe to use interchangeably with one another.
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rpc Name(NameRequest) returns (NameResponse) {}
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// Create allocates a new instance of the provided resource and returns its unique ID afterwards. (The input ID
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// must be blank.) If this call fails, the resource must not have been created (i.e., it is "transacational").
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rpc Create(CreateRequest) returns (CreateResponse) {}
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// Get reads the instance state identified by ID, returning a populated resource object, or nil if not found.
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rpc Get(GetRequest) returns (GetResponse) {}
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// InspectChange checks what impacts a hypothetical update will have on the resource's properties.
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rpc InspectChange(InspectChangeRequest) returns (InspectChangeResponse) {}
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// Update updates an existing resource with new values.
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rpc Update(UpdateRequest) returns (UpdateResponse) {}
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// Delete tears down an existing resource with the given ID. If it fails, the resource is assumed to still exist.
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rpc Delete(DeleteRequest) returns (google.protobuf.Empty) {}
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}
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message CheckRequest {
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string type = 1; // the type token of the resource.
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google.protobuf.Struct properties = 2; // the full properties to use for validation.
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}
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message CheckResponse {
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repeated CheckFailure failures = 1; // the name of the resource.
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}
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message CheckFailure {
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string property = 1; // the property that failed validation.
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string reason = 2; // the reason that the property failed validation.
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}
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message NameRequest {
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string type = 1; // the type token of the resource.
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google.protobuf.Struct properties = 2; // the full properties to use for name creation.
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}
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message NameResponse {
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string name = 1; // the name of the resource.
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}
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message CreateRequest {
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string type = 1; // the type token of the resource.
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google.protobuf.Struct properties = 2; // the properties to set during creation.
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}
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message CreateResponse {
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string id = 1; // the ID of the resource created.
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google.protobuf.Struct properties = 2; // any properties that were computed during creation.
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}
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message GetRequest {
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string id = 1; // the ID of the resource to read.
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string type = 2; // the type token of the resource.
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}
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message GetResponse {
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google.protobuf.Struct properties = 1; // the properties read from the resource.
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}
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message InspectChangeRequest {
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string id = 1; // the ID of the resource to inspect.
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string type = 2; // the type token of the resource to inspect.
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google.protobuf.Struct olds = 3; // the old values of properties to inspect.
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google.protobuf.Struct news = 4; // the new values of properties to inspect.
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}
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message InspectChangeResponse {
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repeated string replaces = 1; // if this update requires a replacement, the set of properties triggering it.
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google.protobuf.Struct changes = 2; // the set of properties that will be changed (but don't require a replacement).
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}
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message UpdateRequest {
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string id = 1; // the ID of the resource to update.
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string type = 2; // the type token of the resource to update.
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google.protobuf.Struct olds = 3; // the old values of properties to update.
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google.protobuf.Struct news = 4; // the new values of properties to update.
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}
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message UpdateResponse {
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google.protobuf.Struct properties = 1; // any properties that were computed during updating.
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}
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message DeleteRequest {
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string id = 1; // the ID of the resource to delete.
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string type = 2; // the type token of the resource to update.
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google.protobuf.Struct properties = 3; // the current properties on the resource.
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}
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