We are renaming Lumi to Pulumi Fabric. This change simply renames the pulumi/lumi repo to pulumi/pulumi-fabric, without the CLI tools and other changes that will follow soon afterwards.
56 lines
2.4 KiB
Go
56 lines
2.4 KiB
Go
// Copyright 2016-2017, Pulumi Corporation. All rights reserved.
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package resource
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import (
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"github.com/pulumi/pulumi-fabric/pkg/tokens"
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"github.com/pulumi/pulumi-fabric/pkg/util/contract"
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)
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// State is a structure containing state associated with a resource. This resource may have been serialized and
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// deserialized, or snapshotted from a live graph of resource objects. The value's state is not, however, associated
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// with any runtime objects in memory that may be actively involved in ongoing computations.
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type State struct {
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T tokens.Type // the resource's type.
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U URN // the resource's object urn, a human-friendly, unique name for the resource.
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ID ID // the resource's unique ID, assigned by the resource provider (or blank if uncreated).
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Inputs PropertyMap // the resource's input properties (as specified by the program).
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Defaults PropertyMap // the resource's default property values (if any, given by the provider).
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Outputs PropertyMap // the resource's complete output state (as returned by the resource provider).
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}
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var _ Resource = (*State)(nil)
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// NewState creates a new resource value from existing resource state information.
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func NewState(t tokens.Type, urn URN, id ID, inputs PropertyMap, defaults PropertyMap, outputs PropertyMap) *State {
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contract.Assert(t != "")
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contract.Assert(inputs != nil)
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return &State{
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T: t,
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U: urn,
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ID: id,
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Inputs: inputs,
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Defaults: defaults,
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Outputs: outputs,
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}
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}
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func (s *State) Type() tokens.Type { return s.T }
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func (s *State) URN() URN { return s.U }
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// All returns all resource state, including the inputs, defaults, and outputs, overlaid in that order.
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func (s *State) All() PropertyMap {
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return s.AllInputs().Merge(s.Outputs)
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}
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// AllInputs returns just the resource state's inputs plus any defaults supplied by the provider. This is to be used
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// when diffing resource states that are entirely under the control of the developer, instead of a cloud provider.
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func (s *State) AllInputs() PropertyMap {
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return s.Defaults.Merge(s.Inputs)
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}
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// Synthesized returns all of the resource's "synthesized" state; this includes all properties that appeared in the
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// default and output set, which may or may not override some or all of those that appeared in the input set.
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func (s *State) Synthesized() PropertyMap {
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return s.Defaults.Merge(s.Outputs)
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}
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