pulumi/pkg/resource/plugin/rpc.go
Matt Ellis 294df77703 Retain secrets for unenlightented providers
When a provider does not natively understand secrets, we need to pass
inputs as raw values, as to not confuse it.

This leads to a not great experience by default, where we pass raw
values to `Check` and then use the results as the inputs to remaining
operations. This means that by default, we don't end up retaining
information about secrets in the checkpoint, since the call to `Check`
erases all of our information about secrets.

To provide a nicer experience we were don't lose information about
secrets even in cases where providers don't natively understand them,
we take property maps produced by the provider and mark any values in
them that are not listed as secret as secret if the coresponding input
was a secret.

This ensures that any secret property values in the inputs are
reflected back into the outputs, even for providers that don't
understand secrets natively.
2019-05-10 17:07:52 -07:00

430 lines
16 KiB
Go

// Copyright 2016-2018, Pulumi Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package plugin
import (
"reflect"
"sort"
structpb "github.com/golang/protobuf/ptypes/struct"
"github.com/pkg/errors"
"github.com/pulumi/pulumi/pkg/resource"
"github.com/pulumi/pulumi/pkg/util/contract"
"github.com/pulumi/pulumi/pkg/util/logging"
)
// MarshalOptions controls the marshaling of RPC structures.
type MarshalOptions struct {
Label string // an optional label for debugging.
SkipNulls bool // true to skip nulls altogether in the resulting map.
KeepUnknowns bool // true if we are keeping unknown values (otherwise we skip them).
RejectUnknowns bool // true if we should return errors on unknown values. Takes precedence over KeepUnknowns.
ElideAssetContents bool // true if we are eliding the contents of assets.
ComputeAssetHashes bool // true if we are computing missing asset hashes on the fly.
KeepSecrets bool // true if we are keeping secrets (otherwise we replace them with their underlying value).
}
const (
// UnknownBoolValue is a sentinel indicating that a bool property's value is not known, because it depends on
// a computation with values whose values themselves are not yet known (e.g., dependent upon an output property).
UnknownBoolValue = "1c4a061d-8072-4f0a-a4cb-0ff528b18fe7"
// UnknownNumberValue is a sentinel indicating that a number property's value is not known, because it depends on
// a computation with values whose values themselves are not yet known (e.g., dependent upon an output property).
UnknownNumberValue = "3eeb2bf0-c639-47a8-9e75-3b44932eb421"
// UnknownStringValue is a sentinel indicating that a string property's value is not known, because it depends on
// a computation with values whose values themselves are not yet known (e.g., dependent upon an output property).
UnknownStringValue = "04da6b54-80e4-46f7-96ec-b56ff0331ba9"
// UnknownArrayValue is a sentinel indicating that an array property's value is not known, because it depends on
// a computation with values whose values themselves are not yet known (e.g., dependent upon an output property).
UnknownArrayValue = "6a19a0b0-7e62-4c92-b797-7f8e31da9cc2"
// UnknownAssetValue is a sentinel indicating that an asset property's value is not known, because it depends on
// a computation with values whose values themselves are not yet known (e.g., dependent upon an output property).
UnknownAssetValue = "030794c1-ac77-496b-92df-f27374a8bd58"
// UnknownArchiveValue is a sentinel indicating that an archive property's value is not known, because it depends
// on a computation with values whose values themselves are not yet known (e.g., dependent upon an output property).
UnknownArchiveValue = "e48ece36-62e2-4504-bad9-02848725956a"
// UnknownObjectValue is a sentinel indicating that an archive property's value is not known, because it depends
// on a computation with values whose values themselves are not yet known (e.g., dependent upon an output property).
UnknownObjectValue = "dd056dcd-154b-4c76-9bd3-c8f88648b5ff"
)
// MarshalProperties marshals a resource's property map as a "JSON-like" protobuf structure.
func MarshalProperties(props resource.PropertyMap, opts MarshalOptions) (*structpb.Struct, error) {
fields := make(map[string]*structpb.Value)
for _, key := range props.StableKeys() {
v := props[key]
logging.V(9).Infof("Marshaling property for RPC[%s]: %s=%v", opts.Label, key, v)
if v.IsOutput() {
logging.V(9).Infof("Skipping output property for RPC[%s]: %v", opts.Label, key)
} else if opts.SkipNulls && v.IsNull() {
logging.V(9).Infof("Skipping null property for RPC[%s]: %s (as requested)", opts.Label, key)
} else {
m, err := MarshalPropertyValue(v, opts)
if err != nil {
return nil, err
} else if m != nil {
fields[string(key)] = m
}
}
}
return &structpb.Struct{
Fields: fields,
}, nil
}
// MarshalPropertyValue marshals a single resource property value into its "JSON-like" value representation.
func MarshalPropertyValue(v resource.PropertyValue, opts MarshalOptions) (*structpb.Value, error) {
if v.IsNull() {
return MarshalNull(opts), nil
} else if v.IsBool() {
return &structpb.Value{
Kind: &structpb.Value_BoolValue{
BoolValue: v.BoolValue(),
},
}, nil
} else if v.IsNumber() {
return &structpb.Value{
Kind: &structpb.Value_NumberValue{
NumberValue: v.NumberValue(),
},
}, nil
} else if v.IsString() {
return MarshalString(v.StringValue(), opts), nil
} else if v.IsArray() {
var elems []*structpb.Value
for _, elem := range v.ArrayValue() {
e, err := MarshalPropertyValue(elem, opts)
if err != nil {
return nil, err
}
elems = append(elems, e)
}
return &structpb.Value{
Kind: &structpb.Value_ListValue{
ListValue: &structpb.ListValue{Values: elems},
},
}, nil
} else if v.IsAsset() {
return MarshalAsset(v.AssetValue(), opts)
} else if v.IsArchive() {
return MarshalArchive(v.ArchiveValue(), opts)
} else if v.IsObject() {
obj, err := MarshalProperties(v.ObjectValue(), opts)
if err != nil {
return nil, err
}
return MarshalStruct(obj, opts), nil
} else if v.IsComputed() {
if opts.RejectUnknowns {
return nil, errors.New("unexpected unknown property value")
} else if opts.KeepUnknowns {
return marshalUnknownProperty(v.Input().Element, opts), nil
}
return nil, nil // return nil and the caller will ignore it.
} else if v.IsOutput() {
// Note that at the moment we don't differentiate between computed and output properties on the wire. As
// a result, they will show up as computed on the other end. This distinction isn't currently interesting.
if opts.KeepUnknowns {
return marshalUnknownProperty(v.OutputValue().Element, opts), nil
}
return nil, nil // return nil and the caller will ignore it.
} else if v.IsSecret() {
if !opts.KeepSecrets {
logging.V(5).Infof("marshalling secret value as raw value as opts.KeepSecrets is false")
return MarshalPropertyValue(v.SecretValue().Element, opts)
}
secret := resource.NewObjectProperty(resource.PropertyMap{
resource.SigKey: resource.NewStringProperty(resource.SecretSig),
"value": v.SecretValue().Element,
})
return MarshalPropertyValue(secret, opts)
}
contract.Failf("Unrecognized property value in RPC[%s]: %v (type=%v)", opts.Label, v.V, reflect.TypeOf(v.V))
return nil, nil
}
// marshalUnknownProperty marshals an unknown property in a way that lets us recover its type on the other end.
func marshalUnknownProperty(elem resource.PropertyValue, opts MarshalOptions) *structpb.Value {
// Normal cases, these get sentinels.
if elem.IsBool() {
return MarshalString(UnknownBoolValue, opts)
} else if elem.IsNumber() {
return MarshalString(UnknownNumberValue, opts)
} else if elem.IsString() {
return MarshalString(UnknownStringValue, opts)
} else if elem.IsArray() {
return MarshalString(UnknownArrayValue, opts)
} else if elem.IsAsset() {
return MarshalString(UnknownAssetValue, opts)
} else if elem.IsArchive() {
return MarshalString(UnknownArchiveValue, opts)
} else if elem.IsObject() {
return MarshalString(UnknownObjectValue, opts)
}
// If for some reason we end up with a recursive computed/output, just keep digging.
if elem.IsComputed() {
return marshalUnknownProperty(elem.Input().Element, opts)
} else if elem.IsOutput() {
return marshalUnknownProperty(elem.OutputValue().Element, opts)
}
// Finally, if a null, we can guess its value! (the one and only...)
if elem.IsNull() {
return MarshalNull(opts)
}
contract.Failf("Unexpected output/computed property element in RPC[%s]: %v", opts.Label, elem)
return nil
}
// UnmarshalProperties unmarshals a "JSON-like" protobuf structure into a new resource property map.
func UnmarshalProperties(props *structpb.Struct, opts MarshalOptions) (resource.PropertyMap, error) {
result := make(resource.PropertyMap)
// First sort the keys so we enumerate them in order (in case errors happen, we want determinism).
var keys []string
if props != nil {
for k := range props.Fields {
keys = append(keys, k)
}
sort.Strings(keys)
}
// And now unmarshal every field it into the map.
for _, key := range keys {
pk := resource.PropertyKey(key)
v, err := UnmarshalPropertyValue(props.Fields[key], opts)
if err != nil {
return nil, err
} else if v != nil {
logging.V(9).Infof("Unmarshaling property for RPC[%s]: %s=%v", opts.Label, key, v)
if opts.SkipNulls && v.IsNull() {
logging.V(9).Infof("Skipping unmarshaling for RPC[%s]: %s is null", opts.Label, key)
} else {
result[pk] = *v
}
}
}
return result, nil
}
// UnmarshalPropertyValue unmarshals a single "JSON-like" value into a new property value.
func UnmarshalPropertyValue(v *structpb.Value, opts MarshalOptions) (*resource.PropertyValue, error) {
contract.Assert(v != nil)
switch v.Kind.(type) {
case *structpb.Value_NullValue:
m := resource.NewNullProperty()
return &m, nil
case *structpb.Value_BoolValue:
m := resource.NewBoolProperty(v.GetBoolValue())
return &m, nil
case *structpb.Value_NumberValue:
m := resource.NewNumberProperty(v.GetNumberValue())
return &m, nil
case *structpb.Value_StringValue:
// If it's a string, it could be an unknown property, or just a regular string.
s := v.GetStringValue()
if unk, isunk := unmarshalUnknownPropertyValue(s, opts); isunk {
if opts.RejectUnknowns {
return nil, errors.New("unexpected unknown property value")
} else if opts.KeepUnknowns {
return &unk, nil
}
return nil, nil
}
m := resource.NewStringProperty(s)
return &m, nil
case *structpb.Value_ListValue:
// If there's already an array, prefer to swap elements within it.
var elems []resource.PropertyValue
lst := v.GetListValue()
for i, elem := range lst.GetValues() {
e, err := UnmarshalPropertyValue(elem, opts)
if err != nil {
return nil, err
} else if e != nil {
if i == len(elems) {
elems = append(elems, *e)
} else {
elems[i] = *e
}
}
}
m := resource.NewArrayProperty(elems)
return &m, nil
case *structpb.Value_StructValue:
// Start by unmarshaling.
obj, err := UnmarshalProperties(v.GetStructValue(), opts)
if err != nil {
return nil, err
}
// Before returning it as an object, check to see if it's a known recoverable type.
objmap := obj.Mappable()
sig, hasSig := objmap[string(resource.SigKey)]
if !hasSig {
// This is a weakly-typed object map.
m := resource.NewObjectProperty(obj)
return &m, nil
}
switch sig {
case resource.AssetSig:
asset, isasset, err := resource.DeserializeAsset(objmap)
if err != nil {
return nil, err
}
contract.Assert(isasset)
if opts.ComputeAssetHashes {
if err = asset.EnsureHash(); err != nil {
return nil, errors.Wrapf(err, "failed to compute asset hash")
}
}
m := resource.NewAssetProperty(asset)
return &m, nil
case resource.ArchiveSig:
archive, isarchive, err := resource.DeserializeArchive(objmap)
if err != nil {
return nil, err
}
contract.Assert(isarchive)
if opts.ComputeAssetHashes {
if err = archive.EnsureHash(); err != nil {
return nil, errors.Wrapf(err, "failed to compute archive hash")
}
}
m := resource.NewArchiveProperty(archive)
return &m, nil
case resource.SecretSig:
value, ok := obj["value"]
if !ok {
return nil, errors.New("malformed RPC secret: missing value")
}
if !opts.KeepSecrets {
logging.V(5).Infof("unmarshalling secret as raw value, as opts.KeepSecrets is false")
return &value, nil
}
s := resource.MakeSecret(value)
return &s, nil
default:
return nil, errors.Errorf("unrecognized signature '%v' in property map", sig)
}
default:
contract.Failf("Unrecognized structpb value kind in RPC[%s]: %v", opts.Label, reflect.TypeOf(v.Kind))
return nil, nil
}
}
func unmarshalUnknownPropertyValue(s string, opts MarshalOptions) (resource.PropertyValue, bool) {
var elem resource.PropertyValue
var unknown bool
switch s {
case UnknownBoolValue:
elem, unknown = resource.NewBoolProperty(false), true
case UnknownNumberValue:
elem, unknown = resource.NewNumberProperty(0), true
case UnknownStringValue:
elem, unknown = resource.NewStringProperty(""), true
case UnknownArrayValue:
elem, unknown = resource.NewArrayProperty([]resource.PropertyValue{}), true
case UnknownAssetValue:
elem, unknown = resource.NewAssetProperty(&resource.Asset{}), true
case UnknownArchiveValue:
elem, unknown = resource.NewArchiveProperty(&resource.Archive{}), true
case UnknownObjectValue:
elem, unknown = resource.NewObjectProperty(make(resource.PropertyMap)), true
}
if unknown {
comp := resource.Computed{Element: elem}
return resource.NewComputedProperty(comp), true
}
return resource.PropertyValue{}, false
}
// MarshalNull marshals a nil to its protobuf form.
func MarshalNull(opts MarshalOptions) *structpb.Value {
return &structpb.Value{
Kind: &structpb.Value_NullValue{
NullValue: structpb.NullValue_NULL_VALUE,
},
}
}
// MarshalString marshals a string to its protobuf form.
func MarshalString(s string, opts MarshalOptions) *structpb.Value {
return &structpb.Value{
Kind: &structpb.Value_StringValue{
StringValue: s,
},
}
}
// MarshalStruct marshals a struct for use in a protobuf field where a value is expected.
func MarshalStruct(obj *structpb.Struct, opts MarshalOptions) *structpb.Value {
return &structpb.Value{
Kind: &structpb.Value_StructValue{
StructValue: obj,
},
}
}
// MarshalAsset marshals an asset into its wire form for resource provider plugins.
func MarshalAsset(v *resource.Asset, opts MarshalOptions) (*structpb.Value, error) {
// If we are not providing access to an asset's contents, we simply need to record the fact that this asset existed.
// Serialize the asset with only its hash (if present).
if opts.ElideAssetContents {
v = &resource.Asset{Hash: v.Hash}
} else {
// Ensure a hash is present if needed.
if v.Hash == "" && opts.ComputeAssetHashes {
if err := v.EnsureHash(); err != nil {
return nil, errors.Wrapf(err, "failed to compute asset hash")
}
}
}
// To marshal an asset, we need to first serialize it, and then marshal that.
sera := v.Serialize()
serap := resource.NewPropertyMapFromMap(sera)
return MarshalPropertyValue(resource.NewObjectProperty(serap), opts)
}
// MarshalArchive marshals an archive into its wire form for resource provider plugins.
func MarshalArchive(v *resource.Archive, opts MarshalOptions) (*structpb.Value, error) {
// If we are not providing access to an asset's contents, we simply need to record the fact that this asset existed.
// Serialize the asset with only its hash (if present).
if opts.ElideAssetContents {
v = &resource.Archive{Hash: v.Hash}
} else {
// Ensure a hash is present if needed.
if v.Hash == "" && opts.ComputeAssetHashes {
if err := v.EnsureHash(); err != nil {
return nil, errors.Wrapf(err, "failed to compute archive hash")
}
}
}
// To marshal an archive, we need to first serialize it, and then marshal that.
sera := v.Serialize()
serap := resource.NewPropertyMapFromMap(sera)
return MarshalPropertyValue(resource.NewObjectProperty(serap), opts)
}