pulumi/pkg/resource/deploy/step.go
joeduffy 35aa6b7559 Rename pulumi/lumi to pulumi/pulumi-fabric
We are renaming Lumi to Pulumi Fabric.  This change simply renames the
pulumi/lumi repo to pulumi/pulumi-fabric, without the CLI tools and other
changes that will follow soon afterwards.
2017-08-02 09:25:22 -07:00

498 lines
16 KiB
Go

// Copyright 2016-2017, Pulumi Corporation. All rights reserved.
package deploy
import (
"github.com/pulumi/pulumi-fabric/pkg/compiler/symbols"
"github.com/pulumi/pulumi-fabric/pkg/diag/colors"
"github.com/pulumi/pulumi-fabric/pkg/resource"
"github.com/pulumi/pulumi-fabric/pkg/resource/plugin"
"github.com/pulumi/pulumi-fabric/pkg/tokens"
"github.com/pulumi/pulumi-fabric/pkg/util/contract"
)
// Step is a specification for a deployment operation.
type Step interface {
Op() StepOp // the operation performed by this step.
Plan() *Plan // the owning plan.
Iterator() *PlanIterator // the current plan iterator.
Type() tokens.Type // the type affected by this step.
Pre() error // run any pre-execution steps.
Apply() (resource.Status, error) // applies the action that this step represents.
Skip() error // skips past this step (required when iterating a plan).
}
// ReadStep is a step that doesn't actually modify the target environment. It only reads/queries from it.
type ReadStep interface {
Step
Resources() []*resource.Object // all resource objects returned by this step.
}
// MutatingStep is a step that, when performed, will actually modify/mutate the target environment and its resources.
type MutatingStep interface {
Step
URN() resource.URN // the resource URN (for before and after).
Obj() *resource.Object // the live object reference.
Old() *resource.State // the state of the resource after performing this step.
New() *resource.State // the state of the resource before performing this step.
}
// SameStep is a mutating step that does nothing.
type SameStep struct {
iter *PlanIterator // the current plan iteration.
old *resource.State // the state of the resource before this step.
obj *resource.Object // the live resource object to update.
new *resource.State // the state of the resource after this step.
}
var _ MutatingStep = (*SameStep)(nil)
func NewSameStep(iter *PlanIterator, old *resource.State, obj *resource.Object, new *resource.State) Step {
contract.Assert(resource.HasURN(old))
contract.Assert(!resource.HasURN(obj))
contract.Assert(!resource.HasURN(new))
return &SameStep{
iter: iter,
old: old,
obj: obj,
new: new,
}
}
func (s *SameStep) Op() StepOp { return OpSame }
func (s *SameStep) Plan() *Plan { return s.iter.p }
func (s *SameStep) Iterator() *PlanIterator { return s.iter }
func (s *SameStep) Type() tokens.Type { return s.old.Type() }
func (s *SameStep) URN() resource.URN { return s.old.URN() }
func (s *SameStep) Old() *resource.State { return s.old }
func (s *SameStep) Obj() *resource.Object { return s.obj }
func (s *SameStep) New() *resource.State { return s.new }
func (s *SameStep) Pre() error {
contract.Assert(s.old != nil)
contract.Assert(s.obj != nil)
return nil
}
func (s *SameStep) Apply() (resource.Status, error) {
// Just propagate the ID and output state to the live object and append to the snapshot.
s.obj.Update(&s.old.U, &s.old.ID, s.old.Defaults, s.old.Outputs)
s.iter.MarkStateSnapshot(s.old)
s.iter.AppendStateSnapshot(s.old)
return resource.StatusOK, nil
}
func (s *SameStep) Skip() error {
// In the case of a same, both ID and outputs are identical.
s.obj.Update(&s.old.U, &s.old.ID, s.old.Defaults, s.old.Outputs)
return nil
}
// CreateStep is a mutating step that creates an entirely new resource.
type CreateStep struct {
iter *PlanIterator // the current plan iteration.
urn resource.URN // the resource URN being created.
obj *resource.Object // the live object being created.
new *resource.State // the state of the resource after this step.
}
var _ MutatingStep = (*CreateStep)(nil)
func NewCreateStep(iter *PlanIterator, urn resource.URN, obj *resource.Object, new *resource.State) Step {
contract.Assert(!resource.HasURN(new))
return &CreateStep{
iter: iter,
urn: urn,
obj: obj,
new: new,
}
}
func (s *CreateStep) Op() StepOp { return OpCreate }
func (s *CreateStep) Plan() *Plan { return s.iter.p }
func (s *CreateStep) Iterator() *PlanIterator { return s.iter }
func (s *CreateStep) Type() tokens.Type { return s.obj.Type() }
func (s *CreateStep) URN() resource.URN { return s.urn }
func (s *CreateStep) Old() *resource.State { return nil }
func (s *CreateStep) Obj() *resource.Object { return s.obj }
func (s *CreateStep) New() *resource.State { return s.new }
func (s *CreateStep) Pre() error {
contract.Assert(s.new != nil)
return nil
}
func (s *CreateStep) Apply() (resource.Status, error) {
t := s.new.Type()
// Invoke the Create RPC function for this provider:
prov, err := getProvider(s)
if err != nil {
return resource.StatusOK, err
}
id, outs, rst, err := prov.Create(t, s.new.AllInputs())
if err != nil {
return rst, err
}
contract.Assert(id != "")
// If Create returned outputs, we have no need to query the provider again. If not, however, issue a Get.
if outs == nil {
if outs, err = prov.Get(s.new.T, id); err != nil {
return resource.StatusUnknown, err
}
}
// Copy any of the default and output properties on the live object state.
s.new.Outputs = outs
state := s.obj.Update(&s.urn, &id, s.new.Defaults, s.new.Outputs)
s.iter.AppendStateSnapshot(state)
return resource.StatusOK, nil
}
func (s *CreateStep) Skip() error {
// In the case of a create, we don't know the ID or output properties. But we do know the defaults and URN.
s.obj.Update(&s.urn, nil, s.new.Defaults, nil)
return nil
}
// DeleteStep is a mutating step that deletes an existing resource.
type DeleteStep struct {
iter *PlanIterator // the current plan iteration.
old *resource.State // the state of the existing resource.
replacing bool // true if part of a replacement.
}
var _ MutatingStep = (*DeleteStep)(nil)
func NewDeleteStep(iter *PlanIterator, old *resource.State, replacing bool) Step {
contract.Assert(resource.HasURN(old))
return &DeleteStep{
iter: iter,
old: old,
replacing: replacing,
}
}
func (s *DeleteStep) Op() StepOp { return OpDelete }
func (s *DeleteStep) Plan() *Plan { return s.iter.p }
func (s *DeleteStep) Iterator() *PlanIterator { return s.iter }
func (s *DeleteStep) Type() tokens.Type { return s.old.Type() }
func (s *DeleteStep) URN() resource.URN { return s.old.URN() }
func (s *DeleteStep) Old() *resource.State { return s.old }
func (s *DeleteStep) Obj() *resource.Object { return nil }
func (s *DeleteStep) New() *resource.State { return nil }
func (s *DeleteStep) Replacing() bool { return s.replacing }
func (s *DeleteStep) Pre() error {
contract.Assert(s.old != nil)
return nil
}
func (s *DeleteStep) Apply() (resource.Status, error) {
// Invoke the Delete RPC function for this provider:
prov, err := getProvider(s)
if err != nil {
return resource.StatusOK, err
}
if rst, err := prov.Delete(s.old.T, s.old.ID, s.old.All()); err != nil {
return rst, err
}
s.iter.MarkStateSnapshot(s.old)
return resource.StatusOK, nil
}
func (s *DeleteStep) Skip() error {
// In the case of a deletion, there is no state to propagate: the new object doesn't even exist.
return nil
}
// UpdateStep is a mutating step that updates an existing resource's state.
type UpdateStep struct {
iter *PlanIterator // the current plan iteration.
old *resource.State // the state of the existing resource.
obj *resource.Object // the live resource object.
new *resource.State // the newly computed state of the resource after updating.
}
var _ MutatingStep = (*UpdateStep)(nil)
func NewUpdateStep(iter *PlanIterator, old *resource.State, obj *resource.Object, new *resource.State) Step {
contract.Assert(resource.HasURN(old))
contract.Assert(!resource.HasURN(obj))
contract.Assert(!resource.HasURN(new))
return &UpdateStep{
iter: iter,
old: old,
obj: obj,
new: new,
}
}
func (s *UpdateStep) Op() StepOp { return OpUpdate }
func (s *UpdateStep) Plan() *Plan { return s.iter.p }
func (s *UpdateStep) Iterator() *PlanIterator { return s.iter }
func (s *UpdateStep) Type() tokens.Type { return s.old.Type() }
func (s *UpdateStep) URN() resource.URN { return s.old.URN() }
func (s *UpdateStep) Old() *resource.State { return s.old }
func (s *UpdateStep) Obj() *resource.Object { return s.obj }
func (s *UpdateStep) New() *resource.State { return s.new }
func (s *UpdateStep) Pre() error {
contract.Assert(s.old != nil)
contract.Assert(s.new != nil)
contract.Assert(s.old.T == s.new.T)
contract.Assert(s.old.ID != "")
return nil
}
func (s *UpdateStep) Apply() (resource.Status, error) {
t := s.old.T
id := s.old.ID
// Invoke the Update RPC function for this provider:
prov, err := getProvider(s)
if err != nil {
return resource.StatusOK, err
}
outs, rst, upderr := prov.Update(t, id, s.old.AllInputs(), s.new.AllInputs())
if upderr != nil {
return rst, upderr
}
// If Update returned outputs, we have no need to query the provider again. If not, however, issue a Get.
if outs == nil {
if outs, err = prov.Get(t, id); err != nil {
return resource.StatusUnknown, err
}
}
// Now copy any output state back in case the update triggered cascading updates to other properties.
s.new.Outputs = outs
state := s.obj.Update(&s.old.U, &id, s.new.Defaults, s.new.Outputs)
s.iter.MarkStateSnapshot(s.old)
s.iter.AppendStateSnapshot(state)
return resource.StatusOK, nil
}
func (s *UpdateStep) Skip() error {
// In the case of an update, the URN, defaults, and ID are the same, however, the outputs remain unknown.
s.obj.Update(&s.old.U, &s.old.ID, s.new.Defaults, nil)
return nil
}
// ReplaceStep is a mutating step that updates an existing resource's state.
type ReplaceStep struct {
iter *PlanIterator // the current plan iteration.
old *resource.State // the state of the existing resource.
obj *resource.Object // the live resource object.
new *resource.State // the new state snapshot.
keys []resource.PropertyKey // the keys causing replacement.
}
func NewReplaceStep(iter *PlanIterator, old *resource.State,
obj *resource.Object, new *resource.State, keys []resource.PropertyKey) Step {
contract.Assert(resource.HasURN(old))
contract.Assert(!resource.HasURN(obj))
contract.Assert(!resource.HasURN(new))
return &ReplaceStep{
iter: iter,
old: old,
obj: obj,
new: new,
keys: keys,
}
}
func (s *ReplaceStep) Op() StepOp { return OpReplace }
func (s *ReplaceStep) Plan() *Plan { return s.iter.p }
func (s *ReplaceStep) Iterator() *PlanIterator { return s.iter }
func (s *ReplaceStep) Type() tokens.Type { return s.old.T }
func (s *ReplaceStep) URN() resource.URN { return s.old.U }
func (s *ReplaceStep) Old() *resource.State { return s.old }
func (s *ReplaceStep) Obj() *resource.Object { return s.obj }
func (s *ReplaceStep) New() *resource.State { return s.new }
func (s *ReplaceStep) Keys() []resource.PropertyKey { return s.keys }
func (s *ReplaceStep) Pre() error {
contract.Assert(s.old != nil)
contract.Assert(s.new != nil)
return nil
}
func (s *ReplaceStep) Apply() (resource.Status, error) {
t := s.new.Type()
// Invoke the Create RPC function for this provider:
prov, err := getProvider(s)
if err != nil {
return resource.StatusOK, err
}
id, outs, rst, err := prov.Create(t, s.new.AllInputs())
if err != nil {
return rst, err
}
contract.Assert(id != "")
// If Create returned outputs, we have no need to query the provider again. If not, however, issue a Get.
if outs == nil {
if outs, err = prov.Get(t, id); err != nil {
return resource.StatusUnknown, err
}
}
// Copy resource state back to observe outputs and store everything on the live object.
s.new.Outputs = outs
state := s.obj.Update(&s.old.U, &id, s.new.Defaults, s.new.Outputs)
s.iter.MarkStateSnapshot(s.old)
s.iter.AppendStateSnapshot(state)
return resource.StatusOK, nil
}
func (s *ReplaceStep) Skip() error {
// In the case of a replacement, we neither propagate the ID nor output properties. This may be surprising,
// however, it must be done this way since the entire resource will be deleted and recreated. As a result, we
// actually want the ID to be seen as having been updated (triggering cascading updates as appropriate).
s.obj.Update(&s.old.U, nil, s.new.Defaults, nil)
return nil
}
// GetStep is a read-only step that queries for a single resource.
type GetStep struct {
iter *PlanIterator // the current plan iteration.
t symbols.Type // the type of resource to query.
id resource.ID // the ID of the resource being sought.
obj *resource.Object // the resource object read back from this operation.
outputs resource.PropertyMap // the output properties populated after updating.
}
var _ ReadStep = (*GetStep)(nil)
func NewGetStep(iter *PlanIterator, t symbols.Type, id resource.ID, obj *resource.Object) Step {
return &GetStep{
iter: iter,
t: t,
id: id,
obj: obj,
}
}
func (s *GetStep) Op() StepOp { return OpGet }
func (s *GetStep) Plan() *Plan { return s.iter.p }
func (s *GetStep) Iterator() *PlanIterator { return s.iter }
func (s *GetStep) Type() tokens.Type { return s.t.TypeToken() }
func (s *GetStep) Resources() []*resource.Object { return []*resource.Object{s.obj} }
func (s *GetStep) Pre() error {
// Simply call through to the provider's Get API.
id := s.id
prov, err := getProvider(s)
if err != nil {
return err
}
outs, err := prov.Get(s.Type(), id)
if err != nil {
return err
}
s.outputs = outs
// If no pre-existing object was supplied, create a new one.
if s.obj == nil {
s.obj = resource.NewEmptyObject(s.t)
}
// Populate the object's ID, properties, and URN with the state we read back.
// TODO: it's not clear yet how to correctly populate the URN, given that the allocation context is unknown.
s.obj.SetID(id)
s.obj.SetProperties(outs)
// Finally, the iterate must communicate the result back to the interpreter, by way of an unwind.
s.iter.Produce(s.obj)
return nil
}
func (s *GetStep) Apply() (resource.Status, error) {
return resource.StatusOK, nil
}
func (s *GetStep) Skip() error {
return nil
}
// getProvider fetches the provider for the given step.
func getProvider(s Step) (plugin.Provider, error) {
return s.Plan().ProviderT(s.Type())
}
// StepOp represents the kind of operation performed by a step. It evaluates to its string label.
type StepOp string
const (
OpSame StepOp = "same" // nothing to do.
OpCreate StepOp = "create" // creating a new resource.
OpUpdate StepOp = "update" // updating an existing resource.
OpDelete StepOp = "delete" // deleting an existing resource.
OpReplace StepOp = "replace" // replacing a resource with a new one.
OpGet StepOp = "get" // fetching a resource by ID or URN.
OpQuery StepOp = "query" // querying a resource list by type and filter.
)
// StepOps contains the full set of step operation types.
var StepOps = []StepOp{
OpSame,
OpCreate,
OpUpdate,
OpDelete,
OpReplace,
OpGet,
OpQuery,
}
// Color returns a suggested color for lines of this op type.
func (op StepOp) Color() string {
switch op {
case OpSame:
return ""
case OpCreate:
return colors.SpecAdded
case OpDelete:
return colors.SpecDeleted
case OpUpdate:
return colors.SpecChanged
case OpReplace:
return colors.SpecReplaced
case OpGet, OpQuery:
return colors.SpecRead
default:
contract.Failf("Unrecognized resource step op: %v", op)
return ""
}
}
// Prefix returns a suggested prefix for lines of this op type.
func (op StepOp) Prefix() string {
switch op {
case OpSame, OpGet, OpQuery:
return op.Color() + " "
case OpCreate:
return op.Color() + "+ "
case OpDelete:
return op.Color() + "- "
case OpUpdate:
return op.Color() + "~ "
case OpReplace:
return op.Color() + "+-"
default:
contract.Failf("Unrecognized resource step op: %v", op)
return ""
}
}
// Suffix returns a suggested suffix for lines of this op type.
func (op StepOp) Suffix() string {
if op == OpUpdate || op == OpReplace || op == OpGet {
return colors.Reset // updates and replacements colorize individual lines; get has none
}
return ""
}