pulumi/pkg/resource/deploy/plan_apply.go
joeduffy 70d0fac1c0 Simplify resource provider RPC interface
This change simplifies the provider RPC interface slightly:

1) Eliminate Get.  We really don't need it anymore.  There are
   several possibly-interesting scenarios down the road that may
   demand it, but when we get there, we can consider how best to
   bring this back.  Furthermore, the old-style Get remains mostly
   incompatible with Terraform anyway.

2) Pass URNs, not type tokens, across the RPC boundary.  This gives
   the provider access to more interesting information: the type,
   still, but also the name (which is no longer an object property).
2017-09-04 11:35:21 -07:00

425 lines
16 KiB
Go

// Copyright 2016-2017, Pulumi Corporation. All rights reserved.
package deploy
import (
"github.com/golang/glog"
goerr "github.com/pkg/errors"
"github.com/pulumi/pulumi-fabric/pkg/compiler/errors"
"github.com/pulumi/pulumi-fabric/pkg/resource"
"github.com/pulumi/pulumi-fabric/pkg/resource/plugin"
"github.com/pulumi/pulumi-fabric/pkg/tokens"
"github.com/pulumi/pulumi-fabric/pkg/util/contract"
)
// TODO[pulumi/pulumi-fabric#106]: parallelism.
// Apply performs all steps in the plan, calling out to the progress reporting functions as desired. It returns four
// things: the resulting Snapshot, no matter whether an error occurs or not; an error, if something went wrong; the step
// that failed, if the error is non-nil; and finally the state of the resource modified in the failing step.
func (p *Plan) Apply(prog Progress) (PlanSummary, Step, resource.Status, error) {
// Fetch a plan iterator and keep walking it until we are done.
iter, err := p.Iterate()
if err != nil {
return nil, nil, resource.StatusOK, err
}
n := 1
step, err := iter.Next()
if err != nil {
_ = iter.Close() // ignore close errors; the Next error trumps
return nil, nil, resource.StatusOK, err
}
for step != nil {
// Do the pre-step.
rst := resource.StatusOK
err := step.Pre()
// Perform pre-application progress reporting.
if prog != nil {
prog.Before(step)
}
if err == nil {
rst, err = step.Apply()
}
// Perform post-application progress reporting.
if prog != nil {
prog.After(step, rst, err)
}
// If an error occurred, exit early.
if err != nil {
glog.V(7).Infof("Plan step #%v failed [%v]: %v", n, step.Op(), err)
_ = iter.Close() // ignore close errors; the Apply error trumps
return iter, step, rst, err
}
glog.V(7).Infof("Plan step #%v succeeded [%v]", n, step.Op())
step, err = iter.Next()
if err != nil {
glog.V(7).Infof("Advancing to plan step #%v failed: %v", n+1, err)
_ = iter.Close() // ignore close errors; the Apply error trumps
return iter, step, resource.StatusOK, err
}
n++
}
// Finally, return a summary and the resulting plan information.
return iter, nil, resource.StatusOK, iter.Close()
}
// Iterate initializes and returns an iterator that can be used to step through a plan's individual steps.
func (p *Plan) Iterate() (*PlanIterator, error) {
// Ask the source for its iterator.
src, err := p.source.Iterate()
if err != nil {
return nil, err
}
// Create an iterator that can be used to perform the planning process.
return &PlanIterator{
p: p,
src: src,
urns: make(map[resource.URN]bool),
creates: make(map[resource.URN]bool),
updates: make(map[resource.URN]bool),
replaces: make(map[resource.URN]bool),
deletes: make(map[resource.URN]bool),
sames: make(map[resource.URN]bool),
dones: make(map[*resource.State]bool),
}, nil
}
// PlanSummary is an interface for summarizing the progress of a plan.
type PlanSummary interface {
Steps() int
Creates() map[resource.URN]bool
Updates() map[resource.URN]bool
Replaces() map[resource.URN]bool
Deletes() map[resource.URN]bool
Sames() map[resource.URN]bool
Resources() []*resource.State
Snap() *Snapshot
}
// PlanIterator can be used to step through and/or execute a plan's proposed actions.
type PlanIterator struct {
p *Plan // the plan to which this iterator belongs.
src SourceIterator // the iterator that fetches source resources.
urns map[resource.URN]bool // URNs discovered.
creates map[resource.URN]bool // URNs discovered to be created.
updates map[resource.URN]bool // URNs discovered to be updated.
replaces map[resource.URN]bool // URNs discovered to be replaced.
deletes map[resource.URN]bool // URNs discovered to be deleted.
sames map[resource.URN]bool // URNs discovered to be the same.
stepqueue []Step // a queue of steps to drain.
delqueue []*resource.State // a queue of deletes left to perform.
resources []*resource.State // the resulting ordered resource states.
dones map[*resource.State]bool // true for each old state we're done with.
srcdone bool // true if the source interpreter has been run to completion.
done bool // true if the planning and associated iteration has finished.
}
func (iter *PlanIterator) Plan() *Plan { return iter.p }
func (iter *PlanIterator) Steps() int {
return len(iter.creates) + len(iter.updates) + len(iter.replaces) + len(iter.deletes)
}
func (iter *PlanIterator) Creates() map[resource.URN]bool { return iter.creates }
func (iter *PlanIterator) Updates() map[resource.URN]bool { return iter.updates }
func (iter *PlanIterator) Replaces() map[resource.URN]bool { return iter.replaces }
func (iter *PlanIterator) Deletes() map[resource.URN]bool { return iter.deletes }
func (iter *PlanIterator) Sames() map[resource.URN]bool { return iter.sames }
func (iter *PlanIterator) Resources() []*resource.State { return iter.resources }
func (iter *PlanIterator) Dones() map[*resource.State]bool { return iter.dones }
func (iter *PlanIterator) Done() bool { return iter.done }
// Close terminates the iteration of this plan.
func (iter *PlanIterator) Close() error {
return iter.src.Close()
}
// Next advances the plan by a single step, and returns the next step to be performed. In doing so, it will perform
// evaluation of the program as much as necessary to determine the next step. If there is no further action to be
// taken, Next will return a nil step pointer.
func (iter *PlanIterator) Next() (Step, error) {
for !iter.done {
if len(iter.stepqueue) > 0 {
step := iter.stepqueue[0]
iter.stepqueue = iter.stepqueue[1:]
return step, nil
} else if !iter.srcdone {
goal, err := iter.src.Next()
if err != nil {
return nil, err
} else if goal != nil {
steps, err := iter.nextResourceSteps(goal)
if err != nil {
return nil, err
}
contract.Assert(len(steps) > 0)
if len(steps) > 1 {
iter.stepqueue = steps[1:]
}
return steps[0], nil
}
// If all returns are nil, the source is done, note it, and don't go back for more. Add any deletions to be
// performed, and then keep going 'round the next iteration of the loop so we can wrap up the planning.
iter.srcdone = true
iter.delqueue = iter.calculateDeletes()
} else {
// The interpreter has finished, so we need to now drain any deletions that piled up.
if step := iter.nextDeleteStep(); step != nil {
return step, nil
}
// Otherwise, if the deletes have quiesced, there is nothing remaining in this plan; leave.
iter.done = true
break
}
}
return nil, nil
}
// nextResourceSteps produces one or more steps required to achieve the desired resource goal state, or nil if there
// aren't any steps to perform (in other words, the actual known state is equivalent to the goal state). It is
// possible to return multiple steps if the current resource state necessitates it (e.g., replacements).
func (iter *PlanIterator) nextResourceSteps(goal SourceGoal) ([]Step, error) {
// Fetch the provider for this resource type.
res := goal.Resource()
prov, err := iter.Provider(res.Type)
if err != nil {
return nil, err
}
var invalid bool // will be set to true if this object fails validation.
// Use the resource goal state name to produce a globally unique URN.
urn := resource.NewURN(iter.p.Target().Name, iter.p.source.Pkg(), res.Type, res.Name)
if iter.urns[urn] {
invalid = true
// TODO[pulumi/pulumi-framework#19]: improve this error message!
iter.p.Diag().Errorf(errors.ErrorDuplicateResourceURN, urn)
}
iter.urns[urn] = true
// Produce a new state object that we'll build up as operations are performed. It begins with empty outputs.
// Ultimately, this is what will get serialized into the checkpoint file.
new := resource.NewState(res.Type, urn, "", res.Properties, nil, nil)
// If there is an old resource, apply its default properties before going any further.
old, hasold := iter.p.Olds()[urn]
if hasold {
new.Defaults = new.Defaults.Merge(old.Defaults)
if glog.V(9) {
for k, v := range old.Defaults {
glog.V(9).Infof("Applying old default %v=%v", k, v)
}
}
}
// Ensure the provider is okay with this resource and see if it has any new defaults to contribute.
inputs := new.AllInputs()
defaults, failures, err := prov.Check(urn, inputs)
if err != nil {
return nil, err
} else if iter.issueCheckErrors(new, urn, failures) {
invalid = true
}
// If there are any new defaults, apply them, and use the combined view for various operations below.
if defaults != nil {
new.Defaults = new.Defaults.Merge(defaults)
inputs = new.AllInputs() // refresh our snapshot.
}
// Next, give each analyzer -- if any -- a chance to inspect the resource too.
for _, a := range iter.p.analyzers {
analyzer, err := iter.p.ctx.Host.Analyzer(a)
if err != nil {
return nil, err
}
failures, err := analyzer.Analyze(new.Type, inputs)
if err != nil {
return nil, err
}
for _, failure := range failures {
invalid = true
iter.p.Diag().Errorf(errors.ErrorAnalyzeResourceFailure, a, urn, failure.Property, failure.Reason)
}
}
// If the resource isn't valid, don't proceed any further.
if invalid {
return nil, goerr.New("One or more resource validation errors occurred; refusing to proceed")
}
// Now decide what to do, step-wise:
//
// * If the URN exists in the old snapshot, and it has been updated,
// - Check whether the update requires replacement.
// - If yes, create a new copy, and mark it as having been replaced.
// - If no, simply update the existing resource in place.
//
// * If the URN does not exist in the old snapshot, create the resource anew.
//
if hasold {
contract.Assert(old != nil && old.Type == new.Type)
// The resource exists in both new and old; it could be an update. This constitutes an update if the old
// and new properties don't match exactly. It is also possible we'll need to replace the resource if the
// update impact assessment says so. In this case, the resource's ID will change, which might have a
// cascading impact on subsequent updates too, since those IDs must trigger recreations, etc.
oldinputs := old.AllInputs()
if !oldinputs.DeepEquals(inputs) {
// The properties changed; we need to figure out whether to do an update or replacement.
diff, err := prov.Diff(urn, old.ID, oldinputs, inputs)
if err != nil {
return nil, err
}
// This is either an update or a replacement; check for the latter first, and handle it specially.
if diff.Replace() {
iter.replaces[urn] = true
// If we are going to perform a replacement, we need to recompute the default values. The above logic
// had assumed that we were going to carry them over from the old resource, which is no longer true.
defaults, failures, err := prov.Check(urn, new.Inputs)
if err != nil {
return nil, err
} else if iter.issueCheckErrors(new, urn, failures) {
return nil, goerr.New("One or more resource validation errors occurred; refusing to proceed")
}
new.Defaults = defaults
if glog.V(7) {
glog.V(7).Infof("Planner decided to replace '%v' (oldprops=%v inputs=%v)",
urn, oldinputs, new.AllInputs())
}
return []Step{
NewCreateReplacementStep(iter, goal, old, new, diff.ReplaceKeys),
NewReplaceStep(iter, old, new, diff.ReplaceKeys),
}, nil
}
iter.updates[urn] = true
if glog.V(7) {
glog.V(7).Infof("Planner decided to update '%v' (oldprops=%v inputs=%v",
urn, oldinputs, new.AllInputs())
}
return []Step{NewUpdateStep(iter, goal, old, new)}, nil
}
// No need to update anything, the properties didn't change.
iter.sames[urn] = true
if glog.V(7) {
glog.V(7).Infof("Planner decided not to update '%v' (same) (inputs=%v)", urn, new.AllInputs())
}
return []Step{NewSameStep(iter, goal, old, new)}, nil
}
// Otherwise, the resource isn't in the old map, so it must be a resource creation.
iter.creates[urn] = true
glog.V(7).Infof("Planner decided to create '%v' (inputs=%v)", urn, new.AllInputs())
return []Step{NewCreateStep(iter, goal, new)}, nil
}
// issueCheckErrors prints any check errors to the diagnostics sink.
func (iter *PlanIterator) issueCheckErrors(new *resource.State, urn resource.URN,
failures []plugin.CheckFailure) bool {
if len(failures) == 0 {
return false
}
inputs := new.AllInputs()
for _, failure := range failures {
if failure.Property != "" {
iter.p.Diag().Errorf(errors.ErrorResourcePropertyInvalidValue,
new.Type, urn.Name(), failure.Property, inputs[failure.Property], failure.Reason)
} else {
iter.p.Diag().Errorf(errors.ErrorResourceInvalid, new.Type, urn.Name(), failure.Reason)
}
}
return true
}
// nextDeleteStep produces a new step that deletes a resource if necessary.
func (iter *PlanIterator) nextDeleteStep() Step {
if len(iter.delqueue) > 0 {
del := iter.delqueue[0]
iter.delqueue = iter.delqueue[1:]
urn := del.URN
iter.deletes[urn] = true
if iter.replaces[urn] {
glog.V(7).Infof("Planner decided to delete '%v' due to replacement", urn)
} else {
glog.V(7).Infof("Planner decided to delete '%v'", urn)
}
return NewDeleteStep(iter, del, iter.replaces[urn])
}
return nil
}
// calculateDeletes creates a list of deletes to perform. This will include any resources in the snapshot that were
// not encountered in the input, along with any resources that were replaced.
func (iter *PlanIterator) calculateDeletes() []*resource.State {
// To compute the deletion list, we must walk the list of old resources *backwards*. This is because the list is
// stored in dependency order, and earlier elements are possibly leaf nodes for later elements. We must not delete
// dependencies prior to their dependent nodes.
var dels []*resource.State
if prev := iter.p.prev; prev != nil {
for i := len(prev.Resources) - 1; i >= 0; i-- {
res := prev.Resources[i]
urn := res.URN
contract.Assert(!iter.creates[urn])
if (!iter.sames[urn] && !iter.updates[urn]) || iter.replaces[urn] {
dels = append(dels, res)
}
}
}
return dels
}
// Snap returns a fresh snapshot that takes into account everything that has happened up till this point. Namely, if a
// failure happens partway through, the untouched snapshot elements will be retained, while any updates will be
// preserved. If no failure happens, the snapshot naturally reflects the final state of all resources.
func (iter *PlanIterator) Snap() *Snapshot {
var resources []*resource.State
// If we didn't finish the execution, we must produce a partial snapshot of old plus new states.
if !iter.done {
if prev := iter.p.prev; prev != nil {
for _, res := range prev.Resources {
if !iter.dones[res] {
resources = append(resources, res)
}
}
}
}
// Always add the new resoures afterwards that got produced during the evaluation of the current plan.
resources = append(resources, iter.resources...)
return NewSnapshot(iter.p.Target().Name, resources, iter.p.source.Info())
}
// MarkStateSnapshot marks an old state snapshot as being processed. This is done to recover from failures partway
// through the application of a deployment plan. Any old state that has not yet been recovered needs to be kept.
func (iter *PlanIterator) MarkStateSnapshot(state *resource.State) {
iter.dones[state] = true
}
// AppendStateSnapshot appends a resource's state to the current snapshot.
func (iter *PlanIterator) AppendStateSnapshot(state *resource.State) {
iter.resources = append(iter.resources, state)
}
// Provider fetches the provider for a given resource type, possibly lazily allocating the plugins for it. If a
// provider could not be found, or an error occurred while creating it, a non-nil error is returned.
func (iter *PlanIterator) Provider(t tokens.Type) (plugin.Provider, error) {
pkg := t.Package()
return iter.p.ctx.Host.Provider(pkg)
}