54 lines
2.2 KiB
Go
54 lines
2.2 KiB
Go
// Copyright 2016-2017, Pulumi Corporation
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package resource
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import (
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"github.com/pulumi/lumi/pkg/tokens"
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"github.com/pulumi/lumi/pkg/util/contract"
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)
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// State is a structure containing state associated with a resource. This resource may have been serialized and
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// deserialized, or snapshotted from a live graph of resource objects. The value's state is not, however, associated
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// with any runtime objects in memory that may be actively involved in ongoing computations.
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type State struct {
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t tokens.Type // the resource's type.
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urn URN // the resource's object urn, a human-friendly, unique name for the resource.
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id ID // the resource's unique ID, assigned by the resource provider (or blank if uncreated).
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inputs PropertyMap // the resource's input properties (as specified by the program).
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outputs PropertyMap // the resource's output properties (as specified by the resource provider).
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}
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var _ Resource = (*State)(nil)
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// NewState creates a new resource value from existing resource state information.
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func NewState(t tokens.Type, urn URN, id ID, inputs PropertyMap, outputs PropertyMap) *State {
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contract.Assert(t != "")
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contract.Assert(urn != "")
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contract.Assert(id != "")
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contract.Assert(inputs != nil)
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return &State{
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t: t,
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urn: urn,
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id: id,
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inputs: inputs,
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outputs: outputs,
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}
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}
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func (r *State) ID() ID { return r.id }
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func (r *State) URN() URN { return r.urn }
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func (r *State) Type() tokens.Type { return r.t }
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func (r *State) Inputs() PropertyMap { return r.inputs }
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func (r *State) Outputs() PropertyMap { return r.outputs }
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