The change to tear down RPC connections after the program exits -- to fix problems on Linux presumably due to the way libuv is implemented -- unfortunately introduces nondeterminism and overzealous termination that can happen at inopportune times. Instead, we need to wait for the current RPC queue to drain. To fix this, we'll maintain a list of currently active RPC calls and, only once they have completed, will we close the clients.
59 lines
2.1 KiB
TypeScript
59 lines
2.1 KiB
TypeScript
// Copyright 2016-2017, Pulumi Corporation. All rights reserved.
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import { getEngine, rpcKeepAlive } from "./settings";
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let engproto = require("../proto/engine_pb.js");
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// Log offers the ability to log messages in a way that integrate tightly with the resource engine's interface.
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export class Log {
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// debug logs a debug-level message that is generally hidden from end-users.
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public static debug(msg: string): void {
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let engine: Object | undefined = getEngine();
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if (engine) {
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Log.log(engine, engproto.LogSeverity.DEBUG, msg);
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} else {
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// ignore debug messages when no engine is available.
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}
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}
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// info logs an informational message that is generally printed to stdout during resource operations.
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public static info(msg: string): void {
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let engine: Object | undefined = getEngine();
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if (engine) {
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Log.log(engine, engproto.LogSeverity.INFO, msg);
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} else {
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console.log(`info: [runtime] ${msg}`);
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}
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}
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// warn logs a warning to indicate that something went wrong, but not catastrophically so.
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public static warn(msg: string): void {
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let engine: Object | undefined = getEngine();
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if (engine) {
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Log.log(engine, engproto.LogSeverity.WARNING, msg);
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} else {
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console.warn(`warning: [runtime] ${msg}`);
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}
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}
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// error logs a fatal error to indicate that the tool should stop processing resource operations immediately.
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public static error(msg: string): void {
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let engine: Object | undefined = getEngine();
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if (engine) {
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Log.log(engine, engproto.LogSeverity.ERROR, msg);
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} else {
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console.error(`error: [runtime] ${msg}`);
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}
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}
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private static log(engine: any, sev: any, msg: string): void {
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let req = new engproto.LogRequest();
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req.setSeverity(sev);
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req.setMessage(msg);
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let notAlive: () => void = rpcKeepAlive();
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engine.log(req, () => {
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// keep the process alive until it gets delivered
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notAlive();
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});
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}
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}
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