pulumi/pkg/codegen/internal/test/testdata/resource-property-overlap/dotnet/Rec.cs
Pat Gavlin 52d01bb915
[codegen/go] Remove ResourcePtr input/output types (#8449)
These changes remove the `Ptr` variants of input/ouptut types for
resources. A `TPtr` input or output is normally generated for `T` if `T`
is present in an `optional(input(T))` or `optional(output(T))` and if
the Go representation for `T` is not nilable. The generation of `Ptr`
variants for resource types breaks the latter rule: the canonical
representation of a resource type named `Foo` is a pointer to a struct
type named `Foo` (i.e. `*Foo`). `Foo` itself is not a resource, as it
does not implement the Go `Resource` interface. Because this
representation already accommodates `nil` to indicate the lack of a
value, we need not generate `FooPtr{Input,Output}` types.

Besides being unnecessary, the implementation of `Ptr` types for
resources was incorrect. Rather than using `**Foo` as their element
type, these types use `*Foo`--identical to the element type used for
the normal input/output types. Furthermore, the generated code for
at least `FooOutput.ToFooPtrOutputWithContext` and `FooPtrOutput.Elem`
was incorrect, making these types virtually unusable in practice.

Finally, these `Ptr` types should never appear on input/output
properties in practice, as the logic we use to generate input and output
type references never generates them for `optional({input,output}(T)).
Instead, it generates references to the standard input/output types.

Though this is _technically_ a breaking change--it changes the set of
exported types for any package that defines resources--I believe that in
practice it will be invisible to users for the reasons stated above.
These types are not usable, and were never referenced.

This is preparatory work for #7943.
2021-11-23 10:24:56 -08:00

68 lines
2.5 KiB
C#

// *** WARNING: this file was generated by test. ***
// *** Do not edit by hand unless you're certain you know what you are doing! ***
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Threading.Tasks;
using Pulumi.Serialization;
namespace Pulumi.Example
{
[ExampleResourceType("example::Rec")]
public partial class Rec : Pulumi.CustomResource
{
[Output("rec")]
public Output<Pulumi.Example.Rec?> Rec { get; private set; } = null!;
/// <summary>
/// Create a Rec resource with the given unique name, arguments, and options.
/// </summary>
///
/// <param name="name">The unique name of the resource</param>
/// <param name="args">The arguments used to populate this resource's properties</param>
/// <param name="options">A bag of options that control this resource's behavior</param>
public Rec(string name, RecArgs? args = null, CustomResourceOptions? options = null)
: base("example::Rec", name, args ?? new RecArgs(), MakeResourceOptions(options, ""))
{
}
private Rec(string name, Input<string> id, CustomResourceOptions? options = null)
: base("example::Rec", name, null, MakeResourceOptions(options, id))
{
}
private static CustomResourceOptions MakeResourceOptions(CustomResourceOptions? options, Input<string>? id)
{
var defaultOptions = new CustomResourceOptions
{
Version = Utilities.Version,
};
var merged = CustomResourceOptions.Merge(defaultOptions, options);
// Override the ID if one was specified for consistency with other language SDKs.
merged.Id = id ?? merged.Id;
return merged;
}
/// <summary>
/// Get an existing Rec resource's state with the given name, ID, and optional extra
/// properties used to qualify the lookup.
/// </summary>
///
/// <param name="name">The unique name of the resulting resource.</param>
/// <param name="id">The unique provider ID of the resource to lookup.</param>
/// <param name="options">A bag of options that control this resource's behavior</param>
public static Rec Get(string name, Input<string> id, CustomResourceOptions? options = null)
{
return new Rec(name, id, options);
}
}
public sealed class RecArgs : Pulumi.ResourceArgs
{
public RecArgs()
{
}
}
}