As it stands, we only configure those providers for which configuration is present. This can lead to surprising failure modes if those providers are then used to create resources. These changes ensure that all resource providers that are not configured during plan initialization are configured upon first load. Fixes #758.
568 lines
23 KiB
Go
568 lines
23 KiB
Go
// Copyright 2016-2017, Pulumi Corporation. All rights reserved.
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package deploy
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import (
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"reflect"
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"time"
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"github.com/golang/glog"
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"github.com/pkg/errors"
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"github.com/pulumi/pulumi/pkg/diag"
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"github.com/pulumi/pulumi/pkg/resource"
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"github.com/pulumi/pulumi/pkg/resource/plugin"
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"github.com/pulumi/pulumi/pkg/tokens"
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"github.com/pulumi/pulumi/pkg/util/contract"
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"github.com/pulumi/pulumi/pkg/version"
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"github.com/pulumi/pulumi/pkg/workspace"
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)
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// Options controls the planning and deployment process.
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type Options struct {
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Events Events // an optional events callback interface.
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Parallel int // the degree of parallelism for resource operations (<=1 for serial).
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}
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// Events is an interface that can be used to hook interesting engine/planning events.
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type Events interface {
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OnResourceStepPre(step Step) (interface{}, error)
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OnResourceStepPost(ctx interface{}, step Step, status resource.Status, err error) error
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OnResourceOutputs(step Step) error
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}
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// Start initializes and returns an iterator that can be used to step through a plan's individual steps.
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func (p *Plan) Start(opts Options) (*PlanIterator, error) {
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// Ask the source for its iterator.
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src, err := p.source.Iterate(opts)
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if err != nil {
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return nil, err
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}
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// Create an iterator that can be used to perform the planning process.
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return &PlanIterator{
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p: p,
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opts: opts,
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src: src,
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urns: make(map[resource.URN]bool),
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creates: make(map[resource.URN]bool),
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updates: make(map[resource.URN]bool),
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replaces: make(map[resource.URN]bool),
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deletes: make(map[resource.URN]bool),
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sames: make(map[resource.URN]bool),
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pendingNews: make(map[resource.URN]Step),
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dones: make(map[*resource.State]bool),
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}, nil
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}
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// PlanSummary is an interface for summarizing the progress of a plan.
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type PlanSummary interface {
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Steps() int
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Creates() map[resource.URN]bool
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Updates() map[resource.URN]bool
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Replaces() map[resource.URN]bool
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Deletes() map[resource.URN]bool
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Sames() map[resource.URN]bool
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Resources() []*resource.State
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Snap() *Snapshot
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}
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// PlanIterator can be used to step through and/or execute a plan's proposed actions.
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type PlanIterator struct {
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p *Plan // the plan to which this iterator belongs.
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opts Options // the options this iterator was created with.
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src SourceIterator // the iterator that fetches source resources.
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urns map[resource.URN]bool // URNs discovered.
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creates map[resource.URN]bool // URNs discovered to be created.
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updates map[resource.URN]bool // URNs discovered to be updated.
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replaces map[resource.URN]bool // URNs discovered to be replaced.
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deletes map[resource.URN]bool // URNs discovered to be deleted.
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sames map[resource.URN]bool // URNs discovered to be the same.
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pendingNews map[resource.URN]Step // a map of logical steps currently active.
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stepqueue []Step // a queue of steps to drain.
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delqueue []Step // a queue of deletes left to perform.
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resources []*resource.State // the resulting ordered resource states.
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dones map[*resource.State]bool // true for each old state we're done with.
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srcdone bool // true if the source interpreter has been run to completion.
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done bool // true if the planning and associated iteration has finished.
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}
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func (iter *PlanIterator) Plan() *Plan { return iter.p }
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func (iter *PlanIterator) Steps() int {
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return len(iter.creates) + len(iter.updates) + len(iter.replaces) + len(iter.deletes)
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}
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func (iter *PlanIterator) Creates() map[resource.URN]bool { return iter.creates }
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func (iter *PlanIterator) Updates() map[resource.URN]bool { return iter.updates }
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func (iter *PlanIterator) Replaces() map[resource.URN]bool { return iter.replaces }
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func (iter *PlanIterator) Deletes() map[resource.URN]bool { return iter.deletes }
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func (iter *PlanIterator) Sames() map[resource.URN]bool { return iter.sames }
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func (iter *PlanIterator) Resources() []*resource.State { return iter.resources }
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func (iter *PlanIterator) Dones() map[*resource.State]bool { return iter.dones }
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func (iter *PlanIterator) Done() bool { return iter.done }
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// Apply performs a plan's step and records its result in the iterator's state.
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func (iter *PlanIterator) Apply(step Step, preview bool) (resource.Status, error) {
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urn := step.URN()
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// If there is a pre-event, raise it.
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var eventctx interface{}
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if e := iter.opts.Events; e != nil {
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var eventerr error
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eventctx, eventerr = e.OnResourceStepPre(step)
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if eventerr != nil {
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return resource.StatusOK, errors.Wrapf(eventerr, "pre-step event returned an error")
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}
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}
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// Apply the step.
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glog.V(9).Infof("Applying step %v on %v (preview %v)", step.Op(), urn, preview)
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status, err := step.Apply(preview)
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// If there is no error, proceed to save the state; otherwise, go straight to the exit codepath.
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if err == nil {
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// If we have a state object, and this is a create or update, remember it, as we may need to update it later.
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if step.Logical() && step.New() != nil {
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if prior, has := iter.pendingNews[urn]; has {
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return resource.StatusOK,
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errors.Errorf("resource '%s' registered twice (%s and %s)", urn, prior.Op(), step.Op())
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}
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iter.pendingNews[urn] = step
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}
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}
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// If there is a post-event, raise it, and in any case, return the results.
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if e := iter.opts.Events; e != nil {
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if eventerr := e.OnResourceStepPost(eventctx, step, status, err); eventerr != nil {
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return status, errors.Wrapf(eventerr, "post-step event returned an error")
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}
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}
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return status, err
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}
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// Close terminates the iteration of this plan.
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func (iter *PlanIterator) Close() error {
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return iter.src.Close()
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}
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// Next advances the plan by a single step, and returns the next step to be performed. In doing so, it will perform
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// evaluation of the program as much as necessary to determine the next step. If there is no further action to be
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// taken, Next will return a nil step pointer.
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func (iter *PlanIterator) Next() (Step, error) {
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outer:
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for !iter.done {
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if len(iter.stepqueue) > 0 {
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step := iter.stepqueue[0]
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iter.stepqueue = iter.stepqueue[1:]
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return step, nil
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} else if !iter.srcdone {
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event, err := iter.src.Next()
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if err != nil {
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return nil, err
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} else if event != nil {
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// If we have an event, drive the behavior based on which kind it is.
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switch e := event.(type) {
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case RegisterResourceEvent:
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// If the intent is to register a resource, compute the plan steps necessary to do so.
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steps, steperr := iter.makeRegisterResouceSteps(e)
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if steperr != nil {
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return nil, steperr
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}
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contract.Assert(len(steps) > 0)
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if len(steps) > 1 {
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iter.stepqueue = steps[1:]
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}
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return steps[0], nil
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case RegisterResourceOutputsEvent:
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// If the intent is to complete a prior resource registration, do so. We do this by just
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// processing the request from the existing state, and do not expose our callers to it.
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if err := iter.registerResourceOutputs(e); err != nil {
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return nil, err
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}
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continue outer
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default:
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contract.Failf("Unrecognized intent from source iterator: %v", reflect.TypeOf(event))
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}
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}
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// If all returns are nil, the source is done, note it, and don't go back for more. Add any deletions to be
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// performed, and then keep going 'round the next iteration of the loop so we can wrap up the planning.
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iter.srcdone = true
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iter.delqueue = iter.computeDeletes()
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} else {
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// The interpreter has finished, so we need to now drain any deletions that piled up.
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if step := iter.nextDeleteStep(); step != nil {
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return step, nil
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}
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// Otherwise, if the deletes have quiesced, there is nothing remaining in this plan; leave.
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iter.done = true
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break
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}
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}
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return nil, nil
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}
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// makeRegisterResouceSteps produces one or more steps required to achieve the desired resource goal state, or nil if
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// there aren't any steps to perform (in other words, the actual known state is equivalent to the goal state). It is
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// possible to return multiple steps if the current resource state necessitates it (e.g., replacements).
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func (iter *PlanIterator) makeRegisterResouceSteps(e RegisterResourceEvent) ([]Step, error) {
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var invalid bool // will be set to true if this object fails validation.
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// Use the resource goal state name to produce a globally unique URN.
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res := e.Goal()
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parentType := tokens.Type("")
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if res.Parent != "" && res.Parent.Type() != resource.RootStackType {
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// Skip empty parents and don't use the root stack type; otherwise, use the full qualified type.
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parentType = res.Parent.QualifiedType()
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}
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urn := resource.NewURN(iter.p.Target().Name, iter.p.source.Project(), parentType, res.Type, res.Name)
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if iter.urns[urn] {
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invalid = true
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// TODO[pulumi/pulumi-framework#19]: improve this error message!
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iter.p.Diag().Errorf(diag.ErrorDuplicateResourceURN, urn)
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}
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iter.urns[urn] = true
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// Produce a new state object that we'll build up as operations are performed. It begins with empty outputs.
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// Ultimately, this is what will get serialized into the checkpoint file.
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new := resource.NewState(res.Type, urn, res.Custom, false, "", res.Properties, nil,
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res.Parent, res.Protect, res.Dependencies)
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// Check for an old resource before going any further.
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old, hasold := iter.p.Olds()[urn]
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var olds resource.PropertyMap
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var oldState resource.PropertyMap
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if hasold {
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olds = old.Inputs
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oldState = old.All()
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}
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// Fetch the provider for this resource type, assuming it isn't just a logical one.
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var prov plugin.Provider
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var err error
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if res.Custom {
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if prov, err = iter.Provider(res.Type); err != nil {
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return nil, err
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}
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}
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// We only allow unknown property values to be exposed to the provider if we are performing a preview.
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allowUnknowns := iter.p.preview
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// Ensure the provider is okay with this resource and fetch the inputs to pass to subsequent methods.
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news, inputs := new.Inputs, new.Inputs
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if prov != nil {
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var failures []plugin.CheckFailure
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inputs, failures, err = prov.Check(urn, olds, news, allowUnknowns)
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if err != nil {
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return nil, err
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} else if iter.issueCheckErrors(new, urn, failures) {
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invalid = true
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}
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new.Inputs = inputs
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}
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// Next, give each analyzer -- if any -- a chance to inspect the resource too.
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for _, a := range iter.p.analyzers {
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var analyzer plugin.Analyzer
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analyzer, err = iter.p.ctx.Host.Analyzer(a)
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if err != nil {
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return nil, err
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} else if analyzer == nil {
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return nil, errors.Errorf("analyzer '%v' could not be loaded from your $PATH", a)
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}
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var failures []plugin.AnalyzeFailure
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failures, err = analyzer.Analyze(new.Type, inputs)
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if err != nil {
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return nil, err
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}
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for _, failure := range failures {
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invalid = true
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iter.p.Diag().Errorf(diag.ErrorAnalyzeResourceFailure, a, urn, failure.Property, failure.Reason)
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}
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}
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// If the resource isn't valid, don't proceed any further.
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if invalid {
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return nil, errors.New("One or more resource validation errors occurred; refusing to proceed")
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}
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// Now decide what to do, step-wise:
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//
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// * If the URN exists in the old snapshot, and it has been updated,
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// - Check whether the update requires replacement.
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// - If yes, create a new copy, and mark it as having been replaced.
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// - If no, simply update the existing resource in place.
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//
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// * If the URN does not exist in the old snapshot, create the resource anew.
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//
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if hasold {
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contract.Assert(old != nil && old.Type == new.Type)
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// The resource exists in both new and old; it could be an update. This constitutes an update if the old
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// and new properties don't match exactly. It is also possible we'll need to replace the resource if the
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// update impact assessment says so. In this case, the resource's ID will change, which might have a
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// cascading impact on subsequent updates too, since those IDs must trigger recreations, etc.
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if !olds.DeepEquals(inputs) {
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// The properties changed; we need to figure out whether to do an update or replacement.
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var diff plugin.DiffResult
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if prov != nil {
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if diff, err = prov.Diff(urn, old.ID, oldState, inputs, allowUnknowns); err != nil {
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return nil, err
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}
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}
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// This is either an update or a replacement; check for the latter first, and handle it specially.
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if diff.Replace() {
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iter.replaces[urn] = true
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// If we are going to perform a replacement, we need to recompute the default values. The above logic
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// had assumed that we were going to carry them over from the old resource, which is no longer true.
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if prov != nil {
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var failures []plugin.CheckFailure
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inputs, failures, err = prov.Check(urn, nil, news, allowUnknowns)
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if err != nil {
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return nil, err
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} else if iter.issueCheckErrors(new, urn, failures) {
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return nil, errors.New("One or more resource validation errors occurred; refusing to proceed")
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}
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new.Inputs = inputs
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}
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if glog.V(7) {
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glog.V(7).Infof("Planner decided to replace '%v' (oldprops=%v inputs=%v)",
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urn, olds, new.Inputs)
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}
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// We have two approaches to performing replacements:
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//
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// * CreateBeforeDelete: the default mode first creates a new instance of the resource, then
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// updates all dependent resources to point to the new one, and finally after all of that,
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// deletes the old resource. This ensures minimal downtime.
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//
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// * DeleteBeforeCreate: this mode can be used for resources that cannot be tolerate having
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// side-by-side old and new instances alive at once. This first deletes the resource and
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// then creates the new one. This may result in downtime, so is less preferred. Note that
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// until pulumi/pulumi#624 is resolved, we cannot safely perform this operation on resources
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// that have dependent resources (we try to delete the resource while they refer to it).
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//
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// The provider is responsible for requesting which of these two modes to use.
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if diff.DeleteBeforeReplace {
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return []Step{
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NewDeleteReplacementStep(iter, old, false),
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NewReplaceStep(iter, old, new, diff.ReplaceKeys, false),
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NewCreateReplacementStep(iter, e, old, new, diff.ReplaceKeys, false),
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}, nil
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}
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return []Step{
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NewCreateReplacementStep(iter, e, old, new, diff.ReplaceKeys, true),
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NewReplaceStep(iter, old, new, diff.ReplaceKeys, true),
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// note that the delete step is generated "later" on, after all creates/updates finish.
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}, nil
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}
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// If we fell through, it's an update.
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iter.updates[urn] = true
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if glog.V(7) {
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glog.V(7).Infof("Planner decided to update '%v' (oldprops=%v inputs=%v", urn, olds, new.Inputs)
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}
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return []Step{NewUpdateStep(iter, e, old, new, diff.StableKeys)}, nil
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}
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// No need to update anything, the properties didn't change.
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iter.sames[urn] = true
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if glog.V(7) {
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glog.V(7).Infof("Planner decided not to update '%v' (same) (inputs=%v)", urn, new.Inputs)
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}
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return []Step{NewSameStep(iter, e, old, new)}, nil
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}
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// Otherwise, the resource isn't in the old map, so it must be a resource creation.
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iter.creates[urn] = true
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glog.V(7).Infof("Planner decided to create '%v' (inputs=%v)", urn, new.Inputs)
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return []Step{NewCreateStep(iter, e, new)}, nil
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}
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// issueCheckErrors prints any check errors to the diagnostics sink.
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func (iter *PlanIterator) issueCheckErrors(new *resource.State, urn resource.URN,
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failures []plugin.CheckFailure) bool {
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if len(failures) == 0 {
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return false
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}
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inputs := new.Inputs
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for _, failure := range failures {
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if failure.Property != "" {
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iter.p.Diag().Errorf(diag.ErrorResourcePropertyInvalidValue,
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new.Type, urn.Name(), failure.Property, inputs[failure.Property], failure.Reason)
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} else {
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iter.p.Diag().Errorf(diag.ErrorResourceInvalid, new.Type, urn.Name(), failure.Reason)
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}
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}
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return true
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}
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func (iter *PlanIterator) registerResourceOutputs(e RegisterResourceOutputsEvent) error {
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// Look up the final state in the pending registration list.
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urn := e.URN()
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reg, has := iter.pendingNews[urn]
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contract.Assertf(has, "cannot complete a resource '%v' whose registration isn't pending", urn)
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contract.Assertf(reg != nil, "expected a non-nil resource step ('%v')", urn)
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delete(iter.pendingNews, urn)
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// Unconditionally set the resource's outputs to what was provided. This intentionally overwrites whatever
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// might already be there, since otherwise "deleting" outputs would have no affect.
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outs := e.Outputs()
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glog.V(7).Infof("Registered resource outputs %s: old=#%d, new=#%d", urn, len(reg.New().Outputs), len(outs))
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reg.New().Outputs = e.Outputs()
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// If there is an event subscription for finishing the resource, execute them.
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if e := iter.opts.Events; e != nil {
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if eventerr := e.OnResourceOutputs(reg); eventerr != nil {
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return errors.Wrapf(eventerr, "resource complete event returned an error")
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}
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}
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// Finally, let the language provider know that we're done processing the event.
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e.Done()
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return nil
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}
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// computeDeletes creates a list of deletes to perform. This will include any resources in the snapshot that were
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// not encountered in the input, along with any resources that were replaced.
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func (iter *PlanIterator) computeDeletes() []Step {
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// To compute the deletion list, we must walk the list of old resources *backwards*. This is because the list is
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// stored in dependency order, and earlier elements are possibly leaf nodes for later elements. We must not delete
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// dependencies prior to their dependent nodes.
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var dels []Step
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if prev := iter.p.prev; prev != nil {
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for i := len(prev.Resources) - 1; i >= 0; i-- {
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// If this resource is explicitly marked for deletion or wasn't seen at all, delete it.
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res := prev.Resources[i]
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if res.Delete {
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glog.V(7).Infof("Planner decided to delete '%v' due to replacement", res.URN)
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iter.deletes[res.URN] = true
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dels = append(dels, NewDeleteReplacementStep(iter, res, true))
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} else if !iter.sames[res.URN] && !iter.updates[res.URN] && !iter.replaces[res.URN] {
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|
glog.V(7).Infof("Planner decided to delete '%v'", res.URN)
|
|
iter.deletes[res.URN] = true
|
|
dels = append(dels, NewDeleteStep(iter, res))
|
|
}
|
|
}
|
|
}
|
|
return dels
|
|
}
|
|
|
|
// nextDeleteStep produces a new step that deletes a resource if necessary.
|
|
func (iter *PlanIterator) nextDeleteStep() Step {
|
|
if len(iter.delqueue) > 0 {
|
|
del := iter.delqueue[0]
|
|
iter.delqueue = iter.delqueue[1:]
|
|
return del
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// Snap returns a fresh snapshot that takes into account everything that has happened up till this point. Namely, if a
|
|
// failure happens partway through, the untouched snapshot elements will be retained, while any updates will be
|
|
// preserved. If no failure happens, the snapshot naturally reflects the final state of all resources.
|
|
func (iter *PlanIterator) Snap() *Snapshot {
|
|
// At this point we have two resource DAGs. One of these is the base DAG for this plan; the other is the current DAG
|
|
// for this plan. Any resource r may be present in both DAGs. In order to produce a snapshot, we need to merge these
|
|
// DAGs such that all resource dependencies are correctly preserved. Conceptually, the merge proceeds as follows:
|
|
//
|
|
// - Begin with an empty merged DAG.
|
|
// - For each resource r in the current DAG, insert r and its outgoing edges into the merged DAG.
|
|
// - For each resource r in the base DAG:
|
|
// - If r is in the merged DAG, we are done: if the resource is in the merged DAG, it must have been in the
|
|
// current DAG, which accurately captures its current dependencies.
|
|
// - If r is not in the merged DAG, insert it and its outgoing edges into the merged DAG.
|
|
//
|
|
// Physically, however, each DAG is represented as list of resources without explicit dependency edges. In place of
|
|
// edges, it is assumed that the list represents a valid topological sort of its source DAG. Thus, any resource r at
|
|
// index i in a list L must be assumed to be dependent on all resources in L with index j s.t. j < i. Due to this
|
|
// representation, we implement the algorithm above as follows to produce a merged list that represents a valid
|
|
// topological sort of the merged DAG:
|
|
//
|
|
// - Begin with an empty merged list.
|
|
// - For each resource r in the current list, append r to the merged list. r must be in a correct location in the
|
|
// merged list, as its position relative to its assumed dependencies has not changed.
|
|
// - For each resource r in the base list:
|
|
// - If r is in the merged list, we are done by the logic given in the original algorithm.
|
|
// - If r is not in the merged list, append r to the merged list. r must be in a correct location in the merged
|
|
// list:
|
|
// - If any of r's dependencies were in the current list, they must already be in the merged list and their
|
|
// relative order w.r.t. r has not changed.
|
|
// - If any of r's dependencies were not in the current list, they must already be in the merged list, as
|
|
// they would have been appended to the list before r.
|
|
|
|
// Start with a copy of the resources produced during the evaluation of the current plan.
|
|
resources := make([]*resource.State, len(iter.resources))
|
|
copy(resources, iter.resources)
|
|
|
|
// If the plan has not finished executing, append any resources from the base plan that were not produced by the
|
|
// current plan.
|
|
if !iter.done {
|
|
if prev := iter.p.prev; prev != nil {
|
|
for _, res := range prev.Resources {
|
|
if !iter.dones[res] {
|
|
resources = append(resources, res)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Now produce a manifest and snapshot.
|
|
v, plugs := iter.SnapVersions()
|
|
manifest := Manifest{
|
|
Time: time.Now(),
|
|
Version: v,
|
|
Plugins: plugs,
|
|
}
|
|
manifest.Magic = manifest.NewMagic()
|
|
return NewSnapshot(iter.p.Target().Name, manifest, resources)
|
|
}
|
|
|
|
// SnapVersions returns all versions used in the generation of this snapshot. Note that no attempt is made to
|
|
// "merge" with old version information. So, if a checkpoint doesn't end up loading all of the possible plugins
|
|
// it could ever load -- e.g., due to a failure -- there will be some resources in the checkpoint snapshot that
|
|
// were loaded by plugins that never got loaded this time around. In other words, this list is not stable.
|
|
func (iter *PlanIterator) SnapVersions() (string, []workspace.PluginInfo) {
|
|
return version.Version, iter.p.ctx.Host.ListPlugins()
|
|
}
|
|
|
|
// MarkStateSnapshot marks an old state snapshot as being processed. This is done to recover from failures partway
|
|
// through the application of a deployment plan. Any old state that has not yet been recovered needs to be kept.
|
|
func (iter *PlanIterator) MarkStateSnapshot(state *resource.State) {
|
|
contract.Assert(state != nil)
|
|
iter.dones[state] = true
|
|
glog.V(9).Infof("Marked old state snapshot as done: %v", state.URN)
|
|
}
|
|
|
|
// AppendStateSnapshot appends a resource's state to the current snapshot.
|
|
func (iter *PlanIterator) AppendStateSnapshot(state *resource.State) {
|
|
contract.Assert(state != nil)
|
|
iter.resources = append(iter.resources, state)
|
|
glog.V(9).Infof("Appended new state snapshot to be written: %v", state.URN)
|
|
}
|
|
|
|
// Provider fetches the provider for a given resource type, possibly lazily allocating the plugins for it. If a
|
|
// provider could not be found, or an error occurred while creating it, a non-nil error is returned.
|
|
func (iter *PlanIterator) Provider(t tokens.Type) (plugin.Provider, error) {
|
|
pkg := t.Package()
|
|
prov, err := iter.p.Provider(pkg)
|
|
if err != nil {
|
|
return nil, err
|
|
} else if prov == nil {
|
|
return nil, errors.Errorf("could not load resource provider for package '%v' from $PATH", pkg)
|
|
}
|
|
return prov, nil
|
|
}
|