pulumi/pkg/resource/resource_goal.go
joeduffy b77403b4bb Implement a refresh command
This change implements a `pulumi refresh` command.  It operates a bit
like `pulumi update`, and friends, in that it supports `--preview` and
`--diff`, along with the usual flags, and will update your checkpoint.

It works through substitution of the deploy.Source abstraction, which
generates a sequence of resource registration events.  This new
deploy.RefreshSource takes in a prior checkpoint and will walk it,
refreshing the state via the associated resource providers by invoking
Read for each resource encountered, and merging the resulting state with
the prior checkpoint, to yield a new resource.Goal state.  This state is
then fed through the engine in the usual ways with a few minor caveats:
namely, although the engine must generate steps for the logical
operations (permitting us to get nice summaries, progress, and diffs),
it mustn't actually carry them out because the state being imported
already reflects reality (a deleted resource has *already* been deleted,
so of course the engine need not perform the deletion).  The diffing
logic also needs to know how to treat the case of refresh slightly
differently, because we are going to be diffing outputs and not inputs.

Note that support for managed stacks is not yet complete, since that
requires updates to the service to support a refresh endpoint.  That
will be coming soon ...
2018-04-18 10:57:16 -07:00

34 lines
1.2 KiB
Go

// Copyright 2016-2018, Pulumi Corporation. All rights reserved.
package resource
import (
"github.com/pulumi/pulumi/pkg/tokens"
)
// Goal is a desired state for a resource object. Normally it represents a subset of the resource's state expressed by
// a program, however if Output is true, it represents a more complete, post-deployment view of the state.
type Goal struct {
Type tokens.Type // the type of resource.
Name tokens.QName // the name for the resource's URN.
Custom bool // true if this resource is custom, managed by a plugin.
Properties PropertyMap // the resource's property state.
Parent URN // an optional parent URN for this resource.
Protect bool // true to protect this resource from deletion.
Dependencies []URN // dependencies of this resource object.
}
// NewGoal allocates a new resource goal state.
func NewGoal(t tokens.Type, name tokens.QName, custom bool, props PropertyMap,
parent URN, protect bool, dependencies []URN) *Goal {
return &Goal{
Type: t,
Name: name,
Custom: custom,
Properties: props,
Parent: parent,
Protect: protect,
Dependencies: dependencies,
}
}