pulumi/pkg/util/cmdutil/diag.go

93 lines
3 KiB
Go

// Copyright 2016-2018, Pulumi Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package cmdutil
import (
"os"
"github.com/pkg/errors"
"github.com/pulumi/pulumi/pkg/diag"
"github.com/pulumi/pulumi/pkg/diag/colors"
"github.com/pulumi/pulumi/pkg/util/contract"
)
var snk diag.Sink
// By default we'll attempt to figure out if we should have colors or not. This can be overridden
// for any command by passing --color=... at the command line.
var globalColorization = colors.Auto
// GetGlobalColorization gets the global setting for how things should be colored.
// This is helpful for the parts of our stack that do not take a DisplayOptions struct.
func GetGlobalColorization() colors.Colorization {
if globalColorization != colors.Auto {
// User has set an explicit colorization preference. We'll respect whatever they asked for,
// no matter what.
return globalColorization
}
// Colorization is set to 'auto' (either explicit set to that by the user, or not set at all).
// Figure out the best thing to do here.
// If the external environment has requested no colors, then turn off all colors when in 'auto' mode.
if _, ok := os.LookupEnv("NO_COLOR"); ok {
return colors.Never
}
// Disable colors if we're not in an interactive session (i.e. we're redirecting stdout). This
// will just inject color tags into the stream which are not desirable here.
if !InteractiveTerminal() {
return colors.Never
}
// Things otherwise look good. Turn on colors.
return colors.Always
}
// SetGlobalColorization sets the global setting for how things should be colored.
// This is helpful for the parts of our stack that do not take a DisplayOptions struct.
func SetGlobalColorization(value string) error {
switch value {
case "auto":
globalColorization = colors.Auto
case "always":
globalColorization = colors.Always
case "never":
globalColorization = colors.Never
case "raw":
globalColorization = colors.Raw
default:
return errors.Errorf("unsupported color option: '%s'. Supported values are: auto, always, never, raw", value)
}
return nil
}
// Diag lazily allocates a sink to be used if we can't create a compiler.
func Diag() diag.Sink {
if snk == nil {
snk = diag.DefaultSink(os.Stdout, os.Stderr, diag.FormatOptions{
Color: GetGlobalColorization(),
})
}
return snk
}
// InitDiag forces initialization of the diagnostics sink with the given options.
func InitDiag(opts diag.FormatOptions) {
contract.Assertf(snk == nil, "Cannot initialize diagnostics sink more than once")
snk = diag.DefaultSink(os.Stdout, os.Stderr, opts)
}