It was only being used for two cases where we would issue warnings for cases where the file system casing did not match expected casing. I think it's probably better if we don't try to be smart here and just treat these cases the same as if the file had not existed. Removing the dependncy on diag also makes it a little clearer that this stuff should be pulled out from the engine.
111 lines
3.3 KiB
Go
111 lines
3.3 KiB
Go
// Copyright 2017, Pulumi Corporation. All rights reserved.
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package engine
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import (
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"fmt"
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"os"
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goerr "github.com/pkg/errors"
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"github.com/pulumi/pulumi/pkg/compiler/errors"
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"github.com/pulumi/pulumi/pkg/diag/colors"
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"github.com/pulumi/pulumi/pkg/resource/deploy"
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"github.com/pulumi/pulumi/pkg/resource/environment"
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"github.com/pulumi/pulumi/pkg/tokens"
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"github.com/pulumi/pulumi/pkg/util/contract"
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"github.com/pulumi/pulumi/pkg/workspace"
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)
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func (eng *Engine) initEnvCmdName(name tokens.QName, pkgarg string) (*envCmdInfo, error) {
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// If the name is blank, use the default.
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if name == "" {
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name = eng.getCurrentEnv()
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}
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if name == "" {
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return nil, goerr.Errorf("missing environment name (and no default found)")
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}
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// Read in the deployment information, bailing if an IO error occurs.
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target, snapshot, checkpoint, err := eng.Environment.GetEnvironment(name)
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if err != nil {
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return nil, goerr.Errorf("could not read environment information")
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}
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contract.Assert(target != nil)
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contract.Assert(checkpoint != nil)
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return &envCmdInfo{
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Target: target,
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Checkpoint: checkpoint,
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Snapshot: snapshot,
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PackageArg: pkgarg,
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}, nil
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}
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type envCmdInfo struct {
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Target *deploy.Target // the target environment.
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Checkpoint *environment.Checkpoint // the full serialized checkpoint from which this came.
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Snapshot *deploy.Snapshot // the environment's latest deployment snapshot
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PackageArg string // an optional path to a package to pass to the compiler
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}
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// createEnv just creates a new empty environment without deploying anything into it.
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func (eng *Engine) createEnv(name tokens.QName) {
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env := &deploy.Target{Name: name}
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if err := eng.Environment.SaveEnvironment(env, nil); err == nil {
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fmt.Fprintf(eng.Stdout, "Environment '%v' initialized; see `pulumi update` to deploy into it\n", name)
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eng.setCurrentEnv(name, false)
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}
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}
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// newWorkspace creates a new workspace using the current working directory.
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func (eng *Engine) newWorkspace() (workspace.W, error) {
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pwd, err := os.Getwd()
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if err != nil {
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return nil, err
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}
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return workspace.New(pwd)
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}
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// getCurrentEnv reads the current environment.
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func (eng *Engine) getCurrentEnv() tokens.QName {
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var name tokens.QName
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w, err := eng.newWorkspace()
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if err == nil {
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name = w.Settings().Env
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}
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if err != nil {
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eng.Diag().Errorf(errors.ErrorIO, err)
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}
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return name
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}
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// setCurrentEnv changes the current environment to the given environment name, issuing an error if it doesn't exist.
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func (eng *Engine) setCurrentEnv(name tokens.QName, verify bool) {
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if verify {
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if _, _, _, err := eng.Environment.GetEnvironment(name); err != nil {
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return // no environment by this name exists, bail out.
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}
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}
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// Switch the current workspace to that environment.
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w, err := eng.newWorkspace()
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if err == nil {
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w.Settings().Env = name
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err = w.Save()
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}
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if err != nil {
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eng.Diag().Errorf(errors.ErrorIO, err)
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}
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}
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// removeTarget permanently deletes the environment's information from the local workstation.
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func (eng *Engine) removeTarget(env *deploy.Target) error {
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if err := eng.Environment.RemoveEnvironment(env); err != nil {
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return err
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}
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msg := fmt.Sprintf("%sEnvironment '%s' has been removed!%s\n",
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colors.SpecAttention, env.Name, colors.Reset)
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fmt.Fprint(eng.Stdout, colors.ColorizeText(msg))
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return nil
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}
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