pulumi/sdk/nodejs/resource.ts
Joe Duffy 62042cd3ed
Simplify resource lookup (#1133)
As I began to write code using the ability to perform resource
lookups, especially in the code-generators, I realized the way it
was surfaced as an argument to the Resource base constructor would
lead to overload explosion.  Instead of doing that, let's pass it
in the ResourceOptions bag.
2018-04-07 10:15:58 -07:00

341 lines
16 KiB
TypeScript

// Copyright 2016-2018, Pulumi Corporation. All rights reserved.
import * as runtime from "./runtime";
import {
readResource,
registerResource,
registerResourceOutputs,
} from "./runtime/resource";
import { getRootResource } from "./runtime/settings";
export type ID = string; // a provider-assigned ID.
export type URN = string; // an automatically generated logical URN, used to stably identify resources.
/**
* Resource represents a class whose CRUD operations are implemented by a provider plugin.
*/
export abstract class Resource {
/**
* urn is the stable logical URN used to distinctly address a resource, both before and after
* deployments.
*/
public readonly urn: Output<URN>;
/**
* Creates and registers a new resource object. t is the fully qualified type token and name is
* the "name" part to use in creating a stable and globally unique URN for the object.
* dependsOn is an optional list of other resources that this resource depends on, controlling
* the order in which we perform resource operations.
*
* @param t The type of the resource.
* @param name The _unique_ name of the resource.
* @param custom True to indicate that this is a custom resource, managed by a plugin.
* @param props The arguments to use to populate the new resource.
* @param opts A bag of options that control this resource's behavior.
*/
constructor(t: string, name: string, custom: boolean, props: Inputs = {}, opts: ResourceOptions = {}) {
if (!t) {
throw new Error("Missing resource type argument");
}
if (!name) {
throw new Error("Missing resource name argument (for URN creation)");
}
// If there wasn't an explicit parent, and a root resource exists, parent to that.
if (!opts.parent) {
opts.parent = getRootResource();
}
if (opts.id) {
// If this resource already exists, read its state rather than registering it anew.
if (!custom) {
throw new Error("Cannot read an existing resource unless it has a custom provider");
}
readResource(this, t, name, props, opts);
} else {
// Kick off the resource registration. If we are actually performing a deployment, this
// resource's properties will be resolved asynchronously after the operation completes, so
// that dependent computations resolve normally. If we are just planning, on the other
// hand, values will never resolve.
registerResource(this, t, name, custom, props, opts);
}
}
}
(<any>Resource).doNotCapture = true;
/**
* ResourceOptions is a bag of optional settings that control a resource's behavior.
*/
export interface ResourceOptions {
/**
* An optional existing ID to load, rather than create.
*/
id?: Input<ID>;
/**
* An optional parent resource to which this resource belongs.
*/
parent?: Resource;
/**
* An optional additional explicit dependencies on other resources.
*/
dependsOn?: Resource[];
/**
* When set to true, protect ensures this resource cannot be deleted.
*/
protect?: boolean;
}
/**
* CustomResource is a resource whose create, read, update, and delete (CRUD) operations are managed
* by performing external operations on some physical entity. The engine understands how to diff
* and perform partial updates of them, and these CRUD operations are implemented in a dynamically
* loaded plugin for the defining package.
*/
export abstract class CustomResource extends Resource {
/**
* id is the provider-assigned unique ID for this managed resource. It is set during
* deployments and may be missing (undefined) during planning phases.
*/
public readonly id: Output<ID>;
/**
* Creates and registers a new managed resource. t is the fully qualified type token and name
* is the "name" part to use in creating a stable and globally unique URN for the object.
* dependsOn is an optional list of other resources that this resource depends on, controlling
* the order in which we perform resource operations. Creating an instance does not necessarily
* perform a create on the physical entity which it represents, and instead, this is dependent
* upon the diffing of the new goal state compared to the current known resource state.
*
* @param t The type of the resource.
* @param name The _unique_ name of the resource.
* @param props The arguments to use to populate the new resource.
* @param opts A bag of options that control this resource's behavior.
*/
constructor(t: string, name: string, props?: Inputs, opts?: ResourceOptions) {
super(t, name, true, props, opts);
}
}
(<any>CustomResource).doNotCapture = true;
/**
* ComponentResource is a resource that aggregates one or more other child resources into a higher
* level abstraction. The component resource itself is a resource, but does not require custom CRUD
* operations for provisioning.
*/
export class ComponentResource extends Resource {
/**
* Creates and registers a new component resource. t is the fully qualified type token and name
* is the "name" part to use in creating a stable and globally unique URN for the object. parent
* is the optional parent for this component, and dependsOn is an optional list of other
* resources that this resource depends on, controlling the order in which we perform resource
* operations.
*
* @param t The type of the resource.
* @param name The _unique_ name of the resource.
* @param props The arguments to use to populate the new resource.
* @param opts A bag of options that control this resource's behavior.
* @param protect True to ensure this resource cannot be deleted.
*/
constructor(t: string, name: string, props?: Inputs, opts?: ResourceOptions) {
super(t, name, false, props, opts);
}
// registerOutputs registers synthetic outputs that a component has initialized, usually by allocating
// other child sub-resources and propagating their resulting property values.
protected registerOutputs(outputs: Inputs | undefined): void {
if (outputs) {
registerResourceOutputs(this, outputs);
}
}
}
(<any>ComponentResource).doNotCapture = true;
(<any>ComponentResource.prototype).registerOutputs.doNotCapture = true;
/**
* Output helps encode the relationship between Resources in a Pulumi application. Specifically an
* Output holds onto a piece of Data and the Resource it was generated from. An Output value can
* then be provided when constructing new Resources, allowing that new Resource to know both the
* value as well as the Resource the value came from. This allows for a precise 'Resource
* dependency graph' to be created, which properly tracks the relationship between resources.
*/
export class Output<T> {
// Whether or not this 'Output' should actually perform .apply calls. During a preview,
// an Output value may not be known (because it would have to actually be computed by doing an
// 'update'). In that case, we don't want to perform any .apply calls as the callbacks
// may not expect an undefined value. So, instead, we just transition to another Output
// value that itself knows it should not perform .apply calls.
/* @internal */ public performApply: Promise<boolean>;
// Method that actually produces the concrete value of this output, as well as the total
// deployment-time set of resources this output depends on.
//
// Only callable on the outside.
/* @internal */ public readonly promise: () => Promise<T>;
// The list of resource that this output value depends on.
//
// Only callable on the outside.
/* @internal */ public readonly resources: () => Set<Resource>;
/**
* Transforms the data of the output with the provided func. The result remains a
* Output so that dependent resources can be properly tracked.
*
* 'func' is not allowed to make resources.
*
* 'func' can return other Outputs. This can be handy if you have a Output<SomeVal>
* and you want to get a transitive dependency of it. i.e.
*
* ```ts
* var d1: Output<SomeVal>;
* var d2 = d1.apply(v => v.x.y.OtherOutput); // getting an output off of 'v'.
* ```
*
* In this example, taking a dependency on d2 means a resource will depend on all the resources
* of d1. It will *not* depend on the resources of v.x.y.OtherDep.
*
* Importantly, the Resources that d2 feels like it will depend on are the same resources as d1.
* If you need have multiple Outputs and a single Output is needed that combines both
* set of resources, then 'pulumi.all' should be used instead.
*
* This function will only be called execution of a 'pulumi update' request. It will not run
* during 'pulumi preview' (as the values of resources are of course not known then). It is not
* available for functions that end up executing in the cloud during runtime. To get the value
* of the Output during cloud runtime execution, use `get()`.
*/
public readonly apply: <U>(func: (t: T) => Input<U>) => Output<U>;
/**
* Retrieves the underlying value of this dependency.
*
* This function is only callable in code that runs in the cloud post-deployment. At this
* point all Output values will be known and can be safely retrieved. During pulumi deployment
* or preview execution this must not be called (and will throw). This is because doing so
* would allow Output values to flow into Resources while losing the data that would allow
* the dependency graph to be changed.
*/
public readonly get: () => T;
// Statics
/* @internal */ public static create<T>(
resource: Resource, promise: Promise<T>, performApply: Promise<boolean>): Output<T> {
return new Output<T>(new Set<Resource>([resource]), promise, performApply);
}
/* @internal */ public constructor(
resources: Set<Resource>, promise: Promise<T>, performApply: Promise<boolean>) {
this.performApply = performApply;
// Always create a copy so that no one accidentally modifies our Resource list.
this.resources = () => new Set<Resource>(resources);
this.promise = () => promise;
this.apply = <U>(func: (t: T) => Input<U>) => {
return new Output<U>(resources, promise.then(async v => {
// During previews do not perform the apply if the engine was not able to
// give us an actual value for this Output.
const perform = await performApply;
if (runtime.isDryRun() && !perform) {
return <U><any>undefined;
}
const transformed = await func(v);
if (transformed instanceof Output) {
// Note: if the func returned a Output, we unwrap that to get the inner value
// returned by that Output. Note that we are *not* capturing the Resources of
// this inner Output. That's intentional. As the Output returned is only
// supposed to be related this *this* Output object, those resources should
// already be in our transitively reachable resource graph.
return await transformed.promise();
} else {
return transformed;
}
}), performApply);
};
this.get = () => {
throw new Error(`Cannot call during deployment or preview.
To manipulate the value of this dependency, use 'apply' instead.`);
};
}
}
export function output<T>(cv: Input<T>): Output<T>;
export function output<T>(cv: Input<T> | undefined): Output<T | undefined>;
export function output<T>(cv: Input<T | undefined>): Output<T | undefined> {
// outputs created from simply inputs are always stable.
return cv instanceof Output
? cv
: new Output<T | undefined>(new Set<Resource>(), Promise.resolve(cv), Promise.resolve(true));
}
/**
* Allows for multiple Output objects to be combined into a single Output object. The single Output
* will depend on the union of Resources that the individual dependencies depend on.
*
* This can be used in the following manner:
*
* ```ts
* var d1: Output<string>;
* var d2: Output<number>;
*
* var d3: Output<ResultType> = Output.all([d1, d2]).apply(([s, n]) => ...);
* ```
*
* In this example, taking a dependency on d3 means a resource will depend on all the resources of
* d1 and d2.
*
*/
// tslint:disable:max-line-length
export function all<T>(val: { [key: string]: Input<T> }): Output<{ [key: string]: T }>;
export function all<T1, T2, T3, T4, T5, T6, T7, T8>(values: [Input<T1> | undefined, Input<T2> | undefined, Input<T3> | undefined, Input<T4> | undefined, Input<T5> | undefined, Input<T6> | undefined, Input<T7> | undefined, Input<T8> | undefined]): Output<[T1, T2, T3, T4, T5, T6, T7, T8]>;
export function all<T1, T2, T3, T4, T5, T6, T7>(values: [Input<T1> | undefined, Input<T2> | undefined, Input<T3> | undefined, Input<T4> | undefined, Input<T5> | undefined, Input<T6> | undefined, Input<T7> | undefined]): Output<[T1, T2, T3, T4, T5, T6, T7]>;
export function all<T1, T2, T3, T4, T5, T6>(values: [Input<T1> | undefined, Input<T2> | undefined, Input<T3> | undefined, Input<T4> | undefined, Input<T5> | undefined, Input<T6> | undefined]): Output<[T1, T2, T3, T4, T5, T6]>;
export function all<T1, T2, T3, T4, T5>(values: [Input<T1> | undefined, Input<T2> | undefined, Input<T3> | undefined, Input<T4> | undefined, Input<T5> | undefined]): Output<[T1, T2, T3, T4, T5]>;
export function all<T1, T2, T3, T4>(values: [Input<T1> | undefined, Input<T2> | undefined, Input<T3> | undefined, Input<T4> | undefined]): Output<[T1, T2, T3, T4]>;
export function all<T1, T2, T3>(values: [Input<T1> | undefined, Input<T2> | undefined, Input<T3> | undefined]): Output<[T1, T2, T3]>;
export function all<T1, T2>(values: [Input<T1> | undefined, Input<T2> | undefined]): Output<[T1, T2]>;
export function all<T>(ds: (Input<T> | undefined)[]): Output<T[]>;
export function all<T>(val: Input<T>[] | { [key: string]: Input<T> }): Output<any> {
if (val instanceof Array) {
const allOutputs = val.map(v => output(v));
const resources = allOutputs.reduce<Resource[]>((arr, o) => (arr.push(...o.resources()), arr), []);
const promises = allOutputs.map(o => o.promise());
// A merged output can perform its .apply if all of its inputs can perform their .apply's as well.
const performApply = Promise.all(allOutputs.map(o => o.performApply)).then(ps => ps.every(b => b));
return new Output<T[]>(new Set<Resource>(resources), Promise.all(promises), performApply);
} else {
const array = Object.keys(val).map(k =>
output<T>(val[k]).apply(v => ({ key: k, value: v})));
return all(array).apply(keysAndValues => {
const result: { [key: string]: T } = {};
for (const kvp of keysAndValues) {
result[kvp.key] = kvp.value;
}
return result;
});
}
}
/**
* Input is a property input for a resource. It may be a promptly available T, a promise
* for one, or the output from a existing Resource.
*/
export type Input<T> = T | Promise<T> | Output<T>;
/**
* Inputs is a map of property name to property input, one for each resource
* property value.
*/
export type Inputs = Record<string, Input<any>>;