This includes a few changes: * The repo name -- and hence the Go modules -- changes from pulumi-fabric to pulumi. * The Node.js SDK package changes from @pulumi/pulumi-fabric to just pulumi. * The CLI is renamed from lumi to pulumi.
41 lines
1.8 KiB
Go
41 lines
1.8 KiB
Go
// Copyright 2016-2017, Pulumi Corporation. All rights reserved.
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package deploy
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import (
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"io"
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"github.com/pulumi/pulumi/pkg/resource"
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"github.com/pulumi/pulumi/pkg/tokens"
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)
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// A Source can generate a new set of resources that the planner will process accordingly.
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type Source interface {
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io.Closer
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// Pkg returns the package name of the Pulumi program we are obtaining resources from.
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Pkg() tokens.PackageName
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// Info returns a serializable payload that can be used to stamp snapshots for future reconciliation.
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Info() interface{}
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// Iterate begins iterating the source. Error is non-nil upon failure; otherwise, a valid iterator is returned.
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Iterate(opts Options) (SourceIterator, error)
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}
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// A SourceIterator enumerates the list of resources that a source has to offer.
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type SourceIterator interface {
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io.Closer
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// Next returns the next resource from the source. This object contains information produced by the iterator
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// about a resource's state; it may be used to communicate the result of the ensuing planning or deployment
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// operation. Indeed, its Done function *must* be callled when done. If it is nil, then the iterator has
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// completed its job and no subsequent calls to Next should be made.
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Next() (SourceGoal, error)
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}
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// SourceGoal is an item returned from a source iterator which can be used to inspect input state, and
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// communicate back the final results after a plan or deployment operation has been performed.
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type SourceGoal interface {
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// Resource reflects the goal state for the resource object that was allocated by the program.
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Resource() *resource.Goal
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// Done indicates that we are done with this resource, and provides the full state (ID, URN, and output properties)
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// that resulted from the operation. This *must* be called when the resource element is done with.
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Done(state *resource.State, stable bool)
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}
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