pulumi/pkg/engine/destroy.go
CyrusNajmabadi 66bd3f4aa8
Breaking changes due to Feature 2.0 work
* Make `async:true` the default for `invoke` calls (#3750)

* Switch away from native grpc impl. (#3728)

* Remove usage of the 'deasync' library from @pulumi/pulumi. (#3752)

* Only retry as long as we get unavailable back.  Anything else continues. (#3769)

* Handle all errors for now. (#3781)


* Do not assume --yes was present when using pulumi in non-interactive mode (#3793)

* Upgrade all paths for sdk and pkg to v2

* Backport C# invoke classes and other recent gen changes (#4288)

Adjust C# generation

* Replace IDeployment with a sealed class (#4318)

Replace IDeployment with a sealed class

* .NET: default to args subtype rather than Args.Empty (#4320)

* Adding system namespace for Dotnet code gen

This is required for using Obsolute attributes for deprecations

```
Iam/InstanceProfile.cs(142,10): error CS0246: The type or namespace name 'ObsoleteAttribute' could not be found (are you missing a using directive or an assembly reference?) [/Users/stack72/code/go/src/github.com/pulumi/pulumi-aws/sdk/dotnet/Pulumi.Aws.csproj]
Iam/InstanceProfile.cs(142,10): error CS0246: The type or namespace name 'Obsolete' could not be found (are you missing a using directive or an assembly reference?) [/Users/stack72/code/go/src/github.com/pulumi/pulumi-aws/sdk/dotnet/Pulumi.Aws.csproj]
```

* Fix the nullability of config type properties in C# codegen (#4379)
2020-04-14 09:30:25 +01:00

79 lines
2.8 KiB
Go

// Copyright 2016-2018, Pulumi Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package engine
import (
"github.com/pulumi/pulumi/pkg/v2/resource/deploy"
"github.com/pulumi/pulumi/sdk/v2/go/common/resource/plugin"
"github.com/pulumi/pulumi/sdk/v2/go/common/util/contract"
"github.com/pulumi/pulumi/sdk/v2/go/common/util/logging"
"github.com/pulumi/pulumi/sdk/v2/go/common/util/result"
"github.com/pulumi/pulumi/sdk/v2/go/common/workspace"
)
func Destroy(u UpdateInfo, ctx *Context, opts UpdateOptions, dryRun bool) (ResourceChanges, result.Result) {
contract.Require(u != nil, "u")
contract.Require(ctx != nil, "ctx")
defer func() { ctx.Events <- cancelEvent() }()
info, err := newPlanContext(u, "destroy", ctx.ParentSpan)
if err != nil {
return nil, result.FromError(err)
}
defer info.Close()
emitter, err := makeEventEmitter(ctx.Events, u)
if err != nil {
return nil, result.FromError(err)
}
defer emitter.Close()
return update(ctx, info, planOptions{
UpdateOptions: opts,
SourceFunc: newDestroySource,
Events: emitter,
Diag: newEventSink(emitter, false),
StatusDiag: newEventSink(emitter, true),
}, dryRun)
}
func newDestroySource(
client deploy.BackendClient, opts planOptions, proj *workspace.Project, pwd, main string,
target *deploy.Target, plugctx *plugin.Context, dryRun bool) (deploy.Source, error) {
// Like Update, we need to gather the set of plugins necessary to delete everything in the snapshot.
// Unlike Update, we don't actually run the user's program so we only need the set of plugins described
// in the snapshot.
plugins, err := gatherPluginsFromSnapshot(plugctx, target)
if err != nil {
return nil, err
}
// Like Update, if we're missing plugins, attempt to download the missing plugins.
if err := ensurePluginsAreInstalled(plugins); err != nil {
logging.V(7).Infof("newDestroySource(): failed to install missing plugins: %v", err)
}
// We don't need the language plugin, since destroy doesn't run code, so we will leave that out.
if err := ensurePluginsAreLoaded(plugctx, plugins, plugin.AnalyzerPlugins); err != nil {
return nil, err
}
// Create a nil source. This simply returns "nothing" as the new state, which will cause the
// engine to destroy the entire existing state.
return deploy.NullSource, nil
}