Previously, the engine was concered with maintaing information about the currently active environment. Now, the CLI is in charge of this. As part of this change, the engine can now assume that every environment has a non empty name (and I've added asserts on the entrypoints of the engine API to ensure that any consumer of the engine passes a non empty environment name)
61 lines
1.4 KiB
Go
61 lines
1.4 KiB
Go
// Copyright 2017, Pulumi Corporation. All rights reserved.
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package engine
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import (
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"io/ioutil"
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"os"
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"path/filepath"
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"github.com/pkg/errors"
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"github.com/pulumi/pulumi/pkg/encoding"
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"github.com/pulumi/pulumi/pkg/resource/deploy"
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"github.com/pulumi/pulumi/pkg/resource/environment"
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"github.com/pulumi/pulumi/pkg/tokens"
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"github.com/pulumi/pulumi/pkg/workspace"
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)
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type EnvironmentInfo struct {
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Name tokens.QName
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Snapshot *deploy.Snapshot
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Checkpoint *environment.Checkpoint
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}
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func (eng *Engine) GetEnvironments() ([]EnvironmentInfo, error) {
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var envs []EnvironmentInfo
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// Read the environment directory.
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path := workspace.EnvPath("")
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files, err := ioutil.ReadDir(path)
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if err != nil && !os.IsNotExist(err) {
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return nil, errors.Errorf("could not read environments: %v", err)
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}
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for _, file := range files {
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// Ignore directories.
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if file.IsDir() {
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continue
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}
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// Skip files without valid extensions (e.g., *.bak files).
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envfn := file.Name()
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ext := filepath.Ext(envfn)
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if _, has := encoding.Marshalers[ext]; !has {
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continue
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}
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// Read in this environment's information.
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name := tokens.QName(envfn[:len(envfn)-len(ext)])
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target, snapshot, checkpoint, err := eng.Environment.GetEnvironment(name)
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if err != nil {
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continue // failure reading the environment information.
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}
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envs = append(envs, EnvironmentInfo{Name: target.Name,
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Snapshot: snapshot,
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Checkpoint: checkpoint,
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})
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}
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return envs, nil
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}
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