pulumi/pkg/resource/plugin/rpc.go

385 lines
14 KiB
Go

// Copyright 2016-2018, Pulumi Corporation. All rights reserved.
package plugin
import (
"reflect"
"sort"
structpb "github.com/golang/protobuf/ptypes/struct"
"github.com/pkg/errors"
"github.com/pulumi/pulumi/pkg/resource"
"github.com/pulumi/pulumi/pkg/util/contract"
"github.com/pulumi/pulumi/pkg/util/logging"
)
// MarshalOptions controls the marshaling of RPC structures.
type MarshalOptions struct {
Label string // an optional label for debugging.
SkipNulls bool // true to skip nulls altogether in the resulting map.
KeepUnknowns bool // true if we are keeping unknown values (otherwise we skip them).
RejectUnknowns bool // true if we should return errors on unknown values. Takes precedence over KeepUnknowns.
ElideAssetContents bool // true if we are eliding the contents of assets.
ComputeAssetHashes bool // true if we are computing missing asset hashes on the fly.
}
const (
// UnknownBoolValue is a sentinel indicating that a bool property's value is not known, because it depends on
// a computation with values whose values themselves are not yet known (e.g., dependent upon an output property).
UnknownBoolValue = "1c4a061d-8072-4f0a-a4cb-0ff528b18fe7"
// UnknownNumberValue is a sentinel indicating that a number property's value is not known, because it depends on
// a computation with values whose values themselves are not yet known (e.g., dependent upon an output property).
UnknownNumberValue = "3eeb2bf0-c639-47a8-9e75-3b44932eb421"
// UnknownStringValue is a sentinel indicating that a string property's value is not known, because it depends on
// a computation with values whose values themselves are not yet known (e.g., dependent upon an output property).
UnknownStringValue = "04da6b54-80e4-46f7-96ec-b56ff0331ba9"
// UnknownArrayValue is a sentinel indicating that an array property's value is not known, because it depends on
// a computation with values whose values themselves are not yet known (e.g., dependent upon an output property).
UnknownArrayValue = "6a19a0b0-7e62-4c92-b797-7f8e31da9cc2"
// UnknownAssetValue is a sentinel indicating that an asset property's value is not known, because it depends on
// a computation with values whose values themselves are not yet known (e.g., dependent upon an output property).
UnknownAssetValue = "030794c1-ac77-496b-92df-f27374a8bd58"
// UnknownArchiveValue is a sentinel indicating that an archive property's value is not known, because it depends
// on a computation with values whose values themselves are not yet known (e.g., dependent upon an output property).
UnknownArchiveValue = "e48ece36-62e2-4504-bad9-02848725956a"
// UnknownObjectValue is a sentinel indicating that an archive property's value is not known, because it depends
// on a computation with values whose values themselves are not yet known (e.g., dependent upon an output property).
UnknownObjectValue = "dd056dcd-154b-4c76-9bd3-c8f88648b5ff"
)
// MarshalProperties marshals a resource's property map as a "JSON-like" protobuf structure.
func MarshalProperties(props resource.PropertyMap, opts MarshalOptions) (*structpb.Struct, error) {
fields := make(map[string]*structpb.Value)
for _, key := range props.StableKeys() {
v := props[key]
logging.V(9).Infof("Marshaling property for RPC[%s]: %s=%v", opts.Label, key, v)
if v.IsOutput() {
logging.V(9).Infof("Skipping output property for RPC[%s]: %v", opts.Label, key)
} else if opts.SkipNulls && v.IsNull() {
logging.V(9).Infof("Skipping null property for RPC[%s]: %s (as requested)", opts.Label, key)
} else {
m, err := MarshalPropertyValue(v, opts)
if err != nil {
return nil, err
} else if m != nil {
fields[string(key)] = m
}
}
}
return &structpb.Struct{
Fields: fields,
}, nil
}
// MarshalPropertyValue marshals a single resource property value into its "JSON-like" value representation.
func MarshalPropertyValue(v resource.PropertyValue, opts MarshalOptions) (*structpb.Value, error) {
if v.IsNull() {
return MarshalNull(opts), nil
} else if v.IsBool() {
return &structpb.Value{
Kind: &structpb.Value_BoolValue{
BoolValue: v.BoolValue(),
},
}, nil
} else if v.IsNumber() {
return &structpb.Value{
Kind: &structpb.Value_NumberValue{
NumberValue: v.NumberValue(),
},
}, nil
} else if v.IsString() {
return MarshalString(v.StringValue(), opts), nil
} else if v.IsArray() {
var elems []*structpb.Value
for _, elem := range v.ArrayValue() {
e, err := MarshalPropertyValue(elem, opts)
if err != nil {
return nil, err
}
elems = append(elems, e)
}
return &structpb.Value{
Kind: &structpb.Value_ListValue{
ListValue: &structpb.ListValue{Values: elems},
},
}, nil
} else if v.IsAsset() {
return MarshalAsset(v.AssetValue(), opts)
} else if v.IsArchive() {
return MarshalArchive(v.ArchiveValue(), opts)
} else if v.IsObject() {
obj, err := MarshalProperties(v.ObjectValue(), opts)
if err != nil {
return nil, err
}
return MarshalStruct(obj, opts), nil
} else if v.IsComputed() {
if opts.RejectUnknowns {
return nil, errors.New("unexpected unknown property value")
} else if opts.KeepUnknowns {
return marshalUnknownProperty(v.Input().Element, opts), nil
}
return nil, nil // return nil and the caller will ignore it.
} else if v.IsOutput() {
// Note that at the moment we don't differentiate between computed and output properties on the wire. As
// a result, they will show up as computed on the other end. This distinction isn't currently interesting.
if opts.KeepUnknowns {
return marshalUnknownProperty(v.OutputValue().Element, opts), nil
}
return nil, nil // return nil and the caller will ignore it.
}
contract.Failf("Unrecognized property value in RPC[%s]: %v (type=%v)", opts.Label, v.V, reflect.TypeOf(v.V))
return nil, nil
}
// marshalUnknownProperty marshals an unknown property in a way that lets us recover its type on the other end.
func marshalUnknownProperty(elem resource.PropertyValue, opts MarshalOptions) *structpb.Value {
// Normal cases, these get sentinels.
if elem.IsBool() {
return MarshalString(UnknownBoolValue, opts)
} else if elem.IsNumber() {
return MarshalString(UnknownNumberValue, opts)
} else if elem.IsString() {
return MarshalString(UnknownStringValue, opts)
} else if elem.IsArray() {
return MarshalString(UnknownArrayValue, opts)
} else if elem.IsAsset() {
return MarshalString(UnknownAssetValue, opts)
} else if elem.IsArchive() {
return MarshalString(UnknownArchiveValue, opts)
} else if elem.IsObject() {
return MarshalString(UnknownObjectValue, opts)
}
// If for some reason we end up with a recursive computed/output, just keep digging.
if elem.IsComputed() {
return marshalUnknownProperty(elem.Input().Element, opts)
} else if elem.IsOutput() {
return marshalUnknownProperty(elem.OutputValue().Element, opts)
}
// Finally, if a null, we can guess its value! (the one and only...)
if elem.IsNull() {
return MarshalNull(opts)
}
contract.Failf("Unexpected output/computed property element in RPC[%s]: %v", opts.Label, elem)
return nil
}
// UnmarshalProperties unmarshals a "JSON-like" protobuf structure into a new resource property map.
func UnmarshalProperties(props *structpb.Struct, opts MarshalOptions) (resource.PropertyMap, error) {
result := make(resource.PropertyMap)
// First sort the keys so we enumerate them in order (in case errors happen, we want determinism).
var keys []string
if props != nil {
for k := range props.Fields {
keys = append(keys, k)
}
sort.Strings(keys)
}
// And now unmarshal every field it into the map.
for _, key := range keys {
pk := resource.PropertyKey(key)
v, err := UnmarshalPropertyValue(props.Fields[key], opts)
if err != nil {
return nil, err
} else if v != nil {
logging.V(9).Infof("Unmarshaling property for RPC[%s]: %s=%v", opts.Label, key, v)
if opts.SkipNulls && v.IsNull() {
logging.V(9).Infof("Skipping unmarshaling for RPC[%s]: %s is null", opts.Label, key)
} else {
result[pk] = *v
}
}
}
return result, nil
}
// UnmarshalPropertyValue unmarshals a single "JSON-like" value into a new property value.
func UnmarshalPropertyValue(v *structpb.Value, opts MarshalOptions) (*resource.PropertyValue, error) {
contract.Assert(v != nil)
switch v.Kind.(type) {
case *structpb.Value_NullValue:
m := resource.NewNullProperty()
return &m, nil
case *structpb.Value_BoolValue:
m := resource.NewBoolProperty(v.GetBoolValue())
return &m, nil
case *structpb.Value_NumberValue:
m := resource.NewNumberProperty(v.GetNumberValue())
return &m, nil
case *structpb.Value_StringValue:
// If it's a string, it could be an unknown property, or just a regular string.
s := v.GetStringValue()
if unk, isunk := unmarshalUnknownPropertyValue(s, opts); isunk {
if opts.RejectUnknowns {
return nil, errors.New("unexpected unknown property value")
} else if opts.KeepUnknowns {
return &unk, nil
}
return nil, nil
}
m := resource.NewStringProperty(s)
return &m, nil
case *structpb.Value_ListValue:
// If there's already an array, prefer to swap elements within it.
var elems []resource.PropertyValue
lst := v.GetListValue()
for i, elem := range lst.GetValues() {
e, err := UnmarshalPropertyValue(elem, opts)
if err != nil {
return nil, err
} else if e != nil {
if i == len(elems) {
elems = append(elems, *e)
} else {
elems[i] = *e
}
}
}
m := resource.NewArrayProperty(elems)
return &m, nil
case *structpb.Value_StructValue:
// Start by unmarshaling.
obj, err := UnmarshalProperties(v.GetStructValue(), opts)
if err != nil {
return nil, err
}
// Before returning it as an object, check to see if it's a known recoverable type.
objmap := obj.Mappable()
asset, isasset, err := resource.DeserializeAsset(objmap)
if err != nil {
return nil, err
} else if isasset {
if opts.ComputeAssetHashes {
if err = asset.EnsureHash(); err != nil {
return nil, errors.Wrapf(err, "failed to compute asset hash")
}
}
m := resource.NewAssetProperty(asset)
return &m, nil
}
archive, isarchive, err := resource.DeserializeArchive(objmap)
if err != nil {
return nil, err
} else if isarchive {
if opts.ComputeAssetHashes {
if err = archive.EnsureHash(); err != nil {
return nil, errors.Wrapf(err, "failed to compute archive hash")
}
}
m := resource.NewArchiveProperty(archive)
return &m, nil
}
m := resource.NewObjectProperty(obj)
return &m, nil
default:
contract.Failf("Unrecognized structpb value kind in RPC[%s]: %v", opts.Label, reflect.TypeOf(v.Kind))
return nil, nil
}
}
func unmarshalUnknownPropertyValue(s string, opts MarshalOptions) (resource.PropertyValue, bool) {
var elem resource.PropertyValue
var unknown bool
switch s {
case UnknownBoolValue:
elem, unknown = resource.NewBoolProperty(false), true
case UnknownNumberValue:
elem, unknown = resource.NewNumberProperty(0), true
case UnknownStringValue:
elem, unknown = resource.NewStringProperty(""), true
case UnknownArrayValue:
elem, unknown = resource.NewArrayProperty([]resource.PropertyValue{}), true
case UnknownAssetValue:
elem, unknown = resource.NewAssetProperty(&resource.Asset{}), true
case UnknownArchiveValue:
elem, unknown = resource.NewArchiveProperty(&resource.Archive{}), true
case UnknownObjectValue:
elem, unknown = resource.NewObjectProperty(make(resource.PropertyMap)), true
}
if unknown {
comp := resource.Computed{Element: elem}
return resource.NewComputedProperty(comp), true
}
return resource.PropertyValue{}, false
}
// MarshalNull marshals a nil to its protobuf form.
func MarshalNull(opts MarshalOptions) *structpb.Value {
return &structpb.Value{
Kind: &structpb.Value_NullValue{
NullValue: structpb.NullValue_NULL_VALUE,
},
}
}
// MarshalString marshals a string to its protobuf form.
func MarshalString(s string, opts MarshalOptions) *structpb.Value {
return &structpb.Value{
Kind: &structpb.Value_StringValue{
StringValue: s,
},
}
}
// MarshalStruct marshals a struct for use in a protobuf field where a value is expected.
func MarshalStruct(obj *structpb.Struct, opts MarshalOptions) *structpb.Value {
return &structpb.Value{
Kind: &structpb.Value_StructValue{
StructValue: obj,
},
}
}
// MarshalAsset marshals an asset into its wire form for resource provider plugins.
func MarshalAsset(v *resource.Asset, opts MarshalOptions) (*structpb.Value, error) {
// If we are not providing access to an asset's contents, we simply need to record the fact that this asset existed.
// Serialize the asset with only its hash (if present).
if opts.ElideAssetContents {
v = &resource.Asset{Hash: v.Hash}
} else {
// Ensure a hash is present if needed.
if v.Hash == "" && opts.ComputeAssetHashes {
if err := v.EnsureHash(); err != nil {
return nil, errors.Wrapf(err, "failed to compute asset hash")
}
}
}
// To marshal an asset, we need to first serialize it, and then marshal that.
sera := v.Serialize()
serap := resource.NewPropertyMapFromMap(sera)
return MarshalPropertyValue(resource.NewObjectProperty(serap), opts)
}
// MarshalArchive marshals an archive into its wire form for resource provider plugins.
func MarshalArchive(v *resource.Archive, opts MarshalOptions) (*structpb.Value, error) {
// If we are not providing access to an asset's contents, we simply need to record the fact that this asset existed.
// Serialize the asset with only its hash (if present).
if opts.ElideAssetContents {
v = &resource.Archive{Hash: v.Hash}
} else {
// Ensure a hash is present if needed.
if v.Hash == "" && opts.ComputeAssetHashes {
if err := v.EnsureHash(); err != nil {
return nil, errors.Wrapf(err, "failed to compute archive hash")
}
}
}
// To marshal an archive, we need to first serialize it, and then marshal that.
sera := v.Serialize()
serap := resource.NewPropertyMapFromMap(sera)
return MarshalPropertyValue(resource.NewObjectProperty(serap), opts)
}