pulumi/sdk/nodejs/runtime/resource.ts
Joe Duffy f6e694c72b Rename pulumi-fabric to pulumi
This includes a few changes:

* The repo name -- and hence the Go modules -- changes from pulumi-fabric to pulumi.

* The Node.js SDK package changes from @pulumi/pulumi-fabric to just pulumi.

* The CLI is renamed from lumi to pulumi.
2017-09-21 19:18:21 -07:00

416 lines
18 KiB
TypeScript

// Copyright 2016-2017, Pulumi Corporation. All rights reserved.
import * as asset from "../asset";
import { ID, ComputedValue, ComputedValues, Resource, URN } from "../resource";
import { errorString, debuggablePromise } from "./debuggable";
import { Log } from "./log";
import { getMonitor, options, rpcKeepAlive, serialize } from "./settings";
let langproto = require("../proto/languages_pb.js");
let gstruct = require("google-protobuf/google/protobuf/struct_pb.js");
/**
* excessiveDebugOutput enables, well, pretty excessive debug output pertaining to resources and properties.
*/
let excessiveDebugOutput: boolean = false;
/**
* resourceChain is used to serialize all resource requests. If we don't do this, all resource operations will be
* entirely asynchronous, meaning the dataflow graph that results will determine ordering of operations. This
* causes problems with some resource providers, so for now we will serialize all of them. The issue
* pulumi/pulumi#335 tracks coming up with a long-term solution here.
*/
let resourceChain: Promise<void> = Promise.resolve();
/**
* registerResource registers a new resource object with a given type t and name. It returns the auto-generated URN
* and the ID that will resolve after the deployment has completed. All properties will be initialized to property
* objects that the registration operation will resolve at the right time (or remain unresolved for deployments).
*/
export function registerResource(res: Resource, t: string, name: string, props: ComputedValues | undefined,
dependsOn: Resource[] | undefined): void {
Log.debug(
`Registering resource: t=${t}, name=${name}` +
excessiveDebugOutput ? `, props=${JSON.stringify(props)}` : ``);
// Pre-allocate an error so we have a clean stack to print even if an asynchronous operation occurs.
let createError: Error = new Error(`Resouce '${name}' [${t}] could not be created`);
// Store a URN and ID property, plus any passed in, on the resource object. Note that we do these using any
// casts because they are typically readonly and this function is in cahoots with the initialization process.
let resolveURN: (v: URN | undefined) => void;
(<any>res).urn = debuggablePromise(new Promise<URN | undefined>((resolve) => { resolveURN = resolve; }));
let resolveID: (v: ID | undefined) => void;
(<any>res).id = debuggablePromise(new Promise<ID | undefined>((resolve) => { resolveID = resolve; }));
// Now "transfer" all input properties; this simply awaits any promises and resolves when they all do.
let transfer: Promise<PropertyTransfer> = debuggablePromise(transferProperties(res, t, name, props, dependsOn));
// Serialize the invocation if necessary.
let resourceOp: Promise<void> = debuggablePromise(resourceChain.then(async () => {
// Make sure to propagate these no matter what.
let urn: URN | undefined = undefined;
let id: ID | undefined = undefined;
let propsStruct: any | undefined = undefined;
let stable: boolean = false;
// During a real deployment, the transfer operation may take some time to settle (we may need to wait on
// other in-flight operations. As a result, we can't launch the RPC request until they are done. At the same
// time, we want to give the illusion of non-blocking code, so we return immediately.
let result: PropertyTransfer = await transfer;
try {
let obj: any = result.obj;
Log.debug(`Resource RPC prepared: t=${t}, name=${name}, obj=${JSON.stringify(obj)}`);
// Fetch the monitor and make an RPC request.
let monitor: any = getMonitor();
if (monitor) {
let req = new langproto.NewResourceRequest();
req.setType(t);
req.setName(name);
req.setObject(obj);
let resp: any = await debuggablePromise(new Promise((resolve, reject) => {
monitor.newResource(req, (err: Error, resp: any) => {
Log.debug(`Resource RPC finished: t=${t}, name=${name}; err: ${err}, resp: ${resp}`);
if (err) {
Log.error(`Failed to register new resource '${name}' [${t}]: ${err}`);
reject(err);
}
else {
resolve(resp);
}
});
}));
urn = resp.getUrn();
id = resp.getId();
propsStruct = resp.getObject();
stable = resp.getStable();
}
else {
// If the monitor doesn't exist, still make sure to resolve all properties to undefined.
Log.debug(`Not sending RPC to monitor -- it doesn't exist: t=${t}, name=${name}`);
}
}
finally {
// The resolution will always have a valid URN, even during planning, and it is final (doesn't change).
resolveURN(urn);
// If an ID is present, then it's safe to say it's final, because the resource planner wouldn't hand
// it back to us otherwise (e.g., if the resource was being replaced, it would be missing). If it isn't
// available, ensure the ID gets resolved, just resolve it to undefined (indicating it isn't known).
resolveID(id || undefined);
// Finally propagate any other properties that were given to us as outputs.
resolveProperties(res, result, t, name, props, propsStruct, stable);
}
}));
// If any errors make it this far, ensure we log them.
let finalOp: Promise<void> = debuggablePromise(resourceOp.catch((err: Error) => {
// At this point, we've gone fully asynchronous, and the stack is missing. To make it easier
// to debug which resource this came from, we will emit the original stack trace too.
Log.error(errorString(createError));
Log.error(`Failed to create resource '${name}' [${t}]: ${errorString(err)}`);
}));
// Ensure the process won't exit until this registerResource call finishes and resolve it when appropriate.
let done: () => void = rpcKeepAlive();
finalOp.then(() => { done(); }, () => { done(); });
// If serialization is requested, wait for the prior resource operation to finish before we proceed, serializing
// them, and make this the current resource operation so that everybody piles up on it.
if (serialize()) {
resourceChain = finalOp;
}
}
/**
* PropertyTransfer is the result of transferring all properties.
*/
interface PropertyTransfer {
obj: any; // the bag of input properties after awaiting them.
resolvers: {[key: string]: ((v: any) => void)}; // a map of resolvers for output properties that will resolve.
}
/**
* transferProperties stores the properties on the resource object and returns a gRPC serializable
* proto.google.protobuf.Struct out of a resource's properties.
*/
function transferProperties(res: Resource, t: string, name: string, props: ComputedValues | undefined,
dependsOn: Resource[] | undefined): Promise<PropertyTransfer> {
// First set up an array of all promises that we will await on before completing the transfer.
let eventuals: Promise<any>[] = [];
// If the dependsOn array is present, make sure we wait on those.
if (dependsOn) {
for (let dep of dependsOn) {
eventuals.push(dep.id);
}
}
// Set up an object that will hold the serialized object properties and then serialize them.
let obj: any = {};
let resolvers: {[key: string]: ((v: any) => void)} = {};
if (props) {
for (let k of Object.keys(props)) {
// Skip "id" and "urn", since we handle those specially.
if (k === "id" || k === "urn") {
continue;
}
// Create a property to wrap the value and store it on the resource.
if (res.hasOwnProperty(k)) {
throw new Error(`Property '${k}' is already initialized on resource '${name}' [${t}]`);
}
(res as any)[k] =
debuggablePromise(new Promise<any>((resolve) => { resolvers[k] = resolve; }));
// Now serialize the value and store it in our map. This operation may return eventuals that resolve
// after all properties have settled, and we may need to wait for them before this transfer finishes.
if (props[k] !== undefined) {
eventuals.push(
serializeProperty(props[k], `${t}[${name}]`).then(
(v: any) => {
obj[k] = v;
},
(err: Error) => {
throw new Error(`Property '${k}' could not be serialized: ${errorString(err)}`);
},
)
);
}
}
}
// Now return a promise that resolves when all assignments above have settled. Note that we do not
// use await here, because we don't actually want to block the above assignments of properties.
return debuggablePromise(Promise.all(eventuals).then(() => {
return {
obj: gstruct.Struct.fromJavaScript(obj),
resolvers: resolvers,
};
}));
}
/**
* resolveProperties takes as input a gRPC serialized proto.google.protobuf.Struct and resolves all of the
* resource's matching properties to the values inside.
*/
function resolveProperties(res: Resource, transfer: PropertyTransfer,
t: string, name: string, inputs: ComputedValues | undefined, outputsStruct: any, stable: boolean): void {
// Produce a combined set of property states, starting with inputs and then applying outputs. If the same
// property exists in the inputs and outputs states, the output wins.
let props: any = inputs || {};
if (outputsStruct) {
let outputs: any = outputsStruct.toJavaScript();
for (let k of Object.keys(outputs)) {
props[k] = deserializeProperty(outputs[k]);
}
}
// Now go ahead and resolve all properties present in the inputs and outputs set.
for (let k of Object.keys(props)) {
// Skip "id" and "urn", since we handle those specially.
if (k === "id" || k === "urn") {
continue;
}
// Otherwise, unmarshal the value, and store it on the resource object.
let resolve: (v: any) => void | undefined = transfer.resolvers[k];
if (resolve === undefined) {
// If there is no property yet, zero initialize it. This ensures unexpected properties are
// still made available on the object. This isn't ideal, because any code running prior to the actual
// resource CRUD operation can't hang computations off of it, but it's better than tossing it.
(res as any)[k] = debuggablePromise(new Promise<any>((r) => { resolve = r; }));
}
try {
// If either we are performing a real deployment, or this is a stable property value, we
// can propagate its final value. Otherwise, it must be undefined, since we don't know if it's final.
if (!options.dryRun || stable) {
resolve(props[k]);
}
else {
resolve(undefined);
}
}
catch (err) {
throw new Error(
`Unable to set property '${k}' on resource '${name}' [${t}]; error: ${errorString(err)}`);
}
}
// Now latch all properties in case the inputs did not contain any values. If we're doing a dry-run, we won't
// actually propagate the provisional state, because we cannot know for sure that it is final yet.
for (let k of Object.keys(transfer.resolvers)) {
if (!props.hasOwnProperty(k)) {
if (!options.dryRun) {
throw new Error(
`Unexpected missing property '${k}' on resource '${name}' [${t}] during final deployment`);
}
transfer.resolvers[k](undefined);
}
}
}
/**
* unknownComputedValue is a special value that the monitor recognizes.
*/
export const unknownComputedValue = "04da6b54-80e4-46f7-96ec-b56ff0331ba9";
/**
* specialSigKey is sometimes used to encode type identity inside of a map. See pkg/resource/properties.go.
*/
export const specialSigKey = "4dabf18193072939515e22adb298388d";
/**
* specialAssetSig is a randomly assigned hash used to identify assets in maps. See pkg/resource/asset.go.
*/
export const specialAssetSig = "c44067f5952c0a294b673a41bacd8c17";
/**
* specialArchiveSig is a randomly assigned hash used to identify archives in maps. See pkg/resource/asset.go.
*/
export const specialArchiveSig = "0def7320c3a5731c473e5ecbe6d01bc7";
/**
* serializeProperty serializes properties deeply. This understands how to wait on any unresolved promises, as
* appropriate, in addition to translating certain "special" values so that they are ready to go on the wire.
*/
async function serializeProperty(prop: any, ctx?: string): Promise<any> {
if (prop === undefined) {
if (excessiveDebugOutput) {
Log.debug(`Serialize property [${ctx}]: undefined`);
}
if (!options.dryRun) {
Log.error(`Unexpected unknown property during deployment`);
}
return unknownComputedValue;
}
else if (prop === null || typeof prop === "boolean" ||
typeof prop === "number" || typeof prop === "string") {
if (excessiveDebugOutput) {
Log.debug(`Serialize property [${ctx}]: primitive=${prop}`);
}
return prop;
}
else if (prop instanceof Array) {
let elems: any[] = [];
for (let i = 0; i < prop.length; i++) {
if (excessiveDebugOutput) {
Log.debug(`Serialize property [${ctx}]: array[${i}] element`);
}
elems.push(await serializeProperty(prop[i], `${ctx}[${i}]`));
}
return elems;
}
else if (prop instanceof Resource) {
// Resources aren't serializable; instead, we serialize them as references to the ID property.
if (excessiveDebugOutput) {
Log.debug(`Serialize property [${ctx}]: resource ID`);
}
return serializeProperty(prop.id, `${ctx}.id`);
}
else if (prop instanceof asset.Asset || prop instanceof asset.Archive) {
// Serializing an asset or archive requires the use of a magical signature key, since otherwise it would look
// like any old weakly typed object/map when received by the other side of the RPC boundary.
let obj: any = {
[specialSigKey]: (prop instanceof asset.Asset ? specialAssetSig : specialArchiveSig),
};
for (let k of Object.keys(prop)) {
if (excessiveDebugOutput) {
Log.debug(`Serialize property [${ctx}]: asset.${k}`);
}
obj[k] = await serializeProperty((<any>prop)[k], `asset<${ctx}>.${k}`);
}
return obj;
}
else if (prop instanceof Promise) {
// For a promise input, await the property and then serialize the result.
if (excessiveDebugOutput) {
Log.debug(`Serialize property [${ctx}]: promise<T>`);
}
return serializeProperty(await prop, `promise<${ctx}>`);
}
else {
let obj: any = {};
for (let k of Object.keys(prop)) {
if (excessiveDebugOutput) {
Log.debug(`Serialize property [${ctx}]: object.${k}`);
}
obj[k] = await serializeProperty(prop[k], `${ctx}.${k}`);
}
return obj;
}
}
/**
* deserializeProperty unpacks some special types, reversing the above process.
*/
function deserializeProperty(prop: any): any {
if (prop === undefined) {
throw new Error("Unexpected unknown property value");
}
else if (prop === null || typeof prop === "boolean" ||
typeof prop === "number" || typeof prop === "string") {
return prop;
}
else if (prop instanceof Array) {
let elems: any[] = [];
for (let e of prop) {
elems.push(deserializeProperty(e));
}
return elems;
}
else {
// We need to recognize assets and archives specially, so we can produce the right runtime objects.
let sig: any = prop[specialSigKey];
if (sig) {
switch (sig) {
case specialAssetSig:
if (prop["path"]) {
return new asset.FileAsset(<string>prop["path"]);
}
else if (prop["text"]) {
return new asset.StringAsset(<string>prop["text"]);
}
else if (prop["uri"]) {
return new asset.RemoteAsset(<string>prop["uri"]);
}
else {
throw new Error("Invalid asset encountered when unmarshaling resource property");
}
case specialArchiveSig:
if (prop["assets"]) {
let assets: {[name: string]: asset.Asset} = {};
for (let name of Object.keys(prop["assets"])) {
let a = deserializeProperty(prop["assets"][name]);
if (!(a instanceof asset.Asset)) {
throw new Error("Expected an AssetArchive's assets to be unmarshaled Asset objects");
}
assets[name] = a;
}
return new asset.AssetArchive(assets);
}
else if (prop["path"]) {
return new asset.FileArchive(<string>prop["path"]);
}
else if (prop["uri"]) {
return new asset.RemoteArchive(<string>prop["uri"]);
}
else {
throw new Error("Invalid archive encountered when unmarshaling resource property");
}
default:
throw new Error(`Unrecognized signature '${sig}' when unmarshaling resource property`);
}
}
// If there isn't a signature, it's not a special type, and we can simply return the object as a map.
let obj: any = {};
for (let k of Object.keys(prop)) {
obj[k] = deserializeProperty(prop[k]);
}
return obj;
}
}