As part of pulumi/pulumi-fabric#331, we've been exploring just using undefined to indicate that a property value is absent during planning. We also considered blocking the message loop to simplify the overall programming model, so that all asynchrony is hidden. It turns out ThereBeDragons 🐲 anytime you try to block the message loop. So, we aren't quite sure about that bit. But the part we are convicted about is that this Computed/Property model is far too complex. Furthermore, it's very close to promises, and yet frustratingly so far away. Indeed, the original thinking in pulumi/pulumi-fabric#271 was simply to use promises, but we wanted to encourage dataflow styles, rather than control flow. But we muddied up our thinking by worrying about awaiting a promise that would never resolve. It turns out we can achieve a middle ground: resolve planning promises to undefined, so that they don't lead to hangs, but still use promises so that asynchrony is explicit in the system. This also avoids blocking the message loop. Who knows, this may actually be a fine final destination.
392 lines
18 KiB
TypeScript
392 lines
18 KiB
TypeScript
// Copyright 2016-2017, Pulumi Corporation. All rights reserved.
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import * as asset from "../asset";
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import { ID, PropertyValue, PropertyValues, Resource, URN } from "../resource";
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import { errorString, debuggablePromise } from "./debuggable";
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import { Log } from "./log";
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import { getMonitor, options, rpcKeepAlive, serialize } from "./settings";
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let langproto = require("../proto/languages_pb.js");
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let gstruct = require("google-protobuf/google/protobuf/struct_pb.js");
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// excessiveDebugOutput enables, well, pretty excessive debug output pertaining to resources and properties.
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let excessiveDebugOutput: boolean = false;
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// resourceChain is used to serialize all resource requests. If we don't do this, all resource operations will be
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// entirely asynchronous, meaning the dataflow graph that results will determine ordering of operations. This
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// causes problems with some resource providers, so for now we will serialize all of them. The issue
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// pulumi/pulumi-fabric#335 tracks coming up with a long-term solution here.
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let resourceChain: Promise<void> = Promise.resolve();
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// registerResource registers a new resource object with a given type t and name. It returns the auto-generated URN
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// and the ID that will resolve after the deployment has completed. All properties will be initialized to property
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// objects that the registration operation will resolve at the right time (or remain unresolved for deployments).
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export function registerResource(res: Resource, t: string, name: string, props: PropertyValues | undefined,
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dependsOn: Resource[] | undefined): void {
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Log.debug(
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`Registering resource: t=${t}, name=${name}` +
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excessiveDebugOutput ? `, props=${JSON.stringify(props)}` : ``);
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// Pre-allocate an error so we have a clean stack to print even if an asynchronous operation occurs.
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let createError: Error = new Error(`Resouce '${name}' [${t}] could not be created`);
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// Store a URN and ID property, plus any passed in, on the resource object. Note that we do these using any
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// casts because they are typically readonly and this function is in cahoots with the initialization process.
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let resolveURN: (v: URN | undefined) => void;
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(<any>res).urn = debuggablePromise(new Promise<URN | undefined>((resolve) => { resolveURN = resolve; }));
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let resolveID: (v: ID | undefined) => void;
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(<any>res).id = debuggablePromise(new Promise<ID | undefined>((resolve) => { resolveID = resolve; }));
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// Now "transfer" all input properties; this simply awaits any promises and resolves when they all do.
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let transfer: Promise<PropertyTransfer> = debuggablePromise(transferProperties(res, t, name, props, dependsOn));
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// Serialize the invocation if necessary.
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let resourceOp: Promise<void> = debuggablePromise(resourceChain.then(async () => {
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// Make sure to propagate these no matter what.
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let urn: URN | undefined = undefined;
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let id: ID | undefined = undefined;
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let propsStruct: any | undefined = undefined;
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let stable: boolean = false;
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// During a real deployment, the transfer operation may take some time to settle (we may need to wait on
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// other in-flight operations. As a result, we can't launch the RPC request until they are done. At the same
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// time, we want to give the illusion of non-blocking code, so we return immediately.
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let result: PropertyTransfer = await transfer;
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try {
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let obj: any = result.obj;
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Log.debug(`Resource RPC prepared: t=${t}, name=${name}, obj=${JSON.stringify(obj)}`);
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// Fetch the monitor and make an RPC request.
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let monitor: any = getMonitor();
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if (monitor) {
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let req = new langproto.NewResourceRequest();
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req.setType(t);
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req.setName(name);
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req.setObject(obj);
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let resp: any = await debuggablePromise(new Promise((resolve, reject) => {
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monitor.newResource(req, (err: Error, resp: any) => {
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Log.debug(`Resource RPC finished: t=${t}, name=${name}; err: ${err}, resp: ${resp}`);
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if (err) {
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Log.error(`Failed to register new resource '${name}' [${t}]: ${err}`);
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reject(err);
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}
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else {
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resolve(resp);
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}
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});
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}));
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urn = resp.getUrn();
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id = resp.getId();
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propsStruct = resp.getObject();
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stable = resp.getStable();
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}
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else {
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// If the monitor doesn't exist, still make sure to resolve all properties to undefined.
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Log.debug(`Not sending RPC to monitor -- it doesn't exist: t=${t}, name=${name}`);
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}
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}
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finally {
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// The resolution will always have a valid URN, even during planning, and it is final (doesn't change).
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resolveURN(urn);
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// If an ID is present, then it's safe to say it's final, because the resource planner wouldn't hand
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// it back to us otherwise (e.g., if the resource was being replaced, it would be missing). If it isn't
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// available, ensure the ID gets resolved, just resolve it to undefined (indicating it isn't known).
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resolveID(id || undefined);
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// Finally propagate any other properties that were given to us as outputs.
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resolveProperties(res, result, t, name, props, propsStruct, stable);
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}
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}));
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// If any errors make it this far, ensure we log them.
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let finalOp: Promise<void> = debuggablePromise(resourceOp.catch((err: Error) => {
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// At this point, we've gone fully asynchronous, and the stack is missing. To make it easier
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// to debug which resource this came from, we will emit the original stack trace too.
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Log.error(errorString(createError));
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Log.error(`Failed to create resource '${name}' [${t}]: ${errorString(err)}`);
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}));
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// Ensure the process won't exit until this registerResource call finishes and resolve it when appropriate.
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let done: () => void = rpcKeepAlive();
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finalOp.then(() => { done(); }, () => { done(); });
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// If serialization is requested, wait for the prior resource operation to finish before we proceed, serializing
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// them, and make this the current resource operation so that everybody piles up on it.
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if (serialize()) {
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resourceChain = finalOp;
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}
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}
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// PropertyTransfer is the result of transferring all properties.
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interface PropertyTransfer {
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obj: any; // the bag of input properties after awaiting them.
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resolvers: {[key: string]: ((v: any) => void)}; // a map of resolvers for output properties that will resolve.
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}
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// transferProperties stores the properties on the resource object and returns a gRPC serializable
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// proto.google.protobuf.Struct out of a resource's properties.
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function transferProperties(res: Resource, t: string, name: string, props: PropertyValues | undefined,
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dependsOn: Resource[] | undefined): Promise<PropertyTransfer> {
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// First set up an array of all promises that we will await on before completing the transfer.
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let eventuals: Promise<any>[] = [];
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// If the dependsOn array is present, make sure we wait on those.
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if (dependsOn) {
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for (let dep of dependsOn) {
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eventuals.push(dep.id);
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}
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}
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// Set up an object that will hold the serialized object properties and then serialize them.
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let obj: any = {};
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let resolvers: {[key: string]: ((v: any) => void)} = {};
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if (props) {
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for (let k of Object.keys(props)) {
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// Skip "id" and "urn", since we handle those specially.
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if (k === "id" || k === "urn") {
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continue;
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}
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// Create a property to wrap the value and store it on the resource.
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if (res.hasOwnProperty(k)) {
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throw new Error(`Property '${k}' is already initialized on resource '${name}' [${t}]`);
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}
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(res as any)[k] =
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debuggablePromise(new Promise<any>((resolve) => { resolvers[k] = resolve; }));
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// Now serialize the value and store it in our map. This operation may return eventuals that resolve
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// after all properties have settled, and we may need to wait for them before this transfer finishes.
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if (props[k] !== undefined) {
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eventuals.push(
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serializeProperty(props[k], `${t}[${name}]`).then(
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(v: any) => {
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obj[k] = v;
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},
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(err: Error) => {
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throw new Error(`Property '${k}' could not be serialized: ${errorString(err)}`);
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},
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)
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);
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}
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}
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}
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// Now return a promise that resolves when all assignments above have settled. Note that we do not
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// use await here, because we don't actually want to block the above assignments of properties.
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return debuggablePromise(Promise.all(eventuals).then(() => {
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return {
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obj: gstruct.Struct.fromJavaScript(obj),
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resolvers: resolvers,
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};
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}));
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}
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// resolveProperties takes as input a gRPC serialized proto.google.protobuf.Struct and resolves all of the
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// resource's matching properties to the values inside.
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function resolveProperties(res: Resource, transfer: PropertyTransfer,
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t: string, name: string, inputs: PropertyValues | undefined, outputsStruct: any, stable: boolean): void {
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// Produce a combined set of property states, starting with inputs and then applying outputs. If the same
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// property exists in the inputs and outputs states, the output wins.
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let props: any = inputs || {};
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if (outputsStruct) {
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let outputs: any = outputsStruct.toJavaScript();
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for (let k of Object.keys(outputs)) {
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props[k] = deserializeProperty(outputs[k]);
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}
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}
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// Now go ahead and resolve all properties present in the inputs and outputs set.
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for (let k of Object.keys(props)) {
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// Skip "id" and "urn", since we handle those specially.
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if (k === "id" || k === "urn") {
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continue;
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}
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// Otherwise, unmarshal the value, and store it on the resource object.
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let resolve: (v: any) => void | undefined = transfer.resolvers[k];
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if (resolve === undefined) {
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// If there is no property yet, zero initialize it. This ensures unexpected properties are
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// still made available on the object. This isn't ideal, because any code running prior to the actual
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// resource CRUD operation can't hang computations off of it, but it's better than tossing it.
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(res as any)[k] = debuggablePromise(new Promise<any>((r) => { resolve = r; }));
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}
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try {
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// If either we are performing a real deployment, or this is a stable property value, we
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// can propagate its final value. Otherwise, it must be undefined, since we don't know if it's final.
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if (!options.dryRun || stable) {
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resolve(props[k]);
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}
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else {
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resolve(undefined);
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}
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}
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catch (err) {
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throw new Error(
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`Unable to set property '${k}' on resource '${name}' [${t}]; error: ${errorString(err)}`);
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}
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}
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// Now latch all properties in case the inputs did not contain any values. If we're doing a dry-run, we won't
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// actually propagate the provisional state, because we cannot know for sure that it is final yet.
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for (let k of Object.keys(transfer.resolvers)) {
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if (!props.hasOwnProperty(k)) {
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if (!options.dryRun) {
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throw new Error(
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`Unexpected missing property '${k}' on resource '${name}' [${t}] during final deployment`);
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}
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transfer.resolvers[k](undefined);
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}
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}
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}
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// unknownPropertyValue is a special value that the monitor recognizes.
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export const unknownPropertyValue = "04da6b54-80e4-46f7-96ec-b56ff0331ba9";
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// specialSigKey is sometimes used to encode type identity inside of a map. See pkg/resource/properties.go.
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export const specialSigKey = "4dabf18193072939515e22adb298388d";
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// specialAssetSig is a randomly assigned hash used to identify assets in maps. See pkg/resource/asset.go.
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export const specialAssetSig = "c44067f5952c0a294b673a41bacd8c17";
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// specialArchiveSig is a randomly assigned hash used to identify archives in maps. See pkg/resource/asset.go.
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export const specialArchiveSig = "0def7320c3a5731c473e5ecbe6d01bc7";
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// serializeProperty serializes properties deeply. This understands how to wait on any unresolved promises, as
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// appropriate, in addition to translating certain "special" values so that they are ready to go on the wire.
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async function serializeProperty(prop: any, ctx?: string): Promise<any> {
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if (prop === undefined) {
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if (excessiveDebugOutput) {
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Log.debug(`Serialize property [${ctx}]: undefined`);
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}
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if (!options.dryRun) {
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Log.error(`Unexpected unknown property during deployment`);
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}
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return unknownPropertyValue;
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}
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else if (prop === null || typeof prop === "boolean" ||
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typeof prop === "number" || typeof prop === "string") {
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if (excessiveDebugOutput) {
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Log.debug(`Serialize property [${ctx}]: primitive=${prop}`);
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}
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return prop;
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}
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else if (prop instanceof Array) {
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let elems: any[] = [];
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for (let i = 0; i < prop.length; i++) {
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if (excessiveDebugOutput) {
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Log.debug(`Serialize property [${ctx}]: array[${i}] element`);
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}
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elems.push(await serializeProperty(prop[i], `${ctx}[${i}]`));
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}
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return elems;
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}
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else if (prop instanceof Resource) {
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// Resources aren't serializable; instead, we serialize them as references to the ID property.
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if (excessiveDebugOutput) {
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Log.debug(`Serialize property [${ctx}]: resource ID`);
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}
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return serializeProperty(prop.id, `${ctx}.id`);
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}
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else if (prop instanceof asset.Asset || prop instanceof asset.Archive) {
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// Serializing an asset or archive requires the use of a magical signature key, since otherwise it would look
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// like any old weakly typed object/map when received by the other side of the RPC boundary.
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let obj: any = {
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[specialSigKey]: (prop instanceof asset.Asset ? specialAssetSig : specialArchiveSig),
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};
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for (let k of Object.keys(prop)) {
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if (excessiveDebugOutput) {
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Log.debug(`Serialize property [${ctx}]: asset.${k}`);
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}
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obj[k] = await serializeProperty((<any>prop)[k], `asset<${ctx}>.${k}`);
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}
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return obj;
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}
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else if (prop instanceof Promise) {
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// For a promise input, await the property and then serialize the result.
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if (excessiveDebugOutput) {
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Log.debug(`Serialize property [${ctx}]: promise<T>`);
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}
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return serializeProperty(await prop, `promise<${ctx}>`);
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}
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else {
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let obj: any = {};
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for (let k of Object.keys(prop)) {
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if (excessiveDebugOutput) {
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Log.debug(`Serialize property [${ctx}]: object.${k}`);
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}
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obj[k] = await serializeProperty(prop[k], `${ctx}.${k}`);
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}
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return obj;
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}
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}
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// deserializeProperty unpacks some special types, reversing the above process.
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function deserializeProperty(prop: any): any {
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if (prop === undefined) {
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throw new Error("Unexpected unknown property value");
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}
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else if (prop === null || typeof prop === "boolean" ||
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typeof prop === "number" || typeof prop === "string") {
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return prop;
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}
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else if (prop instanceof Array) {
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let elems: any[] = [];
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for (let e of prop) {
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elems.push(deserializeProperty(e));
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}
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return elems;
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}
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else {
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// We need to recognize assets and archives specially, so we can produce the right runtime objects.
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let sig: any = prop[specialSigKey];
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if (sig) {
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switch (sig) {
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case specialAssetSig:
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if (prop["path"]) {
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return new asset.FileAsset(<string>prop["path"]);
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}
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else if (prop["text"]) {
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return new asset.StringAsset(<string>prop["text"]);
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}
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else if (prop["uri"]) {
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return new asset.RemoteAsset(<string>prop["uri"]);
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}
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else {
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throw new Error("Invalid asset encountered when unmarshaling resource property");
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}
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case specialArchiveSig:
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if (prop["assets"]) {
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let assets: {[name: string]: asset.Asset} = {};
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for (let name of Object.keys(prop["assets"])) {
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let a = deserializeProperty(prop["assets"][name]);
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if (!(a instanceof asset.Asset)) {
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throw new Error("Expected an AssetArchive's assets to be unmarshaled Asset objects");
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}
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assets[name] = a;
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}
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return new asset.AssetArchive(assets);
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}
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else if (prop["path"]) {
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return new asset.FileArchive(<string>prop["path"]);
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}
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else if (prop["uri"]) {
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return new asset.RemoteArchive(<string>prop["uri"]);
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}
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else {
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throw new Error("Invalid archive encountered when unmarshaling resource property");
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}
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default:
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throw new Error(`Unrecognized signature '${sig}' when unmarshaling resource property`);
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}
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}
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// If there isn't a signature, it's not a special type, and we can simply return the object as a map.
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let obj: any = {};
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for (let k of Object.keys(prop)) {
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obj[k] = deserializeProperty(prop[k]);
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}
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return obj;
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}
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}
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