We are renaming Lumi to Pulumi Fabric. This change simply renames the pulumi/lumi repo to pulumi/pulumi-fabric, without the CLI tools and other changes that will follow soon afterwards.
435 lines
16 KiB
Go
435 lines
16 KiB
Go
// Copyright 2016-2017, Pulumi Corporation. All rights reserved.
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package deploy
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import (
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"github.com/golang/glog"
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goerr "github.com/pkg/errors"
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"github.com/pulumi/pulumi-fabric/pkg/compiler/errors"
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"github.com/pulumi/pulumi-fabric/pkg/resource"
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"github.com/pulumi/pulumi-fabric/pkg/resource/plugin"
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"github.com/pulumi/pulumi-fabric/pkg/util/contract"
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)
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// TODO[pulumi/pulumi-fabric#106]: parallelism.
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// Apply performs all steps in the plan, calling out to the progress reporting functions as desired. It returns four
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// things: the resulting Snapshot, no matter whether an error occurs or not; an error, if something went wrong; the step
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// that failed, if the error is non-nil; and finally the state of the resource modified in the failing step.
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func (p *Plan) Apply(prog Progress) (PlanSummary, Step, resource.Status, error) {
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// Fetch a plan iterator and keep walking it until we are done.
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iter, err := p.Iterate()
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if err != nil {
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return nil, nil, resource.StatusOK, err
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}
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n := 1
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step, err := iter.Next()
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if err != nil {
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_ = iter.Close() // ignore close errors; the Next error trumps
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return nil, nil, resource.StatusOK, err
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}
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for step != nil {
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// Do the pre-step.
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rst := resource.StatusOK
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err := step.Pre()
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// Perform pre-application progress reporting.
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if prog != nil {
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prog.Before(step)
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}
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if err == nil {
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rst, err = step.Apply()
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}
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// Perform post-application progress reporting.
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if prog != nil {
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prog.After(step, rst, err)
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}
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// If an error occurred, exit early.
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if err != nil {
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glog.V(7).Infof("Plan step #%v failed [%v]: %v", n, step.Op(), err)
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_ = iter.Close() // ignore close errors; the Apply error trumps
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return iter, step, rst, err
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}
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glog.V(7).Infof("Plan step #%v succeeded [%v]", n, step.Op())
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step, err = iter.Next()
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if err != nil {
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glog.V(7).Infof("Advancing to plan step #%v failed: %v", n+1, err)
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_ = iter.Close() // ignore close errors; the Apply error trumps
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return iter, step, resource.StatusOK, err
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}
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n++
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}
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// Finally, return a summary and the resulting plan information.
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return iter, nil, resource.StatusOK, iter.Close()
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}
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// Iterate initializes and returns an iterator that can be used to step through a plan's individual steps.
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func (p *Plan) Iterate() (*PlanIterator, error) {
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// Ask the source for its iterator.
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src, err := p.new.Iterate()
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if err != nil {
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return nil, err
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}
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// Create an iterator that can be used to perform the planning process.
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return &PlanIterator{
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p: p,
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src: src,
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urns: make(map[resource.URN]bool),
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creates: make(map[resource.URN]bool),
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updates: make(map[resource.URN]bool),
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replaces: make(map[resource.URN]bool),
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deletes: make(map[resource.URN]bool),
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sames: make(map[resource.URN]bool),
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dones: make(map[*resource.State]bool),
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}, nil
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}
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// PlanSummary is an interface for summarizing the progress of a plan.
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type PlanSummary interface {
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Steps() int
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Creates() map[resource.URN]bool
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Updates() map[resource.URN]bool
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Replaces() map[resource.URN]bool
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Deletes() map[resource.URN]bool
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Sames() map[resource.URN]bool
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Resources() []*resource.State
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Snap() *Snapshot
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}
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// PlanIterator can be used to step through and/or execute a plan's proposed actions.
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type PlanIterator struct {
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p *Plan // the plan to which this iterator belongs.
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src SourceIterator // the iterator that fetches source resources.
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urns map[resource.URN]bool // URNs discovered.
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creates map[resource.URN]bool // URNs discovered to be created.
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updates map[resource.URN]bool // URNs discovered to be updated.
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replaces map[resource.URN]bool // URNs discovered to be replaced.
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deletes map[resource.URN]bool // URNs discovered to be deleted.
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sames map[resource.URN]bool // URNs discovered to be the same.
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delqueue []*resource.State // a queue of deletes left to perform.
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resources []*resource.State // the resulting ordered resource states.
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dones map[*resource.State]bool // true for each old state we're done with.
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srcdone bool // true if the source interpreter has been run to completion.
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done bool // true if the planning and associated iteration has finished.
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}
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func (iter *PlanIterator) Plan() *Plan { return iter.p }
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func (iter *PlanIterator) Steps() int {
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return len(iter.creates) + len(iter.updates) + len(iter.replaces) + len(iter.deletes)
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}
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func (iter *PlanIterator) Creates() map[resource.URN]bool { return iter.creates }
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func (iter *PlanIterator) Updates() map[resource.URN]bool { return iter.updates }
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func (iter *PlanIterator) Replaces() map[resource.URN]bool { return iter.replaces }
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func (iter *PlanIterator) Deletes() map[resource.URN]bool { return iter.deletes }
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func (iter *PlanIterator) Sames() map[resource.URN]bool { return iter.sames }
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func (iter *PlanIterator) Resources() []*resource.State { return iter.resources }
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func (iter *PlanIterator) Dones() map[*resource.State]bool { return iter.dones }
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func (iter *PlanIterator) Done() bool { return iter.done }
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// Close terminates the iteration of this plan.
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func (iter *PlanIterator) Close() error {
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return iter.src.Close()
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}
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// Produce is used to indicate that a new resource state has been read from a live environment.
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func (iter *PlanIterator) Produce(res *resource.Object) {
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iter.src.Produce(res)
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}
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// Next advances the plan by a single step, and returns the next step to be performed. In doing so, it will perform
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// evaluation of the program as much as necessary to determine the next step. If there is no further action to be
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// taken, Next will return a nil step pointer.
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func (iter *PlanIterator) Next() (Step, error) {
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for !iter.done {
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if !iter.srcdone {
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res, q, err := iter.src.Next()
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if err != nil {
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return nil, err
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} else if res != nil {
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step, err := iter.nextResourceStep(res)
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if err != nil {
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return nil, err
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}
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contract.Assert(step != nil)
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return step, nil
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} else if q != nil {
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step, err := iter.nextQueryStep(q)
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if err != nil {
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return nil, err
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}
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contract.Assert(step != nil)
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return step, nil
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}
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// If all returns are nil, the source is done, note it, and don't go back for more. Add any deletions to be
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// performed, and then keep going 'round the next iteration of the loop so we can wrap up the planning.
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iter.srcdone = true
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iter.delqueue = iter.calculateDeletes()
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} else {
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// The interpreter has finished, so we need to now drain any deletions that piled up.
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if step := iter.nextDeleteStep(); step != nil {
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return step, nil
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}
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// Otherwise, if the deletes have quiesced, there is nothing remaining in this plan; leave.
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iter.done = true
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break
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}
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}
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return nil, nil
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}
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// nextResourceStep produces a new step for a given resource or nil if there isn't one to perform.
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func (iter *PlanIterator) nextResourceStep(res *SourceAllocation) (Step, error) {
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// Take a moment in time snapshot of the live object's properties.
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obj := res.Obj
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new := obj.State()
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// Fetch the provider for this resource type.
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prov, err := iter.Provider(obj)
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if err != nil {
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return nil, err
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}
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var invalid bool // will be set to true if this object fails validation.
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// Fetch the resource's name from its provider, and use it to construct a URN.
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name, err := prov.Name(new.T, new.Inputs)
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if err != nil {
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return nil, err
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}
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urn := resource.NewURN(iter.p.Target().Name, res.Ctx, new.T, name)
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if iter.urns[urn] {
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invalid = true
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iter.p.Diag().Errorf(errors.ErrorDuplicateResourceURN.At(res.Loc), urn)
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}
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iter.urns[urn] = true
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// If there is an old resource, apply its default properties before going any further.
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old, hasold := iter.p.Olds()[urn]
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if hasold {
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new.Defaults = new.Defaults.Merge(old.Defaults)
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if glog.V(9) {
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for k, v := range old.Defaults {
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glog.V(9).Infof("Applying old default %v=%v", k, v)
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}
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}
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}
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// Ensure the provider is okay with this resource and see if it has any new defaults to contribute.
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inputs := new.AllInputs()
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defaults, failures, err := prov.Check(new.Type(), inputs)
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if err != nil {
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return nil, err
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} else if iter.issueCheckErrors(new, urn, failures) {
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invalid = true
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}
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// If there are any new defaults, apply them, and use the combined view for various operations below.
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if defaults != nil {
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new.Defaults = new.Defaults.Merge(defaults)
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inputs = new.AllInputs() // refresh our snapshot.
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}
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// Next, give each analyzer -- if any -- a chance to inspect the resource too.
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for _, a := range iter.p.analyzers {
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analyzer, err := iter.p.ctx.Host.Analyzer(a)
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if err != nil {
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return nil, err
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}
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failures, err := analyzer.Analyze(new.T, inputs)
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if err != nil {
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return nil, err
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}
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for _, failure := range failures {
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invalid = true
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iter.p.Diag().Errorf(errors.ErrorAnalyzeResourceFailure, a, urn, failure.Property, failure.Reason)
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}
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}
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// If the resource isn't valid, don't proceed any further.
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if invalid {
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return nil, goerr.New("One or more resource validation errors occurred; refusing to proceed")
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}
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// Now decide what to do, step-wise:
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//
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// * If the URN exists in the old snapshot, and it has been updated,
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// - Check whether the update requires replacement.
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// - If yes, create a new copy, and mark it as having been replaced.
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// - If no, simply update the existing resource in place.
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//
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// * If the URN does not exist in the old snapshot, create the resource anew.
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//
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if hasold {
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contract.Assert(old != nil && old.Type() == new.Type())
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// The resource exists in both new and old; it could be an update. This constitutes an update if the old
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// and new properties don't match exactly. It is also possible we'll need to replace the resource if the
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// update impact assessment says so. In this case, the resource's ID will change, which might have a
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// cascading impact on subsequent updates too, since those IDs must trigger recreations, etc.
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oldinputs := old.AllInputs()
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if !oldinputs.DeepEquals(inputs) {
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// The properties changed; we need to figure out whether to do an update or replacement.
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diff, err := prov.Diff(old.T, old.ID, oldinputs, inputs)
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if err != nil {
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return nil, err
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}
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// This is either an update or a replacement; check for the latter first, and handle it specially.
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if diff.Replace() {
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iter.replaces[urn] = true
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// If we are going to perform a replacement, we need to recompute the default values. The above logic
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// had assumed that we were going to carry them over from the old resource, which is no longer true.
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defaults, failures, err := prov.Check(new.Type(), new.Inputs)
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if err != nil {
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return nil, err
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} else if iter.issueCheckErrors(new, urn, failures) {
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return nil, goerr.New("One or more resource validation errors occurred; refusing to proceed")
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}
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new.Defaults = defaults
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if glog.V(7) {
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glog.V(7).Infof("Planner decided to replace '%v' (oldprops=%v inputs=%v)",
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urn, oldinputs, new.AllInputs())
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}
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return NewReplaceStep(iter, old, obj, new, diff.ReplaceKeys), nil
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}
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iter.updates[urn] = true
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if glog.V(7) {
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glog.V(7).Infof("Planner decided to update '%v' (oldprops=%v inputs=%v",
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urn, oldinputs, new.AllInputs())
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}
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return NewUpdateStep(iter, old, obj, new), nil
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}
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// No need to update anything, the properties didn't change.
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iter.sames[urn] = true
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if glog.V(7) {
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glog.V(7).Infof("Planner decided not to update '%v' (same) (inputs=%v)", urn, new.AllInputs())
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}
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return NewSameStep(iter, old, obj, new), nil
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}
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// Otherwise, the resource isn't in the old map, so it must be a resource creation.
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iter.creates[urn] = true
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glog.V(7).Infof("Planner decided to create '%v' (inputs=%v)", urn, new.AllInputs())
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return NewCreateStep(iter, urn, obj, new), nil
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}
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// issueCheckErrors prints any check errors to the diagnostics sink.
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func (iter *PlanIterator) issueCheckErrors(new *resource.State, urn resource.URN,
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failures []plugin.CheckFailure) bool {
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if len(failures) == 0 {
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return false
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}
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inputs := new.AllInputs()
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for _, failure := range failures {
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if failure.Property != "" {
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iter.p.Diag().Errorf(errors.ErrorResourcePropertyInvalidValue,
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new.Type(), urn.Name(), failure.Property, inputs[failure.Property], failure.Reason)
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} else {
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iter.p.Diag().Errorf(errors.ErrorResourceInvalid, new.Type(), urn.Name(), failure.Reason)
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}
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}
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return true
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}
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// nextQueryStep produces a new query step that looks up a resource in some manner.
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func (iter *PlanIterator) nextQueryStep(q *SourceQuery) (Step, error) {
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if id := q.GetID; id != "" {
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return NewGetStep(iter, q.Type, id, nil), nil
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}
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contract.Assert(q.QueryFilter != nil)
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contract.Failf("TODO[pulumi/pulumi-fabric#83]: querying not yet supported")
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return nil, nil
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}
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// nextDeleteStep produces a new step that deletes a resource if necessary.
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func (iter *PlanIterator) nextDeleteStep() Step {
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if len(iter.delqueue) > 0 {
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del := iter.delqueue[0]
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iter.delqueue = iter.delqueue[1:]
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urn := del.URN()
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iter.deletes[urn] = true
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if iter.replaces[urn] {
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glog.V(7).Infof("Planner decided to delete '%v' due to replacement", urn)
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} else {
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glog.V(7).Infof("Planner decided to delete '%v'", urn)
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}
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return NewDeleteStep(iter, del, iter.replaces[urn])
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}
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return nil
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}
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// calculateDeletes creates a list of deletes to perform. This will include any resources in the snapshot that were
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// not encountered in the input, along with any resources that were replaced.
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func (iter *PlanIterator) calculateDeletes() []*resource.State {
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// To compute the deletion list, we must walk the list of old resources *backwards*. This is because the list is
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// stored in dependency order, and earlier elements are possibly leaf nodes for later elements. We must not delete
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// dependencies prior to their dependent nodes.
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var dels []*resource.State
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if prev := iter.p.prev; prev != nil {
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for i := len(prev.Resources) - 1; i >= 0; i-- {
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res := prev.Resources[i]
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urn := res.URN()
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contract.Assert(!iter.creates[urn])
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if (!iter.sames[urn] && !iter.updates[urn]) || iter.replaces[urn] {
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dels = append(dels, res)
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}
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}
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}
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return dels
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}
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// Snap returns a fresh snapshot that takes into account everything that has happened up till this point. Namely, if a
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// failure happens partway through, the untouched snapshot elements will be retained, while any updates will be
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// preserved. If no failure happens, the snapshot naturally reflects the final state of all resources.
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func (iter *PlanIterator) Snap() *Snapshot {
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var resources []*resource.State
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// If we didn't finish the execution, we must produce a partial snapshot of old plus new states.
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if !iter.done {
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if prev := iter.p.prev; prev != nil {
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for _, res := range prev.Resources {
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if !iter.dones[res] {
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resources = append(resources, res)
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}
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}
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}
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}
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// Always add the new resoures afterwards that got produced during the evaluation of the current plan.
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resources = append(resources, iter.resources...)
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return NewSnapshot(iter.p.Target().Name, resources, iter.p.new.Info())
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}
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// MarkStateSnapshot marks an old state snapshot as being processed. This is done to recover from failures partway
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// through the application of a deployment plan. Any old state that has not yet been recovered needs to be kept.
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func (iter *PlanIterator) MarkStateSnapshot(state *resource.State) {
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iter.dones[state] = true
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}
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// AppendStateSnapshot appends a resource's state to the current snapshot.
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func (iter *PlanIterator) AppendStateSnapshot(state *resource.State) {
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iter.resources = append(iter.resources, state)
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}
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// Provider fetches the provider for a given resource, possibly lazily allocating the plugins for it. If a provider
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// could not be found, or an error occurred while creating it, a non-nil error is returned.
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func (iter *PlanIterator) Provider(res resource.Resource) (plugin.Provider, error) {
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t := res.Type()
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pkg := t.Package()
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return iter.p.ctx.Host.Provider(pkg)
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}
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