pulumi/sdk/nodejs/runtime/settings.ts
joeduffy 828d7863fd Implement an invoke runtime function
This wires up the Node.js SDK to the newly added Invoke function
on the resource monitor and provider gRPC interfaces, letting us
expose functions that are implemented by the providers to user code.
2017-09-30 14:53:27 -04:00

117 lines
3.8 KiB
TypeScript

// Copyright 2016-2017, Pulumi Corporation. All rights reserved.
import { debuggablePromise } from "./debuggable";
/**
* excessiveDebugOutput enables, well, pretty excessive debug output pertaining to resources and properties.
*/
export let excessiveDebugOutput: boolean = false;
/**
* Options is a bag of settings that controls the behavior of previews and deployments
*/
export interface Options {
readonly engine?: Object; // a live connection to the engine, used for logging, etc.
readonly monitor?: Object; // a live connection to the resource monitor that tracks deployments.
readonly parallel?: number; // the degree of parallelism for resource operations (default is serial).
readonly dryRun?: boolean; // whether we are performing a preview (true) or a real deployment (false).
readonly includeStacks?: boolean; // whether we include full stack traces in resource errors or not.
}
/**
* options are the current deployment options being used for this entire session.
*/
export let options: Options = {
dryRun: false,
includeStacks: true,
};
/**
* configured is set to true once configuration has been set.
*/
let configured: boolean;
/**
* hasMonitor returns true if we are currently connected to a resource monitoring service.
*/
export function hasMonitor(): boolean {
return !!options.monitor;
}
/**
* getMonitor returns the current resource monitoring service client for RPC communications.
*/
export function getMonitor(): Object | undefined {
if (!configured) {
configured = true;
console.warn("warning: Pulumi Fabric monitor is missing; no resources will be created");
}
return options.monitor;
}
/**
* getEngine returns the current engine, if any, for RPC communications back to the resource engine.
*/
export function getEngine(): Object | undefined {
return options.engine;
}
/**
* serialize returns true if resource operations should be serialized.
*/
export function serialize(): boolean {
return !options.parallel || options.parallel <= 1;
}
/**
* configure initializes the current resource monitor and engine RPC connections, and whether we are performing a "dry
* run" (preview), versus a real deployment, and so on. It may only be called once.
*/
export function configure(opts: Options): void {
if (configured) {
throw new Error("Cannot configure runtime settings more than once");
}
Object.assign(options, opts);
configured = true;
}
/**
* disconnect permanently disconnects from the server, closing the connections. It waits for the existing RPC
* queue to drain. If any RPCs come in afterwards, however, they will crash the process.
*/
export function disconnect(): void {
let done: Promise<any> | undefined;
let closeCallback: () => Promise<void> = () => {
if (done !== rpcDone) {
// If the done promise has changed, some activity occurred in between callbacks. Wait again.
done = rpcDone;
return debuggablePromise(done.then(closeCallback));
}
// Otherwise, actually perform the close activities.
if (options.monitor) {
(<any>options.monitor).close();
}
if (options.engine) {
(<any>options.engine).close();
}
return Promise.resolve();
};
closeCallback();
}
/**
* rpcDone resolves when the last known client-side RPC call finishes.
*/
let rpcDone: Promise<any> = Promise.resolve();
/**
* rpcKeepAlive registers a pending call to ensure that we don't prematurely disconnect from the server. It returns
* a function that, when invoked, signals that the RPC has completed.
*/
export function rpcKeepAlive(): () => void {
let done: (() => void) | undefined = undefined;
let donePromise = debuggablePromise(new Promise<void>((resolve) => { done = resolve; }));
rpcDone = rpcDone.then(() => donePromise);
return done!;
}