Remove legacy scrcpy icon

Remove the old icon in XPM format and the code to load it.
This commit is contained in:
Romain Vimont 2021-10-22 18:51:20 +02:00
parent 3d5b31e0cb
commit 1e340caf76
5 changed files with 0 additions and 185 deletions

View file

@ -21,7 +21,6 @@ src = [
'src/screen.c',
'src/server.c',
'src/stream.c',
'src/tiny_xpm.c',
'src/video_buffer.c',
'src/util/log.c',
'src/util/net.c',

View file

@ -1,53 +0,0 @@
/* XPM */
static char * icon_xpm[] = {
"48 48 2 1",
" c None",
". c #96C13E",
" .. .. ",
" ... ... ",
" ... ...... ... ",
" ................ ",
" .............. ",
" ................ ",
" .................. ",
" .................... ",
" ..... ........ ..... ",
" ..... ........ ..... ",
" ...................... ",
" ........................ ",
" ........................ ",
" ........................ ",
" ",
" ",
" .... ........................ .... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" ...... ........................ ...... ",
" .... ........................ .... ",
" ........................ ",
" ...................... ",
" ...... ...... ",
" ...... ...... ",
" ...... ...... ",
" ...... ...... ",
" ...... ...... ",
" ...... ...... ",
" ...... ...... ",
" ...... ...... ",
" ...... ...... ",
" .... .... "};

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@ -22,7 +22,6 @@
#include "screen.h"
#include "server.h"
#include "stream.h"
#include "tiny_xpm.h"
#include "util/log.h"
#include "util/net.h"
#ifdef HAVE_V4L2

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@ -1,119 +0,0 @@
#include "tiny_xpm.h"
#include <assert.h>
#include <stdbool.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include "util/log.h"
struct index {
char c;
uint32_t color;
};
static bool
find_color(struct index *index, int len, char c, uint32_t *color) {
// there are typically very few color, so it's ok to iterate over the array
for (int i = 0; i < len; ++i) {
if (index[i].c == c) {
*color = index[i].color;
return true;
}
}
*color = 0;
return false;
}
// We encounter some problems with SDL2_image on MSYS2 (Windows),
// so here is our own XPM parsing not to depend on SDL_image.
//
// We do not hardcode the binary image to keep some flexibility to replace the
// icon easily (just by replacing icon.xpm).
//
// Parameter is not "const char *" because XPM formats are generally stored in a
// (non-const) "char *"
SDL_Surface *
read_xpm(char *xpm[]) {
#ifndef NDEBUG
// patch the XPM to change the icon color in debug mode
xpm[2] = ". c #CC00CC";
#endif
char *endptr;
// *** No error handling, assume the XPM source is valid ***
// (it's in our source repo)
// Assertions are only checked in debug
int width = strtol(xpm[0], &endptr, 10);
int height = strtol(endptr + 1, &endptr, 10);
int colors = strtol(endptr + 1, &endptr, 10);
int chars = strtol(endptr + 1, &endptr, 10);
// sanity checks
assert(0 <= width && width < 256);
assert(0 <= height && height < 256);
assert(0 <= colors && colors < 256);
assert(chars == 1); // this implementation does not support more
(void) chars;
// init index
struct index index[colors];
for (int i = 0; i < colors; ++i) {
const char *line = xpm[1+i];
index[i].c = line[0];
assert(line[1] == '\t');
assert(line[2] == 'c');
assert(line[3] == ' ');
if (line[4] == '#') {
index[i].color = 0xff000000 | strtol(&line[5], &endptr, 0x10);
assert(*endptr == '\0');
} else {
assert(!strcmp("None", &line[4]));
index[i].color = 0;
}
}
// parse image
uint32_t *pixels = SDL_malloc(4 * width * height);
if (!pixels) {
LOGE("Could not allocate icon memory");
return NULL;
}
for (int y = 0; y < height; ++y) {
const char *line = xpm[1 + colors + y];
for (int x = 0; x < width; ++x) {
char c = line[x];
uint32_t color;
bool color_found = find_color(index, colors, c, &color);
assert(color_found);
(void) color_found;
pixels[y * width + x] = color;
}
}
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
uint32_t amask = 0x000000ff;
uint32_t rmask = 0x0000ff00;
uint32_t gmask = 0x00ff0000;
uint32_t bmask = 0xff000000;
#else // little endian, like x86
uint32_t amask = 0xff000000;
uint32_t rmask = 0x00ff0000;
uint32_t gmask = 0x0000ff00;
uint32_t bmask = 0x000000ff;
#endif
SDL_Surface *surface = SDL_CreateRGBSurfaceFrom(pixels,
width, height,
32, 4 * width,
rmask, gmask, bmask, amask);
if (!surface) {
LOGE("Could not create icon surface");
return NULL;
}
// make the surface own the raw pixels
surface->flags &= ~SDL_PREALLOC;
return surface;
}

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@ -1,11 +0,0 @@
#ifndef TINYXPM_H
#define TINYXPM_H
#include "common.h"
#include <SDL2/SDL.h>
SDL_Surface *
read_xpm(char *xpm[]);
#endif