From 5ebf31d4833a6863e1652d83b6c314d5f07542b8 Mon Sep 17 00:00:00 2001 From: Romain Vimont Date: Thu, 15 Feb 2018 13:39:51 +0100 Subject: [PATCH] Remove useless screen render on initialization screen_render() should not be called on initialization: 1. it is useless, since the window is hidden until the first frame; 2. it writes an empty texture (probably green) to the renderer. --- app/src/screen.c | 1 - 1 file changed, 1 deletion(-) diff --git a/app/src/screen.c b/app/src/screen.c index 638b57f4..7b871947 100644 --- a/app/src/screen.c +++ b/app/src/screen.c @@ -173,7 +173,6 @@ SDL_bool screen_init_rendering(struct screen *screen, const char *device_name, s return SDL_FALSE; } - screen_render(screen); return SDL_TRUE; }