installer -> file_handler

Signed-off-by: npes87184 <npes87184@gmail.com>
This commit is contained in:
npes87184 2018-08-12 10:13:49 +08:00 committed by Romain Vimont
parent 2daeb1fd5f
commit aa97eed24b
6 changed files with 230 additions and 232 deletions

View file

@ -6,10 +6,10 @@ src = [
'src/convert.c', 'src/convert.c',
'src/decoder.c', 'src/decoder.c',
'src/device.c', 'src/device.c',
'src/file_handler.c',
'src/fpscounter.c', 'src/fpscounter.c',
'src/frames.c', 'src/frames.c',
'src/inputmanager.c', 'src/inputmanager.c',
'src/installer.c',
'src/lockutil.c', 'src/lockutil.c',
'src/net.c', 'src/net.c',
'src/scrcpy.c', 'src/scrcpy.c',

181
app/src/file_handler.c Normal file
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@ -0,0 +1,181 @@
#include "file_handler.h"
#include <string.h>
#include "command.h"
#include "lockutil.h"
#include "log.h"
// NOTE(adopi) this can be more generic:
// it could be used with a command queue instead of a filename queue
// then we would have a generic invoker (useful if we want to handle more async commands)
SDL_bool file_queue_is_empty(const struct file_queue *queue) {
return queue->head == queue->tail;
}
SDL_bool file_queue_is_full(const struct file_queue *queue) {
return (queue->head + 1) % FILE_QUEUE_SIZE == queue->tail;
}
SDL_bool file_queue_init(struct file_queue *queue) {
queue->head = 0;
queue->tail = 0;
return SDL_TRUE;
}
void file_queue_destroy(struct file_queue *queue) {
int i = queue->tail;
while (i != queue->head) {
SDL_free(queue->data[i]);
i = (i + 1) % FILE_QUEUE_SIZE;
}
}
SDL_bool file_queue_push(struct file_queue *queue, const char *file) {
if (file_queue_is_full(queue)) {
return SDL_FALSE;
}
queue->data[queue->head] = SDL_strdup(file);
queue->head = (queue->head + 1) % FILE_QUEUE_SIZE;
return SDL_TRUE;
}
SDL_bool file_queue_take(struct file_queue *queue, char **file) {
if (file_queue_is_empty(queue)) {
return SDL_FALSE;
}
// transfer ownership
*file = queue->data[queue->tail];
queue->tail = (queue->tail + 1) % FILE_QUEUE_SIZE;
return SDL_TRUE;
}
SDL_bool file_handler_init(struct file_handler *file_handler, const char *serial) {
if (!file_queue_init(&file_handler->queue)) {
return SDL_FALSE;
}
if (!(file_handler->mutex = SDL_CreateMutex())) {
return SDL_FALSE;
}
if (!(file_handler->event_cond = SDL_CreateCond())) {
SDL_DestroyMutex(file_handler->mutex);
return SDL_FALSE;
}
if (serial) {
file_handler->serial = SDL_strdup(serial);
if (!file_handler->serial) {
LOGW("Cannot strdup serial");
SDL_DestroyMutex(file_handler->mutex);
return SDL_FALSE;
}
} else {
file_handler->serial = NULL;
}
// lazy initialization
file_handler->initialized = SDL_FALSE;
file_handler->stopped = SDL_FALSE;
file_handler->current_process = PROCESS_NONE;
return SDL_TRUE;
}
void file_handler_destroy(struct file_handler *file_handler) {
SDL_DestroyCond(file_handler->event_cond);
SDL_DestroyMutex(file_handler->mutex);
file_queue_destroy(&file_handler->queue);
SDL_free((void *) file_handler->serial);
}
SDL_bool file_handler_do(struct file_handler *file_handler, const char *file) {
SDL_bool res;
// start file_handler if it's used for the first time
if (!file_handler->initialized) {
if (!file_handler_start(file_handler)) {
return SDL_FALSE;
}
file_handler->initialized = SDL_TRUE;
}
mutex_lock(file_handler->mutex);
SDL_bool was_empty = file_queue_is_empty(&file_handler->queue);
res = file_queue_push(&file_handler->queue, file);
if (was_empty) {
cond_signal(file_handler->event_cond);
}
mutex_unlock(file_handler->mutex);
return res;
}
static int run_file_handler(void *data) {
struct file_handler *file_handler = data;
for (;;) {
mutex_lock(file_handler->mutex);
file_handler->current_process = PROCESS_NONE;
while (!file_handler->stopped && file_queue_is_empty(&file_handler->queue)) {
cond_wait(file_handler->event_cond, file_handler->mutex);
}
if (file_handler->stopped) {
// stop immediately, do not process further events
mutex_unlock(file_handler->mutex);
break;
}
char *current_apk;
#ifdef BUILD_DEBUG
bool non_empty = file_queue_take(&file_handler->queue, &current_apk);
SDL_assert(non_empty);
#else
file_queue_take(&file_handler->queue, &current_apk);
#endif
LOGI("Installing %s...", current_apk);
process_t process = adb_install(file_handler->serial, current_apk);
file_handler->current_process = process;
mutex_unlock(file_handler->mutex);
if (process_check_success(process, "adb install")) {
LOGI("%s installed successfully", current_apk);
} else {
LOGE("Failed to install %s", current_apk);
}
SDL_free(current_apk);
}
return 0;
}
SDL_bool file_handler_start(struct file_handler *file_handler) {
LOGD("Starting file_handler thread");
file_handler->thread = SDL_CreateThread(run_file_handler, "file_handler", file_handler);
if (!file_handler->thread) {
LOGC("Could not start file_handler thread");
return SDL_FALSE;
}
return SDL_TRUE;
}
void file_handler_stop(struct file_handler *file_handler) {
mutex_lock(file_handler->mutex);
file_handler->stopped = SDL_TRUE;
cond_signal(file_handler->event_cond);
if (file_handler->current_process != PROCESS_NONE) {
if (!cmd_terminate(file_handler->current_process)) {
LOGW("Cannot terminate install process");
}
cmd_simple_wait(file_handler->current_process, NULL);
file_handler->current_process = PROCESS_NONE;
}
mutex_unlock(file_handler->mutex);
}
void file_handler_join(struct file_handler *file_handler) {
SDL_WaitThread(file_handler->thread, NULL);
}

39
app/src/file_handler.h Normal file
View file

@ -0,0 +1,39 @@
#ifndef FILE_HANDLER_H
#define FILE_HADNELR_H
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_stdinc.h>
#include <SDL2/SDL_thread.h>
#include "command.h"
#define FILE_QUEUE_SIZE 16
// NOTE(AdoPi) file_queue and control_event can use a generic queue
struct file_queue {
char *data[FILE_QUEUE_SIZE];
int tail;
int head;
};
struct file_handler {
const char *serial;
SDL_Thread *thread;
SDL_mutex *mutex;
SDL_cond *event_cond;
SDL_bool stopped;
SDL_bool initialized;
process_t current_process;
struct file_queue queue;
};
SDL_bool file_handler_init(struct file_handler *file_handler, const char *serial);
void file_handler_destroy(struct file_handler *file_handler);
SDL_bool file_handler_start(struct file_handler *file_handler);
void file_handler_stop(struct file_handler *file_handler);
void file_handler_join(struct file_handler *file_handler);
SDL_bool file_handler_do(struct file_handler *file_handler, const char *filename);
#endif

View file

@ -1,182 +0,0 @@
#include "installer.h"
#include <string.h>
#include "command.h"
#include "lockutil.h"
#include "log.h"
// NOTE(adopi) this can be more generic:
// it could be used with a command queue instead of a filename queue
// then we would have a generic invoker (useful if we want to handle more async commands)
SDL_bool apk_queue_is_empty(const struct apk_queue *queue) {
return queue->head == queue->tail;
}
SDL_bool apk_queue_is_full(const struct apk_queue *queue) {
return (queue->head + 1) % APK_QUEUE_SIZE == queue->tail;
}
SDL_bool apk_queue_init(struct apk_queue *queue) {
queue->head = 0;
queue->tail = 0;
return SDL_TRUE;
}
void apk_queue_destroy(struct apk_queue *queue) {
int i = queue->tail;
while (i != queue->head) {
SDL_free(queue->data[i]);
i = (i + 1) % APK_QUEUE_SIZE;
}
}
SDL_bool apk_queue_push(struct apk_queue *queue, const char *apk) {
if (apk_queue_is_full(queue)) {
return SDL_FALSE;
}
queue->data[queue->head] = SDL_strdup(apk);
queue->head = (queue->head + 1) % APK_QUEUE_SIZE;
return SDL_TRUE;
}
SDL_bool apk_queue_take(struct apk_queue *queue, char **apk) {
if (apk_queue_is_empty(queue)) {
return SDL_FALSE;
}
// transfer ownership
*apk = queue->data[queue->tail];
queue->tail = (queue->tail + 1) % APK_QUEUE_SIZE;
return SDL_TRUE;
}
SDL_bool installer_init(struct installer *installer, const char *serial) {
if (!apk_queue_init(&installer->queue)) {
return SDL_FALSE;
}
if (!(installer->mutex = SDL_CreateMutex())) {
return SDL_FALSE;
}
if (!(installer->event_cond = SDL_CreateCond())) {
SDL_DestroyMutex(installer->mutex);
return SDL_FALSE;
}
if (serial) {
installer->serial = SDL_strdup(serial);
if (!installer->serial) {
LOGW("Cannot strdup serial");
SDL_DestroyMutex(installer->mutex);
return SDL_FALSE;
}
} else {
installer->serial = NULL;
}
// lazy initialization
installer->initialized = SDL_FALSE;
installer->stopped = SDL_FALSE;
installer->current_process = PROCESS_NONE;
return SDL_TRUE;
}
void installer_destroy(struct installer *installer) {
SDL_DestroyCond(installer->event_cond);
SDL_DestroyMutex(installer->mutex);
apk_queue_destroy(&installer->queue);
SDL_free((void *) installer->serial);
}
SDL_bool installer_install_apk(struct installer *installer, const char *apk) {
SDL_bool res;
// start installer if it's used for the first time
if (!installer->initialized) {
if (!installer_start(installer)) {
return SDL_FALSE;
}
installer->initialized = SDL_TRUE;
}
mutex_lock(installer->mutex);
SDL_bool was_empty = apk_queue_is_empty(&installer->queue);
res = apk_queue_push(&installer->queue, apk);
if (was_empty) {
cond_signal(installer->event_cond);
}
mutex_unlock(installer->mutex);
return res;
}
static int run_installer(void *data) {
struct installer *installer = data;
for (;;) {
mutex_lock(installer->mutex);
installer->current_process = PROCESS_NONE;
while (!installer->stopped && apk_queue_is_empty(&installer->queue)) {
cond_wait(installer->event_cond, installer->mutex);
}
if (installer->stopped) {
// stop immediately, do not process further events
mutex_unlock(installer->mutex);
break;
}
char *current_apk;
#ifdef BUILD_DEBUG
bool non_empty = apk_queue_take(&installer->queue, &current_apk);
SDL_assert(non_empty);
#else
apk_queue_take(&installer->queue, &current_apk);
#endif
LOGI("Installing %s...", current_apk);
process_t process = adb_install(installer->serial, current_apk);
installer->current_process = process;
mutex_unlock(installer->mutex);
if (process_check_success(process, "adb install")) {
LOGI("%s installed successfully", current_apk);
} else {
LOGE("Failed to install %s", current_apk);
}
SDL_free(current_apk);
}
return 0;
}
SDL_bool installer_start(struct installer *installer) {
LOGD("Starting installer thread");
installer->thread = SDL_CreateThread(run_installer, "installer", installer);
if (!installer->thread) {
LOGC("Could not start installer thread");
return SDL_FALSE;
}
return SDL_TRUE;
}
void installer_stop(struct installer *installer) {
mutex_lock(installer->mutex);
installer->stopped = SDL_TRUE;
cond_signal(installer->event_cond);
if (installer->current_process != PROCESS_NONE) {
if (!cmd_terminate(installer->current_process)) {
LOGW("Cannot terminate install process");
}
cmd_simple_wait(installer->current_process, NULL);
installer->current_process = PROCESS_NONE;
}
mutex_unlock(installer->mutex);
}
void installer_join(struct installer *installer) {
SDL_WaitThread(installer->thread, NULL);
}

View file

@ -1,40 +0,0 @@
#ifndef APK_INSTALLER_H
#define APK_INSTALLER_H
#include <SDL2/SDL_mutex.h>
#include <SDL2/SDL_stdinc.h>
#include <SDL2/SDL_thread.h>
#include "command.h"
#define APK_QUEUE_SIZE 16
// NOTE(AdoPi) apk_queue and control_event can use a generic queue
struct apk_queue {
char *data[APK_QUEUE_SIZE];
int tail;
int head;
};
struct installer {
const char *serial;
SDL_Thread *thread;
SDL_mutex *mutex;
SDL_cond *event_cond;
SDL_bool stopped;
SDL_bool initialized;
process_t current_process;
struct apk_queue queue;
};
SDL_bool installer_init(struct installer *installer, const char *serial);
void installer_destroy(struct installer *installer);
SDL_bool installer_start(struct installer *installer);
void installer_stop(struct installer *installer);
void installer_join(struct installer *installer);
// install an apk
SDL_bool installer_install_apk(struct installer *installer, const char *filename);
#endif

View file

@ -13,6 +13,7 @@
#include "decoder.h" #include "decoder.h"
#include "device.h" #include "device.h"
#include "events.h" #include "events.h"
#include "file_handler.h"
#include "frames.h" #include "frames.h"
#include "fpscounter.h" #include "fpscounter.h"
#include "inputmanager.h" #include "inputmanager.h"
@ -22,14 +23,13 @@
#include "screen.h" #include "screen.h"
#include "server.h" #include "server.h"
#include "tinyxpm.h" #include "tinyxpm.h"
#include "installer.h"
static struct server server = SERVER_INITIALIZER; static struct server server = SERVER_INITIALIZER;
static struct screen screen = SCREEN_INITIALIZER; static struct screen screen = SCREEN_INITIALIZER;
static struct frames frames; static struct frames frames;
static struct decoder decoder; static struct decoder decoder;
static struct controller controller; static struct controller controller;
static struct installer installer; static struct file_handler file_handler;
static struct input_manager input_manager = { static struct input_manager input_manager = {
.controller = &controller, .controller = &controller,
@ -105,7 +105,7 @@ static SDL_bool event_loop(void) {
input_manager_process_mouse_button(&input_manager, &event.button); input_manager_process_mouse_button(&input_manager, &event.button);
break; break;
case SDL_DROPFILE: case SDL_DROPFILE:
installer_install_apk(&installer, event.drop.file); file_handler_do(&file_handler, event.drop.file);
break; break;
} }
} }
@ -175,7 +175,7 @@ SDL_bool scrcpy(const struct scrcpy_options *options) {
goto finally_destroy_server; goto finally_destroy_server;
} }
if (!installer_init(&installer, server.serial)) { if (!file_handler_init(&file_handler, server.serial)) {
ret = SDL_FALSE; ret = SDL_FALSE;
server_stop(&server); server_stop(&server);
goto finally_destroy_frames; goto finally_destroy_frames;
@ -188,7 +188,7 @@ SDL_bool scrcpy(const struct scrcpy_options *options) {
if (!decoder_start(&decoder)) { if (!decoder_start(&decoder)) {
ret = SDL_FALSE; ret = SDL_FALSE;
server_stop(&server); server_stop(&server);
goto finally_destroy_installer; goto finally_destroy_file_handler;
} }
if (!controller_init(&controller, device_socket)) { if (!controller_init(&controller, device_socket)) {
@ -226,10 +226,10 @@ finally_stop_decoder:
// stop the server before decoder_join() to wake up the decoder // stop the server before decoder_join() to wake up the decoder
server_stop(&server); server_stop(&server);
decoder_join(&decoder); decoder_join(&decoder);
finally_destroy_installer: finally_destroy_file_handler:
installer_stop(&installer); file_handler_stop(&file_handler);
installer_join(&installer); file_handler_join(&file_handler);
installer_destroy(&installer); file_handler_destroy(&file_handler);
finally_destroy_frames: finally_destroy_frames:
frames_destroy(&frames); frames_destroy(&frames);
finally_destroy_server: finally_destroy_server: