0d45c29d13
This constant will be used from several files.
72 lines
1.3 KiB
C
72 lines
1.3 KiB
C
#ifndef NET_H
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#define NET_H
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#include "common.h"
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#include <stdbool.h>
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#include <stdint.h>
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#include <SDL2/SDL_platform.h>
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#ifdef __WINDOWS__
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# include <winsock2.h>
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# include <stdatomic.h>
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# define SC_INVALID_SOCKET NULL
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typedef struct sc_socket_windows {
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SOCKET socket;
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atomic_flag closed;
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} *sc_socket;
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#else // not __WINDOWS__
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# include <sys/socket.h>
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# define SC_INVALID_SOCKET -1
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typedef int sc_socket;
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#endif
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#define IPV4_LOCALHOST 0x7F000001
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bool
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net_init(void);
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void
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net_cleanup(void);
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sc_socket
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net_socket(void);
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bool
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net_connect(sc_socket socket, uint32_t addr, uint16_t port);
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bool
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net_listen(sc_socket socket, uint32_t addr, uint16_t port, int backlog);
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sc_socket
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net_accept(sc_socket server_socket);
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// the _all versions wait/retry until len bytes have been written/read
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ssize_t
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net_recv(sc_socket socket, void *buf, size_t len);
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ssize_t
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net_recv_all(sc_socket socket, void *buf, size_t len);
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ssize_t
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net_send(sc_socket socket, const void *buf, size_t len);
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ssize_t
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net_send_all(sc_socket socket, const void *buf, size_t len);
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// Shutdown the socket (or close on Windows) so that any blocking send() or
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// recv() are interrupted.
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bool
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net_interrupt(sc_socket socket);
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// Close the socket.
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// A socket must always be closed, even if net_interrupt() has been called.
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bool
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net_close(sc_socket socket);
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#endif
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