synapse/synapse/storage/databases/main/lock.py
Erik Johnston 98c8fc6ce8
Handle federation inbound instances being killed more gracefully (#11262)
* Make lock better handle process being killed

If the process gets killed and restarted (so that it didn't have a
chance to drop its locks gracefully) then there may still be locks in
the DB that are for the same instance that haven't yet timed out but are
safe to delete.

We handle this case by a) checking if the current instance already has
taken out the lock, and b) if not then ignoring locks that are for the
same instance.

* Periodically check for old staged events

This is to protect against other instances dying and their locks timing
out.
2021-11-08 09:54:47 +00:00

361 lines
12 KiB
Python

# Copyright 2021 Matrix.org Foundation C.I.C.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import logging
from types import TracebackType
from typing import TYPE_CHECKING, Dict, Optional, Tuple, Type
from weakref import WeakValueDictionary
from twisted.internet.interfaces import IReactorCore
from synapse.metrics.background_process_metrics import wrap_as_background_process
from synapse.storage._base import SQLBaseStore
from synapse.storage.database import DatabasePool, LoggingTransaction
from synapse.storage.types import Connection
from synapse.util import Clock
from synapse.util.stringutils import random_string
if TYPE_CHECKING:
from synapse.server import HomeServer
logger = logging.getLogger(__name__)
# How often to renew an acquired lock by updating the `last_renewed_ts` time in
# the lock table.
_RENEWAL_INTERVAL_MS = 30 * 1000
# How long before an acquired lock times out.
_LOCK_TIMEOUT_MS = 2 * 60 * 1000
class LockStore(SQLBaseStore):
"""Provides a best effort distributed lock between worker instances.
Locks are identified by a name and key. A lock is acquired by inserting into
the `worker_locks` table if a) there is no existing row for the name/key or
b) the existing row has a `last_renewed_ts` older than `_LOCK_TIMEOUT_MS`.
When a lock is taken out the instance inserts a random `token`, the instance
that holds that token holds the lock until it drops (or times out).
The instance that holds the lock should regularly update the
`last_renewed_ts` column with the current time.
"""
def __init__(self, database: DatabasePool, db_conn: Connection, hs: "HomeServer"):
super().__init__(database, db_conn, hs)
self._reactor = hs.get_reactor()
self._instance_name = hs.get_instance_id()
# A map from `(lock_name, lock_key)` to the token of any locks that we
# think we currently hold.
self._live_tokens: Dict[Tuple[str, str], Lock] = WeakValueDictionary()
# When we shut down we want to remove the locks. Technically this can
# lead to a race, as we may drop the lock while we are still processing.
# However, a) it should be a small window, b) the lock is best effort
# anyway and c) we want to really avoid leaking locks when we restart.
hs.get_reactor().addSystemEventTrigger(
"before",
"shutdown",
self._on_shutdown,
)
@wrap_as_background_process("LockStore._on_shutdown")
async def _on_shutdown(self) -> None:
"""Called when the server is shutting down"""
logger.info("Dropping held locks due to shutdown")
# We need to take a copy of the tokens dict as dropping the locks will
# cause the dictionary to change.
locks = dict(self._live_tokens)
for lock in locks.values():
await lock.release()
logger.info("Dropped locks due to shutdown")
async def try_acquire_lock(self, lock_name: str, lock_key: str) -> Optional["Lock"]:
"""Try to acquire a lock for the given name/key. Will return an async
context manager if the lock is successfully acquired, which *must* be
used (otherwise the lock will leak).
"""
# Check if this process has taken out a lock and if it's still valid.
lock = self._live_tokens.get((lock_name, lock_key))
if lock and await lock.is_still_valid():
return None
now = self._clock.time_msec()
token = random_string(6)
if self.db_pool.engine.can_native_upsert:
def _try_acquire_lock_txn(txn: LoggingTransaction) -> bool:
# We take out the lock if either a) there is no row for the lock
# already, b) the existing row has timed out, or c) the row is
# for this instance (which means the process got killed and
# restarted)
sql = """
INSERT INTO worker_locks (lock_name, lock_key, instance_name, token, last_renewed_ts)
VALUES (?, ?, ?, ?, ?)
ON CONFLICT (lock_name, lock_key)
DO UPDATE
SET
token = EXCLUDED.token,
instance_name = EXCLUDED.instance_name,
last_renewed_ts = EXCLUDED.last_renewed_ts
WHERE
worker_locks.last_renewed_ts < ?
OR worker_locks.instance_name = EXCLUDED.instance_name
"""
txn.execute(
sql,
(
lock_name,
lock_key,
self._instance_name,
token,
now,
now - _LOCK_TIMEOUT_MS,
),
)
# We only acquired the lock if we inserted or updated the table.
return bool(txn.rowcount)
did_lock = await self.db_pool.runInteraction(
"try_acquire_lock",
_try_acquire_lock_txn,
# We can autocommit here as we're executing a single query, this
# will avoid serialization errors.
db_autocommit=True,
)
if not did_lock:
return None
else:
# If we're on an old SQLite we emulate the above logic by first
# clearing out any existing stale locks and then upserting.
def _try_acquire_lock_emulated_txn(txn: LoggingTransaction) -> bool:
sql = """
DELETE FROM worker_locks
WHERE
lock_name = ?
AND lock_key = ?
AND (last_renewed_ts < ? OR instance_name = ?)
"""
txn.execute(
sql,
(lock_name, lock_key, now - _LOCK_TIMEOUT_MS, self._instance_name),
)
inserted = self.db_pool.simple_upsert_txn_emulated(
txn,
table="worker_locks",
keyvalues={
"lock_name": lock_name,
"lock_key": lock_key,
},
values={},
insertion_values={
"token": token,
"last_renewed_ts": self._clock.time_msec(),
"instance_name": self._instance_name,
},
)
return inserted
did_lock = await self.db_pool.runInteraction(
"try_acquire_lock_emulated", _try_acquire_lock_emulated_txn
)
if not did_lock:
return None
lock = Lock(
self._reactor,
self._clock,
self,
lock_name=lock_name,
lock_key=lock_key,
token=token,
)
self._live_tokens[(lock_name, lock_key)] = lock
return lock
async def _is_lock_still_valid(
self, lock_name: str, lock_key: str, token: str
) -> bool:
"""Checks whether this instance still holds the lock."""
last_renewed_ts = await self.db_pool.simple_select_one_onecol(
table="worker_locks",
keyvalues={
"lock_name": lock_name,
"lock_key": lock_key,
"token": token,
},
retcol="last_renewed_ts",
allow_none=True,
desc="is_lock_still_valid",
)
return (
last_renewed_ts is not None
and self._clock.time_msec() - _LOCK_TIMEOUT_MS < last_renewed_ts
)
async def _renew_lock(self, lock_name: str, lock_key: str, token: str) -> None:
"""Attempt to renew the lock if we still hold it."""
await self.db_pool.simple_update(
table="worker_locks",
keyvalues={
"lock_name": lock_name,
"lock_key": lock_key,
"token": token,
},
updatevalues={"last_renewed_ts": self._clock.time_msec()},
desc="renew_lock",
)
async def _drop_lock(self, lock_name: str, lock_key: str, token: str) -> None:
"""Attempt to drop the lock, if we still hold it"""
await self.db_pool.simple_delete(
table="worker_locks",
keyvalues={
"lock_name": lock_name,
"lock_key": lock_key,
"token": token,
},
desc="drop_lock",
)
self._live_tokens.pop((lock_name, lock_key), None)
class Lock:
"""An async context manager that manages an acquired lock, ensuring it is
regularly renewed and dropping it when the context manager exits.
The lock object has an `is_still_valid` method which can be used to
double-check the lock is still valid, if e.g. processing work in a loop.
For example:
lock = await self.store.try_acquire_lock(...)
if not lock:
return
async with lock:
for item in work:
await process(item)
if not await lock.is_still_valid():
break
"""
def __init__(
self,
reactor: IReactorCore,
clock: Clock,
store: LockStore,
lock_name: str,
lock_key: str,
token: str,
) -> None:
self._reactor = reactor
self._clock = clock
self._store = store
self._lock_name = lock_name
self._lock_key = lock_key
self._token = token
self._looping_call = clock.looping_call(
self._renew, _RENEWAL_INTERVAL_MS, store, lock_name, lock_key, token
)
self._dropped = False
@staticmethod
@wrap_as_background_process("Lock._renew")
async def _renew(
store: LockStore,
lock_name: str,
lock_key: str,
token: str,
) -> None:
"""Renew the lock.
Note: this is a static method, rather than using self.*, so that we
don't end up with a reference to `self` in the reactor, which would stop
this from being cleaned up if we dropped the context manager.
"""
await store._renew_lock(lock_name, lock_key, token)
async def is_still_valid(self) -> bool:
"""Check if the lock is still held by us"""
return await self._store._is_lock_still_valid(
self._lock_name, self._lock_key, self._token
)
async def __aenter__(self) -> None:
if self._dropped:
raise Exception("Cannot reuse a Lock object")
async def __aexit__(
self,
_exctype: Optional[Type[BaseException]],
_excinst: Optional[BaseException],
_exctb: Optional[TracebackType],
) -> bool:
await self.release()
return False
async def release(self) -> None:
"""Release the lock.
This is automatically called when using the lock as a context manager.
"""
if self._dropped:
return
if self._looping_call.running:
self._looping_call.stop()
await self._store._drop_lock(self._lock_name, self._lock_key, self._token)
self._dropped = True
def __del__(self) -> None:
if not self._dropped:
# We should not be dropped without the lock being released (unless
# we're shutting down), but if we are then let's at least stop
# renewing the lock.
if self._looping_call.running:
self._looping_call.stop()
if self._reactor.running:
logger.error(
"Lock for (%s, %s) dropped without being released",
self._lock_name,
self._lock_key,
)