<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup Label="Globals">
    <ProjectGuid>{a4394404-37f7-41c1-802b-49788d3720e3}</ProjectGuid>
    <Keyword>Win32Proj</Keyword>
    <RootNamespace>SampleApp</RootNamespace>
    <ProjectName>SampleAppLib</ProjectName>
    <TargetName>SampleAppLib</TargetName>
    <ConfigurationType>StaticLibrary</ConfigurationType>
    <SubSystem>Console</SubSystem>
    <OpenConsoleUniversalApp>true</OpenConsoleUniversalApp>
    <!--
      This is an override that, puzzlingly, _forces XBF (XAML binary) embedding_.
      We have to do this to overcome a layout issue in the WAP packaging project.
      When we do this, the XBF ends up in resources.pri.
    -->
    <DisableEmbeddedXbf>false</DisableEmbeddedXbf>
    <XamlComponentResourceLocation>nested</XamlComponentResourceLocation>
  </PropertyGroup>
  <Import Project="..\..\..\common.openconsole.props" Condition="'$(OpenConsoleDir)'==''" />
  <Import Project="$(OpenConsoleDir)src\cppwinrt.build.pre.props" />
  <Import Project="..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.1.3\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.props" Condition="Exists('..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.1.3\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.props')" />
  <ItemDefinitionGroup>

    <ClCompile>
      <!-- For CLI11: It uses dynamic_cast to cast types around, which depends
      on being compiled with RTTI (/GR). -->
      <RuntimeTypeInfo>true</RuntimeTypeInfo>
    </ClCompile>
  </ItemDefinitionGroup>

  <!-- ========================= XAML files ======================== -->
  <ItemGroup>
    <!-- HERE BE DRAGONS:
      For any types that use XAML information, if their .idl and .h aren't
      marked DependentUpon the corresponding .xaml file, XamlTypeInfo.g.h won't
      pick it up correctly. -->
    <ApplicationDefinition Include="App.xaml">
      <SubType>Designer</SubType>
    </ApplicationDefinition>
  </ItemGroup>
  <!-- When we add other user controls, they should go in here as so: -->
  <ItemGroup>
    <Page Include="MyPage.xaml">
      <SubType>Designer</SubType>
    </Page>
  </ItemGroup>
  <!-- ========================= Headers ======================== -->
  <ItemGroup>
    <ClInclude Include="App.base.h" />
    <ClInclude Include="MySettings.h" />
    <ClInclude Include="MyPage.h">
      <DependentUpon>MyPage.xaml</DependentUpon>
      <SubType>Code</SubType>
    </ClInclude>
    <ClInclude Include="App.h">
      <DependentUpon>App.xaml</DependentUpon>
    </ClInclude>
    <ClInclude Include="SampleAppLogic.h">
      <DependentUpon>SampleAppLogic.idl</DependentUpon>
    </ClInclude>
  </ItemGroup>
  <!-- ========================= Cpp Files ======================== -->
  <ItemGroup>
    <ClCompile Include="init.cpp" />
    <ClCompile Include="MySettings.cpp" />
    <ClCompile Include="MyPage.cpp">
      <DependentUpon>MyPage.xaml</DependentUpon>
      <SubType>Code</SubType>
    </ClCompile>
    <ClCompile Include="pch.cpp">
      <PrecompiledHeader>Create</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="App.cpp">
      <DependentUpon>App.xaml</DependentUpon>
    </ClCompile>
    <ClCompile Include="SampleAppLogic.cpp">
      <DependentUpon>SampleAppLogic.idl</DependentUpon>
    </ClCompile>
    <ClCompile Include="$(GeneratedFilesDir)module.g.cpp" />

  </ItemGroup>
  <!-- ========================= idl Files ======================== -->
  <ItemGroup>
    <!-- If you add idl files here, make sure to include their implementation's
    header in SampleApp.vcxproj (as well as in this file) -->
    <Midl Include="App.idl">
      <DependentUpon>App.xaml</DependentUpon>
    </Midl>
    <Midl Include="SampleAppLogic.idl" />
    <Midl Include="MySettings.idl" />
    <Midl Include="MyPage.idl">
      <DependentUpon>MyPage.xaml</DependentUpon>
      <SubType>Code</SubType>
    </Midl>
  </ItemGroup>
  <!-- ========================= Misc Files ======================== -->
  <ItemGroup>
    <PRIResource Include="Resources\en-US\Resources.resw" />
    <OCResourceDirectory Include="Resources" />
    <None Include="packages.config" />
  </ItemGroup>
  <!-- ========================= Project References ======================== -->
  <PropertyGroup>
    <!-- This is a hack to get the ARM64 CI build working. See
    https://github.com/Microsoft/msbuild/issues/3746 - it looks like MsBuild
    just has a bug in it.-->
    <ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>Warning</ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>
  </PropertyGroup>
  <!-- ========================== Other References ========================= -->
  <ItemGroup>
    <!-- Manually add references to each of our dependent winmds. Mark them as
    private=false and CopyLocalSatelliteAssemblies=false, so that we don't
    propagate them upwards (which can make referencing this project result in
    duplicate type definitions)-->
    <Reference Include="Microsoft.Terminal.Core">
      <HintPath>$(OpenConsoleCommonOutDir)TerminalCore\Microsoft.Terminal.Core.winmd</HintPath>
      <IsWinMDFile>true</IsWinMDFile>
      <Private>false</Private>
      <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
    </Reference>
    <Reference Include="Microsoft.Terminal.TerminalConnection">
      <HintPath>$(OpenConsoleCommonOutDir)TerminalConnection\Microsoft.Terminal.TerminalConnection.winmd</HintPath>
      <IsWinMDFile>true</IsWinMDFile>
      <Private>false</Private>
      <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
    </Reference>
    <Reference Include="Microsoft.Terminal.Control">
      <HintPath>$(OpenConsoleCommonOutDir)Microsoft.Terminal.Control\Microsoft.Terminal.Control.winmd</HintPath>
      <IsWinMDFile>true</IsWinMDFile>
      <Private>false</Private>
      <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
    </Reference>
  </ItemGroup>
  <!-- ====================== Compiler & Linker Flags ===================== -->
  <ItemDefinitionGroup>
    <ClCompile>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <AdditionalIncludeDirectories>..;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
      <!-- Manually disable unreachable code warning, because jconcpp has a ton of that. -->
      <DisableSpecificWarnings>4702;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <Link>
      <AdditionalDependencies>$(OpenConsoleCommonOutDir)\ConTypes.lib;WindowsApp.lib;shell32.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <!-- ========================= Globals ======================== -->
  <Import Project="$(OpenConsoleDir)src\cppwinrt.build.post.props" />

  <Import Project="..\..\..\packages\Microsoft.UI.Xaml.2.7.0-prerelease.210913003\build\native\Microsoft.UI.Xaml.targets" Condition="Exists('..\..\..\packages\Microsoft.UI.Xaml.2.7.0-prerelease.210913003\build\native\Microsoft.UI.Xaml.targets')" />
  <Import Project="..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.1.3\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets" Condition="Exists('..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.1.3\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets')" />
  <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
    <PropertyGroup>
      <ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them.  For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
    </PropertyGroup>
    <Error Condition="!Exists('$(OpenConsoleDir)\packages\Microsoft.UI.Xaml.2.7.0-prerelease.210913003\build\native\Microsoft.UI.Xaml.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(OpenConsoleDir)\packages\Microsoft.UI.Xaml.2.7.0-prerelease.210913003\build\native\Microsoft.UI.Xaml.targets'))" />
    <Error Condition="!Exists('$(OpenConsoleDir)\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.1.3\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(OpenConsoleDir)\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.1.3\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets'))" />
  </Target>

  <!--
    By default, the PRI file will contain resource paths beginning with the
    project name. Since we enabled XBF embedding, this *also* includes App.xbf.
    Well, App.xbf is hardcoded by the framework to be found at the resource ROOT.
    To make that happen, we have to disable the prepending of the project name
    to the App xaml files.
  -->
  <PropertyGroup>
    <_GenerateProjectPriFileDependsOn>OpenConsolePlaceAppXbfAtRootOfResourceTree;$(_GenerateProjectPriFileDependsOn)</_GenerateProjectPriFileDependsOn>
  </PropertyGroup>
  <Target Name="OpenConsolePlaceAppXbfAtRootOfResourceTree" DependsOnTargets="GetPackagingOutputs">
    <ItemGroup>
      <_RelocatedAppXamlData Include="@(PackagingOutputs)" Condition="'%(Filename)' == 'App' and ('%(Extension)' == '.xaml' or '%(Extension)' == '.xbf')" />
      <PackagingOutputs Remove="@(_RelocatedAppXamlData)" />
      <PackagingOutputs Include="@(_RelocatedAppXamlData)">
        <TargetPath>%(Filename)%(Extension)</TargetPath>
      </PackagingOutputs>
    </ItemGroup>
  </Target>

  <Import Project="$(SolutionDir)build\rules\CollectWildcardResources.targets" />
</Project>
