2020-05-28 15:01:52 +02:00
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ACCEPTFILES
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ACCESSDENIED
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Added til::spsc, a lock-free, single-producer/-consumer FIFO queue (#6751)
## Summary of the Pull Request
This PR adds the `til::spsc` namespace, which implements a lock-free, single-producer, single-consumer FIFO queue ("channel"). The queue efficiently blocks the caller using Futexes if no data can be written to / read from the queue (e.g. using `WaitOnAddress` on Windows). Furthermore it allows batching of data and contains logic to signal the caller if the other side has been dropped/destructed.
## PR Checklist
* [ ] Closes #xxx
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [x] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [x] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx
## Detailed Description of the Pull Request / Additional comments
`til::spsc::details::arc<T>` contains most of the queue's logic and as such has the relevant documentation for its design.
## Validation Steps Performed
The queue was tested on Windows, Linux and macOS using MSVC, gcc and llvm and each of their available runtime introspection utilities in order to ensure no race conditions or memory leaks occur.
2020-07-16 22:49:06 +02:00
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alignof
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Refactor the SGR implementation in AdaptDispatch (#5758)
This is an attempt to simplify the SGR (Select Graphic Rendition)
implementation in conhost, to cut down on the number of methods required
in the `ConGetSet` interface, and pave the way for future improvements
and bug fixes. It already fixes one bug that prevented SGR 0 from being
correctly applied when combined with meta attributes.
* This a first step towards fixing the conpty narrowing bugs in issue
#2661
* I'm hoping the simplification of `ConGetSet` will also help with
#3849.
* Some of the `TextAttribute` refactoring in this PR overlaps with
similar work in PR #1978.
## Detailed Description of the Pull Request / Additional comments
The main point of this PR was to simplify the
`AdaptDispatch::SetGraphicsRendition` implementation. So instead of
having it call a half a dozen methods in the `ConGetSet` API, depending
on what kinds of attributes needed to be set, there is now just one call
to get current attributes, and another call to set the new value. All
adjustments to the attributes are made in the `AdaptDispatch` class, in
a simple switch statement.
To help with this refactoring, I also made some change to the
`TextAttribute` class to make it easier to work with. This included
adding a set of methods for setting (and getting) the individual
attribute flags, instead of having the calling code being exposed to the
internal attribute structures and messing with bit manipulation. I've
tried to get rid of any methods that were directly setting legacy, meta,
and extended attributes.
Other than the fix to the `SGR 0` bug, the `AdaptDispatch` refactoring
mostly follows the behaviour of the original code. In particular, it
still maps the `SGR 38/48` indexed colors to RGB instead of retaining
the index, which is what we ultimately need it to do. Fixing that will
first require the color tables to be unified (issue #1223), which I'm
hoping to address in a followup PR.
But for now, mapping the indexed colors to RGB values required adding an
an additional `ConGetSet` API to lookup the color table entries. In the
future that won't be necessary, but the API will still be useful for
other color reporting operations that we may want to support. I've made
this API, and the existing setter, standardise on index values being in
the "Xterm" order, since that'll be essential for unifying the code with
the terminal adapter one day.
I should also point out one minor change to the `SGR 38/48` behavior,
which is that out-of-range RGB colors are now ignored rather than being
clamped, since that matches the way Xterm works.
## Validation Steps Performed
This refactoring has obviously required corresponding changes to the
unit tests, but most were just minor updates to use the new
`TextAttribute` methods without any real change in behavior. However,
the adapter tests did require significant changes to accommodate the new
`ConGetSet` API. The basic structure of the tests remain the same, but
the simpler API has meant fewer values needed to be checked in each test
case. I think they are all still covering the areas there were intended
to, though, and they are all still passing.
Other than getting the unit tests to work, I've also done a bunch of
manual testing of my own. I've made sure the color tests in Vttest all
still work as well as they used to. And I've confirmed that the test
case from issue #5341 is now working correctly.
Closes #5341
2020-05-09 01:04:16 +02:00
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bitfield
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bitfields
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2020-05-28 17:42:13 +02:00
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CLASSNOTAVAILABLE
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2020-11-13 18:45:08 +01:00
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cmdletbinding
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Update WT's icon at runtime to match high-contrast as applicable (#7971)
This commit introduces 8 more variants of the .ICO file, embeds the
right ones into WindowsTerminal.exe, and adds code that will select the
most appropriate icon at runtime.
Since we're a Centennial application, the "application" icon inside our
package isn't used by the shell for the taskbar thumbnails or the
Alt-Tab window.
To quote J. Tippet,
> I believe there are two possible fixes:
>
> 1. Fix the OS shell to prefer the MRT icon instead of preferring the
> win32 icon
> 2. Add alternate versions of /res/terminal.ico
> The 1st fix is clearly better, since it benefits any hybrid app. But
> the 2nd fix is much easier, since it'd just take about an hour to gin up
> a new .ico file and hack the .RC file to refer to it when building the
> preview flavor.
... and to quote Michael Ratanapintha,
> Basically, if your MSIX-packaged desktop app's image resources are
> separate files or even separate MSIX packages, they may be loaded by
> MRT. If they're embedded in the .exe, they're the old-fashioned Win32
> resources Mr. Tippet is referring to.
This is the "2nd fix."
Fixes #6777
Co-authored-by: Jeffrey Tippet <jtippet@ntdev.microsoft.com>
2020-10-28 01:39:38 +01:00
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COLORPROPERTY
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CXICON
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CYICON
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2020-08-12 01:58:45 +02:00
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environstrings
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2020-05-28 17:42:13 +02:00
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EXPCMDFLAGS
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EXPCMDSTATE
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2020-06-04 14:42:33 +02:00
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fullkbd
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Added til::spsc, a lock-free, single-producer/-consumer FIFO queue (#6751)
## Summary of the Pull Request
This PR adds the `til::spsc` namespace, which implements a lock-free, single-producer, single-consumer FIFO queue ("channel"). The queue efficiently blocks the caller using Futexes if no data can be written to / read from the queue (e.g. using `WaitOnAddress` on Windows). Furthermore it allows batching of data and contains logic to signal the caller if the other side has been dropped/destructed.
## PR Checklist
* [ ] Closes #xxx
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [x] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [x] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx
## Detailed Description of the Pull Request / Additional comments
`til::spsc::details::arc<T>` contains most of the queue's logic and as such has the relevant documentation for its design.
## Validation Steps Performed
The queue was tested on Windows, Linux and macOS using MSVC, gcc and llvm and each of their available runtime introspection utilities in order to ensure no race conditions or memory leaks occur.
2020-07-16 22:49:06 +02:00
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futex
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Update WT's icon at runtime to match high-contrast as applicable (#7971)
This commit introduces 8 more variants of the .ICO file, embeds the
right ones into WindowsTerminal.exe, and adds code that will select the
most appropriate icon at runtime.
Since we're a Centennial application, the "application" icon inside our
package isn't used by the shell for the taskbar thumbnails or the
Alt-Tab window.
To quote J. Tippet,
> I believe there are two possible fixes:
>
> 1. Fix the OS shell to prefer the MRT icon instead of preferring the
> win32 icon
> 2. Add alternate versions of /res/terminal.ico
> The 1st fix is clearly better, since it benefits any hybrid app. But
> the 2nd fix is much easier, since it'd just take about an hour to gin up
> a new .ico file and hack the .RC file to refer to it when building the
> preview flavor.
... and to quote Michael Ratanapintha,
> Basically, if your MSIX-packaged desktop app's image resources are
> separate files or even separate MSIX packages, they may be loaded by
> MRT. If they're embedded in the .exe, they're the old-fashioned Win32
> resources Mr. Tippet is referring to.
This is the "2nd fix."
Fixes #6777
Co-authored-by: Jeffrey Tippet <jtippet@ntdev.microsoft.com>
2020-10-28 01:39:38 +01:00
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GETDESKWALLPAPER
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GETHIGHCONTRAST
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Helix Testing (#6992)
Use the Helix testing orchestration framework to run our Terminal LocalTests and Console Host UIA tests.
## References
#### Creates the following new issues:
- #7281 - re-enable local tests that were disabled to turn on Helix
- #7282 - re-enable UIA tests that were disabled to turn on Helix
- #7286 - investigate and implement appropriate compromise solution to how Skipped is handled by MUX Helix scripts
#### Consumes from:
- #7164 - The update to TAEF includes wttlog.dll. The WTT logs are what MUX's Helix scripts use to track the run state, convert to XUnit format, and notify both Helix and AzDO of what's going on.
#### Produces for:
- #671 - Making Terminal UIA tests is now possible
- #6963 - MUX's Helix scripts are already ready to capture PGO data on the Helix machines as certain tests run. Presuming we can author some reasonable scenarios, turning on the Helix environment gets us a good way toward automated PGO.
#### Related:
- #4490 - We lost the AzDO integration of our test data when I moved from the TAEF/VSTest adapter directly back to TE. Thanks to the WTTLog + Helix conversion scripts to XUnit + new upload phase, we have it back!
## PR Checklist
* [x] Closes #3838
* [x] I work here.
* [x] Literally adds tests.
* [ ] Should I update a testing doc in this repo?
* [x] Am core contributor. Hear me roar.
* [ ] Correct spell-checking the right way before merge.
## Detailed Description of the Pull Request / Additional comments
We have had two classes of tests that don't work in our usual build-machine testing environment:
1. Tests that require interactive UI automation or input injection (a.k.a. require a logged in user)
2. Tests that require the entire Windows Terminal to stand up (because our Xaml Islands dependency requires 1903 or later and the Windows Server instance for the build is based on 1809.)
The Helix testing environment solves both of these and is brought to us by our friends over in https://github.com/microsoft/microsoft-ui-xaml.
This PR takes a large portion of scripts and pipeline configuration steps from the Microsoft-UI-XAML repository and adjusts them for Terminal needs.
You can see the source of most of the files in either https://github.com/microsoft/microsoft-ui-xaml/tree/master/build/Helix or https://github.com/microsoft/microsoft-ui-xaml/tree/master/build/AzurePipelinesTemplates
Some of the modifications in the files include (but are not limited to) reasons like:
- Our test binaries are named differently than MUX's test binaries
- We don't need certain types of testing that MUX does.
- We use C++ and C# tests while MUX was using only C# tests (so the naming pattern and some of the parsing of those names is different e.g. :: separators in C++ and . separators in C#)
- Our pipeline phases work a bit differently than MUX and/or we need significantly fewer pieces to the testing matrix (like we don't test a wide variety of OS versions).
The build now runs in a few stages:
1. The usual build and run of unit tests/feature tests, packaging verification, and whatnot. This phase now also picks up and packs anything required for running tests in Helix into an artifact. (It also unifies the artifact name between the things Helix needs and the existing build outputs into the single `drop` artifact to make life a little easier.)
2. The Helix preparation build runs that picks up those artifacts, generates all the scripts required for Helix to understand the test modules/functions from our existing TAEF tests, packs it all up, and queues it on the Helix pool.
3. Helix generates a VM for our testing environment and runs all the TAEF tests that require it. The orchestrator at helix.dot.net watches over this and tracks the success/fail and progress of each module and function. The scripts from our MUX friends handle installing dependencies, making the system quiet for better reliability, detecting flaky tests and rerunning them, and coordinating all the log uploads (including for the subruns of tests that are re-run.)
4. A final build phase is run to look through the results with the Helix API and clean up the marking of tests that are flaky, link all the screenshots and console output logs into the AzDO tests panel, and other such niceities.
We are set to run Helix tests on the Feature test policy of only x64 for now.
Additionally, because the set up of the Helix VMs takes so long, we are *NOT* running these in PR trigger right now as I believe we all very much value our 15ish minute PR turnaround (and the VM takes another 15 minutes to just get going for whatever reason.) For now, they will only run as a rolling build on master after PRs are merged. We should still know when there's an issue within about an hour of something merging and multiple PRs merging fast will be done on the rolling build as a batch run (not one per).
In addition to setting up the entire Helix testing pipeline for the tests that require it, I've preserved our classic way of running unit and feature tests (that don't require an elaborate environment) directly on the build machines. But with one bonus feature... They now use some of the scripts from MUX to transform their log data and report it to AzDO so it shows up beautifully in the build report. (We used to have this before I removed the MStest/VStest wrapper for performance reasons, but now we can have reporting AND performance!) See https://dev.azure.com/ms/terminal/_build/results?buildId=101654&view=ms.vss-test-web.build-test-results-tab for an example.
I explored running all of the tests on Helix but.... the Helix setup time is long and the resources are more expensive. I felt it was better to preserve the "quick signal" by continuing to run these directly on the build machine (and skipping the more expensive/slow Helix setup if they fail.) It also works well with the split between PR builds not running Helix and the rolling build running Helix. PR builds will get a good chunk of tests for a quick turn around and the rolling build will finish the more thorough job a bit more slowly.
## Validation Steps Performed
- [x] Ran the updated pipelines with Pull Request configuration ensuring that Helix tests don't run in the usual CI
- [x] Ran with simulation of the rolling build to ensure that the tests now running in Helix will pass. All failures marked for follow on in reference issues.
2020-08-18 20:23:24 +02:00
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Hashtable
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Update WT's icon at runtime to match high-contrast as applicable (#7971)
This commit introduces 8 more variants of the .ICO file, embeds the
right ones into WindowsTerminal.exe, and adds code that will select the
most appropriate icon at runtime.
Since we're a Centennial application, the "application" icon inside our
package isn't used by the shell for the taskbar thumbnails or the
Alt-Tab window.
To quote J. Tippet,
> I believe there are two possible fixes:
>
> 1. Fix the OS shell to prefer the MRT icon instead of preferring the
> win32 icon
> 2. Add alternate versions of /res/terminal.ico
> The 1st fix is clearly better, since it benefits any hybrid app. But
> the 2nd fix is much easier, since it'd just take about an hour to gin up
> a new .ico file and hack the .RC file to refer to it when building the
> preview flavor.
... and to quote Michael Ratanapintha,
> Basically, if your MSIX-packaged desktop app's image resources are
> separate files or even separate MSIX packages, they may be loaded by
> MRT. If they're embedded in the .exe, they're the old-fashioned Win32
> resources Mr. Tippet is referring to.
This is the "2nd fix."
Fixes #6777
Co-authored-by: Jeffrey Tippet <jtippet@ntdev.microsoft.com>
2020-10-28 01:39:38 +01:00
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HIGHCONTRASTON
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HIGHCONTRASTW
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Refactor the SGR implementation in AdaptDispatch (#5758)
This is an attempt to simplify the SGR (Select Graphic Rendition)
implementation in conhost, to cut down on the number of methods required
in the `ConGetSet` interface, and pave the way for future improvements
and bug fixes. It already fixes one bug that prevented SGR 0 from being
correctly applied when combined with meta attributes.
* This a first step towards fixing the conpty narrowing bugs in issue
#2661
* I'm hoping the simplification of `ConGetSet` will also help with
#3849.
* Some of the `TextAttribute` refactoring in this PR overlaps with
similar work in PR #1978.
## Detailed Description of the Pull Request / Additional comments
The main point of this PR was to simplify the
`AdaptDispatch::SetGraphicsRendition` implementation. So instead of
having it call a half a dozen methods in the `ConGetSet` API, depending
on what kinds of attributes needed to be set, there is now just one call
to get current attributes, and another call to set the new value. All
adjustments to the attributes are made in the `AdaptDispatch` class, in
a simple switch statement.
To help with this refactoring, I also made some change to the
`TextAttribute` class to make it easier to work with. This included
adding a set of methods for setting (and getting) the individual
attribute flags, instead of having the calling code being exposed to the
internal attribute structures and messing with bit manipulation. I've
tried to get rid of any methods that were directly setting legacy, meta,
and extended attributes.
Other than the fix to the `SGR 0` bug, the `AdaptDispatch` refactoring
mostly follows the behaviour of the original code. In particular, it
still maps the `SGR 38/48` indexed colors to RGB instead of retaining
the index, which is what we ultimately need it to do. Fixing that will
first require the color tables to be unified (issue #1223), which I'm
hoping to address in a followup PR.
But for now, mapping the indexed colors to RGB values required adding an
an additional `ConGetSet` API to lookup the color table entries. In the
future that won't be necessary, but the API will still be useful for
other color reporting operations that we may want to support. I've made
this API, and the existing setter, standardise on index values being in
the "Xterm" order, since that'll be essential for unifying the code with
the terminal adapter one day.
I should also point out one minor change to the `SGR 38/48` behavior,
which is that out-of-range RGB colors are now ignored rather than being
clamped, since that matches the way Xterm works.
## Validation Steps Performed
This refactoring has obviously required corresponding changes to the
unit tests, but most were just minor updates to use the new
`TextAttribute` methods without any real change in behavior. However,
the adapter tests did require significant changes to accommodate the new
`ConGetSet` API. The basic structure of the tests remain the same, but
the simpler API has meant fewer values needed to be checked in each test
case. I think they are all still covering the areas there were intended
to, though, and they are all still passing.
Other than getting the unit tests to work, I've also done a bunch of
manual testing of my own. I've made sure the color tests in Vttest all
still work as well as they used to. And I've confirmed that the test
case from issue #5341 is now working correctly.
Closes #5341
2020-05-09 01:04:16 +02:00
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href
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2020-06-12 21:51:37 +02:00
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IAsync
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2020-05-28 17:42:13 +02:00
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IBind
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2020-07-14 03:38:11 +02:00
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IBox
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2020-05-28 17:42:13 +02:00
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IClass
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tools: add a powershell script to generate CPWD from the UCD (#5946)
This commit introduces Generate-CodepointWidthsFromUCD, a powershell
(7+) script that will parse a UCD XML database in the UAX 42 format from
https://www.unicode.org/Public/UCD/latest/ucdxml/ and generate
CodepointWidthDetector's giant width array.
By default, it will emit one UnicodeRange for every range of non-narrow
glyphs with a different Width + Emoji + Emoji Presentation class;
however, it can be run in "packing" and "full" mode.
* Packing mode: ignore the width/emoji/pres class and combine adjacent
runs that CPWD will treat the same.
* This is for optimizing the number of individual ranges emitted
into code.
* Full mode: include narrow codepoints (helpful for visualization)
It also supports overrides, provided in an XML document of the same format
as the UCD itself. Entries in the overrides files are applied after the
entire UCD is read and will replace any impacted ranges.
The output (when packing) looks like this:
```c++
// Generated by Generate-CodepointWidthsFromUCD -Pack:True -Full:False
// on 05/17/2020 02:47:55 (UTC) from Unicode 13.0.0.
// 66182 (0x10286) codepoints covered.
static constexpr std::array<UnicodeRange, 23> s_wideAndAmbiguousTable{
UnicodeRange{ 0xa1, 0xa1, CodepointWidth::Ambiguous },
UnicodeRange{ 0xa4, 0xa4, CodepointWidth::Ambiguous },
UnicodeRange{ 0xa7, 0xa8, CodepointWidth::Ambiguous },
.
.
.
UnicodeRange{ 0x1f210, 0x1f23b, CodepointWidth::Wide },
UnicodeRange{ 0x1f37e, 0x1f393, CodepointWidth::Wide },
UnicodeRange{ 0x100000, 0x10fffd, CodepointWidth::Ambiguous },
};
```
The output (when overriding) looks like this:
```c++
// Generated by Generate-CodepointWidthsFromUCD.ps1 -Pack:True -Full:False -NoOverrides:False
// on 5/22/2020 11:17:39 PM (UTC) from Unicode 13.0.0.
// 321205 (0x4E6B5) codepoints covered.
// 240 (0xF0) codepoints overridden.
static constexpr std::array<UnicodeRange, 23> s_wideAndAmbiguousTable{
UnicodeRange{ 0xa1, 0xa1, CodepointWidth::Ambiguous },
...
UnicodeRange{ 0xfe20, 0xfe2f, CodepointWidth::Narrow }, // narrow combining ligatures (split into left/right halves, which take 2 columns together)
...
UnicodeRange{ 0x100000, 0x10fffd, CodepointWidth::Ambiguous },
};
```
2020-06-03 09:16:14 +02:00
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IComparable
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ICustom
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2020-07-01 21:43:28 +02:00
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IDialog
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2020-06-12 00:41:16 +02:00
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IDirect
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2020-05-28 17:42:13 +02:00
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IExplorer
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2020-10-27 18:35:09 +01:00
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IInheritable
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2020-04-25 00:22:40 +02:00
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IMap
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2020-04-14 22:17:15 +02:00
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IObject
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2020-05-28 15:01:52 +02:00
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IStorage
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2020-04-10 00:59:21 +02:00
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LCID
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Update WT's icon at runtime to match high-contrast as applicable (#7971)
This commit introduces 8 more variants of the .ICO file, embeds the
right ones into WindowsTerminal.exe, and adds code that will select the
most appropriate icon at runtime.
Since we're a Centennial application, the "application" icon inside our
package isn't used by the shell for the taskbar thumbnails or the
Alt-Tab window.
To quote J. Tippet,
> I believe there are two possible fixes:
>
> 1. Fix the OS shell to prefer the MRT icon instead of preferring the
> win32 icon
> 2. Add alternate versions of /res/terminal.ico
> The 1st fix is clearly better, since it benefits any hybrid app. But
> the 2nd fix is much easier, since it'd just take about an hour to gin up
> a new .ico file and hack the .RC file to refer to it when building the
> preview flavor.
... and to quote Michael Ratanapintha,
> Basically, if your MSIX-packaged desktop app's image resources are
> separate files or even separate MSIX packages, they may be loaded by
> MRT. If they're embedded in the .exe, they're the old-fashioned Win32
> resources Mr. Tippet is referring to.
This is the "2nd fix."
Fixes #6777
Co-authored-by: Jeffrey Tippet <jtippet@ntdev.microsoft.com>
2020-10-28 01:39:38 +01:00
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llabs
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Refactor grid line renderers with support for more line types (#7107)
This is a refactoring of the grid line renderers, adjusting the line
widths to scale with the font size, and optimising the implementation to
cut down on the number of draw calls. It also extends the supported grid
line types to include true underlines and strike-through lines in the
style of the active font.
The main gist of the optimisation was to render the horizontal lines
with a single draw call, instead of a loop with lots of little strokes
joined together. In the case of the vertical lines, which still needed
to be handled in a loop, I've tried to move the majority of static
calculations outside the loop, so there is bit of optimisation there
too.
At the same time this code was updated to support a variable stroke
width for the lines, instead of having them hardcoded to 1 pixel. The
width is now calculated as a fraction of the font size (0.025 "em"),
which is still going to be 1 pixel wide in most typical usage, but will
scale up appropriately if you zoom in far enough.
And in preparation for supporting the SGR strike-through attribute, and
true underlines, I've extended the grid line renders with options for
handling those line types as well. The offset and thickness of the lines
is obtained from the font metrics (rounded to a pixel width, with a
minimum of one pixel), so they match the style of the font.
VALIDATION
For now we're still only rendering grid lines, and only the top and
bottom lines in the case of the DirectX renderer in Windows Terminal. So
to test, I hacked in some code to force the renderer to use all the
different options, confirming that they were working in both the GDI and
DirectX renderers.
I've tested the output with a number of different fonts, comparing it
with the same text rendered in WordPad. For the most part they match
exactly, but there can be slight differences when we adjust the font
size for grid alignment. And in the case of the GDI renderer, where
we're working with pixel heights rather than points, it's difficult to
match the sizes exactly.
This is a first step towards supporting the strike-through attribute
(#6205) and true underlines (#2915).
Closes #6911
2020-07-31 00:43:37 +02:00
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lround
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2020-06-09 23:49:39 +02:00
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LSHIFT
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2020-11-05 22:43:16 +01:00
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msappx
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2020-04-21 23:07:04 +02:00
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NCHITTEST
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2020-04-25 00:22:40 +02:00
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NCLBUTTONDBLCLK
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NCRBUTTONDBLCLK
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2020-05-28 17:42:13 +02:00
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NOAGGREGATION
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2020-04-25 00:22:40 +02:00
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NOREDIRECTIONBITMAP
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Scale box drawing glyphs to fit cells for visual bliss (#5743)
## Summary of the Pull Request
Identifies and scales glyphs in the box and line drawing ranges U+2500-U+259F to fit their cells.
## PR Checklist
* [x] Closes #455
* [x] I work here.
* [x] Manual tests. This is all graphical.
* [x] Metric ton of comments
* [x] Math spreadsheet included in PR.
* [x] Double check RTL glyphs.
* [x] Why is there the extra pixel?
* [x] Scrolling the mouse wheel check is done.
* [x] Not drawing outline?
* [x] Am core contributor. Roar.
* [x] Try suppressing negative scale factors and see if that gets rid of weird shading.
## Detailed Description of the Pull Request / Additional comments
### Background
- We want the Terminal to be fast at drawing. To be fast at drawing, we perform differential drawing, or only drawing what is different from the previous frame. We use DXGI's `Present1` method to help us with this as it helps us compose only the deltas onto the previous frame at drawing time and assists us in scrolling regions from the previous frame without intervention. However, it only works on strictly integer pixel row heights.
- Most of the hit testing and size-calculation logic in both the `conhost` and the Terminal products are based on the size of an individual cell. Historically, a cell was always dictated in a `COORD` structure, or two `SHORT` values... which are integers. As such, when we specify the space for any individual glyph to be displayed inside our terminal drawing region, we want it to fall perfectly inside of an integer box to ensure all these other algorithms work correctly and continue to do so.
- Finally, we want the Terminal to have font fallback and locate glyphs that aren't in the primary selected font from any other font it can find on the system that contains the glyph, per DirectWrite's font fallback mechanisms. These glyphs won't necessarily have the same font or glyph metrics as the base font, but we need them to fit inside the same cell dimensions as if they did because the hit testing and other algorithms aren't aware of which particular font is sourcing each glyph, just the dimensions of the bounding box per cell.
### How does Terminal deal with this?
- When we select a font, we perform some calculations using the design metrics of the font and glyphs to determine how we could fit them inside a cell with integer dimensions. Our process here is that we take the requested font size (which is generally a proxy for height), find the matching glyph width for that height then round it to an integer. We back convert from that now integer width to a height value which is almost certainly now a floating point number. But because we need an integer box value, we add line padding above and below the glyphs to ensure that the height is an integer as well as the width. Finally, we don't add the padding strictly equally. We attempt to align the English baseline of the glyph box directly onto an integer pixel multiple so most characters sit crisply on a line when displayed.
- Note that fonts and their glyphs have a prescribed baseline, line gap, and advance values. We use those as guidelines to get us started, but then to meet our requirements, we pad out from those. This results in fonts that should be properly authored showing gaps. It also results in fonts that are improperly authored looking even worse than they normally would.
### Now how does block and line drawing come in?
- Block and Line drawing glyphs are generally authored so they will look fine when the font and glyph metrics are followed exactly as prescribed by the font. (For some fonts, this still isn't true and we want them to look fine anyway.)
- When we add additional padding or rounding to make glyphs fit inside of a cell, we can be adding more space than was prescribed around these glyphs. This can cause a gap to be visible.
- Additionally, when we move things like baselines to land on a perfect integer pixel, we may be drawing a glyph lower in the bounding box than was prescribed originally.
### And how do we solve it?
- We identify all glyphs in the line and block drawing ranges.
- We find the bounding boxes of both the cell and the glyph.
- We compare the height of the glyph to the height of the cell to see if we need to scale. We prescribe a scale transform if the glyph wouldn't be tall enough to fit the box. (We leave it alone otherwise as some glyphs intentionally overscan the box and scaling them can cause banding effects.)
- We inspect the overhang/underhang above and below the boxes and translate transform them (slide them) so they cover the entire cell area.
- We repeat the previous two steps but in the horizontal direction.
## Validation Steps Performed
- See these commments:
- https://github.com/microsoft/terminal/issues/455#issuecomment-620248375
- https://github.com/microsoft/terminal/issues/455#issuecomment-621533916
- https://github.com/microsoft/terminal/issues/455#issuecomment-622585453
Also see the below one with more screenshots:
- https://github.com/microsoft/terminal/pull/5743#issuecomment-624940567
2020-05-08 23:09:32 +02:00
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oaidl
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ocidl
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Refactor grid line renderers with support for more line types (#7107)
This is a refactoring of the grid line renderers, adjusting the line
widths to scale with the font size, and optimising the implementation to
cut down on the number of draw calls. It also extends the supported grid
line types to include true underlines and strike-through lines in the
style of the active font.
The main gist of the optimisation was to render the horizontal lines
with a single draw call, instead of a loop with lots of little strokes
joined together. In the case of the vertical lines, which still needed
to be handled in a loop, I've tried to move the majority of static
calculations outside the loop, so there is bit of optimisation there
too.
At the same time this code was updated to support a variable stroke
width for the lines, instead of having them hardcoded to 1 pixel. The
width is now calculated as a fraction of the font size (0.025 "em"),
which is still going to be 1 pixel wide in most typical usage, but will
scale up appropriately if you zoom in far enough.
And in preparation for supporting the SGR strike-through attribute, and
true underlines, I've extended the grid line renders with options for
handling those line types as well. The offset and thickness of the lines
is obtained from the font metrics (rounded to a pixel width, with a
minimum of one pixel), so they match the style of the font.
VALIDATION
For now we're still only rendering grid lines, and only the top and
bottom lines in the case of the DirectX renderer in Windows Terminal. So
to test, I hacked in some code to force the renderer to use all the
different options, confirming that they were working in both the GDI and
DirectX renderers.
I've tested the output with a number of different fonts, comparing it
with the same text rendered in WordPad. For the most part they match
exactly, but there can be slight differences when we adjust the font
size for grid alignment. And in the case of the GDI renderer, where
we're working with pixel heights rather than points, it's difficult to
match the sizes exactly.
This is a first step towards supporting the strike-through attribute
(#6205) and true underlines (#2915).
Closes #6911
2020-07-31 00:43:37 +02:00
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otms
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OUTLINETEXTMETRICW
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Make Tab an unsealed runtimeclass (and rename it to TabBase) (#8153)
In preparation for the Settings UI, we needed to make some changes to
Tab to abstract out shared, common functionality between different types
of tab. This is the result of that work. All code references to the
settings have been removed or reverted.
Contains changes from #8053, #7802.
The messages below only make sense in the context of the Settings UI,
which this pull request does not bring in. They do, however, provide
valuable information.
From #7802 (@leonMSFT):
> This PR's goal was to add an option to the `OpenSettings` keybinding to
> open the Settings UI in a tab. In order to implement that, a couple of
> changes had to be made to `Tab`, specifically:
>
> - Introduce a tab interface named `ITab`
> - Create/Rename two new Tab classes that implement `ITab` called
> `SettingsTab` and `TerminalTab`
>
From #8053:
> `TerminalTab` and `SettingsTab` share some implementation details. The
> close submenu introduced in #7728 is a good example of functionality
> that is consistent across all tabs. This PR transforms `ITab` from an
> interface, into an [unsealed runtime class] to de-duplicate some
> functionality. Most of the logic from `SettingsTab` was moved there
> because I expect the default behavior of a tab to resemble the
> `SettingsTab` over a `TerminalTab`.
>
> ## References
> Verified that Close submenu work was transferred over (#7728, #7961, #8010).
>
> ## Validation Steps Performed
> Check close submenu on first/last tab when multiple tabs are open.
>
> Closes #7969
>
> [unsealed runtime class]: https://docs.microsoft.com/en-us/uwp/midl-3/intro#base-classes
Co-authored-by: Carlos Zamora <carlos.zamora@microsoft.com>
Co-authored-by: Leon Liang <lelian@microsoft.com>
Co-authored-by: Carlos Zamora <carlos.zamora@microsoft.com>
2020-11-04 19:15:05 +01:00
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overridable
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2020-07-14 03:38:11 +02:00
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PAGESCROLL
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2020-06-11 00:56:36 +02:00
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RETURNCMD
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2020-04-07 20:35:05 +02:00
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rfind
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2020-05-04 22:57:12 +02:00
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roundf
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2020-06-09 23:49:39 +02:00
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RSHIFT
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Added til::spsc, a lock-free, single-producer/-consumer FIFO queue (#6751)
## Summary of the Pull Request
This PR adds the `til::spsc` namespace, which implements a lock-free, single-producer, single-consumer FIFO queue ("channel"). The queue efficiently blocks the caller using Futexes if no data can be written to / read from the queue (e.g. using `WaitOnAddress` on Windows). Furthermore it allows batching of data and contains logic to signal the caller if the other side has been dropped/destructed.
## PR Checklist
* [ ] Closes #xxx
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [x] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [x] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx
## Detailed Description of the Pull Request / Additional comments
`til::spsc::details::arc<T>` contains most of the queue's logic and as such has the relevant documentation for its design.
## Validation Steps Performed
The queue was tested on Windows, Linux and macOS using MSVC, gcc and llvm and each of their available runtime introspection utilities in order to ensure no race conditions or memory leaks occur.
2020-07-16 22:49:06 +02:00
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rx
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2020-11-04 22:44:53 +01:00
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schandle
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2020-11-13 18:45:08 +01:00
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semver
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Helix Testing (#6992)
Use the Helix testing orchestration framework to run our Terminal LocalTests and Console Host UIA tests.
## References
#### Creates the following new issues:
- #7281 - re-enable local tests that were disabled to turn on Helix
- #7282 - re-enable UIA tests that were disabled to turn on Helix
- #7286 - investigate and implement appropriate compromise solution to how Skipped is handled by MUX Helix scripts
#### Consumes from:
- #7164 - The update to TAEF includes wttlog.dll. The WTT logs are what MUX's Helix scripts use to track the run state, convert to XUnit format, and notify both Helix and AzDO of what's going on.
#### Produces for:
- #671 - Making Terminal UIA tests is now possible
- #6963 - MUX's Helix scripts are already ready to capture PGO data on the Helix machines as certain tests run. Presuming we can author some reasonable scenarios, turning on the Helix environment gets us a good way toward automated PGO.
#### Related:
- #4490 - We lost the AzDO integration of our test data when I moved from the TAEF/VSTest adapter directly back to TE. Thanks to the WTTLog + Helix conversion scripts to XUnit + new upload phase, we have it back!
## PR Checklist
* [x] Closes #3838
* [x] I work here.
* [x] Literally adds tests.
* [ ] Should I update a testing doc in this repo?
* [x] Am core contributor. Hear me roar.
* [ ] Correct spell-checking the right way before merge.
## Detailed Description of the Pull Request / Additional comments
We have had two classes of tests that don't work in our usual build-machine testing environment:
1. Tests that require interactive UI automation or input injection (a.k.a. require a logged in user)
2. Tests that require the entire Windows Terminal to stand up (because our Xaml Islands dependency requires 1903 or later and the Windows Server instance for the build is based on 1809.)
The Helix testing environment solves both of these and is brought to us by our friends over in https://github.com/microsoft/microsoft-ui-xaml.
This PR takes a large portion of scripts and pipeline configuration steps from the Microsoft-UI-XAML repository and adjusts them for Terminal needs.
You can see the source of most of the files in either https://github.com/microsoft/microsoft-ui-xaml/tree/master/build/Helix or https://github.com/microsoft/microsoft-ui-xaml/tree/master/build/AzurePipelinesTemplates
Some of the modifications in the files include (but are not limited to) reasons like:
- Our test binaries are named differently than MUX's test binaries
- We don't need certain types of testing that MUX does.
- We use C++ and C# tests while MUX was using only C# tests (so the naming pattern and some of the parsing of those names is different e.g. :: separators in C++ and . separators in C#)
- Our pipeline phases work a bit differently than MUX and/or we need significantly fewer pieces to the testing matrix (like we don't test a wide variety of OS versions).
The build now runs in a few stages:
1. The usual build and run of unit tests/feature tests, packaging verification, and whatnot. This phase now also picks up and packs anything required for running tests in Helix into an artifact. (It also unifies the artifact name between the things Helix needs and the existing build outputs into the single `drop` artifact to make life a little easier.)
2. The Helix preparation build runs that picks up those artifacts, generates all the scripts required for Helix to understand the test modules/functions from our existing TAEF tests, packs it all up, and queues it on the Helix pool.
3. Helix generates a VM for our testing environment and runs all the TAEF tests that require it. The orchestrator at helix.dot.net watches over this and tracks the success/fail and progress of each module and function. The scripts from our MUX friends handle installing dependencies, making the system quiet for better reliability, detecting flaky tests and rerunning them, and coordinating all the log uploads (including for the subruns of tests that are re-run.)
4. A final build phase is run to look through the results with the Helix API and clean up the marking of tests that are flaky, link all the screenshots and console output logs into the AzDO tests panel, and other such niceities.
We are set to run Helix tests on the Feature test policy of only x64 for now.
Additionally, because the set up of the Helix VMs takes so long, we are *NOT* running these in PR trigger right now as I believe we all very much value our 15ish minute PR turnaround (and the VM takes another 15 minutes to just get going for whatever reason.) For now, they will only run as a rolling build on master after PRs are merged. We should still know when there's an issue within about an hour of something merging and multiple PRs merging fast will be done on the rolling build as a batch run (not one per).
In addition to setting up the entire Helix testing pipeline for the tests that require it, I've preserved our classic way of running unit and feature tests (that don't require an elaborate environment) directly on the build machines. But with one bonus feature... They now use some of the scripts from MUX to transform their log data and report it to AzDO so it shows up beautifully in the build report. (We used to have this before I removed the MStest/VStest wrapper for performance reasons, but now we can have reporting AND performance!) See https://dev.azure.com/ms/terminal/_build/results?buildId=101654&view=ms.vss-test-web.build-test-results-tab for an example.
I explored running all of the tests on Helix but.... the Helix setup time is long and the resources are more expensive. I felt it was better to preserve the "quick signal" by continuing to run these directly on the build machine (and skipping the more expensive/slow Helix setup if they fail.) It also works well with the split between PR builds not running Helix and the rolling build running Helix. PR builds will get a good chunk of tests for a quick turn around and the rolling build will finish the more thorough job a bit more slowly.
## Validation Steps Performed
- [x] Ran the updated pipelines with Pull Request configuration ensuring that Helix tests don't run in the usual CI
- [x] Ran with simulation of the rolling build to ensure that the tests now running in Helix will pass. All failures marked for follow on in reference issues.
2020-08-18 20:23:24 +02:00
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serializer
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2020-04-25 00:22:40 +02:00
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SIZENS
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Added til::spsc, a lock-free, single-producer/-consumer FIFO queue (#6751)
## Summary of the Pull Request
This PR adds the `til::spsc` namespace, which implements a lock-free, single-producer, single-consumer FIFO queue ("channel"). The queue efficiently blocks the caller using Futexes if no data can be written to / read from the queue (e.g. using `WaitOnAddress` on Windows). Furthermore it allows batching of data and contains logic to signal the caller if the other side has been dropped/destructed.
## PR Checklist
* [ ] Closes #xxx
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [x] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [x] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx
## Detailed Description of the Pull Request / Additional comments
`til::spsc::details::arc<T>` contains most of the queue's logic and as such has the relevant documentation for its design.
## Validation Steps Performed
The queue was tested on Windows, Linux and macOS using MSVC, gcc and llvm and each of their available runtime introspection utilities in order to ensure no race conditions or memory leaks occur.
2020-07-16 22:49:06 +02:00
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spsc
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2020-10-28 21:24:43 +01:00
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sregex
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Added til::spsc, a lock-free, single-producer/-consumer FIFO queue (#6751)
## Summary of the Pull Request
This PR adds the `til::spsc` namespace, which implements a lock-free, single-producer, single-consumer FIFO queue ("channel"). The queue efficiently blocks the caller using Futexes if no data can be written to / read from the queue (e.g. using `WaitOnAddress` on Windows). Furthermore it allows batching of data and contains logic to signal the caller if the other side has been dropped/destructed.
## PR Checklist
* [ ] Closes #xxx
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [x] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [x] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx
## Detailed Description of the Pull Request / Additional comments
`til::spsc::details::arc<T>` contains most of the queue's logic and as such has the relevant documentation for its design.
## Validation Steps Performed
The queue was tested on Windows, Linux and macOS using MSVC, gcc and llvm and each of their available runtime introspection utilities in order to ensure no race conditions or memory leaks occur.
2020-07-16 22:49:06 +02:00
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STDCPP
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2020-10-16 04:02:59 +02:00
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strchr
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Added til::spsc, a lock-free, single-producer/-consumer FIFO queue (#6751)
## Summary of the Pull Request
This PR adds the `til::spsc` namespace, which implements a lock-free, single-producer, single-consumer FIFO queue ("channel"). The queue efficiently blocks the caller using Futexes if no data can be written to / read from the queue (e.g. using `WaitOnAddress` on Windows). Furthermore it allows batching of data and contains logic to signal the caller if the other side has been dropped/destructed.
## PR Checklist
* [ ] Closes #xxx
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [x] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [x] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx
## Detailed Description of the Pull Request / Additional comments
`til::spsc::details::arc<T>` contains most of the queue's logic and as such has the relevant documentation for its design.
## Validation Steps Performed
The queue was tested on Windows, Linux and macOS using MSVC, gcc and llvm and each of their available runtime introspection utilities in order to ensure no race conditions or memory leaks occur.
2020-07-16 22:49:06 +02:00
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syscall
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Update WT's icon at runtime to match high-contrast as applicable (#7971)
This commit introduces 8 more variants of the .ICO file, embeds the
right ones into WindowsTerminal.exe, and adds code that will select the
most appropriate icon at runtime.
Since we're a Centennial application, the "application" icon inside our
package isn't used by the shell for the taskbar thumbnails or the
Alt-Tab window.
To quote J. Tippet,
> I believe there are two possible fixes:
>
> 1. Fix the OS shell to prefer the MRT icon instead of preferring the
> win32 icon
> 2. Add alternate versions of /res/terminal.ico
> The 1st fix is clearly better, since it benefits any hybrid app. But
> the 2nd fix is much easier, since it'd just take about an hour to gin up
> a new .ico file and hack the .RC file to refer to it when building the
> preview flavor.
... and to quote Michael Ratanapintha,
> Basically, if your MSIX-packaged desktop app's image resources are
> separate files or even separate MSIX packages, they may be loaded by
> MRT. If they're embedded in the .exe, they're the old-fashioned Win32
> resources Mr. Tippet is referring to.
This is the "2nd fix."
Fixes #6777
Co-authored-by: Jeffrey Tippet <jtippet@ntdev.microsoft.com>
2020-10-28 01:39:38 +01:00
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THEMECHANGED
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2020-05-28 15:01:52 +02:00
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tmp
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Added til::spsc, a lock-free, single-producer/-consumer FIFO queue (#6751)
## Summary of the Pull Request
This PR adds the `til::spsc` namespace, which implements a lock-free, single-producer, single-consumer FIFO queue ("channel"). The queue efficiently blocks the caller using Futexes if no data can be written to / read from the queue (e.g. using `WaitOnAddress` on Windows). Furthermore it allows batching of data and contains logic to signal the caller if the other side has been dropped/destructed.
## PR Checklist
* [ ] Closes #xxx
* [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA
* [x] Tests added/passed
* [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx
* [ ] Schema updated.
* [x] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx
## Detailed Description of the Pull Request / Additional comments
`til::spsc::details::arc<T>` contains most of the queue's logic and as such has the relevant documentation for its design.
## Validation Steps Performed
The queue was tested on Windows, Linux and macOS using MSVC, gcc and llvm and each of their available runtime introspection utilities in order to ensure no race conditions or memory leaks occur.
2020-07-16 22:49:06 +02:00
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tx
|
Update WT's icon at runtime to match high-contrast as applicable (#7971)
This commit introduces 8 more variants of the .ICO file, embeds the
right ones into WindowsTerminal.exe, and adds code that will select the
most appropriate icon at runtime.
Since we're a Centennial application, the "application" icon inside our
package isn't used by the shell for the taskbar thumbnails or the
Alt-Tab window.
To quote J. Tippet,
> I believe there are two possible fixes:
>
> 1. Fix the OS shell to prefer the MRT icon instead of preferring the
> win32 icon
> 2. Add alternate versions of /res/terminal.ico
> The 1st fix is clearly better, since it benefits any hybrid app. But
> the 2nd fix is much easier, since it'd just take about an hour to gin up
> a new .ico file and hack the .RC file to refer to it when building the
> preview flavor.
... and to quote Michael Ratanapintha,
> Basically, if your MSIX-packaged desktop app's image resources are
> separate files or even separate MSIX packages, they may be loaded by
> MRT. If they're embedded in the .exe, they're the old-fashioned Win32
> resources Mr. Tippet is referring to.
This is the "2nd fix."
Fixes #6777
Co-authored-by: Jeffrey Tippet <jtippet@ntdev.microsoft.com>
2020-10-28 01:39:38 +01:00
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UPDATEINIFILE
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2020-08-12 01:58:45 +02:00
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userenv
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2020-09-03 19:52:39 +02:00
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wcstoui
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2020-10-28 21:24:43 +01:00
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wsregex
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Helix Testing (#6992)
Use the Helix testing orchestration framework to run our Terminal LocalTests and Console Host UIA tests.
## References
#### Creates the following new issues:
- #7281 - re-enable local tests that were disabled to turn on Helix
- #7282 - re-enable UIA tests that were disabled to turn on Helix
- #7286 - investigate and implement appropriate compromise solution to how Skipped is handled by MUX Helix scripts
#### Consumes from:
- #7164 - The update to TAEF includes wttlog.dll. The WTT logs are what MUX's Helix scripts use to track the run state, convert to XUnit format, and notify both Helix and AzDO of what's going on.
#### Produces for:
- #671 - Making Terminal UIA tests is now possible
- #6963 - MUX's Helix scripts are already ready to capture PGO data on the Helix machines as certain tests run. Presuming we can author some reasonable scenarios, turning on the Helix environment gets us a good way toward automated PGO.
#### Related:
- #4490 - We lost the AzDO integration of our test data when I moved from the TAEF/VSTest adapter directly back to TE. Thanks to the WTTLog + Helix conversion scripts to XUnit + new upload phase, we have it back!
## PR Checklist
* [x] Closes #3838
* [x] I work here.
* [x] Literally adds tests.
* [ ] Should I update a testing doc in this repo?
* [x] Am core contributor. Hear me roar.
* [ ] Correct spell-checking the right way before merge.
## Detailed Description of the Pull Request / Additional comments
We have had two classes of tests that don't work in our usual build-machine testing environment:
1. Tests that require interactive UI automation or input injection (a.k.a. require a logged in user)
2. Tests that require the entire Windows Terminal to stand up (because our Xaml Islands dependency requires 1903 or later and the Windows Server instance for the build is based on 1809.)
The Helix testing environment solves both of these and is brought to us by our friends over in https://github.com/microsoft/microsoft-ui-xaml.
This PR takes a large portion of scripts and pipeline configuration steps from the Microsoft-UI-XAML repository and adjusts them for Terminal needs.
You can see the source of most of the files in either https://github.com/microsoft/microsoft-ui-xaml/tree/master/build/Helix or https://github.com/microsoft/microsoft-ui-xaml/tree/master/build/AzurePipelinesTemplates
Some of the modifications in the files include (but are not limited to) reasons like:
- Our test binaries are named differently than MUX's test binaries
- We don't need certain types of testing that MUX does.
- We use C++ and C# tests while MUX was using only C# tests (so the naming pattern and some of the parsing of those names is different e.g. :: separators in C++ and . separators in C#)
- Our pipeline phases work a bit differently than MUX and/or we need significantly fewer pieces to the testing matrix (like we don't test a wide variety of OS versions).
The build now runs in a few stages:
1. The usual build and run of unit tests/feature tests, packaging verification, and whatnot. This phase now also picks up and packs anything required for running tests in Helix into an artifact. (It also unifies the artifact name between the things Helix needs and the existing build outputs into the single `drop` artifact to make life a little easier.)
2. The Helix preparation build runs that picks up those artifacts, generates all the scripts required for Helix to understand the test modules/functions from our existing TAEF tests, packs it all up, and queues it on the Helix pool.
3. Helix generates a VM for our testing environment and runs all the TAEF tests that require it. The orchestrator at helix.dot.net watches over this and tracks the success/fail and progress of each module and function. The scripts from our MUX friends handle installing dependencies, making the system quiet for better reliability, detecting flaky tests and rerunning them, and coordinating all the log uploads (including for the subruns of tests that are re-run.)
4. A final build phase is run to look through the results with the Helix API and clean up the marking of tests that are flaky, link all the screenshots and console output logs into the AzDO tests panel, and other such niceities.
We are set to run Helix tests on the Feature test policy of only x64 for now.
Additionally, because the set up of the Helix VMs takes so long, we are *NOT* running these in PR trigger right now as I believe we all very much value our 15ish minute PR turnaround (and the VM takes another 15 minutes to just get going for whatever reason.) For now, they will only run as a rolling build on master after PRs are merged. We should still know when there's an issue within about an hour of something merging and multiple PRs merging fast will be done on the rolling build as a batch run (not one per).
In addition to setting up the entire Helix testing pipeline for the tests that require it, I've preserved our classic way of running unit and feature tests (that don't require an elaborate environment) directly on the build machines. But with one bonus feature... They now use some of the scripts from MUX to transform their log data and report it to AzDO so it shows up beautifully in the build report. (We used to have this before I removed the MStest/VStest wrapper for performance reasons, but now we can have reporting AND performance!) See https://dev.azure.com/ms/terminal/_build/results?buildId=101654&view=ms.vss-test-web.build-test-results-tab for an example.
I explored running all of the tests on Helix but.... the Helix setup time is long and the resources are more expensive. I felt it was better to preserve the "quick signal" by continuing to run these directly on the build machine (and skipping the more expensive/slow Helix setup if they fail.) It also works well with the split between PR builds not running Helix and the rolling build running Helix. PR builds will get a good chunk of tests for a quick turn around and the rolling build will finish the more thorough job a bit more slowly.
## Validation Steps Performed
- [x] Ran the updated pipelines with Pull Request configuration ensuring that Helix tests don't run in the usual CI
- [x] Ran with simulation of the rolling build to ensure that the tests now running in Helix will pass. All failures marked for follow on in reference issues.
2020-08-18 20:23:24 +02:00
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2020-10-15 02:29:10 +02:00
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