terminal/src/cascadia/LocalTests_TerminalApp/ColorSchemeTests.cpp

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Add Cascading User + Default Settings (#2515) This PR represents the start of the work on Cascading User + default settings, #754. Cascading settings will be done in two parts: * [ ] Layered Default+User settings (this PR) * [ ] Dynamic Profile Generation (#2603). Until _both_ are done, _neither are going in. The dynamic profiles PR will target this PR when it's ready, but will go in as a separate commit into master. This PR covers adding one primary feature: the settings are now in two separate files: * a static `defaults.json` that ships with the package (the "default settings") * a `profiles.json` with the user's customizations (the "user settings) User settings are _layered_ upon the settings in the defaults settings. ## References Other things that might be related here: * #1378 - This seems like it's definitely fixed. The default keybindings are _much_ cleaner, and without the save-on-load behavior, the user's keybindings will be left in a good state * #1398 - This might have honestly been solved by #2475 ## PR Checklist * [x] Closes #754 * [x] Closes #1378 * [x] Closes #2566 * [x] I work here * [x] Tests added/passed * [x] Requires documentation to be updated - it **ABSOLUTELY DOES** ## Detailed Description of the Pull Request / Additional comments 1. We start by taking all of the `FromJson` functions in Profile, ColorScheme, Globals, etc, and converting them to `LayerJson` methods. These are effectively the same, with the change that instead of building a new object, they are simply layering the values on top of `this` object. 2. Next, we add tests for layering properties like that. 3. Now, we add a `defaults.json` to the package. This is the file the users can refer to as our default settings. 4. We then take that `defaults.json` and stamp it into an auto generated `.h` file, so we can use it's data without having to worry about reading it from disk. 5. We then change the `LoadAll` function in `CascadiaSettings`. Now, the function does two loads - one from the defaults, and then a second load from the `profiles.json` file, layering the settings from each source upon the previous values. 6. If the `profiles.json` file doesn't exist, we'll create it from a hardcoded `userDefaults.json`, which is stamped in similar to how `defaults.json` is. 7. We also add support for _unbinding_ keybindings that might exist in the `defaults.json`, but the user doesn't want to be bound to anything. 8. We add support for _hiding_ a profile, which is useful if a user doesn't want one of the default profiles to appear in the list of profiles. ## TODO: * [x] Still need to make Alt+Click work on the settings button * [x] Need to write some user documentation on how the new settings model works * [x] Fix the pair of tests I broke (re: Duplicate profiles) <hr> * Create profiles by layering them * Update test to layer multiple times on the same profile * Add support for layering an array of profiles, but break a couple tests * Add a defaults.json to the package * Layer colorschemes * Moves tests into individual classes * adds support for layering a colorscheme on top of another * Layer an array of color schemes * oh no, this was missed with #2481 must have committed without staging this change, uh oh. Not like those tests actually work so nbd * Layer keybindings * Read settings from defaults.json + profiles.json, layer appropriately This is like 80% of #754. Needs tests. * Add tests for keybindings * add support to unbind a key with `null` or `"unbound"` or `"garbage"` * Layer or clear optional properties * Add a helper to get an optional variable for a bunch of different types In the end, I think we need to ask _was this worth it_ * Do this with the stretch mode too * Add back in the GUID check for profiles * Add some tests for global settings layering * M A D W I T H P O W E R Add a MsBuild target to auto-generate a header with the defaults.json as a string in the file. That way, we can _always_ load the defaults. Literally impossible to not. * When the user's profile.json doesn't exist, create it from a template * Re-order profiles to match the order set in the user's profiles.json * Add tests for re-ordering profiles to match user ordering * Add support for hiding profiles using `"hidden": true` * Use the hardcoded defaults.json for the exception->"use defaults" case * Somehow I messed up the git submodules? * woo documentation * Fix a Terminal.App.Unit.Tests failure * signed/unsigned is hard * Use Alt+Settings button to open the default settings * Missed a signed/unsigned * Some very preliminary PR feedback * More PR feedback Use the wil helper for the exe path Move jsonutils into their own file kill some dead code * Add templates to these bois * remove some code for generating defaults, reorder defaults.json a tad * Make guid a std::optional * Large block of PR feedback * Remove some dead code * add some comments * tag some todos * stl is love, stl is life * add `-noprofile` * Fix the crash that dustin found * -Encoding ASCII * Set a profile's default scheme to Campbell * Fix the tests I regressed * Update UsingJsonSetting.md to reflect that changes from these PRs * Change how GenerateGuidForProfile works * Make AppKeyBindings do its own serialization * Remove leftover dead code from the previous commit * Fix up an enormous number of PR nits * Fix a typo; Update the defaults to match #2378 * Tiny nits * Some typos, PR nits * Fix this broken defaults case
2019-09-16 21:57:10 +02:00
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "precomp.h"
#include "../TerminalApp/ColorScheme.h"
#include "../TerminalApp/CascadiaSettings.h"
#include "JsonTestClass.h"
using namespace Microsoft::Console;
using namespace TerminalApp;
using namespace WEX::Logging;
using namespace WEX::TestExecution;
using namespace WEX::Common;
namespace TerminalAppLocalTests
{
// Unfortunately, these tests _WILL NOT_ work in our CI, until we have a lab
// machine available that can run Windows version 18362.
class ColorSchemeTests : public JsonTestClass
{
// Use a custom manifest to ensure that we can activate winrt types from
// our test. This property will tell taef to manually use this as the
// sxs manifest during this test class. It includes all the cppwinrt
// types we've defined, so if your test is crashing for an unknown
// reason, make sure it's included in that file.
// If you want to do anything XAML-y, you'll need to run your test in a
// packaged context. See TabTests.cpp for more details on that.
BEGIN_TEST_CLASS(ColorSchemeTests)
TEST_CLASS_PROPERTY(L"ActivationContext", L"TerminalApp.LocalTests.manifest")
END_TEST_CLASS()
TEST_METHOD(CanLayerColorScheme);
TEST_METHOD(LayerColorSchemeProperties);
TEST_METHOD(LayerColorSchemesOnArray);
TEST_CLASS_SETUP(ClassSetup)
{
InitializeJsonReader();
return true;
}
};
void ColorSchemeTests::CanLayerColorScheme()
{
const std::string scheme0String{ R"({
"name": "scheme0",
"foreground": "#000000",
"background": "#010101"
})" };
const std::string scheme1String{ R"({
"name": "scheme1",
"foreground": "#020202",
"background": "#030303"
})" };
const std::string scheme2String{ R"({
"name": "scheme0",
"foreground": "#040404",
"background": "#050505"
})" };
const std::string scheme3String{ R"({
// "name": "scheme3",
"foreground": "#060606",
"background": "#070707"
})" };
const auto scheme0Json = VerifyParseSucceeded(scheme0String);
const auto scheme1Json = VerifyParseSucceeded(scheme1String);
const auto scheme2Json = VerifyParseSucceeded(scheme2String);
const auto scheme3Json = VerifyParseSucceeded(scheme3String);
const auto scheme0 = ColorScheme::FromJson(scheme0Json);
VERIFY_IS_TRUE(scheme0.ShouldBeLayered(scheme0Json));
VERIFY_IS_FALSE(scheme0.ShouldBeLayered(scheme1Json));
VERIFY_IS_TRUE(scheme0.ShouldBeLayered(scheme2Json));
VERIFY_IS_FALSE(scheme0.ShouldBeLayered(scheme3Json));
const auto scheme1 = ColorScheme::FromJson(scheme1Json);
VERIFY_IS_FALSE(scheme1.ShouldBeLayered(scheme0Json));
VERIFY_IS_TRUE(scheme1.ShouldBeLayered(scheme1Json));
VERIFY_IS_FALSE(scheme1.ShouldBeLayered(scheme2Json));
VERIFY_IS_FALSE(scheme1.ShouldBeLayered(scheme3Json));
const auto scheme3 = ColorScheme::FromJson(scheme3Json);
VERIFY_IS_FALSE(scheme3.ShouldBeLayered(scheme0Json));
VERIFY_IS_FALSE(scheme3.ShouldBeLayered(scheme1Json));
VERIFY_IS_FALSE(scheme3.ShouldBeLayered(scheme2Json));
VERIFY_IS_FALSE(scheme3.ShouldBeLayered(scheme3Json));
}
void ColorSchemeTests::LayerColorSchemeProperties()
{
const std::string scheme0String{ R"({
"name": "scheme0",
"foreground": "#000000",
"background": "#010101",
"red": "#010000",
"green": "#000100",
"blue": "#000001"
})" };
const std::string scheme1String{ R"({
"name": "scheme1",
"foreground": "#020202",
"background": "#030303",
"red": "#020000",
"blue": "#000002"
})" };
const std::string scheme2String{ R"({
"name": "scheme0",
"foreground": "#040404",
"background": "#050505",
"red": "#030000",
"green": "#000300"
})" };
const auto scheme0Json = VerifyParseSucceeded(scheme0String);
const auto scheme1Json = VerifyParseSucceeded(scheme1String);
const auto scheme2Json = VerifyParseSucceeded(scheme2String);
auto scheme0 = ColorScheme::FromJson(scheme0Json);
VERIFY_ARE_EQUAL(L"scheme0", scheme0._schemeName);
VERIFY_ARE_EQUAL(ARGB(0, 0, 0, 0), scheme0._defaultForeground);
VERIFY_ARE_EQUAL(ARGB(0, 1, 1, 1), scheme0._defaultBackground);
VERIFY_ARE_EQUAL(ARGB(0, 1, 0, 0), scheme0._table[XTERM_RED_ATTR]);
VERIFY_ARE_EQUAL(ARGB(0, 0, 1, 0), scheme0._table[XTERM_GREEN_ATTR]);
VERIFY_ARE_EQUAL(ARGB(0, 0, 0, 1), scheme0._table[XTERM_BLUE_ATTR]);
Log::Comment(NoThrowString().Format(
L"Layering scheme1 on top of scheme0"));
scheme0.LayerJson(scheme1Json);
VERIFY_ARE_EQUAL(ARGB(0, 2, 2, 2), scheme0._defaultForeground);
VERIFY_ARE_EQUAL(ARGB(0, 3, 3, 3), scheme0._defaultBackground);
VERIFY_ARE_EQUAL(ARGB(0, 2, 0, 0), scheme0._table[XTERM_RED_ATTR]);
VERIFY_ARE_EQUAL(ARGB(0, 0, 1, 0), scheme0._table[XTERM_GREEN_ATTR]);
VERIFY_ARE_EQUAL(ARGB(0, 0, 0, 2), scheme0._table[XTERM_BLUE_ATTR]);
Log::Comment(NoThrowString().Format(
L"Layering scheme2Json on top of (scheme0+scheme1)"));
scheme0.LayerJson(scheme2Json);
VERIFY_ARE_EQUAL(ARGB(0, 4, 4, 4), scheme0._defaultForeground);
VERIFY_ARE_EQUAL(ARGB(0, 5, 5, 5), scheme0._defaultBackground);
VERIFY_ARE_EQUAL(ARGB(0, 3, 0, 0), scheme0._table[XTERM_RED_ATTR]);
VERIFY_ARE_EQUAL(ARGB(0, 0, 3, 0), scheme0._table[XTERM_GREEN_ATTR]);
VERIFY_ARE_EQUAL(ARGB(0, 0, 0, 2), scheme0._table[XTERM_BLUE_ATTR]);
}
void ColorSchemeTests::LayerColorSchemesOnArray()
{
const std::string scheme0String{ R"({
"name": "scheme0",
"foreground": "#000000",
"background": "#010101"
})" };
const std::string scheme1String{ R"({
"name": "scheme1",
"foreground": "#020202",
"background": "#030303"
})" };
const std::string scheme2String{ R"({
"name": "scheme0",
"foreground": "#040404",
"background": "#050505"
})" };
const std::string scheme3String{ R"({
// "name": "scheme3",
"foreground": "#060606",
"background": "#070707"
})" };
const auto scheme0Json = VerifyParseSucceeded(scheme0String);
const auto scheme1Json = VerifyParseSucceeded(scheme1String);
const auto scheme2Json = VerifyParseSucceeded(scheme2String);
const auto scheme3Json = VerifyParseSucceeded(scheme3String);
CascadiaSettings settings;
VERIFY_ARE_EQUAL(0u, settings._globals.GetColorSchemes().size());
VERIFY_IS_NULL(settings._FindMatchingColorScheme(scheme0Json));
VERIFY_IS_NULL(settings._FindMatchingColorScheme(scheme1Json));
VERIFY_IS_NULL(settings._FindMatchingColorScheme(scheme2Json));
VERIFY_IS_NULL(settings._FindMatchingColorScheme(scheme3Json));
settings._LayerOrCreateColorScheme(scheme0Json);
VERIFY_ARE_EQUAL(1u, settings._globals.GetColorSchemes().size());
VERIFY_IS_NOT_NULL(settings._FindMatchingColorScheme(scheme0Json));
VERIFY_IS_NULL(settings._FindMatchingColorScheme(scheme1Json));
VERIFY_IS_NOT_NULL(settings._FindMatchingColorScheme(scheme2Json));
VERIFY_IS_NULL(settings._FindMatchingColorScheme(scheme3Json));
VERIFY_ARE_EQUAL(ARGB(0, 0, 0, 0), settings._globals.GetColorSchemes().at(0)._defaultForeground);
VERIFY_ARE_EQUAL(ARGB(0, 1, 1, 1), settings._globals.GetColorSchemes().at(0)._defaultBackground);
settings._LayerOrCreateColorScheme(scheme1Json);
VERIFY_ARE_EQUAL(2u, settings._globals.GetColorSchemes().size());
VERIFY_IS_NOT_NULL(settings._FindMatchingColorScheme(scheme0Json));
VERIFY_IS_NOT_NULL(settings._FindMatchingColorScheme(scheme1Json));
VERIFY_IS_NOT_NULL(settings._FindMatchingColorScheme(scheme2Json));
VERIFY_IS_NULL(settings._FindMatchingColorScheme(scheme3Json));
VERIFY_ARE_EQUAL(ARGB(0, 0, 0, 0), settings._globals.GetColorSchemes().at(0)._defaultForeground);
VERIFY_ARE_EQUAL(ARGB(0, 1, 1, 1), settings._globals.GetColorSchemes().at(0)._defaultBackground);
VERIFY_ARE_EQUAL(ARGB(0, 2, 2, 2), settings._globals.GetColorSchemes().at(1)._defaultForeground);
VERIFY_ARE_EQUAL(ARGB(0, 3, 3, 3), settings._globals.GetColorSchemes().at(1)._defaultBackground);
settings._LayerOrCreateColorScheme(scheme2Json);
VERIFY_ARE_EQUAL(2u, settings._globals.GetColorSchemes().size());
VERIFY_IS_NOT_NULL(settings._FindMatchingColorScheme(scheme0Json));
VERIFY_IS_NOT_NULL(settings._FindMatchingColorScheme(scheme1Json));
VERIFY_IS_NOT_NULL(settings._FindMatchingColorScheme(scheme2Json));
VERIFY_IS_NULL(settings._FindMatchingColorScheme(scheme3Json));
VERIFY_ARE_EQUAL(ARGB(0, 4, 4, 4), settings._globals.GetColorSchemes().at(0)._defaultForeground);
VERIFY_ARE_EQUAL(ARGB(0, 5, 5, 5), settings._globals.GetColorSchemes().at(0)._defaultBackground);
VERIFY_ARE_EQUAL(ARGB(0, 2, 2, 2), settings._globals.GetColorSchemes().at(1)._defaultForeground);
VERIFY_ARE_EQUAL(ARGB(0, 3, 3, 3), settings._globals.GetColorSchemes().at(1)._defaultBackground);
settings._LayerOrCreateColorScheme(scheme3Json);
VERIFY_ARE_EQUAL(3u, settings._globals.GetColorSchemes().size());
VERIFY_IS_NOT_NULL(settings._FindMatchingColorScheme(scheme0Json));
VERIFY_IS_NOT_NULL(settings._FindMatchingColorScheme(scheme1Json));
VERIFY_IS_NOT_NULL(settings._FindMatchingColorScheme(scheme2Json));
VERIFY_IS_NULL(settings._FindMatchingColorScheme(scheme3Json));
VERIFY_ARE_EQUAL(ARGB(0, 4, 4, 4), settings._globals.GetColorSchemes().at(0)._defaultForeground);
VERIFY_ARE_EQUAL(ARGB(0, 5, 5, 5), settings._globals.GetColorSchemes().at(0)._defaultBackground);
VERIFY_ARE_EQUAL(ARGB(0, 2, 2, 2), settings._globals.GetColorSchemes().at(1)._defaultForeground);
VERIFY_ARE_EQUAL(ARGB(0, 3, 3, 3), settings._globals.GetColorSchemes().at(1)._defaultBackground);
VERIFY_ARE_EQUAL(ARGB(0, 6, 6, 6), settings._globals.GetColorSchemes().at(2)._defaultForeground);
VERIFY_ARE_EQUAL(ARGB(0, 7, 7, 7), settings._globals.GetColorSchemes().at(2)._defaultBackground);
}
}