terminal/src/common.build.pre.props

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- By default, binplace our output under the bin/ directory in the root of
the project. The other non-cppwinrt projects are binplaced there as well.
However, Cascadia projects want to be built into an appx, and the wapproj
that consumes them will complain if you do this. So they'll set
NoOutputRedirection before including this props file.
-->
<PropertyGroup Condition="'$(NoOutputRedirection)'!='true'">
<OutputPath>$(SolutionDir)bin\$(Platform)\$(Configuration)\</OutputPath>
<OutDir>$(SolutionDir)bin\$(Platform)\$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)obj\$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup>
<!-- This one is always set so that non-redirected projects can depend on it. -->
<OpenConsoleCommonOutDir>$(SolutionDir)bin\$(Platform)\$(Configuration)\</OpenConsoleCommonOutDir>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="AuditMode|Win32">
<Configuration>AuditMode</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="AuditMode|x64">
<Configuration>AuditMode</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="AuditMode|ARM64">
<Configuration>AuditMode</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<WindowsTargetPlatformVersion Condition="'$(WindowsTargetPlatformVersion)' == ''">10.0.18362.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<!-- For ALL build types-->
<PropertyGroup Label="Configuration">
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<TreatSpecificWarningsAsErrors>4189;4100;4242;4389;4244</TreatSpecificWarningsAsErrors>
<!--<WarningLevel>EnableAllWarnings</WarningLevel>-->
<TreatWarningAsError>true</TreatWarningAsError>
<!-- disable warning on nameless structs (4201) -->
<DisableSpecificWarnings>4201;4312;4467;%(DisableSpecificWarnings)</DisableSpecificWarnings>
<PreprocessorDefinitions>_WINDOWS;EXTERNAL_BUILD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<PrecompiledHeaderFile>precomp.h</PrecompiledHeaderFile>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
Update til::bitmap to use dynamic_bitset<> + libpopcnt (#5092) This commit replaces `std::vector<bool>` with `dynamic_bitset<>` by @pinam45 (https://github.com/pinam45/dynamic_bitset) and with `libpopcnt` for high-performance bit counting by @kimwalisch (https://github.com/kimwalisch/libpopcnt). * [x] In support of performance, incremental rendering, and Terminal "not speed enough" as well as my sanity relative to `std::vector<bool>` * [x] Tests updated and passed. * [x] `LICENSE`, `NOTICE`, and provenance files updated. * [x] I'm a core contributor. I discussed it with @DHowett-MSFT and cleared the licensing checks before pulling this in. ## Details `std::vector<bool>` provided by the Microsoft VC Runtime is incapable of a great many things. Many of the methods you come to expect off of `std::vector<T>` that are dutifully presented through the `bool` variant will spontaneously fail at some future date because it decides you allocated, resized, or manipulated the `vector<bool>` specialization in an unsupported manner. Half of the methods will straight up not work for filling/resizing in bulk. And you will tear your hair out as it will somehow magically forget the assignment of half the bits you gave it part way through an iteration then assert out and die. As such, to preserve my sanity, I searched for an alternative. I came across the self-contained header-only library `dynamic_bitset` by @pinam45 which appears to do as much of `boost::dynamic_bitset` as I wanted, but without including 400kg of boost libraries. It also has a nifty optional dependency on `libpopcnt` by @kimwalisch that will use processor-specific extensions for rapidly counting bits. @DHowett-MSFT and I briefly discussed how nice `popcnt` would have been on `std::vector<bool>` last week... and now we can have it. (To be fair, I don't believe I'm using it yet... but we'll be able to easily dial in `til::bitmap` soon and not worry about a performance hit if we do have to walk bits and count them thanks to `libpopcnt`.) This PR specifically focuses on swapping the dependencies out and ingesting the new libraries. We'll further tune `til::bitmap` in future pulls as necessary. ## Validation * [x] Ran the automated tests for bitmap. * [x] Ran the terminal manually and it looks fine still.
2020-03-25 03:41:10 +01:00
<AdditionalIncludeDirectories>$(SolutionDir)\src\inc;$(SolutionDir)\dep;$(SolutionDir)\dep\Console;$(SolutionDir)\dep\chromium;$(SolutionDir)\dep\dynamic_bitset;$(SolutionDir)\dep\libpopcnt;$(SolutionDir)\dep\Win32K;$(SolutionDir)\dep\gsl\include;$(SolutionDir)\dep\wil\include;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>false</MinimalRebuild>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<AdditionalOptions>/std:c++17 /utf-8 %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>EXTERNAL_BUILD;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<ProgramDatabaseFile>$(OutDir)$(TargetName)FullPDB.pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<SetChecksum>true</SetChecksum>
</Link>
</ItemDefinitionGroup>
<!-- For Debug ONLY -->
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;DBG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<!-- For Release ONLY -->
<PropertyGroup Condition="'$(Configuration)'=='Release' Or '$(Configuration)'=='AuditMode'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release' Or '$(Configuration)'=='AuditMode'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<!-- For Win32 (x86) ONLY ... we use all defaults for AMD64. No def for those. -->
<ItemDefinitionGroup Condition="'$(Platform)'=='Win32'">
<ClCompile>
<PreprocessorDefinitions>WIN32;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<!-- For our Audit mode -->
<PropertyGroup Condition="'$(Configuration)'=='AuditMode'">
<CodeAnalysisRuleSet>$(SolutionDir)\src\StaticAnalysis.ruleset</CodeAnalysisRuleSet>
<EnableCppCoreCheck>true</EnableCppCoreCheck>
<RunCodeAnalysis>true</RunCodeAnalysis>
<CAExcludePath>$(CAExcludePath);$(SolutionDir)\dep;$(SolutionDir)\packages</CAExcludePath>
<OpenConsoleVcpkgConfiguration>Release</OpenConsoleVcpkgConfiguration>
<OpenConsoleTppVcpkgConfiguration>Release</OpenConsoleTppVcpkgConfiguration>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='AuditMode'">
<ClCompile>
<EnablePREfast>true</EnablePREfast>
</ClCompile>
</ItemDefinitionGroup>
</Project>