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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets= "Build" ToolsVersion= "15.0" xmlns= "http://schemas.microsoft.com/developer/msbuild/2003" >
<Import Project= "..\..\..\common.openconsole.props" Condition= "'$(OpenConsoleDir)'==''" />
<PropertyGroup >
<!-- cppwinrt.build.pre.props depends on these settings: -->
<!-- build a dll, not exe (Application) -->
<ConfigurationType > DynamicLibrary</ConfigurationType>
<SubSystem > Console</SubSystem>
<!-- sets a bunch of Windows Universal properties -->
<OpenConsoleUniversalApp > true</OpenConsoleUniversalApp>
</PropertyGroup>
<Import Project= "$(OpenConsoleDir)src\cppwinrt.build.pre.props" />
<PropertyGroup Label= "Globals" >
<ProjectGuid > {CA5CAD1A-44BD-4AC7-AC72-F16E576FDD12}</ProjectGuid>
<ProjectName > TerminalApp</ProjectName>
<RootNamespace > TerminalApp</RootNamespace>
</PropertyGroup>
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<ItemGroup >
<!-- HERE BE DRAGONS:
For any types that use XAML information, if their .idl, .cpp, and .h
aren't all marked DependentUpon the corresponding .xaml file,
XamlTypeInfo.g.h won't pick it up correctly.
-->
<ApplicationDefinition Include= "App.xaml" >
<SubType > Designer</SubType>
</ApplicationDefinition>
</ItemGroup>
<!-- When we add other user controls, they should go in here as so: -->
<!-- <ItemGroup>
<Page Include= "MyUserControl.xaml" >
<SubType > Designer</SubType>
</Page>
</ItemGroup> -->
<!-- ========================= Headers ======================== -->
<ItemGroup >
<ClInclude Include= "Tab.h" />
<ClInclude Include= "ColorScheme.h" />
<ClInclude Include= "GlobalAppSettings.h" />
<ClInclude Include= "Profile.h" />
<ClInclude Include= "CascadiaSettings.h" />
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<ClInclude Include= "KeyChordSerialization.h" />
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<ClInclude Include= "pch.h" />
<ClInclude Include= "AppKeyBindings.h" >
<DependentUpon > AppKeyBindings.idl</DependentUpon>
</ClInclude>
<ClInclude Include= "App.h" >
<DependentUpon > App.xaml</DependentUpon>
</ClInclude>
</ItemGroup>
<!-- ========================= Cpp Files ======================== -->
<ItemGroup >
<ClCompile Include= "Tab.cpp" />
<ClCompile Include= "ColorScheme.cpp" />
<ClCompile Include= "GlobalAppSettings.cpp" />
<ClCompile Include= "Profile.cpp" />
<ClCompile Include= "CascadiaSettings.cpp" />
<ClCompile Include= "CascadiaSettingsSerialization.cpp" />
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<ClCompile Include= "KeyChordSerialization.cpp" />
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<ClCompile Include= "pch.cpp" >
<PrecompiledHeader > Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include= "AppKeyBindings.cpp" >
<DependentUpon > AppKeyBindings.idl</DependentUpon>
</ClCompile>
<ClCompile Include= "App.cpp" >
<DependentUpon > App.xaml</DependentUpon>
</ClCompile>
<ClCompile Include= "$(GeneratedFilesDir)module.g.cpp" />
</ItemGroup>
<!-- ========================= idl Files ======================== -->
<ItemGroup >
<Midl Include= "App.idl" >
<DependentUpon > App.xaml</DependentUpon>
</Midl>
<Midl Include= "AppKeyBindings.idl" />
</ItemGroup>
<!-- ========================= Misc Files ======================== -->
<ItemGroup >
<None Include= "packages.config" />
<None Include= "TerminalApp.def" />
</ItemGroup>
<!-- ========================= Project References ======================== -->
<ItemGroup >
<!--
the packaging project won't recurse through our dependencies, you have to
make sure that if you add a cppwinrt dependency to any of these projects,
you also update all the consumers
-->
<ProjectReference Include= "$(OpenConsoleDir)src\types\lib\types.vcxproj" >
<Project > {18D09A24-8240-42D6-8CB6-236EEE820263}</Project>
</ProjectReference>
<ProjectReference Include= "$(OpenConsoleDir)src\cascadia\TerminalControl\TerminalControl.vcxproj" >
<Project > {CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED}</Project>
</ProjectReference>
<!-- This is needed to be able to reference the XamlApplication type. -->
<ProjectReference Include= "..\Microsoft.UI.Xaml.Markup\Microsoft.UI.Xaml.Markup.vcxproj" >
<Project > {015a0047-772d-4f1a-88c9-45c18f0adfb6}</Project>
<Private > true</Private>
<CopyLocalSatelliteAssemblies > true</CopyLocalSatelliteAssemblies>
</ProjectReference>
</ItemGroup>
<PropertyGroup >
<!--
DON'T REDIRECT OUR OUTPUT.
Setting this will tell cppwinrt.build.post.props to copy our output from
the default OutDir up one level, so the wapproj will be able to find it.
-->
<NoOutputRedirection > true</NoOutputRedirection>
</PropertyGroup>
<ItemDefinitionGroup >
<Link >
<AdditionalDependencies > WindowsApp.lib;shell32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<Import Project= "$(OpenConsoleDir)src\common.build.post.props" />
<Import Project= "$(OpenConsoleDir)src\cppwinrt.build.post.props" />
<Import Project= "..\..\..\packages\Microsoft.UI.Xaml.2.1.190405001-prerelease\build\native\Microsoft.UI.Xaml.targets" Condition= "Exists('..\..\..\packages\Microsoft.UI.Xaml.2.1.190405001-prerelease\build\native\Microsoft.UI.Xaml.targets')" />
<Target Name= "EnsureNuGetPackageBuildImports" BeforeTargets= "PrepareForBuild" >
<PropertyGroup >
<ErrorText > This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition= "!Exists('..\..\..\packages\Microsoft.UI.Xaml.2.1.190405001-prerelease\build\native\Microsoft.UI.Xaml.targets')" Text= "$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.UI.Xaml.2.1.190405001-prerelease\build\native\Microsoft.UI.Xaml.targets'))" />
</Target>
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</Project>