terminal/src/cascadia/TerminalApp/Pane.h

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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
//
// Module Name:
// - Pane.h
//
// Abstract:
// - Panes are an abstraction by which the terminal can dislay multiple terminal
// instances simultaneously in a single terminal window. While tabs allow for
// a single terminal window to have many terminal sessions running
// simultaneously within a single window, only one tab can be visible at a
// time. Panes, on the other hand, allow a user to have many different
// terminal sessions visible to the user within the context of a single window
// at the same time. This can enable greater productivity from the user, as
// they can see the output of one terminal window while working in another.
// - See doc/cascadia/Panes.md for a detailed description.
//
// Author:
// - Mike Griese (zadjii-msft) 16-May-2019
#pragma once
#include <winrt/Microsoft.Terminal.TerminalControl.h>
#include <winrt/TerminalApp.h>
#include "../../cascadia/inc/cppwinrt_utils.h"
class Pane : public std::enable_shared_from_this<Pane>
{
public:
enum class SplitState : int
{
None = 0,
Vertical = 1,
Horizontal = 2
};
Pane(const GUID& profile, const winrt::Microsoft::Terminal::TerminalControl::TermControl& control, const bool lastFocused = false);
std::shared_ptr<Pane> GetFocusedPane();
winrt::Microsoft::Terminal::TerminalControl::TermControl GetFocusedTerminalControl();
std::optional<GUID> GetFocusedProfile();
winrt::Windows::UI::Xaml::Controls::Grid GetRootElement();
bool WasLastFocused() const noexcept;
void UpdateFocus();
void UpdateSettings(const winrt::Microsoft::Terminal::Settings::TerminalSettings& settings, const GUID& profile);
void ResizeContent(const winrt::Windows::Foundation::Size& newSize);
bool ResizePane(const winrt::TerminalApp::Direction& direction);
bool NavigateFocus(const winrt::TerminalApp::Direction& direction);
bool CanSplit(SplitState splitType);
void Split(SplitState splitType, const GUID& profile, const winrt::Microsoft::Terminal::TerminalControl::TermControl& control);
void Close();
DECLARE_EVENT(Closed, _closedHandlers, winrt::Microsoft::Terminal::TerminalControl::ConnectionClosedEventArgs);
private:
winrt::Windows::UI::Xaml::Controls::Grid _root{};
winrt::Windows::UI::Xaml::Controls::Grid _separatorRoot{ nullptr };
winrt::Microsoft::Terminal::TerminalControl::TermControl _control{ nullptr };
std::shared_ptr<Pane> _firstChild{ nullptr };
std::shared_ptr<Pane> _secondChild{ nullptr };
SplitState _splitState{ SplitState::None };
std::optional<float> _firstPercent{ std::nullopt };
std::optional<float> _secondPercent{ std::nullopt };
bool _lastFocused{ false };
std::optional<GUID> _profile{ std::nullopt };
winrt::event_token _connectionClosedToken{ 0 };
winrt::event_token _firstClosedToken{ 0 };
winrt::event_token _secondClosedToken{ 0 };
std::shared_mutex _createCloseLock{};
bool _IsLeaf() const noexcept;
bool _HasFocusedChild() const noexcept;
void _SetupChildCloseHandlers();
bool _CanSplit(SplitState splitType);
void _Split(SplitState splitType, const GUID& profile, const winrt::Microsoft::Terminal::TerminalControl::TermControl& control);
void _CreateRowColDefinitions(const winrt::Windows::Foundation::Size& rootSize);
void _CreateSplitContent();
void _ApplySplitDefinitions();
bool _Resize(const winrt::TerminalApp::Direction& direction);
bool _NavigateFocus(const winrt::TerminalApp::Direction& direction);
void _CloseChild(const bool closeFirst);
void _FocusFirstChild();
void _ControlClosedHandler();
std::pair<float, float> _GetPaneSizes(const float& fullSize);
winrt::Windows::Foundation::Size _GetMinSize() const;
// Function Description:
// - Returns true if the given direction can be used with the given split
// type.
// - This is used for pane resizing (which will need a pane separator
// that's perpendicular to the direction to be able to move the separator
// in that direction).
// - Additionally, it will be used for moving focus between panes, which
// again happens _across_ a separator.
// Arguments:
// - direction: The Direction to compare
// - splitType: The SplitState to compare
// Return Value:
// - true iff the direction is perpendicular to the splitType. False for
// SplitState::None.
static constexpr bool DirectionMatchesSplit(const winrt::TerminalApp::Direction& direction,
const SplitState& splitType)
{
if (splitType == SplitState::None)
{
return false;
}
else if (splitType == SplitState::Horizontal)
{
return direction == winrt::TerminalApp::Direction::Up ||
direction == winrt::TerminalApp::Direction::Down;
}
else if (splitType == SplitState::Vertical)
{
return direction == winrt::TerminalApp::Direction::Left ||
direction == winrt::TerminalApp::Direction::Right;
}
return false;
}
};