terminal/src/cascadia/TerminalApp/Pane.LayoutSizeNode.cpp

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Snap to character grid when resizing window (#3181) When user resizes window, snap the size to align with the character grid (like e.g. putty, mintty and most unix terminals). Properly resolves arbitrary pane configuration (even with different font sizes and padding) trying to align each pane as close as possible. It also fixes terminal minimum size enforcement which was not quite well handled, especially with multiple panes. This PR does not however try to keep the terminals aligned at other user actions (e.g. font change or pane split). That is to be tracked by some other activity. Snapping is resolved in the pane tree, recursively, so it (hopefully) works for any possible layout. Along the way I had to clean up some things as so to make the resulting code not so cumbersome: 1. Pane.cpp: Replaced _firstPercent and _secondPercent with single _desiredSplitPosition to reduce invariants - these had to be kept in sync so their sum always gives 1 (and were not really a percent). The desired part refers to fact that since panes are aligned, there is usually some deviation from that ratio. 2. Pane.cpp: Fixed _GetMinSize() - it was improperly accounting for split direction 3. TerminalControl: Made dedicated member for padding instead of reading it from a control itself. This is because the winrt property functions turned out to be slow and this algorithm needs to access it many times. I also cached scrollbar width for the same reason. 4. AppHost: Moved window to client size resolution to virtual method, where IslandWindow and NonClientIslandWindow have their own implementations (as opposite to pointer casting). One problem with current implementation is I had to make a long call chain from the window that requests snapping to the (root) pane that implements it: IslandWindow -> AppHost's callback -> App -> TerminalPage -> Tab -> Pane. I don't know if this can be done better. ## Validation Steps Performed Spam split pane buttons, randomly change font sizes with ctrl+mouse wheel and drag the window back and forth. Closes #2834 Closes #2277
2020-01-08 22:19:23 +01:00
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "Pane.h"
Pane::LayoutSizeNode::LayoutSizeNode(const float minSize) :
size{ minSize },
isMinimumSize{ true },
firstChild{ nullptr },
secondChild{ nullptr },
nextFirstChild{ nullptr },
nextSecondChild{ nullptr }
{
}
Pane::LayoutSizeNode::LayoutSizeNode(const LayoutSizeNode& other) :
size{ other.size },
isMinimumSize{ other.isMinimumSize },
firstChild{ other.firstChild ? std::make_unique<LayoutSizeNode>(*other.firstChild) : nullptr },
secondChild{ other.secondChild ? std::make_unique<LayoutSizeNode>(*other.secondChild) : nullptr },
nextFirstChild{ other.nextFirstChild ? std::make_unique<LayoutSizeNode>(*other.nextFirstChild) : nullptr },
nextSecondChild{ other.nextSecondChild ? std::make_unique<LayoutSizeNode>(*other.nextSecondChild) : nullptr }
{
}
// Method Description:
// - Makes sure that this node and all its descendants equal the supplied node.
// This may be more efficient that copy construction since it will reuse its
// allocated children.
// Arguments:
// - other: Node to take the values from.
// Return Value:
// - itself
Pane::LayoutSizeNode& Pane::LayoutSizeNode::operator=(const LayoutSizeNode& other)
{
size = other.size;
isMinimumSize = other.isMinimumSize;
_AssignChildNode(firstChild, other.firstChild.get());
_AssignChildNode(secondChild, other.secondChild.get());
_AssignChildNode(nextFirstChild, other.nextFirstChild.get());
_AssignChildNode(nextSecondChild, other.nextSecondChild.get());
return *this;
}
// Method Description:
// - Performs assignment operation on a single child node reusing
// - current one if present.
// Arguments:
// - nodeField: Reference to our field holding concerned node.
// - other: Node to take the values from.
// Return Value:
// - <none>
void Pane::LayoutSizeNode::_AssignChildNode(std::unique_ptr<LayoutSizeNode>& nodeField, const LayoutSizeNode* const newNode)
{
if (newNode)
{
if (nodeField)
{
*nodeField = *newNode;
}
else
{
nodeField = std::make_unique<LayoutSizeNode>(*newNode);
}
}
else
{
nodeField.release();
}
}