terminal/src/cascadia/WindowsTerminal/IslandWindow.cpp

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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "IslandWindow.h"
#include "../types/inc/Viewport.hpp"
extern "C" IMAGE_DOS_HEADER __ImageBase;
using namespace winrt::Windows::UI;
using namespace winrt::Windows::UI::Composition;
using namespace winrt::Windows::UI::Xaml;
using namespace winrt::Windows::UI::Xaml::Hosting;
using namespace winrt::Windows::Foundation::Numerics;
using namespace ::Microsoft::Console::Types;
#define XAML_HOSTING_WINDOW_CLASS_NAME L"CASCADIA_HOSTING_WINDOW_CLASS"
IslandWindow::IslandWindow() noexcept :
_currentWidth{ 0 },
_currentHeight{ 0 },
_interopWindowHandle{ nullptr },
_scale{ nullptr },
_rootGrid{ nullptr },
_source{ nullptr },
_pfnCreateCallback{ nullptr }
{
}
IslandWindow::~IslandWindow()
{
}
// Method Description:
// - Create the actual window that we'll use for the application.
// Arguments:
// - <none>
// Return Value:
// - <none>
void IslandWindow::MakeWindow() noexcept
{
WNDCLASS wc{};
wc.hCursor = LoadCursor(nullptr, IDC_ARROW);
wc.hInstance = reinterpret_cast<HINSTANCE>(&__ImageBase);
wc.lpszClassName = XAML_HOSTING_WINDOW_CLASS_NAME;
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = WndProc;
RegisterClass(&wc);
WINRT_ASSERT(!_window);
// Create the window with the default size here - During the creation of the
// window, the system will give us a chance to set it's size in WM_CREATE.
// WM_CREATE will be handled synchronously, before CreateWindow returns.
WINRT_VERIFY(CreateWindow(wc.lpszClassName,
L"Windows Terminal",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
nullptr, nullptr, wc.hInstance, this));
WINRT_ASSERT(_window);
}
// Method Description:
// - Set a callback to be called when we process a WM_CREATE message. This gives
// the AppHost a chance to resize the window to the propoer size.
// Arguments:
// - pfn: a function to be called during the handling of WM_CREATE. It takes two
// parameters:
// * HWND: the HWND of the window that's being created.
// * RECT: The position on the screen that the system has proposed for our
// window.
// Return Value:
// - <none>
void IslandWindow::SetCreateCallback(std::function<void(const HWND, const RECT)> pfn) noexcept
{
_pfnCreateCallback = pfn;
}
// Method Description:
// - Handles a WM_CREATE message. Calls our create callback, if one's been set.
// Arguments:
// - wParam: unused
// - lParam: the lParam of a WM_CREATE, which is a pointer to a CREATESTRUCTW
// Return Value:
// - <none>
void IslandWindow::_HandleCreateWindow(const WPARAM, const LPARAM lParam) noexcept
{
// Get proposed window rect from create structure
CREATESTRUCTW* pcs = reinterpret_cast<CREATESTRUCTW*>(lParam);
RECT rc;
rc.left = pcs->x;
rc.top = pcs->y;
rc.right = rc.left + pcs->cx;
rc.bottom = rc.top + pcs->cy;
if (_pfnCreateCallback)
{
_pfnCreateCallback(_window, rc);
}
ShowWindow(_window, SW_SHOW);
UpdateWindow(_window);
}
void IslandWindow::Initialize()
{
const bool initialized = (_interopWindowHandle != nullptr);
_source = DesktopWindowXamlSource{};
auto interop = _source.as<IDesktopWindowXamlSourceNative>();
winrt::check_hresult(interop->AttachToWindow(_window));
// stash the child interop handle so we can resize it when the main hwnd is resized
interop->get_WindowHandle(&_interopWindowHandle);
if (!initialized)
{
_InitXamlContent();
}
_source.Content(_rootGrid);
// Do a quick resize to force the island to paint
OnSize();
}
void IslandWindow::_InitXamlContent()
{
// setup a root grid that will be used to apply DPI scaling
winrt::Windows::UI::Xaml::Media::ScaleTransform dpiScaleTransform;
winrt::Windows::UI::Xaml::Controls::Grid dpiAdjustmentGrid;
const auto dpi = GetDpiForWindow(_window);
const double scale = double(dpi) / double(USER_DEFAULT_SCREEN_DPI);
_rootGrid = dpiAdjustmentGrid;
_scale = dpiScaleTransform;
_scale.ScaleX(scale);
_scale.ScaleY(scale);
}
void IslandWindow::OnSize()
{
// update the interop window size
SetWindowPos(_interopWindowHandle, 0, 0, 0, _currentWidth, _currentHeight, SWP_SHOWWINDOW);
_rootGrid.Width(_currentWidth);
_rootGrid.Height(_currentHeight);
}
LRESULT IslandWindow::MessageHandler(UINT const message, WPARAM const wparam, LPARAM const lparam) noexcept
{
switch (message) {
case WM_CREATE:
{
_HandleCreateWindow(wparam, lparam);
return 0;
}
case WM_SETFOCUS:
{
if (_interopWindowHandle != nullptr)
{
// send focus to the child window
SetFocus(_interopWindowHandle);
return 0; // eat the message
}
}
}
// TODO: handle messages here...
return base_type::MessageHandler(message, wparam, lparam);
}
// Method Description:
// - Called when the DPI of this window changes. Updates the XAML content sizing to match the client area of our window.
// Arguments:
// - dpi: new DPI to use. The default is 96, as defined by USER_DEFAULT_SCREEN_DPI.
// Return Value:
// - <none>
void IslandWindow::NewScale(UINT dpi)
{
const double scaleFactor = static_cast<double>(dpi) / static_cast<double>(USER_DEFAULT_SCREEN_DPI);
if (_scale != nullptr)
{
_scale.ScaleX(scaleFactor);
_scale.ScaleY(scaleFactor);
}
ApplyCorrection(scaleFactor);
}
// Method Description:
// - This method updates the padding that exists off the edge of the window to
// make sure to keep the XAML content size the same as the actual window size.
// Arguments:
// - scaleFactor: the DPI scaling multiplier to use. for a dpi of 96, this would
// be 1, for 144, this would be 1.5.
// Return Value:
// - <none>
void IslandWindow::ApplyCorrection(double scaleFactor)
{
// Get the dimensions of the XAML content grid.
const auto realWidth = _rootGrid.Width();
const auto realHeight = _rootGrid.Height();
// Scale those dimensions by our dpi scaling. This is how big the XAML
// content thinks it should be.
const auto dpiAwareWidth = realWidth * scaleFactor;
const auto dpiAwareHeight = realHeight * scaleFactor;
// Get the difference between what xaml thinks and the actual client area
// of our window.
const auto deltaX = dpiAwareWidth - realWidth;
const auto deltaY = dpiAwareHeight - realHeight;
// correct for the scaling we applied above
const auto dividedDeltaX = deltaX / scaleFactor;
const auto dividedDeltaY = deltaY / scaleFactor;
const double rightCorrection = dividedDeltaX;
const double bottomCorrection = dividedDeltaY;
// Apply padding to the root grid, so that it's content is the same size as
// our actual window size.
// Without this, XAML content will seem to spill off the side/bottom of the window
_rootGrid.Padding(Xaml::ThicknessHelper::FromLengths(0, 0, rightCorrection, bottomCorrection));
}
// Method Description:
// - Called when the window has been resized (or maximized)
// Arguments:
// - width: the new width of the window _in pixels_
// - height: the new height of the window _in pixels_
void IslandWindow::OnResize(const UINT width, const UINT height)
{
_currentWidth = width;
_currentHeight = height;
if (nullptr != _rootGrid)
{
OnSize();
ApplyCorrection(_scale.ScaleX());
}
}
// Method Description:
// - Called when the window is minimized to the taskbar.
void IslandWindow::OnMinimize()
{
// TODO MSFT#21315817 Stop rendering island content when the app is minimized.
}
// Method Description:
// - Called when the window is restored from having been minimized.
void IslandWindow::OnRestore()
{
// TODO MSFT#21315817 Stop rendering island content when the app is minimized.
}
void IslandWindow::SetRootContent(winrt::Windows::UI::Xaml::UIElement content)
{
_rootGrid.Children().Clear();
ApplyCorrection(_scale.ScaleX());
_rootGrid.Children().Append(content);
}