terminal/src/cascadia/TerminalControl/TermControl.h

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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#pragma once
#include "TermControl.g.h"
#include "XamlLights.h"
#include "EventArgs.h"
#include "../../renderer/base/Renderer.hpp"
#include "../../renderer/dx/DxRenderer.hpp"
#include "../../renderer/uia/UiaRenderer.hpp"
#include "../../cascadia/TerminalCore/Terminal.hpp"
Search - add search box control and implement search experience (#3590) <!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? --> This is the PR for feature Search: #605 This PR includes the newly introduced SearchBoxControl in TermControl dir, which is the search bar for the search experience. And the codes that enable Search in Windows Terminal. <!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> The PR that migrates the Conhost search module: https://github.com/microsoft/terminal/pull/3279 Spec (still actively updating): https://github.com/microsoft/terminal/pull/3299 <!-- Please review the items on the PR checklist before submitting--> ## PR Checklist * [x] Closes #605 * [ ] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA * [ ] Tests added/passed * [ ] Requires documentation to be updated * [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx <!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here --> These functionalities are included in the search experience. 1. Search in Terminal text buffer. 2. Automatic wrap-around. 3. Search up or down switch by clicking different buttons. 4. Search case sensitively/insensitively by clicking a button. S. Move the search box to the top/bottom by clicking a button. 6. Close by clicking 'X'. 7. Open search by ctrl + F. When the searchbox is open, the user could still interact with the terminal by clicking the terminal input area. While I already have the search functionalities, currently there are still some known to-do works and I will keep updating my PR: 1. Optimize the search box UI, this includes: 1) Theme adaptation. The search box background and font color should change according to the theme, 2) Add background. Currently the elements in search box are all transparent. However, we need a background. 3) Move button should be highlighted once clicked. 2. Accessibility: search process should be able to performed without mouse. Once the search box is focused, the user should be able to navigate between all interactive elements on the searchbox using keyboard. <!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well --> To test: 1. checkout this branch. 2. Build the project. 3. Start Windows Terminal and press Ctrl+F 4. The search box should appear on the top right corner.
2019-12-17 16:52:37 +01:00
#include "../buffer/out/search.h"
Add a Windows.UI.Text.Core IME overlay to TerminalControl (#1919) TerminalControl doesn't use any of the built in text input and edit controls provided by XAML for text input, which means TermianlControl needs to communicate with the Text Services Framework (TSF) in order to provide Input Method Editor (IME) support. Just like the rest of Terminal we get to take advantage of newer APIs (Windows.UI.Text.Core) namespace to provide support vs. the old TSF 1.0. Windows.UI.Text.Core handles communication between a text edit control and the text services primarily through a CoreTextEditContext object. This change introduces a new UserControl TSFInputControl which is a custom EditControl similar to the CustomEditControl sample[1]. TSFInputControl is similar (overlay with IME text) to how old console (conimeinfo) handled IME. # Details TSFInputControl is a Windows.UI.Xaml.Controls.UserControl TSFInputControl contains a Canvas control for absolution positioning a TextBlock control within its containing control (TerminalControl). The TextBlock control is used for displaying candidate text from the IME. When the user makes a choice in the IME the TextBlock is cleared and the text is written to the Terminal buffer like normal text. TSFInputControl creates an instance of the CoreTextEditContext and attaches appropriate event handlers to CoreTextEditContext in order to interact with the IME. A good write-up on how to interact with CoreTextEditContext can be found here[2]. ## Text Updates Text updates from the IME come in on the TextUpdating event handler, text updates are stored in an internal buffer (_inputBuffer). ## Completed Text Once a user selects a text in the IME, the CompositionCompleted handler is invoked. The input buffer (_inputBuffer) is written to the Terminal buffer, _inputBuffer is cleared and Canvas and TextBlock controls are hidden until the user starts a composition session again. ## Positioning Telling the IME where to properly position itself was the hardest part of this change. The IME expects to know it's location in screen coordinates as supposed to client coordinates. This is pretty easy if you are a pure UWP, but since we are hosted inside a XAMLIsland the client to screen coordinate translation is a little harder. ### Calculating Screen Coordinates 1. Obtaining the Window position in Screen coordinates. 2. Determining the Client coordinate of the cursor. 3. Converting the Client coordinate of the cursor to Screen coordinates. 4. Offsetting the X and Y coordinate of the cursor by the position of the TerminalControl within the window (tabs if present, margins, etc..). 5. Applying any scale factor of the display. Once we have the right position in screen coordinates, this is supplied in the LayoutBounds of the CoreTextLayoutRequestedEventArgs which lets the IME know where to position itself on the Screen. ## Font Information/Cursor/Writing to Terminal 3 events were added to the TSFInputControl to create a loosely-coupled implementation between the TerminalControl and the TSFInputControl. These events are used for obtaining Font information from the TerminalControl, getting the Cursor position and writing to the terminal buffer. ## Known Issues - Width of TextBlock is hardcoded to 200 pixels and most likely should adjust to the available width of the current input line on the console (#3640) - Entering text in the middle of an existing set of text has TextBlock render under existing text. Current Console behavior here isn't good experience either (writes over text) - Text input at edges of window is clipped versus wrapping around to next line. This isn't any worse than the original command line, but Terminal should be better (#3657) ## Future Considerations Ideally, we'd be able to interact with the console buffer directly and replace characters as the user types. ## Validation General steps to try functionality - Open Console - Switch to Simplified Chinese (Shortcut: Windows+Spacebar) - Switch to Chinese mode on language bar Scenarios validated: - As user types unformatted candidates appear on command line and IME renders in correct position under unformatted characters. - User can dismiss IME and text doesn't appear on command line - Switch back to English mode, functions like normal - New tab has proper behavior - Switching between tabs has proper behavior - Switching away from Terminal Window with IME present causes IME to disappear [1]: https://github.com/Microsoft/Windows-universal-samples/tree/master/Samples/CustomEditControl [2]: https://docs.microsoft.com/en-us/windows/uwp/design/input/custom-text-input Closes #459 Closes #2213 Closes #3641
2019-11-22 01:25:50 +01:00
#include "cppwinrt_utils.h"
Search - add search box control and implement search experience (#3590) <!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? --> This is the PR for feature Search: #605 This PR includes the newly introduced SearchBoxControl in TermControl dir, which is the search bar for the search experience. And the codes that enable Search in Windows Terminal. <!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> The PR that migrates the Conhost search module: https://github.com/microsoft/terminal/pull/3279 Spec (still actively updating): https://github.com/microsoft/terminal/pull/3299 <!-- Please review the items on the PR checklist before submitting--> ## PR Checklist * [x] Closes #605 * [ ] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA * [ ] Tests added/passed * [ ] Requires documentation to be updated * [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx <!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here --> These functionalities are included in the search experience. 1. Search in Terminal text buffer. 2. Automatic wrap-around. 3. Search up or down switch by clicking different buttons. 4. Search case sensitively/insensitively by clicking a button. S. Move the search box to the top/bottom by clicking a button. 6. Close by clicking 'X'. 7. Open search by ctrl + F. When the searchbox is open, the user could still interact with the terminal by clicking the terminal input area. While I already have the search functionalities, currently there are still some known to-do works and I will keep updating my PR: 1. Optimize the search box UI, this includes: 1) Theme adaptation. The search box background and font color should change according to the theme, 2) Add background. Currently the elements in search box are all transparent. However, we need a background. 3) Move button should be highlighted once clicked. 2. Accessibility: search process should be able to performed without mouse. Once the search box is focused, the user should be able to navigate between all interactive elements on the searchbox using keyboard. <!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well --> To test: 1. checkout this branch. 2. Build the project. 3. Start Windows Terminal and press Ctrl+F 4. The search box should appear on the top right corner.
2019-12-17 16:52:37 +01:00
#include "SearchBoxControl.h"
Split `TermControl` into a Core, Interactivity, and Control layer (#9820) ## Summary of the Pull Request Brace yourselves, it's finally here. This PR does the dirty work of splitting the monolithic `TermControl` into three components. These components are: * `ControlCore`: This encapsulates the `Terminal` instance, the `DxEngine` and `Renderer`, and the `Connection`. This is intended to everything that someone might need to stand up a terminal instance in a control, but without any regard for how the UX works. * `ControlInteractivity`: This is a wrapper for the `ControlCore`, which holds the logic for things like double-click, right click copy/paste, selection, etc. This is intended to be a UI framework-independent abstraction. The methods this layer exposes can be called the same from both the WinUI TermControl and the WPF control. * `TermControl`: This is the UWP control. It's got a Core and Interactivity inside it, which it uses for the actual logic of the terminal itself. TermControl's main responsibility is now By splitting into smaller pieces, it will enable us to * write unit tests for the `Core` and `Interactivity` bits, which we desparately need * Combine `ControlCore` and `ControlInteractivity` in an out-of-proc core process in the future, to enable tab tearout. However, we're not doing that work quite yet. There's still lots of work to be done to enable that, thought this is likely the biggest portion. Ideally, this would just be methods moved wholesale from one file to another. Unfortunately, there are a bunch of cases where that didn't work as well as expected. Especially when trying to better enforce the boundary between the classes. We've got a couple tests here that I've added. These are partially examples, and partially things I ran into while implementing this. A bunch of things from #7001 can go in now that we have this. This PR is gonna be a huge pain to review - 38 files with 3,730 additions and 1,661 deletions is nothing to scoff at. It will also conflict 100% with anything that's targeting `TermControl`. I'm hoping we can review this over the course of the next week and just be done with it, and leave plenty of runway for 1.9 bugs in post. ## References * In pursuit of #1256 * Proc Model: #5000 * https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes #6842 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760258 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments * I don't love the names `ControlCore` and `ControlInteractivity`. Open to other names. * I added a `ICoreState` interface for "properties that come from the `ControlCore`, but consumers of the `TermControl` need to know". In the future, these will all need to be handled specially, because they might involve an RPC call to retrieve the info from the core (or cache it) in the window process. * I've added more `EventArgs` to make more events proper `TypedEvent`s. * I've changed how the TerminalApp layer requests updated TaskbarProgress state. It doesn't need to pump TermControl to raise a new event anymore. * ~~Something that snuck into this branch in the very long history is the switch to `DCompositionCreateSurfaceHandle` for the `DxEngine`. @miniksa wrote this originally in 30b8335, I'm just finally committing it here. We'll need that in the future for the out-of-proc stuff.~~ * I reverted this in c113b65d9. We can revert _that_ commit when we want to come back to it. * I've changed the acrylic handler a decent amount. But added tests! * All the `ThrottledFunc` things are left in `TermControl`. Some might be able to move down into core/interactivity, but once we figure out how to use a different kind of Dispatcher (because a UI thread won't necessarily exist for those components). * I've undoubtably messed up the merging of the locking around the appearance config stuff recently ## Validation Steps Performed I've got a rolling list in https://github.com/microsoft/terminal/issues/6842#issuecomment-810990460 that I'm updating as I go.
2021-04-27 17:50:45 +02:00
#include "ControlInteractivity.h"
namespace Microsoft::Console::VirtualTerminal
{
struct MouseButtonState;
}
Rename `Microsoft.Terminal.TerminalControl` to `.Control`; Split into dll & lib (#9472) **BE NOT AFRAID**. I know that there's 107 files in this PR, but almost all of it is just find/replacing `TerminalControl` with `Control`. This is the start of the work to move TermControl into multiple pieces, for #5000. The PR starts this work by: * Splits `TerminalControl` into separate lib and dll projects. We'll want control tests in the future, and for that, we'll need a lib. * Moves `ICoreSettings` back into the `Microsoft.Terminal.Core` namespace. We'll have other types in there soon too. * I could not tell you why this works suddenly. New VS versions? New cppwinrt version? Maybe we're just better at dealing with mdmerge bugs these days. * RENAMES `Microsoft.Terminal.TerminalControl` to `Microsoft.Terminal.Control`. This touches pretty much every file in the sln. Sorry about that (not sorry). An upcoming PR will move much of the logic in TermControl into a new `ControlCore` class that we'll add in `Microsoft.Terminal.Core`. `ControlCore` will then be unittest-able in the `UnitTests_TerminalCore`, which will help prevent regressions like #9455 ## Detailed Description of the Pull Request / Additional comments You're really gonna want to clean the sln first, then merge this into your branch, then rebuild. It's very likely that old winmds will get left behind. If you see something like ``` Error MDM2007 Cannot create type Microsoft.Terminal.TerminalControl.KeyModifiers in read-only metadata file Microsoft.Terminal.TerminalControl. ``` then that's what happened to you.
2021-03-17 21:47:24 +01:00
namespace winrt::Microsoft::Terminal::Control::implementation
{
struct TermControl : TermControlT<TermControl>
{
TermControl(IControlSettings settings, TerminalConnection::ITerminalConnection connection);
winrt::fire_and_forget UpdateSettings();
winrt::fire_and_forget UpdateAppearance(const IControlAppearance newAppearance);
Define Automation Properties for TermControl (#4732) Defines the following automation properties for a Terminal Control: - [**Orientation**](https://docs.microsoft.com/en-us/uwp/api/windows.ui.xaml.automation.peers.automationpeer.getorientationcore): - The orientation of the control - None --> Vertical - [**Name**](https://docs.microsoft.com/en-us/uwp/api/windows.ui.xaml.automation.peers.automationpeer.getnamecore): - The name as used by assistive technology and other Microsoft UI Automation clients. Generally presented by automation clients as the primary way to identify an element (along with the control type) - "" --> <profile name> - [**HelpText**](https://docs.microsoft.com/en-us/uwp/api/windows.ui.xaml.automation.peers.automationpeer.gethelptextcore): - The help text. Generally presented by automation clients if requested by the user. This would be something that you would normally expect to appear from tooltips. - "" --> <tab title> - [**LiveSetting**](https://docs.microsoft.com/en-us/uwp/api/windows.ui.xaml.automation.peers.automationpeer.getlivesettingcore): - reports the live setting notification behavior. A representation of how assertive this control should be when content changes. - none --> Polite ## Detailed Description of the Pull Request / Additional comments ProfileName had to be added to the TerminalSettings (IControlSettings) to pass that information along to the automation peer. In the rare event that somebody purposefully decided to make their ProfileName empty, we fallback to the tab title. ## Validation Steps Performed Verified using Accessibility Insights and inspect.exe This is are some examples of the information a general user can expect to receive about a Terminal Control. - Type: Terminal Control - Name: Command Prompt - Help Text (if requested): Command Prompt - ping bing.com - Type: Terminal Control - Name: Ubuntu - Help Text (if requested): cazamor@PC-cazamor:/mnt/c/Users/cazamor$ Note, it is generally read by an automation client as follows: "<type>, <name>" References #2099 - Automation Properties for TerminalControl, Search Box References #2142 - Localization Closes #2142
2020-02-28 01:37:56 +01:00
hstring GetProfileName() const;
bool CopySelectionToClipboard(bool singleLine, const Windows::Foundation::IReference<CopyFormat>& formats);
void PasteTextFromClipboard();
void Close();
Windows::Foundation::Size CharacterDimensions() const;
Windows::Foundation::Size MinimumSize();
float SnapDimensionToGrid(const bool widthOrHeight, const float dimension);
Split `TermControl` into a Core, Interactivity, and Control layer (#9820) ## Summary of the Pull Request Brace yourselves, it's finally here. This PR does the dirty work of splitting the monolithic `TermControl` into three components. These components are: * `ControlCore`: This encapsulates the `Terminal` instance, the `DxEngine` and `Renderer`, and the `Connection`. This is intended to everything that someone might need to stand up a terminal instance in a control, but without any regard for how the UX works. * `ControlInteractivity`: This is a wrapper for the `ControlCore`, which holds the logic for things like double-click, right click copy/paste, selection, etc. This is intended to be a UI framework-independent abstraction. The methods this layer exposes can be called the same from both the WinUI TermControl and the WPF control. * `TermControl`: This is the UWP control. It's got a Core and Interactivity inside it, which it uses for the actual logic of the terminal itself. TermControl's main responsibility is now By splitting into smaller pieces, it will enable us to * write unit tests for the `Core` and `Interactivity` bits, which we desparately need * Combine `ControlCore` and `ControlInteractivity` in an out-of-proc core process in the future, to enable tab tearout. However, we're not doing that work quite yet. There's still lots of work to be done to enable that, thought this is likely the biggest portion. Ideally, this would just be methods moved wholesale from one file to another. Unfortunately, there are a bunch of cases where that didn't work as well as expected. Especially when trying to better enforce the boundary between the classes. We've got a couple tests here that I've added. These are partially examples, and partially things I ran into while implementing this. A bunch of things from #7001 can go in now that we have this. This PR is gonna be a huge pain to review - 38 files with 3,730 additions and 1,661 deletions is nothing to scoff at. It will also conflict 100% with anything that's targeting `TermControl`. I'm hoping we can review this over the course of the next week and just be done with it, and leave plenty of runway for 1.9 bugs in post. ## References * In pursuit of #1256 * Proc Model: #5000 * https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes #6842 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760258 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments * I don't love the names `ControlCore` and `ControlInteractivity`. Open to other names. * I added a `ICoreState` interface for "properties that come from the `ControlCore`, but consumers of the `TermControl` need to know". In the future, these will all need to be handled specially, because they might involve an RPC call to retrieve the info from the core (or cache it) in the window process. * I've added more `EventArgs` to make more events proper `TypedEvent`s. * I've changed how the TerminalApp layer requests updated TaskbarProgress state. It doesn't need to pump TermControl to raise a new event anymore. * ~~Something that snuck into this branch in the very long history is the switch to `DCompositionCreateSurfaceHandle` for the `DxEngine`. @miniksa wrote this originally in 30b8335, I'm just finally committing it here. We'll need that in the future for the out-of-proc stuff.~~ * I reverted this in c113b65d9. We can revert _that_ commit when we want to come back to it. * I've changed the acrylic handler a decent amount. But added tests! * All the `ThrottledFunc` things are left in `TermControl`. Some might be able to move down into core/interactivity, but once we figure out how to use a different kind of Dispatcher (because a UI thread won't necessarily exist for those components). * I've undoubtably messed up the merging of the locking around the appearance config stuff recently ## Validation Steps Performed I've got a rolling list in https://github.com/microsoft/terminal/issues/6842#issuecomment-810990460 that I'm updating as I go.
2021-04-27 17:50:45 +02:00
#pragma region ICoreState
Only access ControlInteractivity through the projection (#10051) ## Summary of the Pull Request This forces the `TermControl` to only use `ControlCore` and `ControlInteractivity` via their WinRT projections. We want this, because WinRT projections can be used across process boundaries. In the future, `ControlCore` and `ControlInteractivity` are going to be living in a different process entirely from `TermControl`. By enforcing this boundary now, we can make sure that they will work seamlessly in the future. ## References * Tear-out: #1256 * Megathread: #5000 * Project: https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760270 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments Most all this was just converting pure c++ types to winrt types when possible. I've added a couple helper projections with `til` converters, which made most of this really easy. The "`MouseButtonState` needs to be composed of `Int32`s instead of `bool`s" is MENTAL. I have no idea why this is, but when I had the control OOP in the sample, that would crash when trying to de-marshal the bools. BODGY. The biggest changes are in the way the UIA stuff is hooked up. The UiaEngine needs to be attached directly to the `Renderer`, and it can't be easily projected, so it needs to live next to the `ControlCore`. But the `TermControlAutomationPeer` needed the `UiaEngine` to help implement some interfaces. Now, there's a new layer we've introduced. `InteractivityAutomationPeer` does the `ITextProvider`, `IControlAccessibilityInfo` and the `IUiaEventDispatcher` thing. `TermControlAutomationPeer` now has a `InteractivityAutomationPeer` stashed inside itself, so that it can ask the interactivity layer to do the real work. We still need the `TermControlAutomationPeer` though, to be able to attach to the real UI tree. ## Validation Steps Performed The terminal behaves basically the same as before. Most importantly, I whipped out Accessibility Insights, and the Terminal looks the same as before.
2021-07-19 18:59:30 +02:00
const uint64_t TaskbarState() const noexcept;
const uint64_t TaskbarProgress() const noexcept;
Split `TermControl` into a Core, Interactivity, and Control layer (#9820) ## Summary of the Pull Request Brace yourselves, it's finally here. This PR does the dirty work of splitting the monolithic `TermControl` into three components. These components are: * `ControlCore`: This encapsulates the `Terminal` instance, the `DxEngine` and `Renderer`, and the `Connection`. This is intended to everything that someone might need to stand up a terminal instance in a control, but without any regard for how the UX works. * `ControlInteractivity`: This is a wrapper for the `ControlCore`, which holds the logic for things like double-click, right click copy/paste, selection, etc. This is intended to be a UI framework-independent abstraction. The methods this layer exposes can be called the same from both the WinUI TermControl and the WPF control. * `TermControl`: This is the UWP control. It's got a Core and Interactivity inside it, which it uses for the actual logic of the terminal itself. TermControl's main responsibility is now By splitting into smaller pieces, it will enable us to * write unit tests for the `Core` and `Interactivity` bits, which we desparately need * Combine `ControlCore` and `ControlInteractivity` in an out-of-proc core process in the future, to enable tab tearout. However, we're not doing that work quite yet. There's still lots of work to be done to enable that, thought this is likely the biggest portion. Ideally, this would just be methods moved wholesale from one file to another. Unfortunately, there are a bunch of cases where that didn't work as well as expected. Especially when trying to better enforce the boundary between the classes. We've got a couple tests here that I've added. These are partially examples, and partially things I ran into while implementing this. A bunch of things from #7001 can go in now that we have this. This PR is gonna be a huge pain to review - 38 files with 3,730 additions and 1,661 deletions is nothing to scoff at. It will also conflict 100% with anything that's targeting `TermControl`. I'm hoping we can review this over the course of the next week and just be done with it, and leave plenty of runway for 1.9 bugs in post. ## References * In pursuit of #1256 * Proc Model: #5000 * https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes #6842 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760258 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments * I don't love the names `ControlCore` and `ControlInteractivity`. Open to other names. * I added a `ICoreState` interface for "properties that come from the `ControlCore`, but consumers of the `TermControl` need to know". In the future, these will all need to be handled specially, because they might involve an RPC call to retrieve the info from the core (or cache it) in the window process. * I've added more `EventArgs` to make more events proper `TypedEvent`s. * I've changed how the TerminalApp layer requests updated TaskbarProgress state. It doesn't need to pump TermControl to raise a new event anymore. * ~~Something that snuck into this branch in the very long history is the switch to `DCompositionCreateSurfaceHandle` for the `DxEngine`. @miniksa wrote this originally in 30b8335, I'm just finally committing it here. We'll need that in the future for the out-of-proc stuff.~~ * I reverted this in c113b65d9. We can revert _that_ commit when we want to come back to it. * I've changed the acrylic handler a decent amount. But added tests! * All the `ThrottledFunc` things are left in `TermControl`. Some might be able to move down into core/interactivity, but once we figure out how to use a different kind of Dispatcher (because a UI thread won't necessarily exist for those components). * I've undoubtably messed up the merging of the locking around the appearance config stuff recently ## Validation Steps Performed I've got a rolling list in https://github.com/microsoft/terminal/issues/6842#issuecomment-810990460 that I'm updating as I go.
2021-04-27 17:50:45 +02:00
hstring Title();
Windows::Foundation::IReference<winrt::Windows::UI::Color> TabColor() noexcept;
hstring WorkingDirectory() const;
TerminalConnection::ConnectionState ConnectionState() const;
Only access ControlInteractivity through the projection (#10051) ## Summary of the Pull Request This forces the `TermControl` to only use `ControlCore` and `ControlInteractivity` via their WinRT projections. We want this, because WinRT projections can be used across process boundaries. In the future, `ControlCore` and `ControlInteractivity` are going to be living in a different process entirely from `TermControl`. By enforcing this boundary now, we can make sure that they will work seamlessly in the future. ## References * Tear-out: #1256 * Megathread: #5000 * Project: https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760270 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments Most all this was just converting pure c++ types to winrt types when possible. I've added a couple helper projections with `til` converters, which made most of this really easy. The "`MouseButtonState` needs to be composed of `Int32`s instead of `bool`s" is MENTAL. I have no idea why this is, but when I had the control OOP in the sample, that would crash when trying to de-marshal the bools. BODGY. The biggest changes are in the way the UIA stuff is hooked up. The UiaEngine needs to be attached directly to the `Renderer`, and it can't be easily projected, so it needs to live next to the `ControlCore`. But the `TermControlAutomationPeer` needed the `UiaEngine` to help implement some interfaces. Now, there's a new layer we've introduced. `InteractivityAutomationPeer` does the `ITextProvider`, `IControlAccessibilityInfo` and the `IUiaEventDispatcher` thing. `TermControlAutomationPeer` now has a `InteractivityAutomationPeer` stashed inside itself, so that it can ask the interactivity layer to do the real work. We still need the `TermControlAutomationPeer` though, to be able to attach to the real UI tree. ## Validation Steps Performed The terminal behaves basically the same as before. Most importantly, I whipped out Accessibility Insights, and the Terminal looks the same as before.
2021-07-19 18:59:30 +02:00
int ScrollOffset() const;
Split `TermControl` into a Core, Interactivity, and Control layer (#9820) ## Summary of the Pull Request Brace yourselves, it's finally here. This PR does the dirty work of splitting the monolithic `TermControl` into three components. These components are: * `ControlCore`: This encapsulates the `Terminal` instance, the `DxEngine` and `Renderer`, and the `Connection`. This is intended to everything that someone might need to stand up a terminal instance in a control, but without any regard for how the UX works. * `ControlInteractivity`: This is a wrapper for the `ControlCore`, which holds the logic for things like double-click, right click copy/paste, selection, etc. This is intended to be a UI framework-independent abstraction. The methods this layer exposes can be called the same from both the WinUI TermControl and the WPF control. * `TermControl`: This is the UWP control. It's got a Core and Interactivity inside it, which it uses for the actual logic of the terminal itself. TermControl's main responsibility is now By splitting into smaller pieces, it will enable us to * write unit tests for the `Core` and `Interactivity` bits, which we desparately need * Combine `ControlCore` and `ControlInteractivity` in an out-of-proc core process in the future, to enable tab tearout. However, we're not doing that work quite yet. There's still lots of work to be done to enable that, thought this is likely the biggest portion. Ideally, this would just be methods moved wholesale from one file to another. Unfortunately, there are a bunch of cases where that didn't work as well as expected. Especially when trying to better enforce the boundary between the classes. We've got a couple tests here that I've added. These are partially examples, and partially things I ran into while implementing this. A bunch of things from #7001 can go in now that we have this. This PR is gonna be a huge pain to review - 38 files with 3,730 additions and 1,661 deletions is nothing to scoff at. It will also conflict 100% with anything that's targeting `TermControl`. I'm hoping we can review this over the course of the next week and just be done with it, and leave plenty of runway for 1.9 bugs in post. ## References * In pursuit of #1256 * Proc Model: #5000 * https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes #6842 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760258 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments * I don't love the names `ControlCore` and `ControlInteractivity`. Open to other names. * I added a `ICoreState` interface for "properties that come from the `ControlCore`, but consumers of the `TermControl` need to know". In the future, these will all need to be handled specially, because they might involve an RPC call to retrieve the info from the core (or cache it) in the window process. * I've added more `EventArgs` to make more events proper `TypedEvent`s. * I've changed how the TerminalApp layer requests updated TaskbarProgress state. It doesn't need to pump TermControl to raise a new event anymore. * ~~Something that snuck into this branch in the very long history is the switch to `DCompositionCreateSurfaceHandle` for the `DxEngine`. @miniksa wrote this originally in 30b8335, I'm just finally committing it here. We'll need that in the future for the out-of-proc stuff.~~ * I reverted this in c113b65d9. We can revert _that_ commit when we want to come back to it. * I've changed the acrylic handler a decent amount. But added tests! * All the `ThrottledFunc` things are left in `TermControl`. Some might be able to move down into core/interactivity, but once we figure out how to use a different kind of Dispatcher (because a UI thread won't necessarily exist for those components). * I've undoubtably messed up the merging of the locking around the appearance config stuff recently ## Validation Steps Performed I've got a rolling list in https://github.com/microsoft/terminal/issues/6842#issuecomment-810990460 that I'm updating as I go.
2021-04-27 17:50:45 +02:00
int ViewHeight() const;
int BufferHeight() const;
bool BracketedPasteEnabled() const noexcept;
#pragma endregion
void ScrollViewport(int viewTop);
void AdjustFontSize(int fontSizeDelta);
void ResetFontSize();
Split `TermControl` into a Core, Interactivity, and Control layer (#9820) ## Summary of the Pull Request Brace yourselves, it's finally here. This PR does the dirty work of splitting the monolithic `TermControl` into three components. These components are: * `ControlCore`: This encapsulates the `Terminal` instance, the `DxEngine` and `Renderer`, and the `Connection`. This is intended to everything that someone might need to stand up a terminal instance in a control, but without any regard for how the UX works. * `ControlInteractivity`: This is a wrapper for the `ControlCore`, which holds the logic for things like double-click, right click copy/paste, selection, etc. This is intended to be a UI framework-independent abstraction. The methods this layer exposes can be called the same from both the WinUI TermControl and the WPF control. * `TermControl`: This is the UWP control. It's got a Core and Interactivity inside it, which it uses for the actual logic of the terminal itself. TermControl's main responsibility is now By splitting into smaller pieces, it will enable us to * write unit tests for the `Core` and `Interactivity` bits, which we desparately need * Combine `ControlCore` and `ControlInteractivity` in an out-of-proc core process in the future, to enable tab tearout. However, we're not doing that work quite yet. There's still lots of work to be done to enable that, thought this is likely the biggest portion. Ideally, this would just be methods moved wholesale from one file to another. Unfortunately, there are a bunch of cases where that didn't work as well as expected. Especially when trying to better enforce the boundary between the classes. We've got a couple tests here that I've added. These are partially examples, and partially things I ran into while implementing this. A bunch of things from #7001 can go in now that we have this. This PR is gonna be a huge pain to review - 38 files with 3,730 additions and 1,661 deletions is nothing to scoff at. It will also conflict 100% with anything that's targeting `TermControl`. I'm hoping we can review this over the course of the next week and just be done with it, and leave plenty of runway for 1.9 bugs in post. ## References * In pursuit of #1256 * Proc Model: #5000 * https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes #6842 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760258 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments * I don't love the names `ControlCore` and `ControlInteractivity`. Open to other names. * I added a `ICoreState` interface for "properties that come from the `ControlCore`, but consumers of the `TermControl` need to know". In the future, these will all need to be handled specially, because they might involve an RPC call to retrieve the info from the core (or cache it) in the window process. * I've added more `EventArgs` to make more events proper `TypedEvent`s. * I've changed how the TerminalApp layer requests updated TaskbarProgress state. It doesn't need to pump TermControl to raise a new event anymore. * ~~Something that snuck into this branch in the very long history is the switch to `DCompositionCreateSurfaceHandle` for the `DxEngine`. @miniksa wrote this originally in 30b8335, I'm just finally committing it here. We'll need that in the future for the out-of-proc stuff.~~ * I reverted this in c113b65d9. We can revert _that_ commit when we want to come back to it. * I've changed the acrylic handler a decent amount. But added tests! * All the `ThrottledFunc` things are left in `TermControl`. Some might be able to move down into core/interactivity, but once we figure out how to use a different kind of Dispatcher (because a UI thread won't necessarily exist for those components). * I've undoubtably messed up the merging of the locking around the appearance config stuff recently ## Validation Steps Performed I've got a rolling list in https://github.com/microsoft/terminal/issues/6842#issuecomment-810990460 that I'm updating as I go.
2021-04-27 17:50:45 +02:00
til::point GetFontSize() const;
void SendInput(const winrt::hstring& input);
void ClearBuffer(Control::ClearBufferType clearType);
Implement user-specified pixel shaders, redux (#8565) Co-authored-by: mrange <marten_range@hotmail.com> I loved the pixel shaders in #7058, but that PR needed a bit of polish to be ready for ingestion. This PR is almost _exactly_ that PR, with some small changes. * It adds a new pre-profile setting `"experimental.pixelShaderPath"`, which lets the user set a pixel shader to use with the Terminal. - CHANGED FROM #7058: It does _not_ add any built-in shaders. - CHANGED FROM #7058: it will _override_ `experimental.retroTerminalEffect` * It adds a bunch of sample shaders in `samples/shaders`. Included: - A NOP shader as a base to build from. - An "invert" shader that inverts the colors, as a simple example - An "grayscale" shader that converts all colors to grayscale, as a simple example - An "raster bars" shader that draws some colored bars on the screen with a drop shadow, as a more involved example - The original retro terminal effects, as a more involved example - It also includes a broken shader, as an example of what heppens when the shader fails to compile - CHANGED FROM #7058: It does _not_ add the "retroII" shader we were all worried about. * When a shader fails to be found or fails to compile, we'll display an error dialog to the user with a relevant error message. - CHANGED FROM #7058: Originally, #7058 would display "error bars" on the screen. I've removed that, and had the Terminal disable the shader entirely then. * Renames the `toggleRetroEffect` action to `toggleShaderEffect`. (`toggleRetroEffect` is now an alias to `toggleShaderEffect`). This action will turn the shader OR the retro effects on/off. `toggleShaderEffect` works the way you'd expect it to, but the mental math on _how_ is a little weird. The logic is basically: ``` useShader = shaderEffectsEnabled ? (pixelShaderProvided ? pixelShader : (retroEffectEnabled ? retroEffect : null ) ) : null ``` and `toggleShaderEffect` toggles `shaderEffectsEnabled`. * If you've got both a shader and retro enabled, `toggleShaderEffect` will toggle between the shader on/off. * If you've got a shader and retro disabled, `toggleShaderEffect` will toggle between the shader on/off. References #6191 References #7058 Closes #7013 Closes #3930 "Add setting to retro terminal shader to control blur radius, color" Closes #3929 "Add setting to retro terminal shader to enable drawing scanlines" - At this point, just roll your own version of the shader.
2020-12-15 21:40:22 +01:00
void ToggleShaderEffects();
Split `TermControl` into a Core, Interactivity, and Control layer (#9820) ## Summary of the Pull Request Brace yourselves, it's finally here. This PR does the dirty work of splitting the monolithic `TermControl` into three components. These components are: * `ControlCore`: This encapsulates the `Terminal` instance, the `DxEngine` and `Renderer`, and the `Connection`. This is intended to everything that someone might need to stand up a terminal instance in a control, but without any regard for how the UX works. * `ControlInteractivity`: This is a wrapper for the `ControlCore`, which holds the logic for things like double-click, right click copy/paste, selection, etc. This is intended to be a UI framework-independent abstraction. The methods this layer exposes can be called the same from both the WinUI TermControl and the WPF control. * `TermControl`: This is the UWP control. It's got a Core and Interactivity inside it, which it uses for the actual logic of the terminal itself. TermControl's main responsibility is now By splitting into smaller pieces, it will enable us to * write unit tests for the `Core` and `Interactivity` bits, which we desparately need * Combine `ControlCore` and `ControlInteractivity` in an out-of-proc core process in the future, to enable tab tearout. However, we're not doing that work quite yet. There's still lots of work to be done to enable that, thought this is likely the biggest portion. Ideally, this would just be methods moved wholesale from one file to another. Unfortunately, there are a bunch of cases where that didn't work as well as expected. Especially when trying to better enforce the boundary between the classes. We've got a couple tests here that I've added. These are partially examples, and partially things I ran into while implementing this. A bunch of things from #7001 can go in now that we have this. This PR is gonna be a huge pain to review - 38 files with 3,730 additions and 1,661 deletions is nothing to scoff at. It will also conflict 100% with anything that's targeting `TermControl`. I'm hoping we can review this over the course of the next week and just be done with it, and leave plenty of runway for 1.9 bugs in post. ## References * In pursuit of #1256 * Proc Model: #5000 * https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes #6842 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760258 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments * I don't love the names `ControlCore` and `ControlInteractivity`. Open to other names. * I added a `ICoreState` interface for "properties that come from the `ControlCore`, but consumers of the `TermControl` need to know". In the future, these will all need to be handled specially, because they might involve an RPC call to retrieve the info from the core (or cache it) in the window process. * I've added more `EventArgs` to make more events proper `TypedEvent`s. * I've changed how the TerminalApp layer requests updated TaskbarProgress state. It doesn't need to pump TermControl to raise a new event anymore. * ~~Something that snuck into this branch in the very long history is the switch to `DCompositionCreateSurfaceHandle` for the `DxEngine`. @miniksa wrote this originally in 30b8335, I'm just finally committing it here. We'll need that in the future for the out-of-proc stuff.~~ * I reverted this in c113b65d9. We can revert _that_ commit when we want to come back to it. * I've changed the acrylic handler a decent amount. But added tests! * All the `ThrottledFunc` things are left in `TermControl`. Some might be able to move down into core/interactivity, but once we figure out how to use a different kind of Dispatcher (because a UI thread won't necessarily exist for those components). * I've undoubtably messed up the merging of the locking around the appearance config stuff recently ## Validation Steps Performed I've got a rolling list in https://github.com/microsoft/terminal/issues/6842#issuecomment-810990460 that I'm updating as I go.
2021-04-27 17:50:45 +02:00
winrt::fire_and_forget RenderEngineSwapChainChanged(IInspectable sender, IInspectable args);
Use DComp surface handle for Swap Chain management (#10023) ## Summary of the Pull Request This PR changes the DxEngine to create a swapchain HANDLE, then have the TermControl attach _that_ handle to the SwapChainPanel, rather than returning the swapchain via a `IDXGISwapChain1`. I didn't write this code originally, @miniksa helped me out. The original commit was so succinct that I didn't think there was anything else to add or take away. I'm going to need this for tear-out (#1256), so that I can have the content process create swap chain handles, then duplicate those handles out to the window process that will end up embedding the content. ## References * [`DCompositionCreateSurfaceHandle`](https://docs.microsoft.com/en-us/windows/win32/api/dcomp/nf-dcomp-dcompositioncreatesurfacehandle) * [`CreateSwapChainForCompositionSurfaceHandle`](https://docs.microsoft.com/en-us/windows/win32/api/dxgi1_3/nf-dxgi1_3-idxgifactorymedia-createswapchainforcompositionsurfacehandle) * [`CreateSwapChainForComposition`](https://docs.microsoft.com/en-us/windows/win32/api/dxgi1_2/nf-dxgi1_2-idxgifactory2-createswapchainforcomposition) * Tear-out: #1256 * Megathread: #5000 * Project: https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249 * [x] I work here * [ ] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments This reverts commit c113b65d9b15028281f6383909a73dba6af55bfc. That commit reverted 30b833547928d6dcbf88d49df0dbd5b3f6a7c879 ## Validation Steps Performed * [x] Built and ran the Terminal, it still seems to work * [x] Does a TDR still work? or do we need to recreate the handle, or something. * [x] Does this work on Win7? I honestly have no idea how DX compatibility works. Presumably, the WPF version uses the `ForHwnd` path, so this will still work, but I don't know if this will suddenly fail to launch on Win7 or something. Tagging in @miniksa.
2021-05-12 18:54:17 +02:00
void _AttachDxgiSwapChainToXaml(HANDLE swapChainHandle);
Split `TermControl` into a Core, Interactivity, and Control layer (#9820) ## Summary of the Pull Request Brace yourselves, it's finally here. This PR does the dirty work of splitting the monolithic `TermControl` into three components. These components are: * `ControlCore`: This encapsulates the `Terminal` instance, the `DxEngine` and `Renderer`, and the `Connection`. This is intended to everything that someone might need to stand up a terminal instance in a control, but without any regard for how the UX works. * `ControlInteractivity`: This is a wrapper for the `ControlCore`, which holds the logic for things like double-click, right click copy/paste, selection, etc. This is intended to be a UI framework-independent abstraction. The methods this layer exposes can be called the same from both the WinUI TermControl and the WPF control. * `TermControl`: This is the UWP control. It's got a Core and Interactivity inside it, which it uses for the actual logic of the terminal itself. TermControl's main responsibility is now By splitting into smaller pieces, it will enable us to * write unit tests for the `Core` and `Interactivity` bits, which we desparately need * Combine `ControlCore` and `ControlInteractivity` in an out-of-proc core process in the future, to enable tab tearout. However, we're not doing that work quite yet. There's still lots of work to be done to enable that, thought this is likely the biggest portion. Ideally, this would just be methods moved wholesale from one file to another. Unfortunately, there are a bunch of cases where that didn't work as well as expected. Especially when trying to better enforce the boundary between the classes. We've got a couple tests here that I've added. These are partially examples, and partially things I ran into while implementing this. A bunch of things from #7001 can go in now that we have this. This PR is gonna be a huge pain to review - 38 files with 3,730 additions and 1,661 deletions is nothing to scoff at. It will also conflict 100% with anything that's targeting `TermControl`. I'm hoping we can review this over the course of the next week and just be done with it, and leave plenty of runway for 1.9 bugs in post. ## References * In pursuit of #1256 * Proc Model: #5000 * https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes #6842 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760258 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments * I don't love the names `ControlCore` and `ControlInteractivity`. Open to other names. * I added a `ICoreState` interface for "properties that come from the `ControlCore`, but consumers of the `TermControl` need to know". In the future, these will all need to be handled specially, because they might involve an RPC call to retrieve the info from the core (or cache it) in the window process. * I've added more `EventArgs` to make more events proper `TypedEvent`s. * I've changed how the TerminalApp layer requests updated TaskbarProgress state. It doesn't need to pump TermControl to raise a new event anymore. * ~~Something that snuck into this branch in the very long history is the switch to `DCompositionCreateSurfaceHandle` for the `DxEngine`. @miniksa wrote this originally in 30b8335, I'm just finally committing it here. We'll need that in the future for the out-of-proc stuff.~~ * I reverted this in c113b65d9. We can revert _that_ commit when we want to come back to it. * I've changed the acrylic handler a decent amount. But added tests! * All the `ThrottledFunc` things are left in `TermControl`. Some might be able to move down into core/interactivity, but once we figure out how to use a different kind of Dispatcher (because a UI thread won't necessarily exist for those components). * I've undoubtably messed up the merging of the locking around the appearance config stuff recently ## Validation Steps Performed I've got a rolling list in https://github.com/microsoft/terminal/issues/6842#issuecomment-810990460 that I'm updating as I go.
2021-04-27 17:50:45 +02:00
winrt::fire_and_forget _RendererEnteredErrorState(IInspectable sender, IInspectable args);
void _RenderRetryButton_Click(IInspectable const& button, IInspectable const& args);
Split `TermControl` into a Core, Interactivity, and Control layer (#9820) ## Summary of the Pull Request Brace yourselves, it's finally here. This PR does the dirty work of splitting the monolithic `TermControl` into three components. These components are: * `ControlCore`: This encapsulates the `Terminal` instance, the `DxEngine` and `Renderer`, and the `Connection`. This is intended to everything that someone might need to stand up a terminal instance in a control, but without any regard for how the UX works. * `ControlInteractivity`: This is a wrapper for the `ControlCore`, which holds the logic for things like double-click, right click copy/paste, selection, etc. This is intended to be a UI framework-independent abstraction. The methods this layer exposes can be called the same from both the WinUI TermControl and the WPF control. * `TermControl`: This is the UWP control. It's got a Core and Interactivity inside it, which it uses for the actual logic of the terminal itself. TermControl's main responsibility is now By splitting into smaller pieces, it will enable us to * write unit tests for the `Core` and `Interactivity` bits, which we desparately need * Combine `ControlCore` and `ControlInteractivity` in an out-of-proc core process in the future, to enable tab tearout. However, we're not doing that work quite yet. There's still lots of work to be done to enable that, thought this is likely the biggest portion. Ideally, this would just be methods moved wholesale from one file to another. Unfortunately, there are a bunch of cases where that didn't work as well as expected. Especially when trying to better enforce the boundary between the classes. We've got a couple tests here that I've added. These are partially examples, and partially things I ran into while implementing this. A bunch of things from #7001 can go in now that we have this. This PR is gonna be a huge pain to review - 38 files with 3,730 additions and 1,661 deletions is nothing to scoff at. It will also conflict 100% with anything that's targeting `TermControl`. I'm hoping we can review this over the course of the next week and just be done with it, and leave plenty of runway for 1.9 bugs in post. ## References * In pursuit of #1256 * Proc Model: #5000 * https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes #6842 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760258 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments * I don't love the names `ControlCore` and `ControlInteractivity`. Open to other names. * I added a `ICoreState` interface for "properties that come from the `ControlCore`, but consumers of the `TermControl` need to know". In the future, these will all need to be handled specially, because they might involve an RPC call to retrieve the info from the core (or cache it) in the window process. * I've added more `EventArgs` to make more events proper `TypedEvent`s. * I've changed how the TerminalApp layer requests updated TaskbarProgress state. It doesn't need to pump TermControl to raise a new event anymore. * ~~Something that snuck into this branch in the very long history is the switch to `DCompositionCreateSurfaceHandle` for the `DxEngine`. @miniksa wrote this originally in 30b8335, I'm just finally committing it here. We'll need that in the future for the out-of-proc stuff.~~ * I reverted this in c113b65d9. We can revert _that_ commit when we want to come back to it. * I've changed the acrylic handler a decent amount. But added tests! * All the `ThrottledFunc` things are left in `TermControl`. Some might be able to move down into core/interactivity, but once we figure out how to use a different kind of Dispatcher (because a UI thread won't necessarily exist for those components). * I've undoubtably messed up the merging of the locking around the appearance config stuff recently ## Validation Steps Performed I've got a rolling list in https://github.com/microsoft/terminal/issues/6842#issuecomment-810990460 that I'm updating as I go.
2021-04-27 17:50:45 +02:00
winrt::fire_and_forget _RendererWarning(IInspectable sender,
Control::RendererWarningArgs args);
Search - add search box control and implement search experience (#3590) <!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? --> This is the PR for feature Search: #605 This PR includes the newly introduced SearchBoxControl in TermControl dir, which is the search bar for the search experience. And the codes that enable Search in Windows Terminal. <!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> The PR that migrates the Conhost search module: https://github.com/microsoft/terminal/pull/3279 Spec (still actively updating): https://github.com/microsoft/terminal/pull/3299 <!-- Please review the items on the PR checklist before submitting--> ## PR Checklist * [x] Closes #605 * [ ] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA * [ ] Tests added/passed * [ ] Requires documentation to be updated * [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx <!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here --> These functionalities are included in the search experience. 1. Search in Terminal text buffer. 2. Automatic wrap-around. 3. Search up or down switch by clicking different buttons. 4. Search case sensitively/insensitively by clicking a button. S. Move the search box to the top/bottom by clicking a button. 6. Close by clicking 'X'. 7. Open search by ctrl + F. When the searchbox is open, the user could still interact with the terminal by clicking the terminal input area. While I already have the search functionalities, currently there are still some known to-do works and I will keep updating my PR: 1. Optimize the search box UI, this includes: 1) Theme adaptation. The search box background and font color should change according to the theme, 2) Add background. Currently the elements in search box are all transparent. However, we need a background. 3) Move button should be highlighted once clicked. 2. Accessibility: search process should be able to performed without mouse. Once the search box is focused, the user should be able to navigate between all interactive elements on the searchbox using keyboard. <!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well --> To test: 1. checkout this branch. 2. Build the project. 3. Start Windows Terminal and press Ctrl+F 4. The search box should appear on the top right corner.
2019-12-17 16:52:37 +01:00
void CreateSearchBoxControl();
void SearchMatch(const bool goForward);
bool OnDirectKeyEvent(const uint32_t vkey, const uint8_t scanCode, const bool down);
bool OnMouseWheel(const Windows::Foundation::Point location, const int32_t delta, const bool leftButtonDown, const bool midButtonDown, const bool rightButtonDown);
Manually pass mouse wheel messages to TermControls (#5131) ## Summary of the Pull Request As we've learned in #979, not all touchpads are created equal. Some of them have bad drivers that makes scrolling inactive windows not work. For whatever reason, these devices think the Terminal is all one giant inactive window, so we don't get the mouse wheel events through the XAML stack. We do however get the event as a `WM_MOUSEWHEEL` on those devices (a message we don't get on devices with normally functioning trackpads). This PR attempts to take that `WM_MOUSEWHEEL` and manually dispatch it to the `TermControl`, so we can at least scroll the terminal content. Unfortunately, this solution is not very general purpose. This only works to scroll controls that manually implement our own `IMouseWheelListener` interface. As we add more controls, we'll need to continue manually implementing this interface, until the underlying XAML Islands bug is fixed. **I don't love this**. I'd rather have a better solution, but it seems that we can't synthesize a more general-purpose `PointerWheeled` event that could get routed through the XAML tree as normal. ## References * #2606 and microsoft/microsoft-ui-xaml#2101 - these bugs are also tracking a similar "inactive windows" / "scaled mouse events" issue in XAML ## PR Checklist * [x] Closes #979 * [x] I work here * [ ] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments I've also added a `til::point` conversion _to_ `winrt::Windows::Foundation::Point`, and some scaling operators for `point` ## Validation Steps Performed * It works on my HP Spectre 2017 with a synaptics trackpad - I also made sure to test that `tmux` works in panes on this laptop * It works on my slaptop, and DOESN'T follow this hack codepath on this machine.
2020-04-01 18:58:16 +02:00
~TermControl();
Accessibility: TermControl Automation Peer (#2083) Builds on the work of #1691 and #1915 Let's start with the easy change: - `TermControl`'s `controlRoot` was removed. `TermControl` is a `UserControl` now. Ok. Now we've got a story to tell here.... ### TermControlAP - the Automation Peer Here's an in-depth guide on custom automation peers: https://docs.microsoft.com/en-us/windows/uwp/design/accessibility/custom-automation-peers We have a custom XAML element (TermControl). So XAML can't really hold our hands and determine an accessible behavior for us. So this automation peer is responsible for enabling that interaction. We made it a FrameworkElementAutomationPeer to get as much accessibility as possible from it just being a XAML element (i.e.: where are we on the screen? what are my dimensions?). This is recommended. Any functions with "Core" at the end, are overwritten here to tweak this automation peer into what we really need. But what kind of interactions can a user expect from this XAML element? Introducing ControlPatterns! There's a ton of interfaces that just define "what can I do". Thankfully, we already know that we're supposed to be `ScreenInfoUiaProvider` and that was an `ITextProvider`, so let's just make the TermControlAP an `ITextProvider` too. So now we have a way to define what accessible actions can be performed on us, but what should those actions do? Well let's just use the automation providers from ConHost that are now in a shared space! (Note: this is a great place to stop and get some coffee. We're about to hop into the .cpp file in the next section) ### Wrapping our shared Automation Providers Unfortunately, we can't just use the automation providers from ConHost. Or, at least not just hook them up as easily as we wish. ConHost's UIA Providers were written using UIAutomationCore and ITextRangeProiuder. XAML's interfaces ITextProvider and ITextRangeProvider are lined up to be exactly the same. So we need to wrap our ConHost UIA Providers (UIAutomationCore) with the XAML ones. We had two providers, so that means we have two wrappers. #### TermControlAP (XAML) <----> ScreenInfoUiaProvider (UIAutomationCore) Each of the functions in the pragma region `ITextProvider` for TermControlAP.cpp is just wrapping what we do in `ScreenInfoUiaProvider`, and returning an acceptable version of it. Most of `ScreenInfoUiaProvider`'s functions return `UiaTextRange`s. So we need to wrap that too. That's this next section... #### XamlUiaTextRange (XAML) <----> UiaTextRange (UIAutomationCore) Same idea. We're wrapping everything that we could do with `UiaTextRange` and putting it inside of `XamlUiaTextRange`. ### Additional changes to `UiaTextRange` and `ScreenInfoUiaProvider` If you don't know what I just said, please read this background: - #1691: how accessibility works and the general responsibility of these two classes - #1915: how we pulled these Accessibility Providers into a shared area TL;DR: `ScreenInfoUiaProvider` lets you interact with the displayed text. `UiaTextRange` is specific ranges of text in the display and navigate the text. Thankfully, we didn't do many changes here. I feel like some of it is hacked together but now that we have a somewhat working system, making changes shouldn't be too hard...I hope. #### UiaTextRange We don't have access to the window handle. We really only need it to draw the bounding rects using WinUser's `ScreenToClient()` and `ClientToScreen()`. I need to figure out how to get around this. In the meantime, I made the window handle optional. And if we don't have one....well, we need to figure that out. But other than that, we have a `UiaTextRange`. #### ScreenInfoUiaProvider At some point, we need to hook up this automation provider to the WindowUiaProvider. This should help with navigation of the UIA Tree and make everything just look waaaay better. For now, let's just do the same approach and make the pUiaParent optional. This one's the one I'm not that proud of, but it works. We need the parent to get a bounding rect of the terminal. While we figure out how to attach the WindowUiaProvider, we should at the very least be able to get a bunch of info from our xaml automation peer. So, I've added a _getBoundingRect optional function. This is what's called when we don't have a WindowUiaProvider as our parent. ## Validation Steps Performed I've been using inspect.exe to see the UIA tree. I was able to interact with the terminal mostly fine. A few known issues below. Unfortunately, I tried running Narrator on this and it didn't seem to like it (by that I mean WT crashed). Then again, I don't really know how to use narrator other than "click on object" --> "listen voice". I feel like there's a way to get the other interactions with narrator, but I'll be looking into more of that soon. I bet if I fix the two issues below, Narrator will be happy. ## Miscellaneous Known Issues - `GetSelection()` and `GetVisibleRanges()` crashes. I need to debug through these. I want to include them in this PR. Fixes #1353.
2019-07-31 01:43:10 +02:00
Windows::UI::Xaml::Automation::Peers::AutomationPeer OnCreateAutomationPeer();
const Windows::UI::Xaml::Thickness GetPadding();
Accessibility: TermControl Automation Peer (#2083) Builds on the work of #1691 and #1915 Let's start with the easy change: - `TermControl`'s `controlRoot` was removed. `TermControl` is a `UserControl` now. Ok. Now we've got a story to tell here.... ### TermControlAP - the Automation Peer Here's an in-depth guide on custom automation peers: https://docs.microsoft.com/en-us/windows/uwp/design/accessibility/custom-automation-peers We have a custom XAML element (TermControl). So XAML can't really hold our hands and determine an accessible behavior for us. So this automation peer is responsible for enabling that interaction. We made it a FrameworkElementAutomationPeer to get as much accessibility as possible from it just being a XAML element (i.e.: where are we on the screen? what are my dimensions?). This is recommended. Any functions with "Core" at the end, are overwritten here to tweak this automation peer into what we really need. But what kind of interactions can a user expect from this XAML element? Introducing ControlPatterns! There's a ton of interfaces that just define "what can I do". Thankfully, we already know that we're supposed to be `ScreenInfoUiaProvider` and that was an `ITextProvider`, so let's just make the TermControlAP an `ITextProvider` too. So now we have a way to define what accessible actions can be performed on us, but what should those actions do? Well let's just use the automation providers from ConHost that are now in a shared space! (Note: this is a great place to stop and get some coffee. We're about to hop into the .cpp file in the next section) ### Wrapping our shared Automation Providers Unfortunately, we can't just use the automation providers from ConHost. Or, at least not just hook them up as easily as we wish. ConHost's UIA Providers were written using UIAutomationCore and ITextRangeProiuder. XAML's interfaces ITextProvider and ITextRangeProvider are lined up to be exactly the same. So we need to wrap our ConHost UIA Providers (UIAutomationCore) with the XAML ones. We had two providers, so that means we have two wrappers. #### TermControlAP (XAML) <----> ScreenInfoUiaProvider (UIAutomationCore) Each of the functions in the pragma region `ITextProvider` for TermControlAP.cpp is just wrapping what we do in `ScreenInfoUiaProvider`, and returning an acceptable version of it. Most of `ScreenInfoUiaProvider`'s functions return `UiaTextRange`s. So we need to wrap that too. That's this next section... #### XamlUiaTextRange (XAML) <----> UiaTextRange (UIAutomationCore) Same idea. We're wrapping everything that we could do with `UiaTextRange` and putting it inside of `XamlUiaTextRange`. ### Additional changes to `UiaTextRange` and `ScreenInfoUiaProvider` If you don't know what I just said, please read this background: - #1691: how accessibility works and the general responsibility of these two classes - #1915: how we pulled these Accessibility Providers into a shared area TL;DR: `ScreenInfoUiaProvider` lets you interact with the displayed text. `UiaTextRange` is specific ranges of text in the display and navigate the text. Thankfully, we didn't do many changes here. I feel like some of it is hacked together but now that we have a somewhat working system, making changes shouldn't be too hard...I hope. #### UiaTextRange We don't have access to the window handle. We really only need it to draw the bounding rects using WinUser's `ScreenToClient()` and `ClientToScreen()`. I need to figure out how to get around this. In the meantime, I made the window handle optional. And if we don't have one....well, we need to figure that out. But other than that, we have a `UiaTextRange`. #### ScreenInfoUiaProvider At some point, we need to hook up this automation provider to the WindowUiaProvider. This should help with navigation of the UIA Tree and make everything just look waaaay better. For now, let's just do the same approach and make the pUiaParent optional. This one's the one I'm not that proud of, but it works. We need the parent to get a bounding rect of the terminal. While we figure out how to attach the WindowUiaProvider, we should at the very least be able to get a bunch of info from our xaml automation peer. So, I've added a _getBoundingRect optional function. This is what's called when we don't have a WindowUiaProvider as our parent. ## Validation Steps Performed I've been using inspect.exe to see the UIA tree. I was able to interact with the terminal mostly fine. A few known issues below. Unfortunately, I tried running Narrator on this and it didn't seem to like it (by that I mean WT crashed). Then again, I don't really know how to use narrator other than "click on object" --> "listen voice". I feel like there's a way to get the other interactions with narrator, but I'll be looking into more of that soon. I bet if I fix the two issues below, Narrator will be happy. ## Miscellaneous Known Issues - `GetSelection()` and `GetVisibleRanges()` crashes. I need to debug through these. I want to include them in this PR. Fixes #1353.
2019-07-31 01:43:10 +02:00
IControlSettings Settings() const;
void Settings(IControlSettings newSettings);
static Windows::Foundation::Size GetProposedDimensions(IControlSettings const& settings, const uint32_t dpi);
Add support for running a `wt` commandline in the curent window WITH A KEYBINDING (#6537) ## Summary of the Pull Request Adds a execute commandline action (`wt`), which lets a user bind a key to a specific `wt` commandline. This commandline will get parsed and run _in the current window_. ## References * Related to #4472 * Related to #5400 - I need this for the commandline mode of the Command Palette * Related to #5970 ## PR Checklist * [x] Closes oh, there's not actually an issue for this. * [x] I work here * [x] Tests added/passed * [ ] Requires documentation to be updated - yes it does ## Detailed Description of the Pull Request / Additional comments One important part of this change concerns how panes are initialized at runtime. We've had some persistent trouble with initializing multiple panes, because they rely on knowing how big they'll actually be, to be able to determine if they can split again. We previously worked around this by ignoring the size check when we were in "startup", processing an initial commandline. This PR however requires us to be able to know the initial size of a pane at runtime, but before the parents have necessarily been added to the tree, or had their renderer's set up. This led to the development of `Pane::PreCalculateCanSplit`, which is very highly similar to `Pane::PreCalculateAutoSplit`. This method attempts to figure out how big a pane _will_ take, before the parent has necessarily laid out. This also involves a small change to `TermControl`, because if its renderer hasn't been set up yet, it'll always think the font is `{0, fontHeight}`, which will let the Terminal keep splitting in the x direction. This change also makes the TermControl set up a renderer to get the real font size when it hasn't yet been initialized. ## Validation Steps Performed This was what the json blob I was using for testing evolved into ```json { "command": { "action":"wt", "commandline": "new-tab cmd.exe /k #work 15 ; split-pane cmd.exe /k #work 15 ; split-pane cmd.exe /k media-commandline ; new-tab powershell dev\\symbols.ps1 ; new-tab -p \"Ubuntu\" ; new-tab -p \"haunter.gif\" ; focus-tab -t 0", }, "keys": ["ctrl+shift+n"] } ``` I also added some tests. # TODO * [x] Creating a `{ "command": "wt" }` action without a commandline will spawn a new `wt.exe` process? - Probably should just do nothing for the empty string
2020-07-17 23:05:29 +02:00
static Windows::Foundation::Size GetProposedDimensions(const winrt::Windows::Foundation::Size& initialSizeInChars,
const int32_t& fontSize,
const winrt::Windows::UI::Text::FontWeight& fontWeight,
const winrt::hstring& fontFace,
const ScrollbarState& scrollState,
Add support for running a `wt` commandline in the curent window WITH A KEYBINDING (#6537) ## Summary of the Pull Request Adds a execute commandline action (`wt`), which lets a user bind a key to a specific `wt` commandline. This commandline will get parsed and run _in the current window_. ## References * Related to #4472 * Related to #5400 - I need this for the commandline mode of the Command Palette * Related to #5970 ## PR Checklist * [x] Closes oh, there's not actually an issue for this. * [x] I work here * [x] Tests added/passed * [ ] Requires documentation to be updated - yes it does ## Detailed Description of the Pull Request / Additional comments One important part of this change concerns how panes are initialized at runtime. We've had some persistent trouble with initializing multiple panes, because they rely on knowing how big they'll actually be, to be able to determine if they can split again. We previously worked around this by ignoring the size check when we were in "startup", processing an initial commandline. This PR however requires us to be able to know the initial size of a pane at runtime, but before the parents have necessarily been added to the tree, or had their renderer's set up. This led to the development of `Pane::PreCalculateCanSplit`, which is very highly similar to `Pane::PreCalculateAutoSplit`. This method attempts to figure out how big a pane _will_ take, before the parent has necessarily laid out. This also involves a small change to `TermControl`, because if its renderer hasn't been set up yet, it'll always think the font is `{0, fontHeight}`, which will let the Terminal keep splitting in the x direction. This change also makes the TermControl set up a renderer to get the real font size when it hasn't yet been initialized. ## Validation Steps Performed This was what the json blob I was using for testing evolved into ```json { "command": { "action":"wt", "commandline": "new-tab cmd.exe /k #work 15 ; split-pane cmd.exe /k #work 15 ; split-pane cmd.exe /k media-commandline ; new-tab powershell dev\\symbols.ps1 ; new-tab -p \"Ubuntu\" ; new-tab -p \"haunter.gif\" ; focus-tab -t 0", }, "keys": ["ctrl+shift+n"] } ``` I also added some tests. # TODO * [x] Creating a `{ "command": "wt" }` action without a commandline will spawn a new `wt.exe` process? - Probably should just do nothing for the empty string
2020-07-17 23:05:29 +02:00
const winrt::hstring& padding,
const uint32_t dpi);
void BellLightOn();
bool ReadOnly() const noexcept;
void ToggleReadOnly();
Only access ControlInteractivity through the projection (#10051) ## Summary of the Pull Request This forces the `TermControl` to only use `ControlCore` and `ControlInteractivity` via their WinRT projections. We want this, because WinRT projections can be used across process boundaries. In the future, `ControlCore` and `ControlInteractivity` are going to be living in a different process entirely from `TermControl`. By enforcing this boundary now, we can make sure that they will work seamlessly in the future. ## References * Tear-out: #1256 * Megathread: #5000 * Project: https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760270 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments Most all this was just converting pure c++ types to winrt types when possible. I've added a couple helper projections with `til` converters, which made most of this really easy. The "`MouseButtonState` needs to be composed of `Int32`s instead of `bool`s" is MENTAL. I have no idea why this is, but when I had the control OOP in the sample, that would crash when trying to de-marshal the bools. BODGY. The biggest changes are in the way the UIA stuff is hooked up. The UiaEngine needs to be attached directly to the `Renderer`, and it can't be easily projected, so it needs to live next to the `ControlCore`. But the `TermControlAutomationPeer` needed the `UiaEngine` to help implement some interfaces. Now, there's a new layer we've introduced. `InteractivityAutomationPeer` does the `ITextProvider`, `IControlAccessibilityInfo` and the `IUiaEventDispatcher` thing. `TermControlAutomationPeer` now has a `InteractivityAutomationPeer` stashed inside itself, so that it can ask the interactivity layer to do the real work. We still need the `TermControlAutomationPeer` though, to be able to attach to the real UI tree. ## Validation Steps Performed The terminal behaves basically the same as before. Most importantly, I whipped out Accessibility Insights, and the Terminal looks the same as before.
2021-07-19 18:59:30 +02:00
static Control::MouseButtonState GetPressedMouseButtons(const winrt::Windows::UI::Input::PointerPoint point);
Split `TermControl` into a Core, Interactivity, and Control layer (#9820) ## Summary of the Pull Request Brace yourselves, it's finally here. This PR does the dirty work of splitting the monolithic `TermControl` into three components. These components are: * `ControlCore`: This encapsulates the `Terminal` instance, the `DxEngine` and `Renderer`, and the `Connection`. This is intended to everything that someone might need to stand up a terminal instance in a control, but without any regard for how the UX works. * `ControlInteractivity`: This is a wrapper for the `ControlCore`, which holds the logic for things like double-click, right click copy/paste, selection, etc. This is intended to be a UI framework-independent abstraction. The methods this layer exposes can be called the same from both the WinUI TermControl and the WPF control. * `TermControl`: This is the UWP control. It's got a Core and Interactivity inside it, which it uses for the actual logic of the terminal itself. TermControl's main responsibility is now By splitting into smaller pieces, it will enable us to * write unit tests for the `Core` and `Interactivity` bits, which we desparately need * Combine `ControlCore` and `ControlInteractivity` in an out-of-proc core process in the future, to enable tab tearout. However, we're not doing that work quite yet. There's still lots of work to be done to enable that, thought this is likely the biggest portion. Ideally, this would just be methods moved wholesale from one file to another. Unfortunately, there are a bunch of cases where that didn't work as well as expected. Especially when trying to better enforce the boundary between the classes. We've got a couple tests here that I've added. These are partially examples, and partially things I ran into while implementing this. A bunch of things from #7001 can go in now that we have this. This PR is gonna be a huge pain to review - 38 files with 3,730 additions and 1,661 deletions is nothing to scoff at. It will also conflict 100% with anything that's targeting `TermControl`. I'm hoping we can review this over the course of the next week and just be done with it, and leave plenty of runway for 1.9 bugs in post. ## References * In pursuit of #1256 * Proc Model: #5000 * https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes #6842 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760258 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments * I don't love the names `ControlCore` and `ControlInteractivity`. Open to other names. * I added a `ICoreState` interface for "properties that come from the `ControlCore`, but consumers of the `TermControl` need to know". In the future, these will all need to be handled specially, because they might involve an RPC call to retrieve the info from the core (or cache it) in the window process. * I've added more `EventArgs` to make more events proper `TypedEvent`s. * I've changed how the TerminalApp layer requests updated TaskbarProgress state. It doesn't need to pump TermControl to raise a new event anymore. * ~~Something that snuck into this branch in the very long history is the switch to `DCompositionCreateSurfaceHandle` for the `DxEngine`. @miniksa wrote this originally in 30b8335, I'm just finally committing it here. We'll need that in the future for the out-of-proc stuff.~~ * I reverted this in c113b65d9. We can revert _that_ commit when we want to come back to it. * I've changed the acrylic handler a decent amount. But added tests! * All the `ThrottledFunc` things are left in `TermControl`. Some might be able to move down into core/interactivity, but once we figure out how to use a different kind of Dispatcher (because a UI thread won't necessarily exist for those components). * I've undoubtably messed up the merging of the locking around the appearance config stuff recently ## Validation Steps Performed I've got a rolling list in https://github.com/microsoft/terminal/issues/6842#issuecomment-810990460 that I'm updating as I go.
2021-04-27 17:50:45 +02:00
static unsigned int GetPointerUpdateKind(const winrt::Windows::UI::Input::PointerPoint point);
Only access ControlInteractivity through the projection (#10051) ## Summary of the Pull Request This forces the `TermControl` to only use `ControlCore` and `ControlInteractivity` via their WinRT projections. We want this, because WinRT projections can be used across process boundaries. In the future, `ControlCore` and `ControlInteractivity` are going to be living in a different process entirely from `TermControl`. By enforcing this boundary now, we can make sure that they will work seamlessly in the future. ## References * Tear-out: #1256 * Megathread: #5000 * Project: https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760270 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments Most all this was just converting pure c++ types to winrt types when possible. I've added a couple helper projections with `til` converters, which made most of this really easy. The "`MouseButtonState` needs to be composed of `Int32`s instead of `bool`s" is MENTAL. I have no idea why this is, but when I had the control OOP in the sample, that would crash when trying to de-marshal the bools. BODGY. The biggest changes are in the way the UIA stuff is hooked up. The UiaEngine needs to be attached directly to the `Renderer`, and it can't be easily projected, so it needs to live next to the `ControlCore`. But the `TermControlAutomationPeer` needed the `UiaEngine` to help implement some interfaces. Now, there's a new layer we've introduced. `InteractivityAutomationPeer` does the `ITextProvider`, `IControlAccessibilityInfo` and the `IUiaEventDispatcher` thing. `TermControlAutomationPeer` now has a `InteractivityAutomationPeer` stashed inside itself, so that it can ask the interactivity layer to do the real work. We still need the `TermControlAutomationPeer` though, to be able to attach to the real UI tree. ## Validation Steps Performed The terminal behaves basically the same as before. Most importantly, I whipped out Accessibility Insights, and the Terminal looks the same as before.
2021-07-19 18:59:30 +02:00
static Windows::UI::Xaml::Thickness ParseThicknessFromPadding(const hstring padding);
Split `TermControl` into a Core, Interactivity, and Control layer (#9820) ## Summary of the Pull Request Brace yourselves, it's finally here. This PR does the dirty work of splitting the monolithic `TermControl` into three components. These components are: * `ControlCore`: This encapsulates the `Terminal` instance, the `DxEngine` and `Renderer`, and the `Connection`. This is intended to everything that someone might need to stand up a terminal instance in a control, but without any regard for how the UX works. * `ControlInteractivity`: This is a wrapper for the `ControlCore`, which holds the logic for things like double-click, right click copy/paste, selection, etc. This is intended to be a UI framework-independent abstraction. The methods this layer exposes can be called the same from both the WinUI TermControl and the WPF control. * `TermControl`: This is the UWP control. It's got a Core and Interactivity inside it, which it uses for the actual logic of the terminal itself. TermControl's main responsibility is now By splitting into smaller pieces, it will enable us to * write unit tests for the `Core` and `Interactivity` bits, which we desparately need * Combine `ControlCore` and `ControlInteractivity` in an out-of-proc core process in the future, to enable tab tearout. However, we're not doing that work quite yet. There's still lots of work to be done to enable that, thought this is likely the biggest portion. Ideally, this would just be methods moved wholesale from one file to another. Unfortunately, there are a bunch of cases where that didn't work as well as expected. Especially when trying to better enforce the boundary between the classes. We've got a couple tests here that I've added. These are partially examples, and partially things I ran into while implementing this. A bunch of things from #7001 can go in now that we have this. This PR is gonna be a huge pain to review - 38 files with 3,730 additions and 1,661 deletions is nothing to scoff at. It will also conflict 100% with anything that's targeting `TermControl`. I'm hoping we can review this over the course of the next week and just be done with it, and leave plenty of runway for 1.9 bugs in post. ## References * In pursuit of #1256 * Proc Model: #5000 * https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes #6842 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760258 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments * I don't love the names `ControlCore` and `ControlInteractivity`. Open to other names. * I added a `ICoreState` interface for "properties that come from the `ControlCore`, but consumers of the `TermControl` need to know". In the future, these will all need to be handled specially, because they might involve an RPC call to retrieve the info from the core (or cache it) in the window process. * I've added more `EventArgs` to make more events proper `TypedEvent`s. * I've changed how the TerminalApp layer requests updated TaskbarProgress state. It doesn't need to pump TermControl to raise a new event anymore. * ~~Something that snuck into this branch in the very long history is the switch to `DCompositionCreateSurfaceHandle` for the `DxEngine`. @miniksa wrote this originally in 30b8335, I'm just finally committing it here. We'll need that in the future for the out-of-proc stuff.~~ * I reverted this in c113b65d9. We can revert _that_ commit when we want to come back to it. * I've changed the acrylic handler a decent amount. But added tests! * All the `ThrottledFunc` things are left in `TermControl`. Some might be able to move down into core/interactivity, but once we figure out how to use a different kind of Dispatcher (because a UI thread won't necessarily exist for those components). * I've undoubtably messed up the merging of the locking around the appearance config stuff recently ## Validation Steps Performed I've got a rolling list in https://github.com/microsoft/terminal/issues/6842#issuecomment-810990460 that I'm updating as I go.
2021-04-27 17:50:45 +02:00
hstring ReadEntireBuffer() const;
// -------------------------------- WinRT Events ---------------------------------
Split `TermControl` into a Core, Interactivity, and Control layer (#9820) ## Summary of the Pull Request Brace yourselves, it's finally here. This PR does the dirty work of splitting the monolithic `TermControl` into three components. These components are: * `ControlCore`: This encapsulates the `Terminal` instance, the `DxEngine` and `Renderer`, and the `Connection`. This is intended to everything that someone might need to stand up a terminal instance in a control, but without any regard for how the UX works. * `ControlInteractivity`: This is a wrapper for the `ControlCore`, which holds the logic for things like double-click, right click copy/paste, selection, etc. This is intended to be a UI framework-independent abstraction. The methods this layer exposes can be called the same from both the WinUI TermControl and the WPF control. * `TermControl`: This is the UWP control. It's got a Core and Interactivity inside it, which it uses for the actual logic of the terminal itself. TermControl's main responsibility is now By splitting into smaller pieces, it will enable us to * write unit tests for the `Core` and `Interactivity` bits, which we desparately need * Combine `ControlCore` and `ControlInteractivity` in an out-of-proc core process in the future, to enable tab tearout. However, we're not doing that work quite yet. There's still lots of work to be done to enable that, thought this is likely the biggest portion. Ideally, this would just be methods moved wholesale from one file to another. Unfortunately, there are a bunch of cases where that didn't work as well as expected. Especially when trying to better enforce the boundary between the classes. We've got a couple tests here that I've added. These are partially examples, and partially things I ran into while implementing this. A bunch of things from #7001 can go in now that we have this. This PR is gonna be a huge pain to review - 38 files with 3,730 additions and 1,661 deletions is nothing to scoff at. It will also conflict 100% with anything that's targeting `TermControl`. I'm hoping we can review this over the course of the next week and just be done with it, and leave plenty of runway for 1.9 bugs in post. ## References * In pursuit of #1256 * Proc Model: #5000 * https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes #6842 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760258 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments * I don't love the names `ControlCore` and `ControlInteractivity`. Open to other names. * I added a `ICoreState` interface for "properties that come from the `ControlCore`, but consumers of the `TermControl` need to know". In the future, these will all need to be handled specially, because they might involve an RPC call to retrieve the info from the core (or cache it) in the window process. * I've added more `EventArgs` to make more events proper `TypedEvent`s. * I've changed how the TerminalApp layer requests updated TaskbarProgress state. It doesn't need to pump TermControl to raise a new event anymore. * ~~Something that snuck into this branch in the very long history is the switch to `DCompositionCreateSurfaceHandle` for the `DxEngine`. @miniksa wrote this originally in 30b8335, I'm just finally committing it here. We'll need that in the future for the out-of-proc stuff.~~ * I reverted this in c113b65d9. We can revert _that_ commit when we want to come back to it. * I've changed the acrylic handler a decent amount. But added tests! * All the `ThrottledFunc` things are left in `TermControl`. Some might be able to move down into core/interactivity, but once we figure out how to use a different kind of Dispatcher (because a UI thread won't necessarily exist for those components). * I've undoubtably messed up the merging of the locking around the appearance config stuff recently ## Validation Steps Performed I've got a rolling list in https://github.com/microsoft/terminal/issues/6842#issuecomment-810990460 that I'm updating as I go.
2021-04-27 17:50:45 +02:00
// clang-format off
WINRT_CALLBACK(FontSizeChanged, Control::FontSizeChangedEventArgs);
Only access ControlInteractivity through the projection (#10051) ## Summary of the Pull Request This forces the `TermControl` to only use `ControlCore` and `ControlInteractivity` via their WinRT projections. We want this, because WinRT projections can be used across process boundaries. In the future, `ControlCore` and `ControlInteractivity` are going to be living in a different process entirely from `TermControl`. By enforcing this boundary now, we can make sure that they will work seamlessly in the future. ## References * Tear-out: #1256 * Megathread: #5000 * Project: https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760270 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments Most all this was just converting pure c++ types to winrt types when possible. I've added a couple helper projections with `til` converters, which made most of this really easy. The "`MouseButtonState` needs to be composed of `Int32`s instead of `bool`s" is MENTAL. I have no idea why this is, but when I had the control OOP in the sample, that would crash when trying to de-marshal the bools. BODGY. The biggest changes are in the way the UIA stuff is hooked up. The UiaEngine needs to be attached directly to the `Renderer`, and it can't be easily projected, so it needs to live next to the `ControlCore`. But the `TermControlAutomationPeer` needed the `UiaEngine` to help implement some interfaces. Now, there's a new layer we've introduced. `InteractivityAutomationPeer` does the `ITextProvider`, `IControlAccessibilityInfo` and the `IUiaEventDispatcher` thing. `TermControlAutomationPeer` now has a `InteractivityAutomationPeer` stashed inside itself, so that it can ask the interactivity layer to do the real work. We still need the `TermControlAutomationPeer` though, to be able to attach to the real UI tree. ## Validation Steps Performed The terminal behaves basically the same as before. Most importantly, I whipped out Accessibility Insights, and the Terminal looks the same as before.
2021-07-19 18:59:30 +02:00
PROJECTED_FORWARDED_TYPED_EVENT(CopyToClipboard, IInspectable, Control::CopyToClipboardEventArgs, _core, CopyToClipboard);
PROJECTED_FORWARDED_TYPED_EVENT(TitleChanged, IInspectable, Control::TitleChangedEventArgs, _core, TitleChanged);
PROJECTED_FORWARDED_TYPED_EVENT(TabColorChanged, IInspectable, IInspectable, _core, TabColorChanged);
PROJECTED_FORWARDED_TYPED_EVENT(SetTaskbarProgress, IInspectable, IInspectable, _core, TaskbarProgressChanged);
PROJECTED_FORWARDED_TYPED_EVENT(ConnectionStateChanged, IInspectable, IInspectable, _core, ConnectionStateChanged);
PROJECTED_FORWARDED_TYPED_EVENT(PasteFromClipboard, IInspectable, Control::PasteFromClipboardEventArgs, _interactivity, PasteFromClipboard);
Split `TermControl` into a Core, Interactivity, and Control layer (#9820) ## Summary of the Pull Request Brace yourselves, it's finally here. This PR does the dirty work of splitting the monolithic `TermControl` into three components. These components are: * `ControlCore`: This encapsulates the `Terminal` instance, the `DxEngine` and `Renderer`, and the `Connection`. This is intended to everything that someone might need to stand up a terminal instance in a control, but without any regard for how the UX works. * `ControlInteractivity`: This is a wrapper for the `ControlCore`, which holds the logic for things like double-click, right click copy/paste, selection, etc. This is intended to be a UI framework-independent abstraction. The methods this layer exposes can be called the same from both the WinUI TermControl and the WPF control. * `TermControl`: This is the UWP control. It's got a Core and Interactivity inside it, which it uses for the actual logic of the terminal itself. TermControl's main responsibility is now By splitting into smaller pieces, it will enable us to * write unit tests for the `Core` and `Interactivity` bits, which we desparately need * Combine `ControlCore` and `ControlInteractivity` in an out-of-proc core process in the future, to enable tab tearout. However, we're not doing that work quite yet. There's still lots of work to be done to enable that, thought this is likely the biggest portion. Ideally, this would just be methods moved wholesale from one file to another. Unfortunately, there are a bunch of cases where that didn't work as well as expected. Especially when trying to better enforce the boundary between the classes. We've got a couple tests here that I've added. These are partially examples, and partially things I ran into while implementing this. A bunch of things from #7001 can go in now that we have this. This PR is gonna be a huge pain to review - 38 files with 3,730 additions and 1,661 deletions is nothing to scoff at. It will also conflict 100% with anything that's targeting `TermControl`. I'm hoping we can review this over the course of the next week and just be done with it, and leave plenty of runway for 1.9 bugs in post. ## References * In pursuit of #1256 * Proc Model: #5000 * https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes #6842 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760258 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments * I don't love the names `ControlCore` and `ControlInteractivity`. Open to other names. * I added a `ICoreState` interface for "properties that come from the `ControlCore`, but consumers of the `TermControl` need to know". In the future, these will all need to be handled specially, because they might involve an RPC call to retrieve the info from the core (or cache it) in the window process. * I've added more `EventArgs` to make more events proper `TypedEvent`s. * I've changed how the TerminalApp layer requests updated TaskbarProgress state. It doesn't need to pump TermControl to raise a new event anymore. * ~~Something that snuck into this branch in the very long history is the switch to `DCompositionCreateSurfaceHandle` for the `DxEngine`. @miniksa wrote this originally in 30b8335, I'm just finally committing it here. We'll need that in the future for the out-of-proc stuff.~~ * I reverted this in c113b65d9. We can revert _that_ commit when we want to come back to it. * I've changed the acrylic handler a decent amount. But added tests! * All the `ThrottledFunc` things are left in `TermControl`. Some might be able to move down into core/interactivity, but once we figure out how to use a different kind of Dispatcher (because a UI thread won't necessarily exist for those components). * I've undoubtably messed up the merging of the locking around the appearance config stuff recently ## Validation Steps Performed I've got a rolling list in https://github.com/microsoft/terminal/issues/6842#issuecomment-810990460 that I'm updating as I go.
2021-04-27 17:50:45 +02:00
TYPED_EVENT(OpenHyperlink, IInspectable, Control::OpenHyperlinkEventArgs);
TYPED_EVENT(RaiseNotice, IInspectable, Control::NoticeEventArgs);
TYPED_EVENT(HidePointerCursor, IInspectable, IInspectable);
TYPED_EVENT(RestorePointerCursor, IInspectable, IInspectable);
TYPED_EVENT(ReadOnlyChanged, IInspectable, IInspectable);
TYPED_EVENT(FocusFollowMouseRequested, IInspectable, IInspectable);
Split `TermControl` into a Core, Interactivity, and Control layer (#9820) ## Summary of the Pull Request Brace yourselves, it's finally here. This PR does the dirty work of splitting the monolithic `TermControl` into three components. These components are: * `ControlCore`: This encapsulates the `Terminal` instance, the `DxEngine` and `Renderer`, and the `Connection`. This is intended to everything that someone might need to stand up a terminal instance in a control, but without any regard for how the UX works. * `ControlInteractivity`: This is a wrapper for the `ControlCore`, which holds the logic for things like double-click, right click copy/paste, selection, etc. This is intended to be a UI framework-independent abstraction. The methods this layer exposes can be called the same from both the WinUI TermControl and the WPF control. * `TermControl`: This is the UWP control. It's got a Core and Interactivity inside it, which it uses for the actual logic of the terminal itself. TermControl's main responsibility is now By splitting into smaller pieces, it will enable us to * write unit tests for the `Core` and `Interactivity` bits, which we desparately need * Combine `ControlCore` and `ControlInteractivity` in an out-of-proc core process in the future, to enable tab tearout. However, we're not doing that work quite yet. There's still lots of work to be done to enable that, thought this is likely the biggest portion. Ideally, this would just be methods moved wholesale from one file to another. Unfortunately, there are a bunch of cases where that didn't work as well as expected. Especially when trying to better enforce the boundary between the classes. We've got a couple tests here that I've added. These are partially examples, and partially things I ran into while implementing this. A bunch of things from #7001 can go in now that we have this. This PR is gonna be a huge pain to review - 38 files with 3,730 additions and 1,661 deletions is nothing to scoff at. It will also conflict 100% with anything that's targeting `TermControl`. I'm hoping we can review this over the course of the next week and just be done with it, and leave plenty of runway for 1.9 bugs in post. ## References * In pursuit of #1256 * Proc Model: #5000 * https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes #6842 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760258 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments * I don't love the names `ControlCore` and `ControlInteractivity`. Open to other names. * I added a `ICoreState` interface for "properties that come from the `ControlCore`, but consumers of the `TermControl` need to know". In the future, these will all need to be handled specially, because they might involve an RPC call to retrieve the info from the core (or cache it) in the window process. * I've added more `EventArgs` to make more events proper `TypedEvent`s. * I've changed how the TerminalApp layer requests updated TaskbarProgress state. It doesn't need to pump TermControl to raise a new event anymore. * ~~Something that snuck into this branch in the very long history is the switch to `DCompositionCreateSurfaceHandle` for the `DxEngine`. @miniksa wrote this originally in 30b8335, I'm just finally committing it here. We'll need that in the future for the out-of-proc stuff.~~ * I reverted this in c113b65d9. We can revert _that_ commit when we want to come back to it. * I've changed the acrylic handler a decent amount. But added tests! * All the `ThrottledFunc` things are left in `TermControl`. Some might be able to move down into core/interactivity, but once we figure out how to use a different kind of Dispatcher (because a UI thread won't necessarily exist for those components). * I've undoubtably messed up the merging of the locking around the appearance config stuff recently ## Validation Steps Performed I've got a rolling list in https://github.com/microsoft/terminal/issues/6842#issuecomment-810990460 that I'm updating as I go.
2021-04-27 17:50:45 +02:00
TYPED_EVENT(Initialized, Control::TermControl, Windows::UI::Xaml::RoutedEventArgs);
TYPED_EVENT(WarningBell, IInspectable, IInspectable);
// clang-format on
WINRT_PROPERTY(IControlAppearance, UnfocusedAppearance);
private:
friend struct TermControlT<TermControl>; // friend our parent so it can bind private event handlers
// NOTE: _uiaEngine must be ordered before _core.
//
// ControlCore::AttachUiaEngine receives a IRenderEngine as a raw pointer, which we own.
// We must ensure that we first destroy the ControlCore before the UiaEngine instance
// in order to safely resolve this unsafe pointer dependency. Otherwise a deallocated
// IRenderEngine is accessed when ControlCore calls Renderer::TriggerTeardown.
// (C++ class members are destroyed in reverse order.)
// Further, the TermControlAutomationPeer must be destructed after _uiaEngine!
Only access ControlInteractivity through the projection (#10051) ## Summary of the Pull Request This forces the `TermControl` to only use `ControlCore` and `ControlInteractivity` via their WinRT projections. We want this, because WinRT projections can be used across process boundaries. In the future, `ControlCore` and `ControlInteractivity` are going to be living in a different process entirely from `TermControl`. By enforcing this boundary now, we can make sure that they will work seamlessly in the future. ## References * Tear-out: #1256 * Megathread: #5000 * Project: https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760270 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments Most all this was just converting pure c++ types to winrt types when possible. I've added a couple helper projections with `til` converters, which made most of this really easy. The "`MouseButtonState` needs to be composed of `Int32`s instead of `bool`s" is MENTAL. I have no idea why this is, but when I had the control OOP in the sample, that would crash when trying to de-marshal the bools. BODGY. The biggest changes are in the way the UIA stuff is hooked up. The UiaEngine needs to be attached directly to the `Renderer`, and it can't be easily projected, so it needs to live next to the `ControlCore`. But the `TermControlAutomationPeer` needed the `UiaEngine` to help implement some interfaces. Now, there's a new layer we've introduced. `InteractivityAutomationPeer` does the `ITextProvider`, `IControlAccessibilityInfo` and the `IUiaEventDispatcher` thing. `TermControlAutomationPeer` now has a `InteractivityAutomationPeer` stashed inside itself, so that it can ask the interactivity layer to do the real work. We still need the `TermControlAutomationPeer` though, to be able to attach to the real UI tree. ## Validation Steps Performed The terminal behaves basically the same as before. Most importantly, I whipped out Accessibility Insights, and the Terminal looks the same as before.
2021-07-19 18:59:30 +02:00
Control::TermControlAutomationPeer _automationPeer{ nullptr };
Control::ControlInteractivity _interactivity{ nullptr };
Control::ControlCore _core{ nullptr };
Split `TermControl` into a Core, Interactivity, and Control layer (#9820) ## Summary of the Pull Request Brace yourselves, it's finally here. This PR does the dirty work of splitting the monolithic `TermControl` into three components. These components are: * `ControlCore`: This encapsulates the `Terminal` instance, the `DxEngine` and `Renderer`, and the `Connection`. This is intended to everything that someone might need to stand up a terminal instance in a control, but without any regard for how the UX works. * `ControlInteractivity`: This is a wrapper for the `ControlCore`, which holds the logic for things like double-click, right click copy/paste, selection, etc. This is intended to be a UI framework-independent abstraction. The methods this layer exposes can be called the same from both the WinUI TermControl and the WPF control. * `TermControl`: This is the UWP control. It's got a Core and Interactivity inside it, which it uses for the actual logic of the terminal itself. TermControl's main responsibility is now By splitting into smaller pieces, it will enable us to * write unit tests for the `Core` and `Interactivity` bits, which we desparately need * Combine `ControlCore` and `ControlInteractivity` in an out-of-proc core process in the future, to enable tab tearout. However, we're not doing that work quite yet. There's still lots of work to be done to enable that, thought this is likely the biggest portion. Ideally, this would just be methods moved wholesale from one file to another. Unfortunately, there are a bunch of cases where that didn't work as well as expected. Especially when trying to better enforce the boundary between the classes. We've got a couple tests here that I've added. These are partially examples, and partially things I ran into while implementing this. A bunch of things from #7001 can go in now that we have this. This PR is gonna be a huge pain to review - 38 files with 3,730 additions and 1,661 deletions is nothing to scoff at. It will also conflict 100% with anything that's targeting `TermControl`. I'm hoping we can review this over the course of the next week and just be done with it, and leave plenty of runway for 1.9 bugs in post. ## References * In pursuit of #1256 * Proc Model: #5000 * https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes #6842 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760258 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments * I don't love the names `ControlCore` and `ControlInteractivity`. Open to other names. * I added a `ICoreState` interface for "properties that come from the `ControlCore`, but consumers of the `TermControl` need to know". In the future, these will all need to be handled specially, because they might involve an RPC call to retrieve the info from the core (or cache it) in the window process. * I've added more `EventArgs` to make more events proper `TypedEvent`s. * I've changed how the TerminalApp layer requests updated TaskbarProgress state. It doesn't need to pump TermControl to raise a new event anymore. * ~~Something that snuck into this branch in the very long history is the switch to `DCompositionCreateSurfaceHandle` for the `DxEngine`. @miniksa wrote this originally in 30b8335, I'm just finally committing it here. We'll need that in the future for the out-of-proc stuff.~~ * I reverted this in c113b65d9. We can revert _that_ commit when we want to come back to it. * I've changed the acrylic handler a decent amount. But added tests! * All the `ThrottledFunc` things are left in `TermControl`. Some might be able to move down into core/interactivity, but once we figure out how to use a different kind of Dispatcher (because a UI thread won't necessarily exist for those components). * I've undoubtably messed up the merging of the locking around the appearance config stuff recently ## Validation Steps Performed I've got a rolling list in https://github.com/microsoft/terminal/issues/6842#issuecomment-810990460 that I'm updating as I go.
2021-04-27 17:50:45 +02:00
winrt::com_ptr<SearchBoxControl> _searchBox;
IControlSettings _settings;
bool _closing{ false };
bool _focused{ false };
bool _initializedTerminal{ false };
std::shared_ptr<ThrottledFuncLeading> _playWarningBell;
Throttle scrollbar updates in TermControl to ~one per 8ms (#4608) In addition to the below (original) description, this commit introduces a ThrottledFunc template that can throttle _any_ function. It applies that type to muffle updates to the scrollbar. --- Redo #3531 but without the bug that it caused (#3622) which is why it was reverted. I'm sorry if I explain this badly. If you don't understand a part, make sure to let me know and I will explain it better. ### Explanation How it worked before: `Terminal` signals that viewport changed -> `TermControl::_TerminalScrollPositionChanged` gets called on the terminal thread -> it dispatches work for later to be ran the UI thread to updates the scrollbar's values Why it's bad: * If we have many viewport changes, it will create a long stack of operations to run. Instead, we should just update the scroll bar with the most recent information that we know. * Imagine if the rate that the work gets pushed on the UI thread is greater than the rate that it can handle: it might freeze? * No need to be real time, we can wait just a little bit (8ms) to accumulate viewport changes before we actually change the scroll bar's value because it appears to be expensive (see perf below). Now: `Terminal` signals that viewport changed -> `TermControl::_TerminalScrollPositionChanged` gets called on the terminal thread -> it tells the `ScrollBarUpdater` about a new update -> the `ScrollBarUpdater` only runs one job (I don't know if that's the right term) on the UI thread at a time. If a job is already running but hasn't updated the scroll bar yet, it changes the setting in the already existing job to update the scroll bar with the new values. A job "waits" some time before doing the update to throttle updates because we don't need real time scroll bar updates. -> eventually, it updates the scroll bar If the user scrolls when a scroll bar update is pending, we keep the scroll bar's Maximum and Minimum but let the user choose its new Value with the `CancelPendingValueChange` method. ### Note Also I changed a little bit the code from the Terminal to notify the TermControl less often when possible. I tried to scroll with the scroll bar, with the mouse wheel. I tried to scroll while content is being outputted. I tried to reproduce the crash from #2248 without success (good). Co-authored-by: Leonard Hecker <leonard@hecker.io> Closes #3622
2020-06-12 21:51:37 +02:00
struct ScrollBarUpdate
{
std::optional<double> newValue;
double newMaximum;
double newMinimum;
double newViewportSize;
};
Allow `ThrottledFunc` to work on different types of dispatcher (#10187) #### ⚠️ targets #10051 ## Summary of the Pull Request This updates our `ThrottledFunc`s to take a dispatcher parameter. This means that we can use the `Windows::UI::Core::CoreDispatcher` in the `TermControl`, where there's always a `CoreDispatcher`, and use a `Windows::System::DispatcherQueue` in `ControlCore`/`ControlInteractivity`. When running in-proc, these are always the _same thing_. However, out-of-proc, the core needs a dispatcher queue that's not tied to a UI thread (because the content proces _doesn't have a UI thread!_). This lets us get rid of the output event, because we don't need to bubble that event out to the `TermControl` to let it throttle that update anymore. ## References * Tear-out: #1256 * Megathread: #5000 * Project: https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] This is a part of #1256 * [x] I work here * [n/a] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments Fortunately, `winrt::resume_foreground` works the same on both a `CoreDispatcher` and a `DispatcherQueue`, so this wasn't too hard! ## Validation Steps Performed This was validated in `dev/migrie/oop/the-whole-thing` (or `dev/migrie/oop/connection-factory`, I forget which), and I made sure that it worked both in-proc and x-proc. Not only that, _it wasn't any slower_!This reverts commit 04b751faa70680bf0296063deacec4657c6ff9d6.
2021-08-09 17:21:59 +02:00
std::shared_ptr<ThrottledFuncTrailing<ScrollBarUpdate>> _updateScrollBar;
Allow `ThrottledFunc` to work on different types of dispatcher (#10187) #### ⚠️ targets #10051 ## Summary of the Pull Request This updates our `ThrottledFunc`s to take a dispatcher parameter. This means that we can use the `Windows::UI::Core::CoreDispatcher` in the `TermControl`, where there's always a `CoreDispatcher`, and use a `Windows::System::DispatcherQueue` in `ControlCore`/`ControlInteractivity`. When running in-proc, these are always the _same thing_. However, out-of-proc, the core needs a dispatcher queue that's not tied to a UI thread (because the content proces _doesn't have a UI thread!_). This lets us get rid of the output event, because we don't need to bubble that event out to the `TermControl` to let it throttle that update anymore. ## References * Tear-out: #1256 * Megathread: #5000 * Project: https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] This is a part of #1256 * [x] I work here * [n/a] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments Fortunately, `winrt::resume_foreground` works the same on both a `CoreDispatcher` and a `DispatcherQueue`, so this wasn't too hard! ## Validation Steps Performed This was validated in `dev/migrie/oop/the-whole-thing` (or `dev/migrie/oop/connection-factory`, I forget which), and I made sure that it worked both in-proc and x-proc. Not only that, _it wasn't any slower_!This reverts commit 04b751faa70680bf0296063deacec4657c6ff9d6.
2021-08-09 17:21:59 +02:00
Throttle scrollbar updates in TermControl to ~one per 8ms (#4608) In addition to the below (original) description, this commit introduces a ThrottledFunc template that can throttle _any_ function. It applies that type to muffle updates to the scrollbar. --- Redo #3531 but without the bug that it caused (#3622) which is why it was reverted. I'm sorry if I explain this badly. If you don't understand a part, make sure to let me know and I will explain it better. ### Explanation How it worked before: `Terminal` signals that viewport changed -> `TermControl::_TerminalScrollPositionChanged` gets called on the terminal thread -> it dispatches work for later to be ran the UI thread to updates the scrollbar's values Why it's bad: * If we have many viewport changes, it will create a long stack of operations to run. Instead, we should just update the scroll bar with the most recent information that we know. * Imagine if the rate that the work gets pushed on the UI thread is greater than the rate that it can handle: it might freeze? * No need to be real time, we can wait just a little bit (8ms) to accumulate viewport changes before we actually change the scroll bar's value because it appears to be expensive (see perf below). Now: `Terminal` signals that viewport changed -> `TermControl::_TerminalScrollPositionChanged` gets called on the terminal thread -> it tells the `ScrollBarUpdater` about a new update -> the `ScrollBarUpdater` only runs one job (I don't know if that's the right term) on the UI thread at a time. If a job is already running but hasn't updated the scroll bar yet, it changes the setting in the already existing job to update the scroll bar with the new values. A job "waits" some time before doing the update to throttle updates because we don't need real time scroll bar updates. -> eventually, it updates the scroll bar If the user scrolls when a scroll bar update is pending, we keep the scroll bar's Maximum and Minimum but let the user choose its new Value with the `CancelPendingValueChange` method. ### Note Also I changed a little bit the code from the Terminal to notify the TermControl less often when possible. I tried to scroll with the scroll bar, with the mouse wheel. I tried to scroll while content is being outputted. I tried to reproduce the crash from #2248 without success (good). Co-authored-by: Leonard Hecker <leonard@hecker.io> Closes #3622
2020-06-12 21:51:37 +02:00
bool _isInternalScrollBarUpdate;
// Auto scroll occurs when user, while selecting, drags cursor outside
// viewport. View is then scrolled to 'follow' the cursor.
double _autoScrollVelocity;
std::optional<Windows::UI::Input::PointerPoint> _autoScrollingPointerPoint;
Windows::UI::Xaml::DispatcherTimer _autoScrollTimer;
std::optional<std::chrono::high_resolution_clock::time_point> _lastAutoScrollUpdateTime;
bool _pointerPressedInBounds{ false };
winrt::Windows::UI::Composition::ScalarKeyFrameAnimation _bellLightAnimation{ nullptr };
Windows::UI::Xaml::DispatcherTimer _bellLightTimer{ nullptr };
std::optional<Windows::UI::Xaml::DispatcherTimer> _cursorTimer;
Add support for the "blink" graphic rendition attribute (#7490) This PR adds support for the _blink_ graphic rendition attribute. When a character is output with this attribute set, it "blinks" at a regular interval, by cycling its color between the normal rendition and a dimmer shade of that color. The majority of the blinking mechanism is encapsulated in a new `BlinkingState` class, which is shared between the Terminal and Conhost implementations. This class keeps track of the position in the blinking cycle, which determines whether characters are rendered as normal or faint. In Windows Terminal, the state is stored in the `Terminal` class, and in Conhost it's stored in the `CONSOLE_INFORMATION` class. In both cases, the `IsBlinkingFaint` method is used to determine the current blinking rendition, and that is passed on as a parameter to the `TextAttribute::CalculateRgbColors` method when these classes are looking up attribute colors. Prior to calculating the colors, the current attribute is also passed to the `RecordBlinkingUsage` method, which keeps track of whether there are actually any blink attributes in use. This is used to determine whether the screen needs to be refreshed when the blinking cycle toggles between the normal and faint renditions. The refresh itself is handled by the `ToggleBlinkingRendition` method, which is triggered by a timer. In Conhost this is just piggybacking on the existing cursor blink timer, but in Windows Terminal it needs to have its own separate timer, since the cursor timer is reset whenever a key is pressed, which is not something we want for attribute blinking. Although the `ToggleBlinkingRendition` is called at the same rate as the cursor blinking, we actually only want the cells to blink at half that frequency. We thus have a counter that cycles through four phases, and blinking is rendered as faint for two of those four. Then every two cycles - when the state changes - a redraw is triggered, but only if there are actually blinking attributes in use (as previously recorded). As mentioned earlier, the blinking frequency is based on the cursor blink rate, so that means it'll automatically be disabled if a user has set their cursor blink rate to none. It can also be disabled by turning off the _Show animations in Windows_ option. In Conhost these settings take effect immediately, but in Windows Terminal they only apply when a new tab is opened. This PR also adds partial support for the `SGR 6` _rapid blink_ attribute. This is not used by DEC terminals, but was defined in the ECMA/ANSI standards. It's not widely supported, but many terminals just it implement it as an alias for the regular `SGR 5` blink attribute, so that's what I've done here too. ## Validation Steps Performed I've checked the _Graphic rendition test pattern_ in Vttest, and compared our representation of the blink attribute to that of an actual DEC VT220 terminal as seen on [YouTube]. With the right color scheme it's a reasonably close match. [YouTube]: https://www.youtube.com/watch?v=03Pz5AmxbE4&t=1m55s Closes #7388
2020-09-22 01:21:33 +02:00
std::optional<Windows::UI::Xaml::DispatcherTimer> _blinkTimer;
winrt::Windows::UI::Xaml::Controls::SwapChainPanel::LayoutUpdated_revoker _layoutUpdatedRevoker;
inline bool _IsClosing() const noexcept
{
#ifndef NDEBUG
// _closing isn't atomic and may only be accessed from the main thread.
if (const auto dispatcher = Dispatcher())
{
assert(dispatcher.HasThreadAccess());
}
#endif
return _closing;
}
Split `TermControl` into a Core, Interactivity, and Control layer (#9820) ## Summary of the Pull Request Brace yourselves, it's finally here. This PR does the dirty work of splitting the monolithic `TermControl` into three components. These components are: * `ControlCore`: This encapsulates the `Terminal` instance, the `DxEngine` and `Renderer`, and the `Connection`. This is intended to everything that someone might need to stand up a terminal instance in a control, but without any regard for how the UX works. * `ControlInteractivity`: This is a wrapper for the `ControlCore`, which holds the logic for things like double-click, right click copy/paste, selection, etc. This is intended to be a UI framework-independent abstraction. The methods this layer exposes can be called the same from both the WinUI TermControl and the WPF control. * `TermControl`: This is the UWP control. It's got a Core and Interactivity inside it, which it uses for the actual logic of the terminal itself. TermControl's main responsibility is now By splitting into smaller pieces, it will enable us to * write unit tests for the `Core` and `Interactivity` bits, which we desparately need * Combine `ControlCore` and `ControlInteractivity` in an out-of-proc core process in the future, to enable tab tearout. However, we're not doing that work quite yet. There's still lots of work to be done to enable that, thought this is likely the biggest portion. Ideally, this would just be methods moved wholesale from one file to another. Unfortunately, there are a bunch of cases where that didn't work as well as expected. Especially when trying to better enforce the boundary between the classes. We've got a couple tests here that I've added. These are partially examples, and partially things I ran into while implementing this. A bunch of things from #7001 can go in now that we have this. This PR is gonna be a huge pain to review - 38 files with 3,730 additions and 1,661 deletions is nothing to scoff at. It will also conflict 100% with anything that's targeting `TermControl`. I'm hoping we can review this over the course of the next week and just be done with it, and leave plenty of runway for 1.9 bugs in post. ## References * In pursuit of #1256 * Proc Model: #5000 * https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes #6842 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760258 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments * I don't love the names `ControlCore` and `ControlInteractivity`. Open to other names. * I added a `ICoreState` interface for "properties that come from the `ControlCore`, but consumers of the `TermControl` need to know". In the future, these will all need to be handled specially, because they might involve an RPC call to retrieve the info from the core (or cache it) in the window process. * I've added more `EventArgs` to make more events proper `TypedEvent`s. * I've changed how the TerminalApp layer requests updated TaskbarProgress state. It doesn't need to pump TermControl to raise a new event anymore. * ~~Something that snuck into this branch in the very long history is the switch to `DCompositionCreateSurfaceHandle` for the `DxEngine`. @miniksa wrote this originally in 30b8335, I'm just finally committing it here. We'll need that in the future for the out-of-proc stuff.~~ * I reverted this in c113b65d9. We can revert _that_ commit when we want to come back to it. * I've changed the acrylic handler a decent amount. But added tests! * All the `ThrottledFunc` things are left in `TermControl`. Some might be able to move down into core/interactivity, but once we figure out how to use a different kind of Dispatcher (because a UI thread won't necessarily exist for those components). * I've undoubtably messed up the merging of the locking around the appearance config stuff recently ## Validation Steps Performed I've got a rolling list in https://github.com/microsoft/terminal/issues/6842#issuecomment-810990460 that I'm updating as I go.
2021-04-27 17:50:45 +02:00
void _UpdateSettingsFromUIThread(IControlSettings newSettings);
void _UpdateAppearanceFromUIThread(IControlAppearance newAppearance);
PICK: Work around an optimizer issue with SetPixelShaderPath (#9249) It appears as though the optimizer is generating a sequence of instructions on x64 that results in a nonsense std::wstring_view being passed to SetPixelShaderPath when it's converted from a winrt::hstring. Initially, I suspected that the issue was in us caching `_settings` before we broke off the coroutine to update settings on the UI thread. I implemented a quick fix for this (applying values off the new settings object while also storing it in the control instance), but it didn't actually lead anywhere. I do think it's the right thing to do for code health's sake. Pankaj already changed how this works in 1.7: we no longer (ever) re-seat the `_settings` reference... we only ever change its parentage. Whether this is right or wrong is not for this paragraph to discuss. Eventually, I started looking more closely at the time travel traces. It seriously looks like the wstring_view is generated wrong to begin with. The debugger points directly at `return { L"", 0 };` (which is correct), but the values we get immediately on the other side of the call are something like `{ 0x7FFFFFFF, 0 }` or `{ 0x0, 0x48454C4C }`. I moved _just_ the call to SetPixelShaderPath into a separate function. The bug miraculously disappeared when I marked it **noinline**. It reappeared when the function was fully inlined. To avoid any future issues, I moved the whole UI thread body of UpdateSettings out into its own function, to be called only while on the UI thread. This fixes the bug. Closes #8723. Closes #9064. I found a repro (update the settings file every 0.5 seconds and resize the terminal wildly while it's doing so) that would trigger the bug within ~10 seconds. It stopped doing so. (cherry picked from commit 91b867102c0fb9522a4fa3100f207cfa72aac3cc)
2021-02-22 22:01:51 +01:00
void _ApplyUISettings(const IControlSettings&);
Adds exception handling of uri creation in profile background image update (#11542) <!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? --> ## Summary of the Pull Request Moves baskgroung image update releated code into separate function and adds uri path construction exeption handling. <!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> ## References <!-- Please review the items on the PR checklist before submitting--> ## PR Checklist * [x] Closes #11361 * [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA * [ ] Tests added/passed * [ ] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx * [ ] Schema updated. * [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx <!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here --> ## Detailed Description of the Pull Request / Additional comments <!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well --> ## Validation Steps Performed Tried to put garbage as a path. Terminal didn't crashed.
2021-10-25 13:17:18 +02:00
void _SetBackgroundImage(const IControlAppearance& newAppearance);
Split `TermControl` into a Core, Interactivity, and Control layer (#9820) ## Summary of the Pull Request Brace yourselves, it's finally here. This PR does the dirty work of splitting the monolithic `TermControl` into three components. These components are: * `ControlCore`: This encapsulates the `Terminal` instance, the `DxEngine` and `Renderer`, and the `Connection`. This is intended to everything that someone might need to stand up a terminal instance in a control, but without any regard for how the UX works. * `ControlInteractivity`: This is a wrapper for the `ControlCore`, which holds the logic for things like double-click, right click copy/paste, selection, etc. This is intended to be a UI framework-independent abstraction. The methods this layer exposes can be called the same from both the WinUI TermControl and the WPF control. * `TermControl`: This is the UWP control. It's got a Core and Interactivity inside it, which it uses for the actual logic of the terminal itself. TermControl's main responsibility is now By splitting into smaller pieces, it will enable us to * write unit tests for the `Core` and `Interactivity` bits, which we desparately need * Combine `ControlCore` and `ControlInteractivity` in an out-of-proc core process in the future, to enable tab tearout. However, we're not doing that work quite yet. There's still lots of work to be done to enable that, thought this is likely the biggest portion. Ideally, this would just be methods moved wholesale from one file to another. Unfortunately, there are a bunch of cases where that didn't work as well as expected. Especially when trying to better enforce the boundary between the classes. We've got a couple tests here that I've added. These are partially examples, and partially things I ran into while implementing this. A bunch of things from #7001 can go in now that we have this. This PR is gonna be a huge pain to review - 38 files with 3,730 additions and 1,661 deletions is nothing to scoff at. It will also conflict 100% with anything that's targeting `TermControl`. I'm hoping we can review this over the course of the next week and just be done with it, and leave plenty of runway for 1.9 bugs in post. ## References * In pursuit of #1256 * Proc Model: #5000 * https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes #6842 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760258 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments * I don't love the names `ControlCore` and `ControlInteractivity`. Open to other names. * I added a `ICoreState` interface for "properties that come from the `ControlCore`, but consumers of the `TermControl` need to know". In the future, these will all need to be handled specially, because they might involve an RPC call to retrieve the info from the core (or cache it) in the window process. * I've added more `EventArgs` to make more events proper `TypedEvent`s. * I've changed how the TerminalApp layer requests updated TaskbarProgress state. It doesn't need to pump TermControl to raise a new event anymore. * ~~Something that snuck into this branch in the very long history is the switch to `DCompositionCreateSurfaceHandle` for the `DxEngine`. @miniksa wrote this originally in 30b8335, I'm just finally committing it here. We'll need that in the future for the out-of-proc stuff.~~ * I reverted this in c113b65d9. We can revert _that_ commit when we want to come back to it. * I've changed the acrylic handler a decent amount. But added tests! * All the `ThrottledFunc` things are left in `TermControl`. Some might be able to move down into core/interactivity, but once we figure out how to use a different kind of Dispatcher (because a UI thread won't necessarily exist for those components). * I've undoubtably messed up the merging of the locking around the appearance config stuff recently ## Validation Steps Performed I've got a rolling list in https://github.com/microsoft/terminal/issues/6842#issuecomment-810990460 that I'm updating as I go.
2021-04-27 17:50:45 +02:00
void _InitializeBackgroundBrush();
Split `TermControl` into a Core, Interactivity, and Control layer (#9820) ## Summary of the Pull Request Brace yourselves, it's finally here. This PR does the dirty work of splitting the monolithic `TermControl` into three components. These components are: * `ControlCore`: This encapsulates the `Terminal` instance, the `DxEngine` and `Renderer`, and the `Connection`. This is intended to everything that someone might need to stand up a terminal instance in a control, but without any regard for how the UX works. * `ControlInteractivity`: This is a wrapper for the `ControlCore`, which holds the logic for things like double-click, right click copy/paste, selection, etc. This is intended to be a UI framework-independent abstraction. The methods this layer exposes can be called the same from both the WinUI TermControl and the WPF control. * `TermControl`: This is the UWP control. It's got a Core and Interactivity inside it, which it uses for the actual logic of the terminal itself. TermControl's main responsibility is now By splitting into smaller pieces, it will enable us to * write unit tests for the `Core` and `Interactivity` bits, which we desparately need * Combine `ControlCore` and `ControlInteractivity` in an out-of-proc core process in the future, to enable tab tearout. However, we're not doing that work quite yet. There's still lots of work to be done to enable that, thought this is likely the biggest portion. Ideally, this would just be methods moved wholesale from one file to another. Unfortunately, there are a bunch of cases where that didn't work as well as expected. Especially when trying to better enforce the boundary between the classes. We've got a couple tests here that I've added. These are partially examples, and partially things I ran into while implementing this. A bunch of things from #7001 can go in now that we have this. This PR is gonna be a huge pain to review - 38 files with 3,730 additions and 1,661 deletions is nothing to scoff at. It will also conflict 100% with anything that's targeting `TermControl`. I'm hoping we can review this over the course of the next week and just be done with it, and leave plenty of runway for 1.9 bugs in post. ## References * In pursuit of #1256 * Proc Model: #5000 * https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes #6842 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760258 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments * I don't love the names `ControlCore` and `ControlInteractivity`. Open to other names. * I added a `ICoreState` interface for "properties that come from the `ControlCore`, but consumers of the `TermControl` need to know". In the future, these will all need to be handled specially, because they might involve an RPC call to retrieve the info from the core (or cache it) in the window process. * I've added more `EventArgs` to make more events proper `TypedEvent`s. * I've changed how the TerminalApp layer requests updated TaskbarProgress state. It doesn't need to pump TermControl to raise a new event anymore. * ~~Something that snuck into this branch in the very long history is the switch to `DCompositionCreateSurfaceHandle` for the `DxEngine`. @miniksa wrote this originally in 30b8335, I'm just finally committing it here. We'll need that in the future for the out-of-proc stuff.~~ * I reverted this in c113b65d9. We can revert _that_ commit when we want to come back to it. * I've changed the acrylic handler a decent amount. But added tests! * All the `ThrottledFunc` things are left in `TermControl`. Some might be able to move down into core/interactivity, but once we figure out how to use a different kind of Dispatcher (because a UI thread won't necessarily exist for those components). * I've undoubtably messed up the merging of the locking around the appearance config stuff recently ## Validation Steps Performed I've got a rolling list in https://github.com/microsoft/terminal/issues/6842#issuecomment-810990460 that I'm updating as I go.
2021-04-27 17:50:45 +02:00
void _BackgroundColorChangedHandler(const IInspectable& sender, const IInspectable& args);
winrt::fire_and_forget _changeBackgroundColor(const til::color bg);
bool _InitializeTerminal();
Search - add search box control and implement search experience (#3590) <!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? --> This is the PR for feature Search: #605 This PR includes the newly introduced SearchBoxControl in TermControl dir, which is the search bar for the search experience. And the codes that enable Search in Windows Terminal. <!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> The PR that migrates the Conhost search module: https://github.com/microsoft/terminal/pull/3279 Spec (still actively updating): https://github.com/microsoft/terminal/pull/3299 <!-- Please review the items on the PR checklist before submitting--> ## PR Checklist * [x] Closes #605 * [ ] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA * [ ] Tests added/passed * [ ] Requires documentation to be updated * [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx <!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here --> These functionalities are included in the search experience. 1. Search in Terminal text buffer. 2. Automatic wrap-around. 3. Search up or down switch by clicking different buttons. 4. Search case sensitively/insensitively by clicking a button. S. Move the search box to the top/bottom by clicking a button. 6. Close by clicking 'X'. 7. Open search by ctrl + F. When the searchbox is open, the user could still interact with the terminal by clicking the terminal input area. While I already have the search functionalities, currently there are still some known to-do works and I will keep updating my PR: 1. Optimize the search box UI, this includes: 1) Theme adaptation. The search box background and font color should change according to the theme, 2) Add background. Currently the elements in search box are all transparent. However, we need a background. 3) Move button should be highlighted once clicked. 2. Accessibility: search process should be able to performed without mouse. Once the search box is focused, the user should be able to navigate between all interactive elements on the searchbox using keyboard. <!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well --> To test: 1. checkout this branch. 2. Build the project. 3. Start Windows Terminal and press Ctrl+F 4. The search box should appear on the top right corner.
2019-12-17 16:52:37 +01:00
void _SetFontSize(int fontSize);
void _TappedHandler(Windows::Foundation::IInspectable const& sender, Windows::UI::Xaml::Input::TappedRoutedEventArgs const& e);
Snap to character grid when resizing window (#3181) When user resizes window, snap the size to align with the character grid (like e.g. putty, mintty and most unix terminals). Properly resolves arbitrary pane configuration (even with different font sizes and padding) trying to align each pane as close as possible. It also fixes terminal minimum size enforcement which was not quite well handled, especially with multiple panes. This PR does not however try to keep the terminals aligned at other user actions (e.g. font change or pane split). That is to be tracked by some other activity. Snapping is resolved in the pane tree, recursively, so it (hopefully) works for any possible layout. Along the way I had to clean up some things as so to make the resulting code not so cumbersome: 1. Pane.cpp: Replaced _firstPercent and _secondPercent with single _desiredSplitPosition to reduce invariants - these had to be kept in sync so their sum always gives 1 (and were not really a percent). The desired part refers to fact that since panes are aligned, there is usually some deviation from that ratio. 2. Pane.cpp: Fixed _GetMinSize() - it was improperly accounting for split direction 3. TerminalControl: Made dedicated member for padding instead of reading it from a control itself. This is because the winrt property functions turned out to be slow and this algorithm needs to access it many times. I also cached scrollbar width for the same reason. 4. AppHost: Moved window to client size resolution to virtual method, where IslandWindow and NonClientIslandWindow have their own implementations (as opposite to pointer casting). One problem with current implementation is I had to make a long call chain from the window that requests snapping to the (root) pane that implements it: IslandWindow -> AppHost's callback -> App -> TerminalPage -> Tab -> Pane. I don't know if this can be done better. ## Validation Steps Performed Spam split pane buttons, randomly change font sizes with ctrl+mouse wheel and drag the window back and forth. Closes #2834 Closes #2277
2020-01-08 22:19:23 +01:00
void _KeyDownHandler(Windows::Foundation::IInspectable const& sender, Windows::UI::Xaml::Input::KeyRoutedEventArgs const& e);
void _KeyUpHandler(Windows::Foundation::IInspectable const& sender, Windows::UI::Xaml::Input::KeyRoutedEventArgs const& e);
void _CharacterHandler(Windows::Foundation::IInspectable const& sender, Windows::UI::Xaml::Input::CharacterReceivedRoutedEventArgs const& e);
void _PointerPressedHandler(Windows::Foundation::IInspectable const& sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs const& e);
void _PointerMovedHandler(Windows::Foundation::IInspectable const& sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs const& e);
void _PointerReleasedHandler(Windows::Foundation::IInspectable const& sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs const& e);
void _PointerExitedHandler(Windows::Foundation::IInspectable const& sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs const& e);
void _MouseWheelHandler(Windows::Foundation::IInspectable const& sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs const& e);
void _ScrollbarChangeHandler(Windows::Foundation::IInspectable const& sender, Windows::UI::Xaml::Controls::Primitives::RangeBaseValueChangedEventArgs const& e);
Split `TermControl` into a Core, Interactivity, and Control layer (#9820) ## Summary of the Pull Request Brace yourselves, it's finally here. This PR does the dirty work of splitting the monolithic `TermControl` into three components. These components are: * `ControlCore`: This encapsulates the `Terminal` instance, the `DxEngine` and `Renderer`, and the `Connection`. This is intended to everything that someone might need to stand up a terminal instance in a control, but without any regard for how the UX works. * `ControlInteractivity`: This is a wrapper for the `ControlCore`, which holds the logic for things like double-click, right click copy/paste, selection, etc. This is intended to be a UI framework-independent abstraction. The methods this layer exposes can be called the same from both the WinUI TermControl and the WPF control. * `TermControl`: This is the UWP control. It's got a Core and Interactivity inside it, which it uses for the actual logic of the terminal itself. TermControl's main responsibility is now By splitting into smaller pieces, it will enable us to * write unit tests for the `Core` and `Interactivity` bits, which we desparately need * Combine `ControlCore` and `ControlInteractivity` in an out-of-proc core process in the future, to enable tab tearout. However, we're not doing that work quite yet. There's still lots of work to be done to enable that, thought this is likely the biggest portion. Ideally, this would just be methods moved wholesale from one file to another. Unfortunately, there are a bunch of cases where that didn't work as well as expected. Especially when trying to better enforce the boundary between the classes. We've got a couple tests here that I've added. These are partially examples, and partially things I ran into while implementing this. A bunch of things from #7001 can go in now that we have this. This PR is gonna be a huge pain to review - 38 files with 3,730 additions and 1,661 deletions is nothing to scoff at. It will also conflict 100% with anything that's targeting `TermControl`. I'm hoping we can review this over the course of the next week and just be done with it, and leave plenty of runway for 1.9 bugs in post. ## References * In pursuit of #1256 * Proc Model: #5000 * https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes #6842 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760258 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments * I don't love the names `ControlCore` and `ControlInteractivity`. Open to other names. * I added a `ICoreState` interface for "properties that come from the `ControlCore`, but consumers of the `TermControl` need to know". In the future, these will all need to be handled specially, because they might involve an RPC call to retrieve the info from the core (or cache it) in the window process. * I've added more `EventArgs` to make more events proper `TypedEvent`s. * I've changed how the TerminalApp layer requests updated TaskbarProgress state. It doesn't need to pump TermControl to raise a new event anymore. * ~~Something that snuck into this branch in the very long history is the switch to `DCompositionCreateSurfaceHandle` for the `DxEngine`. @miniksa wrote this originally in 30b8335, I'm just finally committing it here. We'll need that in the future for the out-of-proc stuff.~~ * I reverted this in c113b65d9. We can revert _that_ commit when we want to come back to it. * I've changed the acrylic handler a decent amount. But added tests! * All the `ThrottledFunc` things are left in `TermControl`. Some might be able to move down into core/interactivity, but once we figure out how to use a different kind of Dispatcher (because a UI thread won't necessarily exist for those components). * I've undoubtably messed up the merging of the locking around the appearance config stuff recently ## Validation Steps Performed I've got a rolling list in https://github.com/microsoft/terminal/issues/6842#issuecomment-810990460 that I'm updating as I go.
2021-04-27 17:50:45 +02:00
void _GotFocusHandler(Windows::Foundation::IInspectable const& sender, Windows::UI::Xaml::RoutedEventArgs const& e);
void _LostFocusHandler(Windows::Foundation::IInspectable const& sender, Windows::UI::Xaml::RoutedEventArgs const& e);
Split `TermControl` into a Core, Interactivity, and Control layer (#9820) ## Summary of the Pull Request Brace yourselves, it's finally here. This PR does the dirty work of splitting the monolithic `TermControl` into three components. These components are: * `ControlCore`: This encapsulates the `Terminal` instance, the `DxEngine` and `Renderer`, and the `Connection`. This is intended to everything that someone might need to stand up a terminal instance in a control, but without any regard for how the UX works. * `ControlInteractivity`: This is a wrapper for the `ControlCore`, which holds the logic for things like double-click, right click copy/paste, selection, etc. This is intended to be a UI framework-independent abstraction. The methods this layer exposes can be called the same from both the WinUI TermControl and the WPF control. * `TermControl`: This is the UWP control. It's got a Core and Interactivity inside it, which it uses for the actual logic of the terminal itself. TermControl's main responsibility is now By splitting into smaller pieces, it will enable us to * write unit tests for the `Core` and `Interactivity` bits, which we desparately need * Combine `ControlCore` and `ControlInteractivity` in an out-of-proc core process in the future, to enable tab tearout. However, we're not doing that work quite yet. There's still lots of work to be done to enable that, thought this is likely the biggest portion. Ideally, this would just be methods moved wholesale from one file to another. Unfortunately, there are a bunch of cases where that didn't work as well as expected. Especially when trying to better enforce the boundary between the classes. We've got a couple tests here that I've added. These are partially examples, and partially things I ran into while implementing this. A bunch of things from #7001 can go in now that we have this. This PR is gonna be a huge pain to review - 38 files with 3,730 additions and 1,661 deletions is nothing to scoff at. It will also conflict 100% with anything that's targeting `TermControl`. I'm hoping we can review this over the course of the next week and just be done with it, and leave plenty of runway for 1.9 bugs in post. ## References * In pursuit of #1256 * Proc Model: #5000 * https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes #6842 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760258 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments * I don't love the names `ControlCore` and `ControlInteractivity`. Open to other names. * I added a `ICoreState` interface for "properties that come from the `ControlCore`, but consumers of the `TermControl` need to know". In the future, these will all need to be handled specially, because they might involve an RPC call to retrieve the info from the core (or cache it) in the window process. * I've added more `EventArgs` to make more events proper `TypedEvent`s. * I've changed how the TerminalApp layer requests updated TaskbarProgress state. It doesn't need to pump TermControl to raise a new event anymore. * ~~Something that snuck into this branch in the very long history is the switch to `DCompositionCreateSurfaceHandle` for the `DxEngine`. @miniksa wrote this originally in 30b8335, I'm just finally committing it here. We'll need that in the future for the out-of-proc stuff.~~ * I reverted this in c113b65d9. We can revert _that_ commit when we want to come back to it. * I've changed the acrylic handler a decent amount. But added tests! * All the `ThrottledFunc` things are left in `TermControl`. Some might be able to move down into core/interactivity, but once we figure out how to use a different kind of Dispatcher (because a UI thread won't necessarily exist for those components). * I've undoubtably messed up the merging of the locking around the appearance config stuff recently ## Validation Steps Performed I've got a rolling list in https://github.com/microsoft/terminal/issues/6842#issuecomment-810990460 that I'm updating as I go.
2021-04-27 17:50:45 +02:00
winrt::fire_and_forget _DragDropHandler(Windows::Foundation::IInspectable sender, Windows::UI::Xaml::DragEventArgs e);
void _DragOverHandler(Windows::Foundation::IInspectable const& sender, Windows::UI::Xaml::DragEventArgs const& e);
Split `TermControl` into a Core, Interactivity, and Control layer (#9820) ## Summary of the Pull Request Brace yourselves, it's finally here. This PR does the dirty work of splitting the monolithic `TermControl` into three components. These components are: * `ControlCore`: This encapsulates the `Terminal` instance, the `DxEngine` and `Renderer`, and the `Connection`. This is intended to everything that someone might need to stand up a terminal instance in a control, but without any regard for how the UX works. * `ControlInteractivity`: This is a wrapper for the `ControlCore`, which holds the logic for things like double-click, right click copy/paste, selection, etc. This is intended to be a UI framework-independent abstraction. The methods this layer exposes can be called the same from both the WinUI TermControl and the WPF control. * `TermControl`: This is the UWP control. It's got a Core and Interactivity inside it, which it uses for the actual logic of the terminal itself. TermControl's main responsibility is now By splitting into smaller pieces, it will enable us to * write unit tests for the `Core` and `Interactivity` bits, which we desparately need * Combine `ControlCore` and `ControlInteractivity` in an out-of-proc core process in the future, to enable tab tearout. However, we're not doing that work quite yet. There's still lots of work to be done to enable that, thought this is likely the biggest portion. Ideally, this would just be methods moved wholesale from one file to another. Unfortunately, there are a bunch of cases where that didn't work as well as expected. Especially when trying to better enforce the boundary between the classes. We've got a couple tests here that I've added. These are partially examples, and partially things I ran into while implementing this. A bunch of things from #7001 can go in now that we have this. This PR is gonna be a huge pain to review - 38 files with 3,730 additions and 1,661 deletions is nothing to scoff at. It will also conflict 100% with anything that's targeting `TermControl`. I'm hoping we can review this over the course of the next week and just be done with it, and leave plenty of runway for 1.9 bugs in post. ## References * In pursuit of #1256 * Proc Model: #5000 * https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes #6842 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760258 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments * I don't love the names `ControlCore` and `ControlInteractivity`. Open to other names. * I added a `ICoreState` interface for "properties that come from the `ControlCore`, but consumers of the `TermControl` need to know". In the future, these will all need to be handled specially, because they might involve an RPC call to retrieve the info from the core (or cache it) in the window process. * I've added more `EventArgs` to make more events proper `TypedEvent`s. * I've changed how the TerminalApp layer requests updated TaskbarProgress state. It doesn't need to pump TermControl to raise a new event anymore. * ~~Something that snuck into this branch in the very long history is the switch to `DCompositionCreateSurfaceHandle` for the `DxEngine`. @miniksa wrote this originally in 30b8335, I'm just finally committing it here. We'll need that in the future for the out-of-proc stuff.~~ * I reverted this in c113b65d9. We can revert _that_ commit when we want to come back to it. * I've changed the acrylic handler a decent amount. But added tests! * All the `ThrottledFunc` things are left in `TermControl`. Some might be able to move down into core/interactivity, but once we figure out how to use a different kind of Dispatcher (because a UI thread won't necessarily exist for those components). * I've undoubtably messed up the merging of the locking around the appearance config stuff recently ## Validation Steps Performed I've got a rolling list in https://github.com/microsoft/terminal/issues/6842#issuecomment-810990460 that I'm updating as I go.
2021-04-27 17:50:45 +02:00
winrt::fire_and_forget _HyperlinkHandler(Windows::Foundation::IInspectable sender, Control::OpenHyperlinkEventArgs e);
Rework TermControl's initialization (#5051) This commit rewrites a large swath of TermControl's initialization code. * `TermControl` now _always_ has a `_terminal`; it will never be null * Event registration for `_terminal` and any other available-at-init fixtures has been moved into the constructor. * Event handlers how more uniformly check `_closing` if they interact with the _terminal. * Swap chain attachment has been cleaned up and no longer uses a coroutine when it's spawned from the UI thread. * We have to register the renderer's swapchain change notification handler after we set the swap chain, otherwise it'll call us back when it initializes itself. * `InitializeTerminal` now happens under the `_terminal`'s write lock * Certain things that InitializeTerminal were calling themselves attempted to take the lock. They no longer do so. * TermControlAutomationPeer cannot take the read lock, because setting the scrollbar's `Maximum` during `InitializeTerminal` will trigger vivification of the automation peer tree; if it attempts to take the lock it will deadlock during initialization. * `BlinkCursor` was renamed to `CursorTimerTick` because it's the "Tick" handler for the "CursorTimer". * `DragDropHandler` was converted into a coroutine instead of just _calling_ a coroutine. Caveats: Terminal may not have a `_buffer` until InitializeTerminal happens. There's a nasty coupling between RenderTarget and TextBuffer that means that we need to have a renderer before we have a buffer. There's a second nasty coupling between RenderThread and Renderer: we can't create a RenderThread during construction because it needs to be given a renderer, and we can't create a Renderer during construction because it needs a RenderThread. We don't want to kick off a thread during construction. Testing: I wailed on this by opening and closing and resizing terminals and panes and tabs, up to a hundred open tabs and one tab with 51 panes. I set one tab to update the title as fast as it possibly could and tested teardown, zoom, resize, mouse movement, etc. while this was all happening. Closes #4613.
2020-03-27 00:25:11 +01:00
void _CursorTimerTick(Windows::Foundation::IInspectable const& sender, Windows::Foundation::IInspectable const& e);
Add support for the "blink" graphic rendition attribute (#7490) This PR adds support for the _blink_ graphic rendition attribute. When a character is output with this attribute set, it "blinks" at a regular interval, by cycling its color between the normal rendition and a dimmer shade of that color. The majority of the blinking mechanism is encapsulated in a new `BlinkingState` class, which is shared between the Terminal and Conhost implementations. This class keeps track of the position in the blinking cycle, which determines whether characters are rendered as normal or faint. In Windows Terminal, the state is stored in the `Terminal` class, and in Conhost it's stored in the `CONSOLE_INFORMATION` class. In both cases, the `IsBlinkingFaint` method is used to determine the current blinking rendition, and that is passed on as a parameter to the `TextAttribute::CalculateRgbColors` method when these classes are looking up attribute colors. Prior to calculating the colors, the current attribute is also passed to the `RecordBlinkingUsage` method, which keeps track of whether there are actually any blink attributes in use. This is used to determine whether the screen needs to be refreshed when the blinking cycle toggles between the normal and faint renditions. The refresh itself is handled by the `ToggleBlinkingRendition` method, which is triggered by a timer. In Conhost this is just piggybacking on the existing cursor blink timer, but in Windows Terminal it needs to have its own separate timer, since the cursor timer is reset whenever a key is pressed, which is not something we want for attribute blinking. Although the `ToggleBlinkingRendition` is called at the same rate as the cursor blinking, we actually only want the cells to blink at half that frequency. We thus have a counter that cycles through four phases, and blinking is rendered as faint for two of those four. Then every two cycles - when the state changes - a redraw is triggered, but only if there are actually blinking attributes in use (as previously recorded). As mentioned earlier, the blinking frequency is based on the cursor blink rate, so that means it'll automatically be disabled if a user has set their cursor blink rate to none. It can also be disabled by turning off the _Show animations in Windows_ option. In Conhost these settings take effect immediately, but in Windows Terminal they only apply when a new tab is opened. This PR also adds partial support for the `SGR 6` _rapid blink_ attribute. This is not used by DEC terminals, but was defined in the ECMA/ANSI standards. It's not widely supported, but many terminals just it implement it as an alias for the regular `SGR 5` blink attribute, so that's what I've done here too. ## Validation Steps Performed I've checked the _Graphic rendition test pattern_ in Vttest, and compared our representation of the blink attribute to that of an actual DEC VT220 terminal as seen on [YouTube]. With the right color scheme it's a reasonably close match. [YouTube]: https://www.youtube.com/watch?v=03Pz5AmxbE4&t=1m55s Closes #7388
2020-09-22 01:21:33 +02:00
void _BlinkTimerTick(Windows::Foundation::IInspectable const& sender, Windows::Foundation::IInspectable const& e);
void _BellLightOff(Windows::Foundation::IInspectable const& sender, Windows::Foundation::IInspectable const& e);
Split `TermControl` into a Core, Interactivity, and Control layer (#9820) ## Summary of the Pull Request Brace yourselves, it's finally here. This PR does the dirty work of splitting the monolithic `TermControl` into three components. These components are: * `ControlCore`: This encapsulates the `Terminal` instance, the `DxEngine` and `Renderer`, and the `Connection`. This is intended to everything that someone might need to stand up a terminal instance in a control, but without any regard for how the UX works. * `ControlInteractivity`: This is a wrapper for the `ControlCore`, which holds the logic for things like double-click, right click copy/paste, selection, etc. This is intended to be a UI framework-independent abstraction. The methods this layer exposes can be called the same from both the WinUI TermControl and the WPF control. * `TermControl`: This is the UWP control. It's got a Core and Interactivity inside it, which it uses for the actual logic of the terminal itself. TermControl's main responsibility is now By splitting into smaller pieces, it will enable us to * write unit tests for the `Core` and `Interactivity` bits, which we desparately need * Combine `ControlCore` and `ControlInteractivity` in an out-of-proc core process in the future, to enable tab tearout. However, we're not doing that work quite yet. There's still lots of work to be done to enable that, thought this is likely the biggest portion. Ideally, this would just be methods moved wholesale from one file to another. Unfortunately, there are a bunch of cases where that didn't work as well as expected. Especially when trying to better enforce the boundary between the classes. We've got a couple tests here that I've added. These are partially examples, and partially things I ran into while implementing this. A bunch of things from #7001 can go in now that we have this. This PR is gonna be a huge pain to review - 38 files with 3,730 additions and 1,661 deletions is nothing to scoff at. It will also conflict 100% with anything that's targeting `TermControl`. I'm hoping we can review this over the course of the next week and just be done with it, and leave plenty of runway for 1.9 bugs in post. ## References * In pursuit of #1256 * Proc Model: #5000 * https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes #6842 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760258 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments * I don't love the names `ControlCore` and `ControlInteractivity`. Open to other names. * I added a `ICoreState` interface for "properties that come from the `ControlCore`, but consumers of the `TermControl` need to know". In the future, these will all need to be handled specially, because they might involve an RPC call to retrieve the info from the core (or cache it) in the window process. * I've added more `EventArgs` to make more events proper `TypedEvent`s. * I've changed how the TerminalApp layer requests updated TaskbarProgress state. It doesn't need to pump TermControl to raise a new event anymore. * ~~Something that snuck into this branch in the very long history is the switch to `DCompositionCreateSurfaceHandle` for the `DxEngine`. @miniksa wrote this originally in 30b8335, I'm just finally committing it here. We'll need that in the future for the out-of-proc stuff.~~ * I reverted this in c113b65d9. We can revert _that_ commit when we want to come back to it. * I've changed the acrylic handler a decent amount. But added tests! * All the `ThrottledFunc` things are left in `TermControl`. Some might be able to move down into core/interactivity, but once we figure out how to use a different kind of Dispatcher (because a UI thread won't necessarily exist for those components). * I've undoubtably messed up the merging of the locking around the appearance config stuff recently ## Validation Steps Performed I've got a rolling list in https://github.com/microsoft/terminal/issues/6842#issuecomment-810990460 that I'm updating as I go.
2021-04-27 17:50:45 +02:00
void _SetEndSelectionPointAtCursor(Windows::Foundation::Point const& cursorPosition);
Split `TermControl` into a Core, Interactivity, and Control layer (#9820) ## Summary of the Pull Request Brace yourselves, it's finally here. This PR does the dirty work of splitting the monolithic `TermControl` into three components. These components are: * `ControlCore`: This encapsulates the `Terminal` instance, the `DxEngine` and `Renderer`, and the `Connection`. This is intended to everything that someone might need to stand up a terminal instance in a control, but without any regard for how the UX works. * `ControlInteractivity`: This is a wrapper for the `ControlCore`, which holds the logic for things like double-click, right click copy/paste, selection, etc. This is intended to be a UI framework-independent abstraction. The methods this layer exposes can be called the same from both the WinUI TermControl and the WPF control. * `TermControl`: This is the UWP control. It's got a Core and Interactivity inside it, which it uses for the actual logic of the terminal itself. TermControl's main responsibility is now By splitting into smaller pieces, it will enable us to * write unit tests for the `Core` and `Interactivity` bits, which we desparately need * Combine `ControlCore` and `ControlInteractivity` in an out-of-proc core process in the future, to enable tab tearout. However, we're not doing that work quite yet. There's still lots of work to be done to enable that, thought this is likely the biggest portion. Ideally, this would just be methods moved wholesale from one file to another. Unfortunately, there are a bunch of cases where that didn't work as well as expected. Especially when trying to better enforce the boundary between the classes. We've got a couple tests here that I've added. These are partially examples, and partially things I ran into while implementing this. A bunch of things from #7001 can go in now that we have this. This PR is gonna be a huge pain to review - 38 files with 3,730 additions and 1,661 deletions is nothing to scoff at. It will also conflict 100% with anything that's targeting `TermControl`. I'm hoping we can review this over the course of the next week and just be done with it, and leave plenty of runway for 1.9 bugs in post. ## References * In pursuit of #1256 * Proc Model: #5000 * https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes #6842 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760258 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments * I don't love the names `ControlCore` and `ControlInteractivity`. Open to other names. * I added a `ICoreState` interface for "properties that come from the `ControlCore`, but consumers of the `TermControl` need to know". In the future, these will all need to be handled specially, because they might involve an RPC call to retrieve the info from the core (or cache it) in the window process. * I've added more `EventArgs` to make more events proper `TypedEvent`s. * I've changed how the TerminalApp layer requests updated TaskbarProgress state. It doesn't need to pump TermControl to raise a new event anymore. * ~~Something that snuck into this branch in the very long history is the switch to `DCompositionCreateSurfaceHandle` for the `DxEngine`. @miniksa wrote this originally in 30b8335, I'm just finally committing it here. We'll need that in the future for the out-of-proc stuff.~~ * I reverted this in c113b65d9. We can revert _that_ commit when we want to come back to it. * I've changed the acrylic handler a decent amount. But added tests! * All the `ThrottledFunc` things are left in `TermControl`. Some might be able to move down into core/interactivity, but once we figure out how to use a different kind of Dispatcher (because a UI thread won't necessarily exist for those components). * I've undoubtably messed up the merging of the locking around the appearance config stuff recently ## Validation Steps Performed I've got a rolling list in https://github.com/microsoft/terminal/issues/6842#issuecomment-810990460 that I'm updating as I go.
2021-04-27 17:50:45 +02:00
void _SwapChainSizeChanged(Windows::Foundation::IInspectable const& sender, Windows::UI::Xaml::SizeChangedEventArgs const& e);
void _SwapChainScaleChanged(Windows::UI::Xaml::Controls::SwapChainPanel const& sender, Windows::Foundation::IInspectable const& args);
Split `TermControl` into a Core, Interactivity, and Control layer (#9820) ## Summary of the Pull Request Brace yourselves, it's finally here. This PR does the dirty work of splitting the monolithic `TermControl` into three components. These components are: * `ControlCore`: This encapsulates the `Terminal` instance, the `DxEngine` and `Renderer`, and the `Connection`. This is intended to everything that someone might need to stand up a terminal instance in a control, but without any regard for how the UX works. * `ControlInteractivity`: This is a wrapper for the `ControlCore`, which holds the logic for things like double-click, right click copy/paste, selection, etc. This is intended to be a UI framework-independent abstraction. The methods this layer exposes can be called the same from both the WinUI TermControl and the WPF control. * `TermControl`: This is the UWP control. It's got a Core and Interactivity inside it, which it uses for the actual logic of the terminal itself. TermControl's main responsibility is now By splitting into smaller pieces, it will enable us to * write unit tests for the `Core` and `Interactivity` bits, which we desparately need * Combine `ControlCore` and `ControlInteractivity` in an out-of-proc core process in the future, to enable tab tearout. However, we're not doing that work quite yet. There's still lots of work to be done to enable that, thought this is likely the biggest portion. Ideally, this would just be methods moved wholesale from one file to another. Unfortunately, there are a bunch of cases where that didn't work as well as expected. Especially when trying to better enforce the boundary between the classes. We've got a couple tests here that I've added. These are partially examples, and partially things I ran into while implementing this. A bunch of things from #7001 can go in now that we have this. This PR is gonna be a huge pain to review - 38 files with 3,730 additions and 1,661 deletions is nothing to scoff at. It will also conflict 100% with anything that's targeting `TermControl`. I'm hoping we can review this over the course of the next week and just be done with it, and leave plenty of runway for 1.9 bugs in post. ## References * In pursuit of #1256 * Proc Model: #5000 * https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes #6842 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760258 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments * I don't love the names `ControlCore` and `ControlInteractivity`. Open to other names. * I added a `ICoreState` interface for "properties that come from the `ControlCore`, but consumers of the `TermControl` need to know". In the future, these will all need to be handled specially, because they might involve an RPC call to retrieve the info from the core (or cache it) in the window process. * I've added more `EventArgs` to make more events proper `TypedEvent`s. * I've changed how the TerminalApp layer requests updated TaskbarProgress state. It doesn't need to pump TermControl to raise a new event anymore. * ~~Something that snuck into this branch in the very long history is the switch to `DCompositionCreateSurfaceHandle` for the `DxEngine`. @miniksa wrote this originally in 30b8335, I'm just finally committing it here. We'll need that in the future for the out-of-proc stuff.~~ * I reverted this in c113b65d9. We can revert _that_ commit when we want to come back to it. * I've changed the acrylic handler a decent amount. But added tests! * All the `ThrottledFunc` things are left in `TermControl`. Some might be able to move down into core/interactivity, but once we figure out how to use a different kind of Dispatcher (because a UI thread won't necessarily exist for those components). * I've undoubtably messed up the merging of the locking around the appearance config stuff recently ## Validation Steps Performed I've got a rolling list in https://github.com/microsoft/terminal/issues/6842#issuecomment-810990460 that I'm updating as I go.
2021-04-27 17:50:45 +02:00
void _TerminalTabColorChanged(const std::optional<til::color> color);
Split `TermControl` into a Core, Interactivity, and Control layer (#9820) ## Summary of the Pull Request Brace yourselves, it's finally here. This PR does the dirty work of splitting the monolithic `TermControl` into three components. These components are: * `ControlCore`: This encapsulates the `Terminal` instance, the `DxEngine` and `Renderer`, and the `Connection`. This is intended to everything that someone might need to stand up a terminal instance in a control, but without any regard for how the UX works. * `ControlInteractivity`: This is a wrapper for the `ControlCore`, which holds the logic for things like double-click, right click copy/paste, selection, etc. This is intended to be a UI framework-independent abstraction. The methods this layer exposes can be called the same from both the WinUI TermControl and the WPF control. * `TermControl`: This is the UWP control. It's got a Core and Interactivity inside it, which it uses for the actual logic of the terminal itself. TermControl's main responsibility is now By splitting into smaller pieces, it will enable us to * write unit tests for the `Core` and `Interactivity` bits, which we desparately need * Combine `ControlCore` and `ControlInteractivity` in an out-of-proc core process in the future, to enable tab tearout. However, we're not doing that work quite yet. There's still lots of work to be done to enable that, thought this is likely the biggest portion. Ideally, this would just be methods moved wholesale from one file to another. Unfortunately, there are a bunch of cases where that didn't work as well as expected. Especially when trying to better enforce the boundary between the classes. We've got a couple tests here that I've added. These are partially examples, and partially things I ran into while implementing this. A bunch of things from #7001 can go in now that we have this. This PR is gonna be a huge pain to review - 38 files with 3,730 additions and 1,661 deletions is nothing to scoff at. It will also conflict 100% with anything that's targeting `TermControl`. I'm hoping we can review this over the course of the next week and just be done with it, and leave plenty of runway for 1.9 bugs in post. ## References * In pursuit of #1256 * Proc Model: #5000 * https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes #6842 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760258 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments * I don't love the names `ControlCore` and `ControlInteractivity`. Open to other names. * I added a `ICoreState` interface for "properties that come from the `ControlCore`, but consumers of the `TermControl` need to know". In the future, these will all need to be handled specially, because they might involve an RPC call to retrieve the info from the core (or cache it) in the window process. * I've added more `EventArgs` to make more events proper `TypedEvent`s. * I've changed how the TerminalApp layer requests updated TaskbarProgress state. It doesn't need to pump TermControl to raise a new event anymore. * ~~Something that snuck into this branch in the very long history is the switch to `DCompositionCreateSurfaceHandle` for the `DxEngine`. @miniksa wrote this originally in 30b8335, I'm just finally committing it here. We'll need that in the future for the out-of-proc stuff.~~ * I reverted this in c113b65d9. We can revert _that_ commit when we want to come back to it. * I've changed the acrylic handler a decent amount. But added tests! * All the `ThrottledFunc` things are left in `TermControl`. Some might be able to move down into core/interactivity, but once we figure out how to use a different kind of Dispatcher (because a UI thread won't necessarily exist for those components). * I've undoubtably messed up the merging of the locking around the appearance config stuff recently ## Validation Steps Performed I've got a rolling list in https://github.com/microsoft/terminal/issues/6842#issuecomment-810990460 that I'm updating as I go.
2021-04-27 17:50:45 +02:00
void _ScrollPositionChanged(const IInspectable& sender, const Control::ScrollPositionChangedArgs& args);
Allow `ThrottledFunc` to work on different types of dispatcher (#10187) #### ⚠️ targets #10051 ## Summary of the Pull Request This updates our `ThrottledFunc`s to take a dispatcher parameter. This means that we can use the `Windows::UI::Core::CoreDispatcher` in the `TermControl`, where there's always a `CoreDispatcher`, and use a `Windows::System::DispatcherQueue` in `ControlCore`/`ControlInteractivity`. When running in-proc, these are always the _same thing_. However, out-of-proc, the core needs a dispatcher queue that's not tied to a UI thread (because the content proces _doesn't have a UI thread!_). This lets us get rid of the output event, because we don't need to bubble that event out to the `TermControl` to let it throttle that update anymore. ## References * Tear-out: #1256 * Megathread: #5000 * Project: https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] This is a part of #1256 * [x] I work here * [n/a] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments Fortunately, `winrt::resume_foreground` works the same on both a `CoreDispatcher` and a `DispatcherQueue`, so this wasn't too hard! ## Validation Steps Performed This was validated in `dev/migrie/oop/the-whole-thing` (or `dev/migrie/oop/connection-factory`, I forget which), and I made sure that it worked both in-proc and x-proc. Not only that, _it wasn't any slower_!This reverts commit 04b751faa70680bf0296063deacec4657c6ff9d6.
2021-08-09 17:21:59 +02:00
winrt::fire_and_forget _CursorPositionChanged(const IInspectable& sender, const IInspectable& args);
bool _CapturePointer(Windows::Foundation::IInspectable const& sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs const& e);
bool _ReleasePointerCapture(Windows::Foundation::IInspectable const& sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs const& e);
void _TryStartAutoScroll(Windows::UI::Input::PointerPoint const& pointerPoint, const double scrollVelocity);
void _TryStopAutoScroll(const uint32_t pointerId);
void _UpdateAutoScroll(Windows::Foundation::IInspectable const& sender, Windows::Foundation::IInspectable const& e);
void _KeyHandler(Windows::UI::Xaml::Input::KeyRoutedEventArgs const& e, const bool keyDown);
::Microsoft::Terminal::Core::ControlKeyStates _GetPressedModifierKeys() const;
bool _TryHandleKeyBinding(const WORD vkey, const WORD scanCode, ::Microsoft::Terminal::Core::ControlKeyStates modifiers) const;
void _ClearKeyboardState(const WORD vkey, const WORD scanCode) const noexcept;
bool _TrySendKeyEvent(const WORD vkey, const WORD scanCode, ::Microsoft::Terminal::Core::ControlKeyStates modifiers, const bool keyDown);
Split `TermControl` into a Core, Interactivity, and Control layer (#9820) ## Summary of the Pull Request Brace yourselves, it's finally here. This PR does the dirty work of splitting the monolithic `TermControl` into three components. These components are: * `ControlCore`: This encapsulates the `Terminal` instance, the `DxEngine` and `Renderer`, and the `Connection`. This is intended to everything that someone might need to stand up a terminal instance in a control, but without any regard for how the UX works. * `ControlInteractivity`: This is a wrapper for the `ControlCore`, which holds the logic for things like double-click, right click copy/paste, selection, etc. This is intended to be a UI framework-independent abstraction. The methods this layer exposes can be called the same from both the WinUI TermControl and the WPF control. * `TermControl`: This is the UWP control. It's got a Core and Interactivity inside it, which it uses for the actual logic of the terminal itself. TermControl's main responsibility is now By splitting into smaller pieces, it will enable us to * write unit tests for the `Core` and `Interactivity` bits, which we desparately need * Combine `ControlCore` and `ControlInteractivity` in an out-of-proc core process in the future, to enable tab tearout. However, we're not doing that work quite yet. There's still lots of work to be done to enable that, thought this is likely the biggest portion. Ideally, this would just be methods moved wholesale from one file to another. Unfortunately, there are a bunch of cases where that didn't work as well as expected. Especially when trying to better enforce the boundary between the classes. We've got a couple tests here that I've added. These are partially examples, and partially things I ran into while implementing this. A bunch of things from #7001 can go in now that we have this. This PR is gonna be a huge pain to review - 38 files with 3,730 additions and 1,661 deletions is nothing to scoff at. It will also conflict 100% with anything that's targeting `TermControl`. I'm hoping we can review this over the course of the next week and just be done with it, and leave plenty of runway for 1.9 bugs in post. ## References * In pursuit of #1256 * Proc Model: #5000 * https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes #6842 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760258 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments * I don't love the names `ControlCore` and `ControlInteractivity`. Open to other names. * I added a `ICoreState` interface for "properties that come from the `ControlCore`, but consumers of the `TermControl` need to know". In the future, these will all need to be handled specially, because they might involve an RPC call to retrieve the info from the core (or cache it) in the window process. * I've added more `EventArgs` to make more events proper `TypedEvent`s. * I've changed how the TerminalApp layer requests updated TaskbarProgress state. It doesn't need to pump TermControl to raise a new event anymore. * ~~Something that snuck into this branch in the very long history is the switch to `DCompositionCreateSurfaceHandle` for the `DxEngine`. @miniksa wrote this originally in 30b8335, I'm just finally committing it here. We'll need that in the future for the out-of-proc stuff.~~ * I reverted this in c113b65d9. We can revert _that_ commit when we want to come back to it. * I've changed the acrylic handler a decent amount. But added tests! * All the `ThrottledFunc` things are left in `TermControl`. Some might be able to move down into core/interactivity, but once we figure out how to use a different kind of Dispatcher (because a UI thread won't necessarily exist for those components). * I've undoubtably messed up the merging of the locking around the appearance config stuff recently ## Validation Steps Performed I've got a rolling list in https://github.com/microsoft/terminal/issues/6842#issuecomment-810990460 that I'm updating as I go.
2021-04-27 17:50:45 +02:00
const til::point _toTerminalOrigin(winrt::Windows::Foundation::Point cursorPosition);
double _GetAutoScrollSpeed(double cursorDistanceFromBorder) const;
Add a Windows.UI.Text.Core IME overlay to TerminalControl (#1919) TerminalControl doesn't use any of the built in text input and edit controls provided by XAML for text input, which means TermianlControl needs to communicate with the Text Services Framework (TSF) in order to provide Input Method Editor (IME) support. Just like the rest of Terminal we get to take advantage of newer APIs (Windows.UI.Text.Core) namespace to provide support vs. the old TSF 1.0. Windows.UI.Text.Core handles communication between a text edit control and the text services primarily through a CoreTextEditContext object. This change introduces a new UserControl TSFInputControl which is a custom EditControl similar to the CustomEditControl sample[1]. TSFInputControl is similar (overlay with IME text) to how old console (conimeinfo) handled IME. # Details TSFInputControl is a Windows.UI.Xaml.Controls.UserControl TSFInputControl contains a Canvas control for absolution positioning a TextBlock control within its containing control (TerminalControl). The TextBlock control is used for displaying candidate text from the IME. When the user makes a choice in the IME the TextBlock is cleared and the text is written to the Terminal buffer like normal text. TSFInputControl creates an instance of the CoreTextEditContext and attaches appropriate event handlers to CoreTextEditContext in order to interact with the IME. A good write-up on how to interact with CoreTextEditContext can be found here[2]. ## Text Updates Text updates from the IME come in on the TextUpdating event handler, text updates are stored in an internal buffer (_inputBuffer). ## Completed Text Once a user selects a text in the IME, the CompositionCompleted handler is invoked. The input buffer (_inputBuffer) is written to the Terminal buffer, _inputBuffer is cleared and Canvas and TextBlock controls are hidden until the user starts a composition session again. ## Positioning Telling the IME where to properly position itself was the hardest part of this change. The IME expects to know it's location in screen coordinates as supposed to client coordinates. This is pretty easy if you are a pure UWP, but since we are hosted inside a XAMLIsland the client to screen coordinate translation is a little harder. ### Calculating Screen Coordinates 1. Obtaining the Window position in Screen coordinates. 2. Determining the Client coordinate of the cursor. 3. Converting the Client coordinate of the cursor to Screen coordinates. 4. Offsetting the X and Y coordinate of the cursor by the position of the TerminalControl within the window (tabs if present, margins, etc..). 5. Applying any scale factor of the display. Once we have the right position in screen coordinates, this is supplied in the LayoutBounds of the CoreTextLayoutRequestedEventArgs which lets the IME know where to position itself on the Screen. ## Font Information/Cursor/Writing to Terminal 3 events were added to the TSFInputControl to create a loosely-coupled implementation between the TerminalControl and the TSFInputControl. These events are used for obtaining Font information from the TerminalControl, getting the Cursor position and writing to the terminal buffer. ## Known Issues - Width of TextBlock is hardcoded to 200 pixels and most likely should adjust to the available width of the current input line on the console (#3640) - Entering text in the middle of an existing set of text has TextBlock render under existing text. Current Console behavior here isn't good experience either (writes over text) - Text input at edges of window is clipped versus wrapping around to next line. This isn't any worse than the original command line, but Terminal should be better (#3657) ## Future Considerations Ideally, we'd be able to interact with the console buffer directly and replace characters as the user types. ## Validation General steps to try functionality - Open Console - Switch to Simplified Chinese (Shortcut: Windows+Spacebar) - Switch to Chinese mode on language bar Scenarios validated: - As user types unformatted candidates appear on command line and IME renders in correct position under unformatted characters. - User can dismiss IME and text doesn't appear on command line - Switch back to English mode, functions like normal - New tab has proper behavior - Switching between tabs has proper behavior - Switching away from Terminal Window with IME present causes IME to disappear [1]: https://github.com/Microsoft/Windows-universal-samples/tree/master/Samples/CustomEditControl [2]: https://docs.microsoft.com/en-us/windows/uwp/design/input/custom-text-input Closes #459 Closes #2213 Closes #3641
2019-11-22 01:25:50 +01:00
void _Search(const winrt::hstring& text, const bool goForward, const bool caseSensitive);
Search - add search box control and implement search experience (#3590) <!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? --> This is the PR for feature Search: #605 This PR includes the newly introduced SearchBoxControl in TermControl dir, which is the search bar for the search experience. And the codes that enable Search in Windows Terminal. <!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> The PR that migrates the Conhost search module: https://github.com/microsoft/terminal/pull/3279 Spec (still actively updating): https://github.com/microsoft/terminal/pull/3299 <!-- Please review the items on the PR checklist before submitting--> ## PR Checklist * [x] Closes #605 * [ ] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA * [ ] Tests added/passed * [ ] Requires documentation to be updated * [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx <!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here --> These functionalities are included in the search experience. 1. Search in Terminal text buffer. 2. Automatic wrap-around. 3. Search up or down switch by clicking different buttons. 4. Search case sensitively/insensitively by clicking a button. S. Move the search box to the top/bottom by clicking a button. 6. Close by clicking 'X'. 7. Open search by ctrl + F. When the searchbox is open, the user could still interact with the terminal by clicking the terminal input area. While I already have the search functionalities, currently there are still some known to-do works and I will keep updating my PR: 1. Optimize the search box UI, this includes: 1) Theme adaptation. The search box background and font color should change according to the theme, 2) Add background. Currently the elements in search box are all transparent. However, we need a background. 3) Move button should be highlighted once clicked. 2. Accessibility: search process should be able to performed without mouse. Once the search box is focused, the user should be able to navigate between all interactive elements on the searchbox using keyboard. <!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well --> To test: 1. checkout this branch. 2. Build the project. 3. Start Windows Terminal and press Ctrl+F 4. The search box should appear on the top right corner.
2019-12-17 16:52:37 +01:00
void _CloseSearchBoxControl(const winrt::Windows::Foundation::IInspectable& sender, Windows::UI::Xaml::RoutedEventArgs const& args);
Add a Windows.UI.Text.Core IME overlay to TerminalControl (#1919) TerminalControl doesn't use any of the built in text input and edit controls provided by XAML for text input, which means TermianlControl needs to communicate with the Text Services Framework (TSF) in order to provide Input Method Editor (IME) support. Just like the rest of Terminal we get to take advantage of newer APIs (Windows.UI.Text.Core) namespace to provide support vs. the old TSF 1.0. Windows.UI.Text.Core handles communication between a text edit control and the text services primarily through a CoreTextEditContext object. This change introduces a new UserControl TSFInputControl which is a custom EditControl similar to the CustomEditControl sample[1]. TSFInputControl is similar (overlay with IME text) to how old console (conimeinfo) handled IME. # Details TSFInputControl is a Windows.UI.Xaml.Controls.UserControl TSFInputControl contains a Canvas control for absolution positioning a TextBlock control within its containing control (TerminalControl). The TextBlock control is used for displaying candidate text from the IME. When the user makes a choice in the IME the TextBlock is cleared and the text is written to the Terminal buffer like normal text. TSFInputControl creates an instance of the CoreTextEditContext and attaches appropriate event handlers to CoreTextEditContext in order to interact with the IME. A good write-up on how to interact with CoreTextEditContext can be found here[2]. ## Text Updates Text updates from the IME come in on the TextUpdating event handler, text updates are stored in an internal buffer (_inputBuffer). ## Completed Text Once a user selects a text in the IME, the CompositionCompleted handler is invoked. The input buffer (_inputBuffer) is written to the Terminal buffer, _inputBuffer is cleared and Canvas and TextBlock controls are hidden until the user starts a composition session again. ## Positioning Telling the IME where to properly position itself was the hardest part of this change. The IME expects to know it's location in screen coordinates as supposed to client coordinates. This is pretty easy if you are a pure UWP, but since we are hosted inside a XAMLIsland the client to screen coordinate translation is a little harder. ### Calculating Screen Coordinates 1. Obtaining the Window position in Screen coordinates. 2. Determining the Client coordinate of the cursor. 3. Converting the Client coordinate of the cursor to Screen coordinates. 4. Offsetting the X and Y coordinate of the cursor by the position of the TerminalControl within the window (tabs if present, margins, etc..). 5. Applying any scale factor of the display. Once we have the right position in screen coordinates, this is supplied in the LayoutBounds of the CoreTextLayoutRequestedEventArgs which lets the IME know where to position itself on the Screen. ## Font Information/Cursor/Writing to Terminal 3 events were added to the TSFInputControl to create a loosely-coupled implementation between the TerminalControl and the TSFInputControl. These events are used for obtaining Font information from the TerminalControl, getting the Cursor position and writing to the terminal buffer. ## Known Issues - Width of TextBlock is hardcoded to 200 pixels and most likely should adjust to the available width of the current input line on the console (#3640) - Entering text in the middle of an existing set of text has TextBlock render under existing text. Current Console behavior here isn't good experience either (writes over text) - Text input at edges of window is clipped versus wrapping around to next line. This isn't any worse than the original command line, but Terminal should be better (#3657) ## Future Considerations Ideally, we'd be able to interact with the console buffer directly and replace characters as the user types. ## Validation General steps to try functionality - Open Console - Switch to Simplified Chinese (Shortcut: Windows+Spacebar) - Switch to Chinese mode on language bar Scenarios validated: - As user types unformatted candidates appear on command line and IME renders in correct position under unformatted characters. - User can dismiss IME and text doesn't appear on command line - Switch back to English mode, functions like normal - New tab has proper behavior - Switching between tabs has proper behavior - Switching away from Terminal Window with IME present causes IME to disappear [1]: https://github.com/Microsoft/Windows-universal-samples/tree/master/Samples/CustomEditControl [2]: https://docs.microsoft.com/en-us/windows/uwp/design/input/custom-text-input Closes #459 Closes #2213 Closes #3641
2019-11-22 01:25:50 +01:00
// TSFInputControl Handlers
void _CompositionCompleted(winrt::hstring text);
Search - add search box control and implement search experience (#3590) <!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? --> This is the PR for feature Search: #605 This PR includes the newly introduced SearchBoxControl in TermControl dir, which is the search bar for the search experience. And the codes that enable Search in Windows Terminal. <!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> The PR that migrates the Conhost search module: https://github.com/microsoft/terminal/pull/3279 Spec (still actively updating): https://github.com/microsoft/terminal/pull/3299 <!-- Please review the items on the PR checklist before submitting--> ## PR Checklist * [x] Closes #605 * [ ] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA * [ ] Tests added/passed * [ ] Requires documentation to be updated * [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx <!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here --> These functionalities are included in the search experience. 1. Search in Terminal text buffer. 2. Automatic wrap-around. 3. Search up or down switch by clicking different buttons. 4. Search case sensitively/insensitively by clicking a button. S. Move the search box to the top/bottom by clicking a button. 6. Close by clicking 'X'. 7. Open search by ctrl + F. When the searchbox is open, the user could still interact with the terminal by clicking the terminal input area. While I already have the search functionalities, currently there are still some known to-do works and I will keep updating my PR: 1. Optimize the search box UI, this includes: 1) Theme adaptation. The search box background and font color should change according to the theme, 2) Add background. Currently the elements in search box are all transparent. However, we need a background. 3) Move button should be highlighted once clicked. 2. Accessibility: search process should be able to performed without mouse. Once the search box is focused, the user should be able to navigate between all interactive elements on the searchbox using keyboard. <!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well --> To test: 1. checkout this branch. 2. Build the project. 3. Start Windows Terminal and press Ctrl+F 4. The search box should appear on the top right corner.
2019-12-17 16:52:37 +01:00
void _CurrentCursorPositionHandler(const IInspectable& sender, const CursorPositionEventArgs& eventArgs);
void _FontInfoHandler(const IInspectable& sender, const FontInfoEventArgs& eventArgs);
Split `TermControl` into a Core, Interactivity, and Control layer (#9820) ## Summary of the Pull Request Brace yourselves, it's finally here. This PR does the dirty work of splitting the monolithic `TermControl` into three components. These components are: * `ControlCore`: This encapsulates the `Terminal` instance, the `DxEngine` and `Renderer`, and the `Connection`. This is intended to everything that someone might need to stand up a terminal instance in a control, but without any regard for how the UX works. * `ControlInteractivity`: This is a wrapper for the `ControlCore`, which holds the logic for things like double-click, right click copy/paste, selection, etc. This is intended to be a UI framework-independent abstraction. The methods this layer exposes can be called the same from both the WinUI TermControl and the WPF control. * `TermControl`: This is the UWP control. It's got a Core and Interactivity inside it, which it uses for the actual logic of the terminal itself. TermControl's main responsibility is now By splitting into smaller pieces, it will enable us to * write unit tests for the `Core` and `Interactivity` bits, which we desparately need * Combine `ControlCore` and `ControlInteractivity` in an out-of-proc core process in the future, to enable tab tearout. However, we're not doing that work quite yet. There's still lots of work to be done to enable that, thought this is likely the biggest portion. Ideally, this would just be methods moved wholesale from one file to another. Unfortunately, there are a bunch of cases where that didn't work as well as expected. Especially when trying to better enforce the boundary between the classes. We've got a couple tests here that I've added. These are partially examples, and partially things I ran into while implementing this. A bunch of things from #7001 can go in now that we have this. This PR is gonna be a huge pain to review - 38 files with 3,730 additions and 1,661 deletions is nothing to scoff at. It will also conflict 100% with anything that's targeting `TermControl`. I'm hoping we can review this over the course of the next week and just be done with it, and leave plenty of runway for 1.9 bugs in post. ## References * In pursuit of #1256 * Proc Model: #5000 * https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes #6842 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760258 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments * I don't love the names `ControlCore` and `ControlInteractivity`. Open to other names. * I added a `ICoreState` interface for "properties that come from the `ControlCore`, but consumers of the `TermControl` need to know". In the future, these will all need to be handled specially, because they might involve an RPC call to retrieve the info from the core (or cache it) in the window process. * I've added more `EventArgs` to make more events proper `TypedEvent`s. * I've changed how the TerminalApp layer requests updated TaskbarProgress state. It doesn't need to pump TermControl to raise a new event anymore. * ~~Something that snuck into this branch in the very long history is the switch to `DCompositionCreateSurfaceHandle` for the `DxEngine`. @miniksa wrote this originally in 30b8335, I'm just finally committing it here. We'll need that in the future for the out-of-proc stuff.~~ * I reverted this in c113b65d9. We can revert _that_ commit when we want to come back to it. * I've changed the acrylic handler a decent amount. But added tests! * All the `ThrottledFunc` things are left in `TermControl`. Some might be able to move down into core/interactivity, but once we figure out how to use a different kind of Dispatcher (because a UI thread won't necessarily exist for those components). * I've undoubtably messed up the merging of the locking around the appearance config stuff recently ## Validation Steps Performed I've got a rolling list in https://github.com/microsoft/terminal/issues/6842#issuecomment-810990460 that I'm updating as I go.
2021-04-27 17:50:45 +02:00
winrt::fire_and_forget _hoveredHyperlinkChanged(IInspectable sender, IInspectable args);
Split `TermControl` into a Core, Interactivity, and Control layer (#9820) ## Summary of the Pull Request Brace yourselves, it's finally here. This PR does the dirty work of splitting the monolithic `TermControl` into three components. These components are: * `ControlCore`: This encapsulates the `Terminal` instance, the `DxEngine` and `Renderer`, and the `Connection`. This is intended to everything that someone might need to stand up a terminal instance in a control, but without any regard for how the UX works. * `ControlInteractivity`: This is a wrapper for the `ControlCore`, which holds the logic for things like double-click, right click copy/paste, selection, etc. This is intended to be a UI framework-independent abstraction. The methods this layer exposes can be called the same from both the WinUI TermControl and the WPF control. * `TermControl`: This is the UWP control. It's got a Core and Interactivity inside it, which it uses for the actual logic of the terminal itself. TermControl's main responsibility is now By splitting into smaller pieces, it will enable us to * write unit tests for the `Core` and `Interactivity` bits, which we desparately need * Combine `ControlCore` and `ControlInteractivity` in an out-of-proc core process in the future, to enable tab tearout. However, we're not doing that work quite yet. There's still lots of work to be done to enable that, thought this is likely the biggest portion. Ideally, this would just be methods moved wholesale from one file to another. Unfortunately, there are a bunch of cases where that didn't work as well as expected. Especially when trying to better enforce the boundary between the classes. We've got a couple tests here that I've added. These are partially examples, and partially things I ran into while implementing this. A bunch of things from #7001 can go in now that we have this. This PR is gonna be a huge pain to review - 38 files with 3,730 additions and 1,661 deletions is nothing to scoff at. It will also conflict 100% with anything that's targeting `TermControl`. I'm hoping we can review this over the course of the next week and just be done with it, and leave plenty of runway for 1.9 bugs in post. ## References * In pursuit of #1256 * Proc Model: #5000 * https://github.com/microsoft/terminal/projects/5 ## PR Checklist * [x] Closes #6842 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760249 * [x] Closes https://github.com/microsoft/terminal/projects/5#card-50760258 * [x] I work here * [x] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments * I don't love the names `ControlCore` and `ControlInteractivity`. Open to other names. * I added a `ICoreState` interface for "properties that come from the `ControlCore`, but consumers of the `TermControl` need to know". In the future, these will all need to be handled specially, because they might involve an RPC call to retrieve the info from the core (or cache it) in the window process. * I've added more `EventArgs` to make more events proper `TypedEvent`s. * I've changed how the TerminalApp layer requests updated TaskbarProgress state. It doesn't need to pump TermControl to raise a new event anymore. * ~~Something that snuck into this branch in the very long history is the switch to `DCompositionCreateSurfaceHandle` for the `DxEngine`. @miniksa wrote this originally in 30b8335, I'm just finally committing it here. We'll need that in the future for the out-of-proc stuff.~~ * I reverted this in c113b65d9. We can revert _that_ commit when we want to come back to it. * I've changed the acrylic handler a decent amount. But added tests! * All the `ThrottledFunc` things are left in `TermControl`. Some might be able to move down into core/interactivity, but once we figure out how to use a different kind of Dispatcher (because a UI thread won't necessarily exist for those components). * I've undoubtably messed up the merging of the locking around the appearance config stuff recently ## Validation Steps Performed I've got a rolling list in https://github.com/microsoft/terminal/issues/6842#issuecomment-810990460 that I'm updating as I go.
2021-04-27 17:50:45 +02:00
void _coreFontSizeChanged(const int fontWidth,
const int fontHeight,
const bool isInitialChange);
winrt::fire_and_forget _coreTransparencyChanged(IInspectable sender, Control::TransparencyChangedEventArgs args);
void _coreRaisedNotice(const IInspectable& s, const Control::NoticeEventArgs& args);
void _coreWarningBell(const IInspectable& sender, const IInspectable& args);
};
}
Rename `Microsoft.Terminal.TerminalControl` to `.Control`; Split into dll & lib (#9472) **BE NOT AFRAID**. I know that there's 107 files in this PR, but almost all of it is just find/replacing `TerminalControl` with `Control`. This is the start of the work to move TermControl into multiple pieces, for #5000. The PR starts this work by: * Splits `TerminalControl` into separate lib and dll projects. We'll want control tests in the future, and for that, we'll need a lib. * Moves `ICoreSettings` back into the `Microsoft.Terminal.Core` namespace. We'll have other types in there soon too. * I could not tell you why this works suddenly. New VS versions? New cppwinrt version? Maybe we're just better at dealing with mdmerge bugs these days. * RENAMES `Microsoft.Terminal.TerminalControl` to `Microsoft.Terminal.Control`. This touches pretty much every file in the sln. Sorry about that (not sorry). An upcoming PR will move much of the logic in TermControl into a new `ControlCore` class that we'll add in `Microsoft.Terminal.Core`. `ControlCore` will then be unittest-able in the `UnitTests_TerminalCore`, which will help prevent regressions like #9455 ## Detailed Description of the Pull Request / Additional comments You're really gonna want to clean the sln first, then merge this into your branch, then rebuild. It's very likely that old winmds will get left behind. If you see something like ``` Error MDM2007 Cannot create type Microsoft.Terminal.TerminalControl.KeyModifiers in read-only metadata file Microsoft.Terminal.TerminalControl. ``` then that's what happened to you.
2021-03-17 21:47:24 +01:00
namespace winrt::Microsoft::Terminal::Control::factory_implementation
{
BASIC_FACTORY(TermControl);
}