terminal/tools/ConsoleTypes.natvis

118 lines
5 KiB
Plaintext
Raw Normal View History

<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
<!-- See https://docs.microsoft.com/en-us/visualstudio/debugger/create-custom-views-of-native-objects?view=vs-2017#BKMK_Syntax_reference for documentation -->
<Type Name="TextColor">
Fix SGR indexed colors to distinguish Indexed256 color (and more) (#5834) This PR introduces a new `ColorType` to allow us to distinguish between `SGR` indexed colors from the 16 color table, the lower half of which can be brightened, and the ISO/ITU indexed colors from the 256 color table, which have a fixed brightness. Retaining the distinction between these two types will enable us to forward the correct `SGR` sequences to conpty when addressing issue #2661. The other benefit of retaining the color index (which we didn't previously do for ISO/ITU colors) is that it ensures that the colors are updated correctly when the color scheme is changed. ## References * This is another step towards fixing the conpty narrowing bugs in issue #2661. * This is technically a fix for issue #5384, but that won't be apparent until #2661 is complete. ## PR Checklist * [x] Closes #1223 * [x] CLA signed. * [x] Tests added/passed * [ ] Requires documentation to be updated * [x] I've discussed this with core contributors already. ## Detailed Description of the Pull Request / Additional comments The first part of this PR was the introduction of a new `ColorType` in the `TextColor` class. Instead of just the one `IsIndex` type, there is now an `IsIndex16` and an `IsIndex256`. `IsIndex16` covers the eight original ANSI colors set with `SGR 3x` and `SGR 4x`, as well as the brighter aixterm variants set with `SGR 9x` and `SGR 10x`. `IsIndex256` covers the 256 ISO/ITU indexed colors set with `SGR 38;5` and `SGR 48;5`. There are two reasons for this distinction. The first is that the ANSI colors have the potential to be brightened by the `SGR 1` bold attribute, while the ISO/ITO color do not. The second reason is that when forwarding an attributes through conpty, we want to try and preserve the original SGR sequence that generated each color (to the extent that that is possible). By having the two separate types, we can map the `IsIndex16` colors back to ANSI/aixterm values, and `IsIndex256` to the ISO/ITU sequences. In addition to the VT colors, we also have to deal with the legacy colors set by the Windows console APIs, but we don't really need a separate type for those. It seemed most appropriate to me to store them as `IsIndex256` colors, since it doesn't make sense to have them brightened by the `SGR 1` attribute (which is what would happen if they were stored as `IsIndex16`). If a console app wanted a bright color it would have selected one, so we shouldn't be messing with that choice. The second part of the PR was the unification of the two color tables. Originally we had a 16 color table for the legacy colors, and a separate table for the 256 ISO/ITU colors. These have now been merged into one, so color table lookups no longer need to decide which of the two tables they should be referencing. I've also updated all the methods that took a color table as a parameter to use a `basic_string_view` instead of separate pointer and length variables, which I think makes them a lot easier and safer to work with. With this new architecture in place, I could now update the `AdaptDispatch` SGR implementation to store the ISO/ITU indexed colors as `IsIndex256` values, where before they were mapped to RGB values (which prevented them reflecting any color scheme changes). I could also update the `TerminalDispatch` implementation to differentiate between the two index types, so that the `SGR 1` brightening would only be applied to the ANSI colors. I've also done a bit of code refactoring to try and minimise any direct access to the color tables, getting rid of a lot of places that were copying tables with `memmove` operations. I'm hoping this will make it easier for us to update the code in the future if we want to reorder the table entries (which is likely a requirement for unifying the `AdaptDispatch` and `TerminalDispatch` implementations). ## Validation Steps Performed For testing, I've just updated the existing unit tests to account for the API changes. The `TextColorTests` required an extra parameter specifying the index type when setting an index. And the `AdapterTest` and `ScreenBufferTests` required the use of the new `SetIndexedXXX` methods in order to be explicit about the index type, instead of relying on the `TextAttribute` constructor and the old `SetForeground` and `SetBackground` methods which didn't have a way to differentiate index types. I've manually tested the various console APIs (`SetConsoleTextAttribute`, `ReadConsoleOutputAttribute`, and `ReadConsoleOutput`), to make sure they are still setting and reading the attributes as well as they used to. And I've tested the `SetConsoleScreenBufferInfoEx` and `GetConsoleScreenBufferInfoEx` APIs to make sure they can read and write the color table correctly. I've also tested the color table in the properties dialog, made sure it was saved and restored from the registry correctly, and similarly saved and restored from a shortcut link. Note that there are still a bunch of issues with the color table APIs, but no new problems have been introduced by the changes in this PR, as far as I could tell. I've also done a bunch of manual tests of `OSC 4` to make sure it's updating all the colors correctly (at least in conhost), and confirmed that the test case in issue #1223 now works as expected.
2020-05-28 00:34:45 +02:00
<DisplayString Condition="_meta==ColorType::IsIndex256">{{Index256:{_index}}}</DisplayString>
<DisplayString Condition="_meta==ColorType::IsIndex16">{{Index16:{_index}}}</DisplayString>
<DisplayString Condition="_meta==ColorType::IsDefault">{{Default}}</DisplayString>
<DisplayString Condition="_meta==ColorType::IsRgb">{{RGB:{_red},{_green},{_blue}}}</DisplayString>
<Expand></Expand>
</Type>
<Type Name="TextAttribute">
<!-- You can't do too much trickiness inside the DisplayString format
string, so we'd have to add entries for each flag if we really
wanted them to show up like that. -->
<DisplayString>{{FG: {_foreground}, BG: {_background}, Legacy: {_wAttrLegacy}, {_extendedAttrs}}</DisplayString>
<Expand>
<Item Name="Legacy">_wAttrLegacy</Item>
<Item Name="FG">_foreground</Item>
<Item Name="BG">_background</Item>
<Item Name="Extended">_extendedAttrs</Item>
</Expand>
</Type>
<Type Name="Microsoft::Console::Types::Viewport">
<!-- Can't call functions in here -->
<DisplayString>{{LT({_sr.Left}, {_sr.Top}) RB({_sr.Right}, {_sr.Bottom}) [{_sr.Right-_sr.Left+1} x { _sr.Bottom-_sr.Top+1}]}}</DisplayString>
<Expand>
<ExpandedItem>_sr</ExpandedItem>
</Expand>
</Type>
<Type Name="_COORD">
<DisplayString>{{{X},{Y}}}</DisplayString>
</Type>
<Type Name="_SMALL_RECT">
<DisplayString>{{LT({Left}, {Top}) RB({Right}, {Bottom}) In:[{Right-Left+1} x {Bottom-Top+1}] Ex:[{Right-Left} x {Bottom-Top}]}}</DisplayString>
</Type>
<Type Name="CharRowCell">
<DisplayString Condition="_attr._glyphStored">Stored Glyph, go to UnicodeStorage.</DisplayString>
<DisplayString Condition="_attr._attribute == 0">{_wch,X} Single</DisplayString>
<DisplayString Condition="_attr._attribute == 1">{_wch,X} Lead</DisplayString>
<DisplayString Condition="_attr._attribute == 2">{_wch,X} Trail</DisplayString>
</Type>
<Type Name="ATTR_ROW">
<Expand>
<ExpandedItem>_data</ExpandedItem>
</Expand>
</Type>
<Type Name="CharRow">
<DisplayString>{{ wrap={_wrapForced} padded={_doubleBytePadded} }}</DisplayString>
<Expand>
<ExpandedItem>_data</ExpandedItem>
</Expand>
</Type>
<Type Name="ROW">
<DisplayString>{{ id={_id} width={_rowWidth} }}</DisplayString>
<Expand>
<Item Name="_charRow">_charRow</Item>
<Item Name="_attrRow">_attrRow</Item>
</Expand>
</Type>
<Type Name="std::unique_ptr&lt;TextBuffer,std::default_delete&lt;TextBuffer&gt;&gt;">
<Expand>
<ExpandedItem>_Mypair._Myval2</ExpandedItem>
</Expand>
</Type>
<Type Name="KeyEvent">
<DisplayString Condition="_keyDown">{{↓ wch:{_charData} mod:{_activeModifierKeys} repeat:{_repeatCount} vk:{_virtualKeyCode} vsc:{_virtualScanCode}}</DisplayString>
<DisplayString Condition="!_keyDown">{{↑ wch:{_charData} mod:{_activeModifierKeys} repeat:{_repeatCount} vk:{_virtualKeyCode} vsc:{_virtualScanCode}}</DisplayString>
</Type>
<Type Name="til::size">
<DisplayString>{{W: {_width,d} x H: {_height,d} -> A: {_width * _height, d}}}</DisplayString>
</Type>
<Type Name="til::point">
<DisplayString>{{X: {_x,d}, Y: {_y,d}}}</DisplayString>
</Type>
til::rectangle (#4912) ## Summary of the Pull Request Introduces convenience type `til::rectangle` which automatically implements our best practices for rectangle-related types and provides automatic conversions in/out of the relevant types. ## PR Checklist * [x] In support of Differential Rendering #778 * [X] I work here. * [x] Tests added/passed * [x] I'm a core contributor. ## Detailed Description of the Pull Request / Additional comments - Automatically converts in from anything with a Left/Top/Right/Bottom or left/top/right/bottom (Win32 `RECT`) - Automatically converts Console type `SMALL_RECT` and shifts it from **inclusive** to **exclusive** on instantiation - Automatically converts out to `SMALL_RECT` (converting back to **inclusive**), `RECT`, or `D2D1_RECT_F`. - Constructs from bare integers written into source file - Constructs from a single `til::point` as a 1x1 size rectangle with top-left corner (origin) at that point - Constructs from a single `til::size` as a WxH size rectangle with top-left corner (origin) at 0,0 - Constructs from a `til::point` and a `til::size` representing the top-left corner and the width by height. - Constructs from a `til::point` and another `til::point` representing the top-left corner and the **exclusive** bottom-right corner. - Default constructs to empty - Uses Chromium numerics for all basic math operations (+, -, *, /) - Provides equality tests - Provides `operator bool` to know when it's valid (has an area > 0) and `empty()` to know the contrary - Accessors for left/top/right/bottom - Type converting accessors (that use safe conversions and throw) for left/top/right/bottom - Convenience methods for finding width/height (with Chromium numerics operations) and type-converting templates (with Chromium numerics conversions). - Accessors for origin (top-left point) and the size/dimensions (as a `til::size`). - Intersect operation on `operator &` to find where two `til::rectangle`s overlap, returned as a `til::rectangle`. - Union operation on `operator |` to find the total area covered by two `til::rectangles`, returned as a `til::rectangle`. - Subtract operation on `operator -` to find the area remaining after one `til::rectangle` is removed from another, returned as a `til::some<til::rectangle, 4>`. - TAEF/WEX Output and Comparators so they will print very nicely with `VERIFY` and `Log` macros in our testing suite. - Additional comparators, TAEF/WEX output, and tests written on `til::some` to support the Subtract operation. - A natvis ## Validation Steps Performed - See automated tests of functionality.
2020-03-14 18:27:47 +01:00
<Type Name="til::rectangle">
<DisplayString>{{L: {_topLeft._x}, T: {_topLeft._y}, R: {_bottomRight._x} B: {_bottomRight._y} [W: {_bottomRight._x - _topLeft._x} x H: {_bottomRight._y - _topLeft._y} -> A: {(_bottomRight._x - _topLeft._x) * (_bottomRight._y - _topLeft._y)}]}}</DisplayString>
</Type>
<Type Name="til::color">
<DisplayString>{{RGB: {(int)r,d}, {(int)g,d}, {(int)b,d}; α: {(int)a,d}}}</DisplayString>
</Type>
<Type Name="til::rle&lt;*&gt;">
<DisplayString>{{Size: {_total_length,d}}}</DisplayString>
<Expand>
<Item Name="[size]">_total_length</Item>
<ExpandedItem>_runs</ExpandedItem>
</Expand>
</Type>
<Type Name="til::details::rle_const_iterator&lt;*&gt;">
<DisplayString>{{run of {_it->first,d} for {_it->second,d} at {_usage,d}}}</DisplayString>
</Type>
<Type Name="boost::container::small_vector&lt;*&gt;">
<Expand>
<Item Name="[size]">m_holder.m_size</Item>
<ArrayItems>
<Size>m_holder.m_size</Size>
<ValuePointer>m_holder.m_start</ValuePointer>
</ArrayItems>
</Expand>
</Type>
</AutoVisualizer>