terminal/src/buffer/out/TextAttribute.hpp

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/*++
Copyright (c) Microsoft Corporation
Licensed under the MIT license.
Module Name:
- TextAttribute.hpp
Abstract:
- contains data structure for run-length-encoding of text attribute data
Author(s):
- Michael Niksa (miniksa) 10-Apr-2014
- Paul Campbell (paulcam) 10-Apr-2014
Revision History:
- From components of output.h/.c
by Therese Stowell (ThereseS) 1990-1991
- Pulled into its own file from textBuffer.hpp/cpp (AustDi, 2017)
- Pulled each of the fg/bg colors into their own abstraction (migrie, Nov 2018)
--*/
#pragma once
#include "TextColor.h"
#include "../../inc/conattrs.hpp"
#ifdef UNIT_TESTING
#include "WexTestClass.h"
#endif
#pragma pack(push, 1)
class TextAttribute final
{
public:
constexpr TextAttribute() noexcept :
_wAttrLegacy{ 0 },
_foreground{},
_background{},
_extendedAttrs{ ExtendedAttributes::Normal }
{
}
constexpr TextAttribute(const WORD wLegacyAttr) noexcept :
_wAttrLegacy{ gsl::narrow_cast<WORD>(wLegacyAttr & META_ATTRS) },
Fix SGR indexed colors to distinguish Indexed256 color (and more) (#5834) This PR introduces a new `ColorType` to allow us to distinguish between `SGR` indexed colors from the 16 color table, the lower half of which can be brightened, and the ISO/ITU indexed colors from the 256 color table, which have a fixed brightness. Retaining the distinction between these two types will enable us to forward the correct `SGR` sequences to conpty when addressing issue #2661. The other benefit of retaining the color index (which we didn't previously do for ISO/ITU colors) is that it ensures that the colors are updated correctly when the color scheme is changed. ## References * This is another step towards fixing the conpty narrowing bugs in issue #2661. * This is technically a fix for issue #5384, but that won't be apparent until #2661 is complete. ## PR Checklist * [x] Closes #1223 * [x] CLA signed. * [x] Tests added/passed * [ ] Requires documentation to be updated * [x] I've discussed this with core contributors already. ## Detailed Description of the Pull Request / Additional comments The first part of this PR was the introduction of a new `ColorType` in the `TextColor` class. Instead of just the one `IsIndex` type, there is now an `IsIndex16` and an `IsIndex256`. `IsIndex16` covers the eight original ANSI colors set with `SGR 3x` and `SGR 4x`, as well as the brighter aixterm variants set with `SGR 9x` and `SGR 10x`. `IsIndex256` covers the 256 ISO/ITU indexed colors set with `SGR 38;5` and `SGR 48;5`. There are two reasons for this distinction. The first is that the ANSI colors have the potential to be brightened by the `SGR 1` bold attribute, while the ISO/ITO color do not. The second reason is that when forwarding an attributes through conpty, we want to try and preserve the original SGR sequence that generated each color (to the extent that that is possible). By having the two separate types, we can map the `IsIndex16` colors back to ANSI/aixterm values, and `IsIndex256` to the ISO/ITU sequences. In addition to the VT colors, we also have to deal with the legacy colors set by the Windows console APIs, but we don't really need a separate type for those. It seemed most appropriate to me to store them as `IsIndex256` colors, since it doesn't make sense to have them brightened by the `SGR 1` attribute (which is what would happen if they were stored as `IsIndex16`). If a console app wanted a bright color it would have selected one, so we shouldn't be messing with that choice. The second part of the PR was the unification of the two color tables. Originally we had a 16 color table for the legacy colors, and a separate table for the 256 ISO/ITU colors. These have now been merged into one, so color table lookups no longer need to decide which of the two tables they should be referencing. I've also updated all the methods that took a color table as a parameter to use a `basic_string_view` instead of separate pointer and length variables, which I think makes them a lot easier and safer to work with. With this new architecture in place, I could now update the `AdaptDispatch` SGR implementation to store the ISO/ITU indexed colors as `IsIndex256` values, where before they were mapped to RGB values (which prevented them reflecting any color scheme changes). I could also update the `TerminalDispatch` implementation to differentiate between the two index types, so that the `SGR 1` brightening would only be applied to the ANSI colors. I've also done a bit of code refactoring to try and minimise any direct access to the color tables, getting rid of a lot of places that were copying tables with `memmove` operations. I'm hoping this will make it easier for us to update the code in the future if we want to reorder the table entries (which is likely a requirement for unifying the `AdaptDispatch` and `TerminalDispatch` implementations). ## Validation Steps Performed For testing, I've just updated the existing unit tests to account for the API changes. The `TextColorTests` required an extra parameter specifying the index type when setting an index. And the `AdapterTest` and `ScreenBufferTests` required the use of the new `SetIndexedXXX` methods in order to be explicit about the index type, instead of relying on the `TextAttribute` constructor and the old `SetForeground` and `SetBackground` methods which didn't have a way to differentiate index types. I've manually tested the various console APIs (`SetConsoleTextAttribute`, `ReadConsoleOutputAttribute`, and `ReadConsoleOutput`), to make sure they are still setting and reading the attributes as well as they used to. And I've tested the `SetConsoleScreenBufferInfoEx` and `GetConsoleScreenBufferInfoEx` APIs to make sure they can read and write the color table correctly. I've also tested the color table in the properties dialog, made sure it was saved and restored from the registry correctly, and similarly saved and restored from a shortcut link. Note that there are still a bunch of issues with the color table APIs, but no new problems have been introduced by the changes in this PR, as far as I could tell. I've also done a bunch of manual tests of `OSC 4` to make sure it's updating all the colors correctly (at least in conhost), and confirmed that the test case in issue #1223 now works as expected.
2020-05-28 00:34:45 +02:00
_foreground{ gsl::narrow_cast<BYTE>(wLegacyAttr & FG_ATTRS), true },
_background{ gsl::narrow_cast<BYTE>((wLegacyAttr & BG_ATTRS) >> 4), true },
_extendedAttrs{ ExtendedAttributes::Normal }
{
// If we're given lead/trailing byte information with the legacy color, strip it.
WI_ClearAllFlags(_wAttrLegacy, COMMON_LVB_SBCSDBCS);
}
constexpr TextAttribute(const COLORREF rgbForeground,
const COLORREF rgbBackground) noexcept :
_wAttrLegacy{ 0 },
_foreground{ rgbForeground },
_background{ rgbBackground },
_extendedAttrs{ ExtendedAttributes::Normal }
{
}
Fix SGR indexed colors to distinguish Indexed256 color (and more) (#5834) This PR introduces a new `ColorType` to allow us to distinguish between `SGR` indexed colors from the 16 color table, the lower half of which can be brightened, and the ISO/ITU indexed colors from the 256 color table, which have a fixed brightness. Retaining the distinction between these two types will enable us to forward the correct `SGR` sequences to conpty when addressing issue #2661. The other benefit of retaining the color index (which we didn't previously do for ISO/ITU colors) is that it ensures that the colors are updated correctly when the color scheme is changed. ## References * This is another step towards fixing the conpty narrowing bugs in issue #2661. * This is technically a fix for issue #5384, but that won't be apparent until #2661 is complete. ## PR Checklist * [x] Closes #1223 * [x] CLA signed. * [x] Tests added/passed * [ ] Requires documentation to be updated * [x] I've discussed this with core contributors already. ## Detailed Description of the Pull Request / Additional comments The first part of this PR was the introduction of a new `ColorType` in the `TextColor` class. Instead of just the one `IsIndex` type, there is now an `IsIndex16` and an `IsIndex256`. `IsIndex16` covers the eight original ANSI colors set with `SGR 3x` and `SGR 4x`, as well as the brighter aixterm variants set with `SGR 9x` and `SGR 10x`. `IsIndex256` covers the 256 ISO/ITU indexed colors set with `SGR 38;5` and `SGR 48;5`. There are two reasons for this distinction. The first is that the ANSI colors have the potential to be brightened by the `SGR 1` bold attribute, while the ISO/ITO color do not. The second reason is that when forwarding an attributes through conpty, we want to try and preserve the original SGR sequence that generated each color (to the extent that that is possible). By having the two separate types, we can map the `IsIndex16` colors back to ANSI/aixterm values, and `IsIndex256` to the ISO/ITU sequences. In addition to the VT colors, we also have to deal with the legacy colors set by the Windows console APIs, but we don't really need a separate type for those. It seemed most appropriate to me to store them as `IsIndex256` colors, since it doesn't make sense to have them brightened by the `SGR 1` attribute (which is what would happen if they were stored as `IsIndex16`). If a console app wanted a bright color it would have selected one, so we shouldn't be messing with that choice. The second part of the PR was the unification of the two color tables. Originally we had a 16 color table for the legacy colors, and a separate table for the 256 ISO/ITU colors. These have now been merged into one, so color table lookups no longer need to decide which of the two tables they should be referencing. I've also updated all the methods that took a color table as a parameter to use a `basic_string_view` instead of separate pointer and length variables, which I think makes them a lot easier and safer to work with. With this new architecture in place, I could now update the `AdaptDispatch` SGR implementation to store the ISO/ITU indexed colors as `IsIndex256` values, where before they were mapped to RGB values (which prevented them reflecting any color scheme changes). I could also update the `TerminalDispatch` implementation to differentiate between the two index types, so that the `SGR 1` brightening would only be applied to the ANSI colors. I've also done a bit of code refactoring to try and minimise any direct access to the color tables, getting rid of a lot of places that were copying tables with `memmove` operations. I'm hoping this will make it easier for us to update the code in the future if we want to reorder the table entries (which is likely a requirement for unifying the `AdaptDispatch` and `TerminalDispatch` implementations). ## Validation Steps Performed For testing, I've just updated the existing unit tests to account for the API changes. The `TextColorTests` required an extra parameter specifying the index type when setting an index. And the `AdapterTest` and `ScreenBufferTests` required the use of the new `SetIndexedXXX` methods in order to be explicit about the index type, instead of relying on the `TextAttribute` constructor and the old `SetForeground` and `SetBackground` methods which didn't have a way to differentiate index types. I've manually tested the various console APIs (`SetConsoleTextAttribute`, `ReadConsoleOutputAttribute`, and `ReadConsoleOutput`), to make sure they are still setting and reading the attributes as well as they used to. And I've tested the `SetConsoleScreenBufferInfoEx` and `GetConsoleScreenBufferInfoEx` APIs to make sure they can read and write the color table correctly. I've also tested the color table in the properties dialog, made sure it was saved and restored from the registry correctly, and similarly saved and restored from a shortcut link. Note that there are still a bunch of issues with the color table APIs, but no new problems have been introduced by the changes in this PR, as far as I could tell. I've also done a bunch of manual tests of `OSC 4` to make sure it's updating all the colors correctly (at least in conhost), and confirmed that the test case in issue #1223 now works as expected.
2020-05-28 00:34:45 +02:00
WORD GetLegacyAttributes() const noexcept
{
const BYTE fg = (_foreground.GetIndex() & FG_ATTRS);
const BYTE bg = (_background.GetIndex() << 4) & BG_ATTRS;
const WORD meta = (_wAttrLegacy & META_ATTRS);
Fix SGR indexed colors to distinguish Indexed256 color (and more) (#5834) This PR introduces a new `ColorType` to allow us to distinguish between `SGR` indexed colors from the 16 color table, the lower half of which can be brightened, and the ISO/ITU indexed colors from the 256 color table, which have a fixed brightness. Retaining the distinction between these two types will enable us to forward the correct `SGR` sequences to conpty when addressing issue #2661. The other benefit of retaining the color index (which we didn't previously do for ISO/ITU colors) is that it ensures that the colors are updated correctly when the color scheme is changed. ## References * This is another step towards fixing the conpty narrowing bugs in issue #2661. * This is technically a fix for issue #5384, but that won't be apparent until #2661 is complete. ## PR Checklist * [x] Closes #1223 * [x] CLA signed. * [x] Tests added/passed * [ ] Requires documentation to be updated * [x] I've discussed this with core contributors already. ## Detailed Description of the Pull Request / Additional comments The first part of this PR was the introduction of a new `ColorType` in the `TextColor` class. Instead of just the one `IsIndex` type, there is now an `IsIndex16` and an `IsIndex256`. `IsIndex16` covers the eight original ANSI colors set with `SGR 3x` and `SGR 4x`, as well as the brighter aixterm variants set with `SGR 9x` and `SGR 10x`. `IsIndex256` covers the 256 ISO/ITU indexed colors set with `SGR 38;5` and `SGR 48;5`. There are two reasons for this distinction. The first is that the ANSI colors have the potential to be brightened by the `SGR 1` bold attribute, while the ISO/ITO color do not. The second reason is that when forwarding an attributes through conpty, we want to try and preserve the original SGR sequence that generated each color (to the extent that that is possible). By having the two separate types, we can map the `IsIndex16` colors back to ANSI/aixterm values, and `IsIndex256` to the ISO/ITU sequences. In addition to the VT colors, we also have to deal with the legacy colors set by the Windows console APIs, but we don't really need a separate type for those. It seemed most appropriate to me to store them as `IsIndex256` colors, since it doesn't make sense to have them brightened by the `SGR 1` attribute (which is what would happen if they were stored as `IsIndex16`). If a console app wanted a bright color it would have selected one, so we shouldn't be messing with that choice. The second part of the PR was the unification of the two color tables. Originally we had a 16 color table for the legacy colors, and a separate table for the 256 ISO/ITU colors. These have now been merged into one, so color table lookups no longer need to decide which of the two tables they should be referencing. I've also updated all the methods that took a color table as a parameter to use a `basic_string_view` instead of separate pointer and length variables, which I think makes them a lot easier and safer to work with. With this new architecture in place, I could now update the `AdaptDispatch` SGR implementation to store the ISO/ITU indexed colors as `IsIndex256` values, where before they were mapped to RGB values (which prevented them reflecting any color scheme changes). I could also update the `TerminalDispatch` implementation to differentiate between the two index types, so that the `SGR 1` brightening would only be applied to the ANSI colors. I've also done a bit of code refactoring to try and minimise any direct access to the color tables, getting rid of a lot of places that were copying tables with `memmove` operations. I'm hoping this will make it easier for us to update the code in the future if we want to reorder the table entries (which is likely a requirement for unifying the `AdaptDispatch` and `TerminalDispatch` implementations). ## Validation Steps Performed For testing, I've just updated the existing unit tests to account for the API changes. The `TextColorTests` required an extra parameter specifying the index type when setting an index. And the `AdapterTest` and `ScreenBufferTests` required the use of the new `SetIndexedXXX` methods in order to be explicit about the index type, instead of relying on the `TextAttribute` constructor and the old `SetForeground` and `SetBackground` methods which didn't have a way to differentiate index types. I've manually tested the various console APIs (`SetConsoleTextAttribute`, `ReadConsoleOutputAttribute`, and `ReadConsoleOutput`), to make sure they are still setting and reading the attributes as well as they used to. And I've tested the `SetConsoleScreenBufferInfoEx` and `GetConsoleScreenBufferInfoEx` APIs to make sure they can read and write the color table correctly. I've also tested the color table in the properties dialog, made sure it was saved and restored from the registry correctly, and similarly saved and restored from a shortcut link. Note that there are still a bunch of issues with the color table APIs, but no new problems have been introduced by the changes in this PR, as far as I could tell. I've also done a bunch of manual tests of `OSC 4` to make sure it's updating all the colors correctly (at least in conhost), and confirmed that the test case in issue #1223 now works as expected.
2020-05-28 00:34:45 +02:00
const bool brighten = _foreground.IsIndex16() && IsBold();
return (fg | bg | meta) | (brighten ? FOREGROUND_INTENSITY : 0);
}
// Method Description:
// - Returns a WORD with legacy-style attributes for this textattribute.
// If either the foreground or background of this textattribute is not
// a legacy attribute, then instead use the provided default index as
// the value for that component.
// Arguments:
// - defaultFgIndex: the BYTE to use as the index for the foreground, should
// the foreground not be a legacy style attribute.
// - defaultBgIndex: the BYTE to use as the index for the background, should
// the background not be a legacy style attribute.
// Return Value:
// - a WORD with legacy-style attributes for this textattribute.
Fix SGR indexed colors to distinguish Indexed256 color (and more) (#5834) This PR introduces a new `ColorType` to allow us to distinguish between `SGR` indexed colors from the 16 color table, the lower half of which can be brightened, and the ISO/ITU indexed colors from the 256 color table, which have a fixed brightness. Retaining the distinction between these two types will enable us to forward the correct `SGR` sequences to conpty when addressing issue #2661. The other benefit of retaining the color index (which we didn't previously do for ISO/ITU colors) is that it ensures that the colors are updated correctly when the color scheme is changed. ## References * This is another step towards fixing the conpty narrowing bugs in issue #2661. * This is technically a fix for issue #5384, but that won't be apparent until #2661 is complete. ## PR Checklist * [x] Closes #1223 * [x] CLA signed. * [x] Tests added/passed * [ ] Requires documentation to be updated * [x] I've discussed this with core contributors already. ## Detailed Description of the Pull Request / Additional comments The first part of this PR was the introduction of a new `ColorType` in the `TextColor` class. Instead of just the one `IsIndex` type, there is now an `IsIndex16` and an `IsIndex256`. `IsIndex16` covers the eight original ANSI colors set with `SGR 3x` and `SGR 4x`, as well as the brighter aixterm variants set with `SGR 9x` and `SGR 10x`. `IsIndex256` covers the 256 ISO/ITU indexed colors set with `SGR 38;5` and `SGR 48;5`. There are two reasons for this distinction. The first is that the ANSI colors have the potential to be brightened by the `SGR 1` bold attribute, while the ISO/ITO color do not. The second reason is that when forwarding an attributes through conpty, we want to try and preserve the original SGR sequence that generated each color (to the extent that that is possible). By having the two separate types, we can map the `IsIndex16` colors back to ANSI/aixterm values, and `IsIndex256` to the ISO/ITU sequences. In addition to the VT colors, we also have to deal with the legacy colors set by the Windows console APIs, but we don't really need a separate type for those. It seemed most appropriate to me to store them as `IsIndex256` colors, since it doesn't make sense to have them brightened by the `SGR 1` attribute (which is what would happen if they were stored as `IsIndex16`). If a console app wanted a bright color it would have selected one, so we shouldn't be messing with that choice. The second part of the PR was the unification of the two color tables. Originally we had a 16 color table for the legacy colors, and a separate table for the 256 ISO/ITU colors. These have now been merged into one, so color table lookups no longer need to decide which of the two tables they should be referencing. I've also updated all the methods that took a color table as a parameter to use a `basic_string_view` instead of separate pointer and length variables, which I think makes them a lot easier and safer to work with. With this new architecture in place, I could now update the `AdaptDispatch` SGR implementation to store the ISO/ITU indexed colors as `IsIndex256` values, where before they were mapped to RGB values (which prevented them reflecting any color scheme changes). I could also update the `TerminalDispatch` implementation to differentiate between the two index types, so that the `SGR 1` brightening would only be applied to the ANSI colors. I've also done a bit of code refactoring to try and minimise any direct access to the color tables, getting rid of a lot of places that were copying tables with `memmove` operations. I'm hoping this will make it easier for us to update the code in the future if we want to reorder the table entries (which is likely a requirement for unifying the `AdaptDispatch` and `TerminalDispatch` implementations). ## Validation Steps Performed For testing, I've just updated the existing unit tests to account for the API changes. The `TextColorTests` required an extra parameter specifying the index type when setting an index. And the `AdapterTest` and `ScreenBufferTests` required the use of the new `SetIndexedXXX` methods in order to be explicit about the index type, instead of relying on the `TextAttribute` constructor and the old `SetForeground` and `SetBackground` methods which didn't have a way to differentiate index types. I've manually tested the various console APIs (`SetConsoleTextAttribute`, `ReadConsoleOutputAttribute`, and `ReadConsoleOutput`), to make sure they are still setting and reading the attributes as well as they used to. And I've tested the `SetConsoleScreenBufferInfoEx` and `GetConsoleScreenBufferInfoEx` APIs to make sure they can read and write the color table correctly. I've also tested the color table in the properties dialog, made sure it was saved and restored from the registry correctly, and similarly saved and restored from a shortcut link. Note that there are still a bunch of issues with the color table APIs, but no new problems have been introduced by the changes in this PR, as far as I could tell. I've also done a bunch of manual tests of `OSC 4` to make sure it's updating all the colors correctly (at least in conhost), and confirmed that the test case in issue #1223 now works as expected.
2020-05-28 00:34:45 +02:00
WORD GetLegacyAttributes(const BYTE defaultFgIndex,
const BYTE defaultBgIndex) const noexcept
{
const BYTE fgIndex = _foreground.IsLegacy() ? _foreground.GetIndex() : defaultFgIndex;
const BYTE bgIndex = _background.IsLegacy() ? _background.GetIndex() : defaultBgIndex;
const BYTE fg = (fgIndex & FG_ATTRS);
const BYTE bg = (bgIndex << 4) & BG_ATTRS;
const WORD meta = (_wAttrLegacy & META_ATTRS);
Fix SGR indexed colors to distinguish Indexed256 color (and more) (#5834) This PR introduces a new `ColorType` to allow us to distinguish between `SGR` indexed colors from the 16 color table, the lower half of which can be brightened, and the ISO/ITU indexed colors from the 256 color table, which have a fixed brightness. Retaining the distinction between these two types will enable us to forward the correct `SGR` sequences to conpty when addressing issue #2661. The other benefit of retaining the color index (which we didn't previously do for ISO/ITU colors) is that it ensures that the colors are updated correctly when the color scheme is changed. ## References * This is another step towards fixing the conpty narrowing bugs in issue #2661. * This is technically a fix for issue #5384, but that won't be apparent until #2661 is complete. ## PR Checklist * [x] Closes #1223 * [x] CLA signed. * [x] Tests added/passed * [ ] Requires documentation to be updated * [x] I've discussed this with core contributors already. ## Detailed Description of the Pull Request / Additional comments The first part of this PR was the introduction of a new `ColorType` in the `TextColor` class. Instead of just the one `IsIndex` type, there is now an `IsIndex16` and an `IsIndex256`. `IsIndex16` covers the eight original ANSI colors set with `SGR 3x` and `SGR 4x`, as well as the brighter aixterm variants set with `SGR 9x` and `SGR 10x`. `IsIndex256` covers the 256 ISO/ITU indexed colors set with `SGR 38;5` and `SGR 48;5`. There are two reasons for this distinction. The first is that the ANSI colors have the potential to be brightened by the `SGR 1` bold attribute, while the ISO/ITO color do not. The second reason is that when forwarding an attributes through conpty, we want to try and preserve the original SGR sequence that generated each color (to the extent that that is possible). By having the two separate types, we can map the `IsIndex16` colors back to ANSI/aixterm values, and `IsIndex256` to the ISO/ITU sequences. In addition to the VT colors, we also have to deal with the legacy colors set by the Windows console APIs, but we don't really need a separate type for those. It seemed most appropriate to me to store them as `IsIndex256` colors, since it doesn't make sense to have them brightened by the `SGR 1` attribute (which is what would happen if they were stored as `IsIndex16`). If a console app wanted a bright color it would have selected one, so we shouldn't be messing with that choice. The second part of the PR was the unification of the two color tables. Originally we had a 16 color table for the legacy colors, and a separate table for the 256 ISO/ITU colors. These have now been merged into one, so color table lookups no longer need to decide which of the two tables they should be referencing. I've also updated all the methods that took a color table as a parameter to use a `basic_string_view` instead of separate pointer and length variables, which I think makes them a lot easier and safer to work with. With this new architecture in place, I could now update the `AdaptDispatch` SGR implementation to store the ISO/ITU indexed colors as `IsIndex256` values, where before they were mapped to RGB values (which prevented them reflecting any color scheme changes). I could also update the `TerminalDispatch` implementation to differentiate between the two index types, so that the `SGR 1` brightening would only be applied to the ANSI colors. I've also done a bit of code refactoring to try and minimise any direct access to the color tables, getting rid of a lot of places that were copying tables with `memmove` operations. I'm hoping this will make it easier for us to update the code in the future if we want to reorder the table entries (which is likely a requirement for unifying the `AdaptDispatch` and `TerminalDispatch` implementations). ## Validation Steps Performed For testing, I've just updated the existing unit tests to account for the API changes. The `TextColorTests` required an extra parameter specifying the index type when setting an index. And the `AdapterTest` and `ScreenBufferTests` required the use of the new `SetIndexedXXX` methods in order to be explicit about the index type, instead of relying on the `TextAttribute` constructor and the old `SetForeground` and `SetBackground` methods which didn't have a way to differentiate index types. I've manually tested the various console APIs (`SetConsoleTextAttribute`, `ReadConsoleOutputAttribute`, and `ReadConsoleOutput`), to make sure they are still setting and reading the attributes as well as they used to. And I've tested the `SetConsoleScreenBufferInfoEx` and `GetConsoleScreenBufferInfoEx` APIs to make sure they can read and write the color table correctly. I've also tested the color table in the properties dialog, made sure it was saved and restored from the registry correctly, and similarly saved and restored from a shortcut link. Note that there are still a bunch of issues with the color table APIs, but no new problems have been introduced by the changes in this PR, as far as I could tell. I've also done a bunch of manual tests of `OSC 4` to make sure it's updating all the colors correctly (at least in conhost), and confirmed that the test case in issue #1223 now works as expected.
2020-05-28 00:34:45 +02:00
const bool brighten = _foreground.IsIndex16() && IsBold();
return (fg | bg | meta) | (brighten ? FOREGROUND_INTENSITY : 0);
}
COLORREF CalculateRgbForeground(std::basic_string_view<COLORREF> colorTable,
COLORREF defaultFgColor,
COLORREF defaultBgColor) const noexcept;
COLORREF CalculateRgbBackground(std::basic_string_view<COLORREF> colorTable,
COLORREF defaultFgColor,
COLORREF defaultBgColor) const noexcept;
bool IsLeadingByte() const noexcept;
bool IsTrailingByte() const noexcept;
bool IsTopHorizontalDisplayed() const noexcept;
bool IsBottomHorizontalDisplayed() const noexcept;
bool IsLeftVerticalDisplayed() const noexcept;
bool IsRightVerticalDisplayed() const noexcept;
void SetLeftVerticalDisplayed(const bool isDisplayed) noexcept;
void SetRightVerticalDisplayed(const bool isDisplayed) noexcept;
void Invert() noexcept;
friend constexpr bool operator==(const TextAttribute& a, const TextAttribute& b) noexcept;
friend constexpr bool operator!=(const TextAttribute& a, const TextAttribute& b) noexcept;
friend constexpr bool operator==(const TextAttribute& attr, const WORD& legacyAttr) noexcept;
friend constexpr bool operator!=(const TextAttribute& attr, const WORD& legacyAttr) noexcept;
friend constexpr bool operator==(const WORD& legacyAttr, const TextAttribute& attr) noexcept;
friend constexpr bool operator!=(const WORD& legacyAttr, const TextAttribute& attr) noexcept;
bool IsLegacy() const noexcept;
Fix SGR indexed colors to distinguish Indexed256 color (and more) (#5834) This PR introduces a new `ColorType` to allow us to distinguish between `SGR` indexed colors from the 16 color table, the lower half of which can be brightened, and the ISO/ITU indexed colors from the 256 color table, which have a fixed brightness. Retaining the distinction between these two types will enable us to forward the correct `SGR` sequences to conpty when addressing issue #2661. The other benefit of retaining the color index (which we didn't previously do for ISO/ITU colors) is that it ensures that the colors are updated correctly when the color scheme is changed. ## References * This is another step towards fixing the conpty narrowing bugs in issue #2661. * This is technically a fix for issue #5384, but that won't be apparent until #2661 is complete. ## PR Checklist * [x] Closes #1223 * [x] CLA signed. * [x] Tests added/passed * [ ] Requires documentation to be updated * [x] I've discussed this with core contributors already. ## Detailed Description of the Pull Request / Additional comments The first part of this PR was the introduction of a new `ColorType` in the `TextColor` class. Instead of just the one `IsIndex` type, there is now an `IsIndex16` and an `IsIndex256`. `IsIndex16` covers the eight original ANSI colors set with `SGR 3x` and `SGR 4x`, as well as the brighter aixterm variants set with `SGR 9x` and `SGR 10x`. `IsIndex256` covers the 256 ISO/ITU indexed colors set with `SGR 38;5` and `SGR 48;5`. There are two reasons for this distinction. The first is that the ANSI colors have the potential to be brightened by the `SGR 1` bold attribute, while the ISO/ITO color do not. The second reason is that when forwarding an attributes through conpty, we want to try and preserve the original SGR sequence that generated each color (to the extent that that is possible). By having the two separate types, we can map the `IsIndex16` colors back to ANSI/aixterm values, and `IsIndex256` to the ISO/ITU sequences. In addition to the VT colors, we also have to deal with the legacy colors set by the Windows console APIs, but we don't really need a separate type for those. It seemed most appropriate to me to store them as `IsIndex256` colors, since it doesn't make sense to have them brightened by the `SGR 1` attribute (which is what would happen if they were stored as `IsIndex16`). If a console app wanted a bright color it would have selected one, so we shouldn't be messing with that choice. The second part of the PR was the unification of the two color tables. Originally we had a 16 color table for the legacy colors, and a separate table for the 256 ISO/ITU colors. These have now been merged into one, so color table lookups no longer need to decide which of the two tables they should be referencing. I've also updated all the methods that took a color table as a parameter to use a `basic_string_view` instead of separate pointer and length variables, which I think makes them a lot easier and safer to work with. With this new architecture in place, I could now update the `AdaptDispatch` SGR implementation to store the ISO/ITU indexed colors as `IsIndex256` values, where before they were mapped to RGB values (which prevented them reflecting any color scheme changes). I could also update the `TerminalDispatch` implementation to differentiate between the two index types, so that the `SGR 1` brightening would only be applied to the ANSI colors. I've also done a bit of code refactoring to try and minimise any direct access to the color tables, getting rid of a lot of places that were copying tables with `memmove` operations. I'm hoping this will make it easier for us to update the code in the future if we want to reorder the table entries (which is likely a requirement for unifying the `AdaptDispatch` and `TerminalDispatch` implementations). ## Validation Steps Performed For testing, I've just updated the existing unit tests to account for the API changes. The `TextColorTests` required an extra parameter specifying the index type when setting an index. And the `AdapterTest` and `ScreenBufferTests` required the use of the new `SetIndexedXXX` methods in order to be explicit about the index type, instead of relying on the `TextAttribute` constructor and the old `SetForeground` and `SetBackground` methods which didn't have a way to differentiate index types. I've manually tested the various console APIs (`SetConsoleTextAttribute`, `ReadConsoleOutputAttribute`, and `ReadConsoleOutput`), to make sure they are still setting and reading the attributes as well as they used to. And I've tested the `SetConsoleScreenBufferInfoEx` and `GetConsoleScreenBufferInfoEx` APIs to make sure they can read and write the color table correctly. I've also tested the color table in the properties dialog, made sure it was saved and restored from the registry correctly, and similarly saved and restored from a shortcut link. Note that there are still a bunch of issues with the color table APIs, but no new problems have been introduced by the changes in this PR, as far as I could tell. I've also done a bunch of manual tests of `OSC 4` to make sure it's updating all the colors correctly (at least in conhost), and confirmed that the test case in issue #1223 now works as expected.
2020-05-28 00:34:45 +02:00
bool IsHighColor() const noexcept;
Refactor the SGR implementation in AdaptDispatch (#5758) This is an attempt to simplify the SGR (Select Graphic Rendition) implementation in conhost, to cut down on the number of methods required in the `ConGetSet` interface, and pave the way for future improvements and bug fixes. It already fixes one bug that prevented SGR 0 from being correctly applied when combined with meta attributes. * This a first step towards fixing the conpty narrowing bugs in issue #2661 * I'm hoping the simplification of `ConGetSet` will also help with #3849. * Some of the `TextAttribute` refactoring in this PR overlaps with similar work in PR #1978. ## Detailed Description of the Pull Request / Additional comments The main point of this PR was to simplify the `AdaptDispatch::SetGraphicsRendition` implementation. So instead of having it call a half a dozen methods in the `ConGetSet` API, depending on what kinds of attributes needed to be set, there is now just one call to get current attributes, and another call to set the new value. All adjustments to the attributes are made in the `AdaptDispatch` class, in a simple switch statement. To help with this refactoring, I also made some change to the `TextAttribute` class to make it easier to work with. This included adding a set of methods for setting (and getting) the individual attribute flags, instead of having the calling code being exposed to the internal attribute structures and messing with bit manipulation. I've tried to get rid of any methods that were directly setting legacy, meta, and extended attributes. Other than the fix to the `SGR 0` bug, the `AdaptDispatch` refactoring mostly follows the behaviour of the original code. In particular, it still maps the `SGR 38/48` indexed colors to RGB instead of retaining the index, which is what we ultimately need it to do. Fixing that will first require the color tables to be unified (issue #1223), which I'm hoping to address in a followup PR. But for now, mapping the indexed colors to RGB values required adding an an additional `ConGetSet` API to lookup the color table entries. In the future that won't be necessary, but the API will still be useful for other color reporting operations that we may want to support. I've made this API, and the existing setter, standardise on index values being in the "Xterm" order, since that'll be essential for unifying the code with the terminal adapter one day. I should also point out one minor change to the `SGR 38/48` behavior, which is that out-of-range RGB colors are now ignored rather than being clamped, since that matches the way Xterm works. ## Validation Steps Performed This refactoring has obviously required corresponding changes to the unit tests, but most were just minor updates to use the new `TextAttribute` methods without any real change in behavior. However, the adapter tests did require significant changes to accommodate the new `ConGetSet` API. The basic structure of the tests remain the same, but the simpler API has meant fewer values needed to be checked in each test case. I think they are all still covering the areas there were intended to, though, and they are all still passing. Other than getting the unit tests to work, I've also done a bunch of manual testing of my own. I've made sure the color tests in Vttest all still work as well as they used to. And I've confirmed that the test case from issue #5341 is now working correctly. Closes #5341
2020-05-09 01:04:16 +02:00
bool IsBold() const noexcept;
bool IsItalic() const noexcept;
bool IsBlinking() const noexcept;
bool IsInvisible() const noexcept;
bool IsCrossedOut() const noexcept;
bool IsUnderlined() const noexcept;
bool IsReverseVideo() const noexcept;
void SetBold(bool isBold) noexcept;
void SetItalics(bool isItalic) noexcept;
void SetBlinking(bool isBlinking) noexcept;
void SetInvisible(bool isInvisible) noexcept;
void SetCrossedOut(bool isCrossedOut) noexcept;
void SetUnderline(bool isUnderlined) noexcept;
void SetReverseVideo(bool isReversed) noexcept;
ExtendedAttributes GetExtendedAttributes() const noexcept;
void SetForeground(const COLORREF rgbForeground) noexcept;
void SetBackground(const COLORREF rgbBackground) noexcept;
Refactor the SGR implementation in AdaptDispatch (#5758) This is an attempt to simplify the SGR (Select Graphic Rendition) implementation in conhost, to cut down on the number of methods required in the `ConGetSet` interface, and pave the way for future improvements and bug fixes. It already fixes one bug that prevented SGR 0 from being correctly applied when combined with meta attributes. * This a first step towards fixing the conpty narrowing bugs in issue #2661 * I'm hoping the simplification of `ConGetSet` will also help with #3849. * Some of the `TextAttribute` refactoring in this PR overlaps with similar work in PR #1978. ## Detailed Description of the Pull Request / Additional comments The main point of this PR was to simplify the `AdaptDispatch::SetGraphicsRendition` implementation. So instead of having it call a half a dozen methods in the `ConGetSet` API, depending on what kinds of attributes needed to be set, there is now just one call to get current attributes, and another call to set the new value. All adjustments to the attributes are made in the `AdaptDispatch` class, in a simple switch statement. To help with this refactoring, I also made some change to the `TextAttribute` class to make it easier to work with. This included adding a set of methods for setting (and getting) the individual attribute flags, instead of having the calling code being exposed to the internal attribute structures and messing with bit manipulation. I've tried to get rid of any methods that were directly setting legacy, meta, and extended attributes. Other than the fix to the `SGR 0` bug, the `AdaptDispatch` refactoring mostly follows the behaviour of the original code. In particular, it still maps the `SGR 38/48` indexed colors to RGB instead of retaining the index, which is what we ultimately need it to do. Fixing that will first require the color tables to be unified (issue #1223), which I'm hoping to address in a followup PR. But for now, mapping the indexed colors to RGB values required adding an an additional `ConGetSet` API to lookup the color table entries. In the future that won't be necessary, but the API will still be useful for other color reporting operations that we may want to support. I've made this API, and the existing setter, standardise on index values being in the "Xterm" order, since that'll be essential for unifying the code with the terminal adapter one day. I should also point out one minor change to the `SGR 38/48` behavior, which is that out-of-range RGB colors are now ignored rather than being clamped, since that matches the way Xterm works. ## Validation Steps Performed This refactoring has obviously required corresponding changes to the unit tests, but most were just minor updates to use the new `TextAttribute` methods without any real change in behavior. However, the adapter tests did require significant changes to accommodate the new `ConGetSet` API. The basic structure of the tests remain the same, but the simpler API has meant fewer values needed to be checked in each test case. I think they are all still covering the areas there were intended to, though, and they are all still passing. Other than getting the unit tests to work, I've also done a bunch of manual testing of my own. I've made sure the color tests in Vttest all still work as well as they used to. And I've confirmed that the test case from issue #5341 is now working correctly. Closes #5341
2020-05-09 01:04:16 +02:00
void SetIndexedForeground(const BYTE fgIndex) noexcept;
void SetIndexedBackground(const BYTE bgIndex) noexcept;
Fix SGR indexed colors to distinguish Indexed256 color (and more) (#5834) This PR introduces a new `ColorType` to allow us to distinguish between `SGR` indexed colors from the 16 color table, the lower half of which can be brightened, and the ISO/ITU indexed colors from the 256 color table, which have a fixed brightness. Retaining the distinction between these two types will enable us to forward the correct `SGR` sequences to conpty when addressing issue #2661. The other benefit of retaining the color index (which we didn't previously do for ISO/ITU colors) is that it ensures that the colors are updated correctly when the color scheme is changed. ## References * This is another step towards fixing the conpty narrowing bugs in issue #2661. * This is technically a fix for issue #5384, but that won't be apparent until #2661 is complete. ## PR Checklist * [x] Closes #1223 * [x] CLA signed. * [x] Tests added/passed * [ ] Requires documentation to be updated * [x] I've discussed this with core contributors already. ## Detailed Description of the Pull Request / Additional comments The first part of this PR was the introduction of a new `ColorType` in the `TextColor` class. Instead of just the one `IsIndex` type, there is now an `IsIndex16` and an `IsIndex256`. `IsIndex16` covers the eight original ANSI colors set with `SGR 3x` and `SGR 4x`, as well as the brighter aixterm variants set with `SGR 9x` and `SGR 10x`. `IsIndex256` covers the 256 ISO/ITU indexed colors set with `SGR 38;5` and `SGR 48;5`. There are two reasons for this distinction. The first is that the ANSI colors have the potential to be brightened by the `SGR 1` bold attribute, while the ISO/ITO color do not. The second reason is that when forwarding an attributes through conpty, we want to try and preserve the original SGR sequence that generated each color (to the extent that that is possible). By having the two separate types, we can map the `IsIndex16` colors back to ANSI/aixterm values, and `IsIndex256` to the ISO/ITU sequences. In addition to the VT colors, we also have to deal with the legacy colors set by the Windows console APIs, but we don't really need a separate type for those. It seemed most appropriate to me to store them as `IsIndex256` colors, since it doesn't make sense to have them brightened by the `SGR 1` attribute (which is what would happen if they were stored as `IsIndex16`). If a console app wanted a bright color it would have selected one, so we shouldn't be messing with that choice. The second part of the PR was the unification of the two color tables. Originally we had a 16 color table for the legacy colors, and a separate table for the 256 ISO/ITU colors. These have now been merged into one, so color table lookups no longer need to decide which of the two tables they should be referencing. I've also updated all the methods that took a color table as a parameter to use a `basic_string_view` instead of separate pointer and length variables, which I think makes them a lot easier and safer to work with. With this new architecture in place, I could now update the `AdaptDispatch` SGR implementation to store the ISO/ITU indexed colors as `IsIndex256` values, where before they were mapped to RGB values (which prevented them reflecting any color scheme changes). I could also update the `TerminalDispatch` implementation to differentiate between the two index types, so that the `SGR 1` brightening would only be applied to the ANSI colors. I've also done a bit of code refactoring to try and minimise any direct access to the color tables, getting rid of a lot of places that were copying tables with `memmove` operations. I'm hoping this will make it easier for us to update the code in the future if we want to reorder the table entries (which is likely a requirement for unifying the `AdaptDispatch` and `TerminalDispatch` implementations). ## Validation Steps Performed For testing, I've just updated the existing unit tests to account for the API changes. The `TextColorTests` required an extra parameter specifying the index type when setting an index. And the `AdapterTest` and `ScreenBufferTests` required the use of the new `SetIndexedXXX` methods in order to be explicit about the index type, instead of relying on the `TextAttribute` constructor and the old `SetForeground` and `SetBackground` methods which didn't have a way to differentiate index types. I've manually tested the various console APIs (`SetConsoleTextAttribute`, `ReadConsoleOutputAttribute`, and `ReadConsoleOutput`), to make sure they are still setting and reading the attributes as well as they used to. And I've tested the `SetConsoleScreenBufferInfoEx` and `GetConsoleScreenBufferInfoEx` APIs to make sure they can read and write the color table correctly. I've also tested the color table in the properties dialog, made sure it was saved and restored from the registry correctly, and similarly saved and restored from a shortcut link. Note that there are still a bunch of issues with the color table APIs, but no new problems have been introduced by the changes in this PR, as far as I could tell. I've also done a bunch of manual tests of `OSC 4` to make sure it's updating all the colors correctly (at least in conhost), and confirmed that the test case in issue #1223 now works as expected.
2020-05-28 00:34:45 +02:00
void SetIndexedForeground256(const BYTE fgIndex) noexcept;
void SetIndexedBackground256(const BYTE bgIndex) noexcept;
void SetColor(const COLORREF rgbColor, const bool fIsForeground) noexcept;
void SetDefaultForeground() noexcept;
void SetDefaultBackground() noexcept;
bool ForegroundIsDefault() const noexcept;
bool BackgroundIsDefault() const noexcept;
Correct fill attributes when scrolling and erasing (#3100) ## Summary of the Pull Request Operations that erase areas of the screen are typically meant to do so using the current color attributes, but with the rendition attributes reset (what we refer to as meta attributes). This also includes scroll operations that have to clear the area of the screen that has scrolled into view. The only exception is the _Erase Scrollback_ operation, which needs to reset the buffer with the default attributes. This PR updates all of these cases to apply the correct attributes when scrolling and erasing. ## PR Checklist * [x] Closes #2553 * [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA * [x] Tests added/passed * [ ] Requires documentation to be updated * [ ] I've not really discussed this with core contributors. I'm ready to accept this work might be rejected in favor of a different grand plan. ## Detailed Description of the Pull Request / Additional comments My initial plan was to use a special case legacy attribute value to indicate the "standard erase attribute" which could safely be passed through the legacy APIs. But this wouldn't cover the cases that required default attributes to be used. And then with the changes in PR #2668 and #2987, it became clear that our requirements could be better achieved with a couple of new private APIs that wouldn't have to depend on legacy attribute hacks at all. To that end, I've added the `PrivateFillRegion` and `PrivateScrollRegion` APIs to the `ConGetSet` interface. These are just thin wrappers around the existing `SCREEN_INFORMATION::Write` method and the `ScrollRegion` function respectively, but with a simple boolean parameter to choose between filling with default attributes or the standard erase attributes (i.e the current colors but with meta attributes reset). With those new APIs in place, I could then update most scroll operations to use `PrivateScrollRegion`, and most erase operations to use `PrivateFillRegion`. The functions affected by scrolling included: * `DoSrvPrivateReverseLineFeed` (the RI command) * `DoSrvPrivateModifyLinesImpl` (the IL and DL commands) * `AdaptDispatch::_InsertDeleteHelper` (the ICH and DCH commands) * `AdaptDispatch::_ScrollMovement` (the SU and SD commands) The functions affected by erasing included: * `AdaptDispatch::_EraseSingleLineHelper` (the EL command, and most ED variants) * `AdaptDispatch::EraseCharacters` (the ECH command) While updating these erase methods, I noticed that both of them also required boundary fixes similar to those in PR #2505 (i.e. the horizontal extent of the erase operation should apply to the full width of the buffer, and not just the current viewport width), so I've addressed that at the same time. In addition to the changes above, there were also a few special cases, the first being the line feed handling, which required updating in a number of places to use the correct erase attributes: * `SCREEN_INFORMATION::InitializeCursorRowAttributes` - this is used to initialise the rows that pan into view when the viewport is moved down the buffer. * `TextBuffer::IncrementCircularBuffer` - this occurs when we scroll passed the very end of the buffer, and a recycled row now needs to be reinitialised. * `AdjustCursorPosition` - when within margin boundaries, this relies on a couple of direct calls to `ScrollRegion` which needed to be passed the correct fill attributes. The second special case was the full screen erase sequence (`ESC 2 J`), which is handled separately from the other ED sequences. This required updating the `SCREEN_INFORMATION::VtEraseAll` method to use the standard erase attributes, and also required changes to the horizontal extent of the filled area, since it should have been clearing the full buffer width (the same issue as the other erase operations mentioned above). Finally, there was the `AdaptDispatch::_EraseScrollback` method, which uses both scroll and fill operations, which could now be handled by the new `PrivateScrollRegion` and `PrivateFillRegion` APIs. But in this case we needed to fill with the default attributes rather than the standard erase attributes. And again this implementation needed some changes to make sure the full width of the active area was retained after the erase, similar to the horizontal boundary issues with the other erase operations. Once all these changes were made, there were a few areas of the code that could then be simplified quite a bit. The `FillConsoleOutputCharacterW`, `FillConsoleOutputAttribute`, and `ScrollConsoleScreenBufferW` were no longer needed in the `ConGetSet` interface, so all of that code could now be removed. The `_EraseSingleLineDistanceHelper` and `_EraseAreaHelper` methods in the `AdaptDispatch` class were also no longer required and could be removed. Then there were the hacks to handle legacy default colors in the `FillConsoleOutputAttributeImpl` and `ScrollConsoleScreenBufferWImpl` implementations. Since those hacks were only needed for VT operations, and the VT code no longer calls those methods, there was no longer a need to retain that behaviour (in fact there are probably some edge cases where that behaviour might have been considered a bug when reached via the public console APIs). ## Validation Steps Performed For most of the scrolling operations there were already existing tests in place, and those could easily be extended to check that the meta attributes were correctly reset when filling the revealed lines of the scrolling region. In the screen buffer tests, I made updates of that sort to the `ScrollOperations` method (handling SU, SD, IL, DL, and RI), the `InsertChars` and `DeleteChars` methods (ICH and DCH), and the `VtNewlinePastViewport` method (LF). I also added a new `VtNewlinePastEndOfBuffer` test to check the case where the line feed causes the viewport to pan past the end of the buffer. The erase operations, however, were being covered by adapter tests, and those aren't really suited for this kind of functionality (the same sort of issue came up in PR #2505). As a result I've had to reimplement those tests as screen buffer tests. Most of the erase operations are covered by the `EraseTests` method, except the for the scrollback erase which has a dedicated `EraseScrollbackTests` method. I've also had to replace the `HardReset` adapter test, but that was already mostly covered by the `HardResetBuffer` screen buffer test, which I've now extended slightly (it could do with some more checks, but I think that can wait for a future PR when we're fixing other RIS issues).
2019-12-11 00:14:40 +01:00
void SetStandardErase() noexcept;
Optimize rendering runs of spaces when there is no visual change (#4877) cmatrix is somewhat of a pathological case for our infrastructure: it prints out a bunch of green and white characters and then updates them a million times a second. It also maintains a column of space between every green character. When it prints this column, it prints it in "default" or "white". This ends up making runs of text that look like this: (def: G=green B=bright white W=white *=matrix char =space) G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W As characters trickle in: G*W G*W G*W G*W G*W G*W G*W B*W G*W G*W G*W G*W G*W G*W G*W G W G*W G*W G*W B*W G*W G*W G*W G W G*W B*W G*W G W G*W G*W G*W G*W G*W G W G*W G W G*W B*W G*W G*W B*W G W G*W G W G*W G W B*W G*W G W G W G*W G W G*W G W G W B*W G W G W B*W G W G*W G W G W G W Every one of those color transitions causes us to break up the run of text and start rendering it again. This impacts GDI, Direct2D *and* ConPTY. In the example above, there are 120 runs. The problem is, printing a space doesn't **use** the foreground color! This commit introduces an optimization. When we're about to break a text cluster because its attributes changed, we make sure that it's not just filled with spaces and doesn't differ in any visually-meaningful way (like underline or strikethrough, considering global invert state). This lets us optimize both the rendering _and_ the PTY output to look like this: G* * * * * * * B*G G* * * * * * * G* * * B*G * * * G* B*G * * * * * G* * * B*G * * B*G * * B*G * G * * B*G G B*G * Text will be printed at best line-by-line and at worst only when the visible properties of the screen actually change. In the example above, there are only 21 runs. This speeds up cmatrix remarkably. Refs #1064
2020-03-13 01:54:43 +01:00
// This returns whether this attribute, if printed directly next to another attribute, for the space
// character, would look identical to the other one.
Refactor the SGR implementation in AdaptDispatch (#5758) This is an attempt to simplify the SGR (Select Graphic Rendition) implementation in conhost, to cut down on the number of methods required in the `ConGetSet` interface, and pave the way for future improvements and bug fixes. It already fixes one bug that prevented SGR 0 from being correctly applied when combined with meta attributes. * This a first step towards fixing the conpty narrowing bugs in issue #2661 * I'm hoping the simplification of `ConGetSet` will also help with #3849. * Some of the `TextAttribute` refactoring in this PR overlaps with similar work in PR #1978. ## Detailed Description of the Pull Request / Additional comments The main point of this PR was to simplify the `AdaptDispatch::SetGraphicsRendition` implementation. So instead of having it call a half a dozen methods in the `ConGetSet` API, depending on what kinds of attributes needed to be set, there is now just one call to get current attributes, and another call to set the new value. All adjustments to the attributes are made in the `AdaptDispatch` class, in a simple switch statement. To help with this refactoring, I also made some change to the `TextAttribute` class to make it easier to work with. This included adding a set of methods for setting (and getting) the individual attribute flags, instead of having the calling code being exposed to the internal attribute structures and messing with bit manipulation. I've tried to get rid of any methods that were directly setting legacy, meta, and extended attributes. Other than the fix to the `SGR 0` bug, the `AdaptDispatch` refactoring mostly follows the behaviour of the original code. In particular, it still maps the `SGR 38/48` indexed colors to RGB instead of retaining the index, which is what we ultimately need it to do. Fixing that will first require the color tables to be unified (issue #1223), which I'm hoping to address in a followup PR. But for now, mapping the indexed colors to RGB values required adding an an additional `ConGetSet` API to lookup the color table entries. In the future that won't be necessary, but the API will still be useful for other color reporting operations that we may want to support. I've made this API, and the existing setter, standardise on index values being in the "Xterm" order, since that'll be essential for unifying the code with the terminal adapter one day. I should also point out one minor change to the `SGR 38/48` behavior, which is that out-of-range RGB colors are now ignored rather than being clamped, since that matches the way Xterm works. ## Validation Steps Performed This refactoring has obviously required corresponding changes to the unit tests, but most were just minor updates to use the new `TextAttribute` methods without any real change in behavior. However, the adapter tests did require significant changes to accommodate the new `ConGetSet` API. The basic structure of the tests remain the same, but the simpler API has meant fewer values needed to be checked in each test case. I think they are all still covering the areas there were intended to, though, and they are all still passing. Other than getting the unit tests to work, I've also done a bunch of manual testing of my own. I've made sure the color tests in Vttest all still work as well as they used to. And I've confirmed that the test case from issue #5341 is now working correctly. Closes #5341
2020-05-09 01:04:16 +02:00
bool HasIdenticalVisualRepresentationForBlankSpace(const TextAttribute& other, const bool inverted = false) const noexcept
Optimize rendering runs of spaces when there is no visual change (#4877) cmatrix is somewhat of a pathological case for our infrastructure: it prints out a bunch of green and white characters and then updates them a million times a second. It also maintains a column of space between every green character. When it prints this column, it prints it in "default" or "white". This ends up making runs of text that look like this: (def: G=green B=bright white W=white *=matrix char =space) G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W As characters trickle in: G*W G*W G*W G*W G*W G*W G*W B*W G*W G*W G*W G*W G*W G*W G*W G W G*W G*W G*W B*W G*W G*W G*W G W G*W B*W G*W G W G*W G*W G*W G*W G*W G W G*W G W G*W B*W G*W G*W B*W G W G*W G W G*W G W B*W G*W G W G W G*W G W G*W G W G W B*W G W G W B*W G W G*W G W G W G W Every one of those color transitions causes us to break up the run of text and start rendering it again. This impacts GDI, Direct2D *and* ConPTY. In the example above, there are 120 runs. The problem is, printing a space doesn't **use** the foreground color! This commit introduces an optimization. When we're about to break a text cluster because its attributes changed, we make sure that it's not just filled with spaces and doesn't differ in any visually-meaningful way (like underline or strikethrough, considering global invert state). This lets us optimize both the rendering _and_ the PTY output to look like this: G* * * * * * * B*G G* * * * * * * G* * * B*G * * * G* B*G * * * * * G* * * B*G * * B*G * * B*G * G * * B*G G B*G * Text will be printed at best line-by-line and at worst only when the visible properties of the screen actually change. In the example above, there are only 21 runs. This speeds up cmatrix remarkably. Refs #1064
2020-03-13 01:54:43 +01:00
{
// sneaky-sneaky: I'm using xor here
// inverted is whether there's a global invert; Reverse is a local one.
// global ^ local == true : the background attribute is actually the visible foreground, so we care about the foregrounds being identical
// global ^ local == false: the foreground attribute is the visible foreground, so we care about the backgrounds being identical
Refactor the SGR implementation in AdaptDispatch (#5758) This is an attempt to simplify the SGR (Select Graphic Rendition) implementation in conhost, to cut down on the number of methods required in the `ConGetSet` interface, and pave the way for future improvements and bug fixes. It already fixes one bug that prevented SGR 0 from being correctly applied when combined with meta attributes. * This a first step towards fixing the conpty narrowing bugs in issue #2661 * I'm hoping the simplification of `ConGetSet` will also help with #3849. * Some of the `TextAttribute` refactoring in this PR overlaps with similar work in PR #1978. ## Detailed Description of the Pull Request / Additional comments The main point of this PR was to simplify the `AdaptDispatch::SetGraphicsRendition` implementation. So instead of having it call a half a dozen methods in the `ConGetSet` API, depending on what kinds of attributes needed to be set, there is now just one call to get current attributes, and another call to set the new value. All adjustments to the attributes are made in the `AdaptDispatch` class, in a simple switch statement. To help with this refactoring, I also made some change to the `TextAttribute` class to make it easier to work with. This included adding a set of methods for setting (and getting) the individual attribute flags, instead of having the calling code being exposed to the internal attribute structures and messing with bit manipulation. I've tried to get rid of any methods that were directly setting legacy, meta, and extended attributes. Other than the fix to the `SGR 0` bug, the `AdaptDispatch` refactoring mostly follows the behaviour of the original code. In particular, it still maps the `SGR 38/48` indexed colors to RGB instead of retaining the index, which is what we ultimately need it to do. Fixing that will first require the color tables to be unified (issue #1223), which I'm hoping to address in a followup PR. But for now, mapping the indexed colors to RGB values required adding an an additional `ConGetSet` API to lookup the color table entries. In the future that won't be necessary, but the API will still be useful for other color reporting operations that we may want to support. I've made this API, and the existing setter, standardise on index values being in the "Xterm" order, since that'll be essential for unifying the code with the terminal adapter one day. I should also point out one minor change to the `SGR 38/48` behavior, which is that out-of-range RGB colors are now ignored rather than being clamped, since that matches the way Xterm works. ## Validation Steps Performed This refactoring has obviously required corresponding changes to the unit tests, but most were just minor updates to use the new `TextAttribute` methods without any real change in behavior. However, the adapter tests did require significant changes to accommodate the new `ConGetSet` API. The basic structure of the tests remain the same, but the simpler API has meant fewer values needed to be checked in each test case. I think they are all still covering the areas there were intended to, though, and they are all still passing. Other than getting the unit tests to work, I've also done a bunch of manual testing of my own. I've made sure the color tests in Vttest all still work as well as they used to. And I've confirmed that the test case from issue #5341 is now working correctly. Closes #5341
2020-05-09 01:04:16 +02:00
const auto checkForeground = (inverted != IsReverseVideo());
Optimize rendering runs of spaces when there is no visual change (#4877) cmatrix is somewhat of a pathological case for our infrastructure: it prints out a bunch of green and white characters and then updates them a million times a second. It also maintains a column of space between every green character. When it prints this column, it prints it in "default" or "white". This ends up making runs of text that look like this: (def: G=green B=bright white W=white *=matrix char =space) G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W As characters trickle in: G*W G*W G*W G*W G*W G*W G*W B*W G*W G*W G*W G*W G*W G*W G*W G W G*W G*W G*W B*W G*W G*W G*W G W G*W B*W G*W G W G*W G*W G*W G*W G*W G W G*W G W G*W B*W G*W G*W B*W G W G*W G W G*W G W B*W G*W G W G W G*W G W G*W G W G W B*W G W G W B*W G W G*W G W G W G W Every one of those color transitions causes us to break up the run of text and start rendering it again. This impacts GDI, Direct2D *and* ConPTY. In the example above, there are 120 runs. The problem is, printing a space doesn't **use** the foreground color! This commit introduces an optimization. When we're about to break a text cluster because its attributes changed, we make sure that it's not just filled with spaces and doesn't differ in any visually-meaningful way (like underline or strikethrough, considering global invert state). This lets us optimize both the rendering _and_ the PTY output to look like this: G* * * * * * * B*G G* * * * * * * G* * * B*G * * * G* B*G * * * * * G* * * B*G * * B*G * * B*G * G * * B*G G B*G * Text will be printed at best line-by-line and at worst only when the visible properties of the screen actually change. In the example above, there are only 21 runs. This speeds up cmatrix remarkably. Refs #1064
2020-03-13 01:54:43 +01:00
return !IsAnyGridLineEnabled() && // grid lines have a visual representation
// crossed out, doubly and singly underlined have a visual representation
WI_AreAllFlagsClear(_extendedAttrs, ExtendedAttributes::CrossedOut | ExtendedAttributes::DoublyUnderlined | ExtendedAttributes::Underlined) &&
// all other attributes do not have a visual representation
(_wAttrLegacy & META_ATTRS) == (other._wAttrLegacy & META_ATTRS) &&
((checkForeground && _foreground == other._foreground) ||
(!checkForeground && _background == other._background)) &&
_extendedAttrs == other._extendedAttrs;
}
constexpr bool IsAnyGridLineEnabled() const noexcept
{
return WI_IsAnyFlagSet(_wAttrLegacy, COMMON_LVB_GRID_HORIZONTAL | COMMON_LVB_GRID_LVERTICAL | COMMON_LVB_GRID_RVERTICAL | COMMON_LVB_UNDERSCORE);
}
private:
COLORREF _GetRgbForeground(std::basic_string_view<COLORREF> colorTable,
COLORREF defaultColor) const noexcept;
COLORREF _GetRgbBackground(std::basic_string_view<COLORREF> colorTable,
COLORREF defaultColor) const noexcept;
Optimize rendering runs of spaces when there is no visual change (#4877) cmatrix is somewhat of a pathological case for our infrastructure: it prints out a bunch of green and white characters and then updates them a million times a second. It also maintains a column of space between every green character. When it prints this column, it prints it in "default" or "white". This ends up making runs of text that look like this: (def: G=green B=bright white W=white *=matrix char =space) G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W G W As characters trickle in: G*W G*W G*W G*W G*W G*W G*W B*W G*W G*W G*W G*W G*W G*W G*W G W G*W G*W G*W B*W G*W G*W G*W G W G*W B*W G*W G W G*W G*W G*W G*W G*W G W G*W G W G*W B*W G*W G*W B*W G W G*W G W G*W G W B*W G*W G W G W G*W G W G*W G W G W B*W G W G W B*W G W G*W G W G W G W Every one of those color transitions causes us to break up the run of text and start rendering it again. This impacts GDI, Direct2D *and* ConPTY. In the example above, there are 120 runs. The problem is, printing a space doesn't **use** the foreground color! This commit introduces an optimization. When we're about to break a text cluster because its attributes changed, we make sure that it's not just filled with spaces and doesn't differ in any visually-meaningful way (like underline or strikethrough, considering global invert state). This lets us optimize both the rendering _and_ the PTY output to look like this: G* * * * * * * B*G G* * * * * * * G* * * B*G * * * G* B*G * * * * * G* * * B*G * * B*G * * B*G * G * * B*G G B*G * Text will be printed at best line-by-line and at worst only when the visible properties of the screen actually change. In the example above, there are only 21 runs. This speeds up cmatrix remarkably. Refs #1064
2020-03-13 01:54:43 +01:00
WORD _wAttrLegacy;
TextColor _foreground;
TextColor _background;
ExtendedAttributes _extendedAttrs;
#ifdef UNIT_TESTING
friend class TextBufferTests;
friend class TextAttributeTests;
template<typename TextAttribute>
friend class WEX::TestExecution::VerifyOutputTraits;
#endif
};
#pragma pack(pop)
// 2 for _wAttrLegacy
// 4 for _foreground
// 4 for _background
// 1 for _extendedAttrs
static_assert(sizeof(TextAttribute) <= 11 * sizeof(BYTE), "We should only need 11B for an entire TextColor. Any more than that is just waste");
enum class TextAttributeBehavior
{
Stored, // use contained text attribute
Current, // use text attribute of cell being written to
StoredOnly, // only use the contained text attribute and skip the insertion of anything else
};
constexpr bool operator==(const TextAttribute& a, const TextAttribute& b) noexcept
{
return a._wAttrLegacy == b._wAttrLegacy &&
a._foreground == b._foreground &&
a._background == b._background &&
a._extendedAttrs == b._extendedAttrs;
}
constexpr bool operator!=(const TextAttribute& a, const TextAttribute& b) noexcept
{
return !(a == b);
}
#ifdef UNIT_TESTING
#define LOG_ATTR(attr) (Log::Comment(NoThrowString().Format( \
L#attr L"=%s", VerifyOutputTraits<TextAttribute>::ToString(attr).GetBuffer())))
namespace WEX
{
namespace TestExecution
{
template<>
class VerifyOutputTraits<TextAttribute>
{
public:
static WEX::Common::NoThrowString ToString(const TextAttribute& attr)
{
return WEX::Common::NoThrowString().Format(
L"{FG:%s,BG:%s,bold:%d,wLegacy:(0x%04x)}",
VerifyOutputTraits<TextColor>::ToString(attr._foreground).GetBuffer(),
VerifyOutputTraits<TextColor>::ToString(attr._background).GetBuffer(),
attr.IsBold(),
attr._wAttrLegacy);
}
};
}
}
#endif