terminal/src/cascadia/LocalTests_SettingsModel/DeserializationTests.cpp

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Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"
#include "../TerminalSettingsModel/ColorScheme.h"
#include "../TerminalSettingsModel/CascadiaSettings.h"
#include "JsonTestClass.h"
#include "TestUtils.h"
#include <defaults.h>
#include "../ut_app/TestDynamicProfileGenerator.h"
using namespace Microsoft::Console;
using namespace WEX::Logging;
using namespace WEX::TestExecution;
using namespace WEX::Common;
using namespace winrt::Microsoft::Terminal::Settings::Model;
Rename `Microsoft.Terminal.TerminalControl` to `.Control`; Split into dll & lib (#9472) **BE NOT AFRAID**. I know that there's 107 files in this PR, but almost all of it is just find/replacing `TerminalControl` with `Control`. This is the start of the work to move TermControl into multiple pieces, for #5000. The PR starts this work by: * Splits `TerminalControl` into separate lib and dll projects. We'll want control tests in the future, and for that, we'll need a lib. * Moves `ICoreSettings` back into the `Microsoft.Terminal.Core` namespace. We'll have other types in there soon too. * I could not tell you why this works suddenly. New VS versions? New cppwinrt version? Maybe we're just better at dealing with mdmerge bugs these days. * RENAMES `Microsoft.Terminal.TerminalControl` to `Microsoft.Terminal.Control`. This touches pretty much every file in the sln. Sorry about that (not sorry). An upcoming PR will move much of the logic in TermControl into a new `ControlCore` class that we'll add in `Microsoft.Terminal.Core`. `ControlCore` will then be unittest-able in the `UnitTests_TerminalCore`, which will help prevent regressions like #9455 ## Detailed Description of the Pull Request / Additional comments You're really gonna want to clean the sln first, then merge this into your branch, then rebuild. It's very likely that old winmds will get left behind. If you see something like ``` Error MDM2007 Cannot create type Microsoft.Terminal.TerminalControl.KeyModifiers in read-only metadata file Microsoft.Terminal.TerminalControl. ``` then that's what happened to you.
2021-03-17 21:47:24 +01:00
using namespace winrt::Microsoft::Terminal::Control;
using VirtualKeyModifiers = winrt::Windows::System::VirtualKeyModifiers;
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
namespace SettingsModelLocalTests
{
// TODO:microsoft/terminal#3838:
// Unfortunately, these tests _WILL NOT_ work in our CI. We're waiting for
// an updated TAEF that will let us install framework packages when the test
// package is deployed. Until then, these tests won't deploy in CI.
class DeserializationTests : public JsonTestClass
{
// Use a custom AppxManifest to ensure that we can activate winrt types
// from our test. This property will tell taef to manually use this as
// the AppxManifest for this test class.
// This does not yet work for anything XAML-y. See TabTests.cpp for more
// details on that.
BEGIN_TEST_CLASS(DeserializationTests)
TEST_CLASS_PROPERTY(L"RunAs", L"UAP")
TEST_CLASS_PROPERTY(L"UAP:AppXManifest", L"TestHostAppXManifest.xml")
END_TEST_CLASS()
TEST_METHOD(ValidateProfilesExist);
TEST_METHOD(ValidateDefaultProfileExists);
TEST_METHOD(ValidateDuplicateProfiles);
TEST_METHOD(ValidateManyWarnings);
TEST_METHOD(LayerGlobalProperties);
TEST_METHOD(ValidateProfileOrdering);
TEST_METHOD(ValidateHideProfiles);
TEST_METHOD(ValidateProfilesGenerateGuids);
TEST_METHOD(GeneratedGuidRoundtrips);
TEST_METHOD(TestAllValidationsWithNullGuids);
TEST_METHOD(TestReorderWithNullGuids);
TEST_METHOD(TestReorderingWithoutGuid);
TEST_METHOD(TestLayeringNameOnlyProfiles);
TEST_METHOD(TestExplodingNameOnlyProfiles);
TEST_METHOD(TestHideAllProfiles);
TEST_METHOD(TestInvalidColorSchemeName);
TEST_METHOD(TestHelperFunctions);
TEST_METHOD(TestProfileBackgroundImageWithEnvVar);
Auto detect background image (#7849) ## Summary of the Pull Request Added watch on desktopImagePath to check when the path equals "DesktopWallpaper" If it does equal "DesktopWallpaper" it replaces the path with a path to the desktop's wallpaper *I am a student and this is my first pull request for Terminal so please give feedback no matter how small. It's the best way I can learn. ## PR Checklist * [X] Closes #7295 * [X] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA * [?] Tests added/passed * [X] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: https://github.com/MicrosoftDocs/terminal/pull/155 * [?] Schema updated. (Not sure if this is needed, also not sure where this would be) * [X] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #7295 (Have only talked with the people on the issue, which I don't think has any core contributors) ## Detailed Description of the Pull Request / Additional comments I am using SystemParametersInfo for SPI_GETDESKWALLPAPER which puts the path into a WCHAR and that is then inserted as the BackgroundImagePath. I do not think an additional test would add value. The SPI_GETDESKTOPWALLPAPER uses the computers local wallpaper path and puts it into a WCHAR, which then I feed into BackgroundImagePath() as it's new path. I don't think there adds value in making a static path of the desktop background and testing that, given that static tests are already done for "BackgroundImage()". ## Validation Steps Performed (Manual Validation - Test False Value) 1. Ran Terminal 2. Set setting ["backgroundImage": "<some random img path>"] under profiles->defaults 3. Verified terminal's background is not the desktops wallpaper. (Manual Validation - Test True Value) 1. Ran Terminal 2. Set setting ["backgroundImage": "DesktopWallpaper"] under profiles->defaults 3. Verified the background image matches the desktop background image. (Manual Validation - Multiple Tabs True Value) 1. Ran Terminal 2. Set setting ["backgroundImage": "DesktopWallpaper"] under profiles->defaults 3. Verified the background image matches the desktop background image. 4. Opened new tabs 5. Verified the background image matches the desktop background image for each tab.
2020-10-15 18:09:20 +02:00
TEST_METHOD(TestProfileBackgroundImageWithDesktopWallpaper);
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
TEST_METHOD(TestCloseOnExitParsing);
TEST_METHOD(TestCloseOnExitCompatibilityShim);
TEST_METHOD(TestLayerUserDefaultsBeforeProfiles);
TEST_METHOD(TestDontLayerGuidFromUserDefaults);
TEST_METHOD(TestLayerUserDefaultsOnDynamics);
TEST_METHOD(FindMissingProfile);
TEST_METHOD(ValidateKeybindingsWarnings);
TEST_METHOD(ValidateColorSchemeInCommands);
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
TEST_METHOD(ValidateExecuteCommandlineWarning);
TEST_METHOD(ValidateLegacyGlobalsWarning);
TEST_METHOD(TestTrailingCommas);
TEST_METHOD(TestCommandsAndKeybindings);
TEST_METHOD(TestNestedCommandWithoutName);
TEST_METHOD(TestNestedCommandWithBadSubCommands);
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
TEST_METHOD(TestUnbindNestedCommand);
TEST_METHOD(TestRebindNestedCommand);
TEST_METHOD(TestCopy);
TEST_METHOD(TestCloneInheritanceTree);
TEST_METHOD(TestValidDefaults);
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
TEST_METHOD(TestInheritedCommand);
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
TEST_CLASS_SETUP(ClassSetup)
{
InitializeJsonReader();
return true;
}
private:
void _logCommandNames(winrt::Windows::Foundation::Collections::IMapView<winrt::hstring, Command> commands, const int indentation = 1)
{
if (indentation == 1)
{
Log::Comment((commands.Size() == 0) ? L"Commands:\n <none>" : L"Commands:");
}
for (const auto& nameAndCommand : commands)
{
Log::Comment(fmt::format(L"{0:>{1}}* {2}->{3}",
L"",
indentation,
nameAndCommand.Key(),
nameAndCommand.Value().Name())
.c_str());
winrt::com_ptr<implementation::Command> cmdImpl;
cmdImpl.copy_from(winrt::get_self<implementation::Command>(nameAndCommand.Value()));
if (cmdImpl->HasNestedCommands())
{
_logCommandNames(cmdImpl->_subcommands.GetView(), indentation + 2);
}
}
}
};
void DeserializationTests::ValidateProfilesExist()
{
const std::string settingsWithProfiles{ R"(
{
"profiles": [
{
"name" : "profile0"
}
]
})" };
const std::string settingsWithoutProfiles{ R"(
{
"defaultProfile": "{6239a42c-1de4-49a3-80bd-e8fdd045185c}"
})" };
const std::string settingsWithEmptyProfiles{ R"(
{
"profiles": []
})" };
{
// Case 1: Good settings
const auto settingsObject = VerifyParseSucceeded(settingsWithProfiles);
auto settings = implementation::CascadiaSettings::FromJson(settingsObject);
settings->_ValidateProfilesExist();
}
{
// Case 2: Bad settings
const auto settingsObject = VerifyParseSucceeded(settingsWithoutProfiles);
auto settings = implementation::CascadiaSettings::FromJson(settingsObject);
bool caughtExpectedException = false;
try
{
settings->_ValidateProfilesExist();
}
catch (const implementation::SettingsException& ex)
{
VERIFY_IS_TRUE(ex.Error() == SettingsLoadErrors::NoProfiles);
caughtExpectedException = true;
}
VERIFY_IS_TRUE(caughtExpectedException);
}
{
// Case 3: Bad settings
const auto settingsObject = VerifyParseSucceeded(settingsWithEmptyProfiles);
auto settings = implementation::CascadiaSettings::FromJson(settingsObject);
bool caughtExpectedException = false;
try
{
settings->_ValidateProfilesExist();
}
catch (const implementation::SettingsException& ex)
{
VERIFY_IS_TRUE(ex.Error() == SettingsLoadErrors::NoProfiles);
caughtExpectedException = true;
}
VERIFY_IS_TRUE(caughtExpectedException);
}
}
void DeserializationTests::ValidateDefaultProfileExists()
{
const std::string goodProfiles{ R"(
{
"defaultProfile": "{6239a42c-1111-49a3-80bd-e8fdd045185c}",
"profiles": [
{
"name" : "profile0",
"guid": "{6239a42c-1111-49a3-80bd-e8fdd045185c}"
},
{
"name" : "profile0",
"guid": "{6239a42c-2222-49a3-80bd-e8fdd045185c}"
}
]
})" };
const std::string badProfiles{ R"(
{
"defaultProfile": "{6239a42c-1111-49a3-80bd-e8fdd045185c}",
"profiles": [
{
"name" : "profile0",
"guid": "{6239a42c-3333-49a3-80bd-e8fdd045185c}"
},
{
"name" : "profile1",
"guid": "{6239a42c-4444-49a3-80bd-e8fdd045185c}"
}
]
})" };
const std::string noDefaultAtAll{ R"(
{
"alwaysShowTabs": true,
"profiles": [
{
"name" : "profile0",
"guid": "{6239a42c-5555-49a3-80bd-e8fdd045185c}"
},
{
"name" : "profile1",
"guid": "{6239a42c-6666-49a3-80bd-e8fdd045185c}"
}
]
})" };
const std::string goodProfilesSpecifiedByName{ R"(
{
"defaultProfile": "profile1",
"profiles": [
{
"name" : "profile0",
"guid": "{6239a42c-1111-49a3-80bd-e8fdd045185c}"
},
{
"name" : "profile1",
"guid": "{6239a42c-2222-49a3-80bd-e8fdd045185c}"
}
]
})" };
{
// Case 1: Good settings
Log::Comment(NoThrowString().Format(
L"Testing a pair of profiles with unique guids, and the defaultProfile is one of those guids"));
const auto settingsObject = VerifyParseSucceeded(goodProfiles);
auto settings = implementation::CascadiaSettings::FromJson(settingsObject);
settings->_ResolveDefaultProfile();
settings->_ValidateDefaultProfileExists();
VERIFY_ARE_EQUAL(static_cast<size_t>(0), settings->_warnings.Size());
VERIFY_ARE_EQUAL(static_cast<size_t>(2), settings->_allProfiles.Size());
VERIFY_ARE_EQUAL(settings->_globals->DefaultProfile(), settings->_allProfiles.GetAt(0).Guid());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
{
// Case 2: Bad settings
Log::Comment(NoThrowString().Format(
L"Testing a pair of profiles with unique guids, but the defaultProfile is NOT one of those guids"));
const auto settingsObject = VerifyParseSucceeded(badProfiles);
auto settings = implementation::CascadiaSettings::FromJson(settingsObject);
settings->_ResolveDefaultProfile();
settings->_ValidateDefaultProfileExists();
VERIFY_ARE_EQUAL(static_cast<size_t>(1), settings->_warnings.Size());
VERIFY_ARE_EQUAL(SettingsLoadWarnings::MissingDefaultProfile, settings->_warnings.GetAt(0));
VERIFY_ARE_EQUAL(static_cast<size_t>(2), settings->_allProfiles.Size());
VERIFY_ARE_EQUAL(settings->_globals->DefaultProfile(), settings->_allProfiles.GetAt(0).Guid());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
{
// Case 2: Bad settings
Log::Comment(NoThrowString().Format(
L"Testing a pair of profiles with unique guids, and no defaultProfile at all"));
const auto settingsObject = VerifyParseSucceeded(badProfiles);
auto settings = implementation::CascadiaSettings::FromJson(settingsObject);
settings->_ResolveDefaultProfile();
settings->_ValidateDefaultProfileExists();
VERIFY_ARE_EQUAL(static_cast<size_t>(1), settings->_warnings.Size());
VERIFY_ARE_EQUAL(SettingsLoadWarnings::MissingDefaultProfile, settings->_warnings.GetAt(0));
VERIFY_ARE_EQUAL(static_cast<size_t>(2), settings->_allProfiles.Size());
VERIFY_ARE_EQUAL(settings->_globals->DefaultProfile(), settings->_allProfiles.GetAt(0).Guid());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
{
// Case 4: Good settings, default profile is a string
Log::Comment(NoThrowString().Format(
L"Testing a pair of profiles with unique guids, and the defaultProfile is one of the profile names"));
const auto settingsObject = VerifyParseSucceeded(goodProfilesSpecifiedByName);
auto settings = implementation::CascadiaSettings::FromJson(settingsObject);
settings->_ResolveDefaultProfile();
settings->_ValidateDefaultProfileExists();
VERIFY_ARE_EQUAL(static_cast<size_t>(0), settings->_warnings.Size());
VERIFY_ARE_EQUAL(static_cast<size_t>(2), settings->_allProfiles.Size());
VERIFY_ARE_EQUAL(settings->_globals->DefaultProfile(), settings->_allProfiles.GetAt(1).Guid());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
}
void DeserializationTests::ValidateDuplicateProfiles()
{
const std::string goodProfiles{ R"(
{
"profiles": [
{
"name" : "profile0",
"guid": "{6239a42c-1111-49a3-80bd-e8fdd045185c}"
},
{
"name" : "profile0",
"guid": "{6239a42c-2222-49a3-80bd-e8fdd045185c}"
}
]
})" };
const std::string badProfiles{ R"(
{
"profiles": [
{
"name" : "profile0",
"guid": "{6239a42c-3333-49a3-80bd-e8fdd045185c}"
},
{
"name" : "profile1",
"guid": "{6239a42c-3333-49a3-80bd-e8fdd045185c}"
}
]
})" };
const std::string veryBadProfiles{ R"(
{
"profiles": [
{
"name" : "profile0",
"guid": "{6239a42c-4444-49a3-80bd-e8fdd045185c}"
},
{
"name" : "profile1",
"guid": "{6239a42c-5555-49a3-80bd-e8fdd045185c}"
},
{
"name" : "profile2",
"guid": "{6239a42c-4444-49a3-80bd-e8fdd045185c}"
},
{
"name" : "profile3",
"guid": "{6239a42c-4444-49a3-80bd-e8fdd045185c}"
},
{
"name" : "profile4",
"guid": "{6239a42c-6666-49a3-80bd-e8fdd045185c}"
},
{
"name" : "profile5",
"guid": "{6239a42c-5555-49a3-80bd-e8fdd045185c}"
},
{
"name" : "profile6",
"guid": "{6239a42c-7777-49a3-80bd-e8fdd045185c}"
}
]
})" };
Profile profile0 = winrt::make<implementation::Profile>(::Microsoft::Console::Utils::GuidFromString(L"{6239a42c-4444-49a3-80bd-e8fdd045185c}"));
profile0.Name(L"profile0");
Profile profile1 = winrt::make<implementation::Profile>(::Microsoft::Console::Utils::GuidFromString(L"{6239a42c-5555-49a3-80bd-e8fdd045185c}"));
profile1.Name(L"profile1");
Profile profile2 = winrt::make<implementation::Profile>(::Microsoft::Console::Utils::GuidFromString(L"{6239a42c-4444-49a3-80bd-e8fdd045185c}"));
profile2.Name(L"profile2");
Profile profile3 = winrt::make<implementation::Profile>(::Microsoft::Console::Utils::GuidFromString(L"{6239a42c-4444-49a3-80bd-e8fdd045185c}"));
profile3.Name(L"profile3");
Profile profile4 = winrt::make<implementation::Profile>(::Microsoft::Console::Utils::GuidFromString(L"{6239a42c-6666-49a3-80bd-e8fdd045185c}"));
profile4.Name(L"profile4");
Profile profile5 = winrt::make<implementation::Profile>(::Microsoft::Console::Utils::GuidFromString(L"{6239a42c-5555-49a3-80bd-e8fdd045185c}"));
profile5.Name(L"profile5");
Profile profile6 = winrt::make<implementation::Profile>(::Microsoft::Console::Utils::GuidFromString(L"{6239a42c-7777-49a3-80bd-e8fdd045185c}"));
profile6.Name(L"profile6");
{
// Case 1: Good settings
Log::Comment(NoThrowString().Format(
L"Testing a pair of profiles with unique guids"));
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_allProfiles.Append(profile0);
settings->_allProfiles.Append(profile1);
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
settings->_ValidateNoDuplicateProfiles();
VERIFY_ARE_EQUAL(static_cast<size_t>(0), settings->_warnings.Size());
VERIFY_ARE_EQUAL(static_cast<size_t>(2), settings->_allProfiles.Size());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
{
// Case 2: Bad settings
Log::Comment(NoThrowString().Format(
L"Testing a pair of profiles with the same guid"));
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_allProfiles.Append(profile2);
settings->_allProfiles.Append(profile3);
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
settings->_ValidateNoDuplicateProfiles();
VERIFY_ARE_EQUAL(static_cast<size_t>(1), settings->_warnings.Size());
VERIFY_ARE_EQUAL(SettingsLoadWarnings::DuplicateProfile, settings->_warnings.GetAt(0));
VERIFY_ARE_EQUAL(static_cast<size_t>(1), settings->_allProfiles.Size());
VERIFY_ARE_EQUAL(L"profile2", settings->_allProfiles.GetAt(0).Name());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
{
// Case 3: Very bad settings
Log::Comment(NoThrowString().Format(
L"Testing a set of profiles, many of which with duplicated guids"));
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_allProfiles.Append(profile0);
settings->_allProfiles.Append(profile1);
settings->_allProfiles.Append(profile2);
settings->_allProfiles.Append(profile3);
settings->_allProfiles.Append(profile4);
settings->_allProfiles.Append(profile5);
settings->_allProfiles.Append(profile6);
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
settings->_ValidateNoDuplicateProfiles();
VERIFY_ARE_EQUAL(static_cast<size_t>(1), settings->_warnings.Size());
VERIFY_ARE_EQUAL(SettingsLoadWarnings::DuplicateProfile, settings->_warnings.GetAt(0));
VERIFY_ARE_EQUAL(static_cast<size_t>(4), settings->_allProfiles.Size());
VERIFY_ARE_EQUAL(L"profile0", settings->_allProfiles.GetAt(0).Name());
VERIFY_ARE_EQUAL(L"profile1", settings->_allProfiles.GetAt(1).Name());
VERIFY_ARE_EQUAL(L"profile4", settings->_allProfiles.GetAt(2).Name());
VERIFY_ARE_EQUAL(L"profile6", settings->_allProfiles.GetAt(3).Name());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
}
void DeserializationTests::ValidateManyWarnings()
{
const std::string badProfiles{ R"(
{
"defaultProfile": "{6239a42c-1111-49a3-80bd-e8fdd045185c}",
"profiles": [
{
"name" : "profile0",
"guid": "{6239a42c-2222-49a3-80bd-e8fdd045185c}"
},
{
"name" : "profile1",
"guid": "{6239a42c-3333-49a3-80bd-e8fdd045185c}"
},
{
"name" : "profile2",
"guid": "{6239a42c-2222-49a3-80bd-e8fdd045185c}"
}
]
})" };
Profile profile4 = winrt::make<implementation::Profile>(::Microsoft::Console::Utils::GuidFromString(L"{6239a42c-4444-49a3-80bd-e8fdd045185c}"));
profile4.Name(L"profile4");
Profile profile5 = winrt::make<implementation::Profile>(::Microsoft::Console::Utils::GuidFromString(L"{6239a42c-4444-49a3-80bd-e8fdd045185c}"));
profile5.Name(L"profile5");
// Case 2: Bad settings
Log::Comment(NoThrowString().Format(
L"Testing a pair of profiles with the same guid"));
const auto settingsObject = VerifyParseSucceeded(badProfiles);
auto settings = implementation::CascadiaSettings::FromJson(settingsObject);
settings->_allProfiles.Append(profile4);
settings->_allProfiles.Append(profile5);
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
settings->_ValidateSettings();
VERIFY_ARE_EQUAL(3u, settings->_warnings.Size());
VERIFY_ARE_EQUAL(SettingsLoadWarnings::DuplicateProfile, settings->_warnings.GetAt(0));
VERIFY_ARE_EQUAL(SettingsLoadWarnings::MissingDefaultProfile, settings->_warnings.GetAt(1));
VERIFY_ARE_EQUAL(SettingsLoadWarnings::UnknownColorScheme, settings->_warnings.GetAt(2));
VERIFY_ARE_EQUAL(3u, settings->_allProfiles.Size());
VERIFY_ARE_EQUAL(settings->_globals->DefaultProfile(), settings->_allProfiles.GetAt(0).Guid());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(0).HasGuid());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(1).HasGuid());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(2).HasGuid());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
void DeserializationTests::LayerGlobalProperties()
{
const std::string settings0String{ R"(
{
"alwaysShowTabs": true,
"initialCols" : 120,
"initialRows" : 30
})" };
const std::string settings1String{ R"(
{
"showTabsInTitlebar": false,
"initialCols" : 240,
"initialRows" : 60
})" };
const auto settings0Json = VerifyParseSucceeded(settings0String);
const auto settings1Json = VerifyParseSucceeded(settings1String);
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->LayerJson(settings0Json);
VERIFY_ARE_EQUAL(true, settings->_globals->AlwaysShowTabs());
VERIFY_ARE_EQUAL(120, settings->_globals->InitialCols());
VERIFY_ARE_EQUAL(30, settings->_globals->InitialRows());
VERIFY_ARE_EQUAL(true, settings->_globals->ShowTabsInTitlebar());
settings->LayerJson(settings1Json);
VERIFY_ARE_EQUAL(true, settings->_globals->AlwaysShowTabs());
VERIFY_ARE_EQUAL(240, settings->_globals->InitialCols());
VERIFY_ARE_EQUAL(60, settings->_globals->InitialRows());
VERIFY_ARE_EQUAL(false, settings->_globals->ShowTabsInTitlebar());
}
void DeserializationTests::ValidateProfileOrdering()
{
const std::string userProfiles0String{ R"(
{
"profiles": [
{
"name" : "profile0",
"guid": "{6239a42c-0000-49a3-80bd-e8fdd045185c}"
},
{
"name" : "profile1",
"guid": "{6239a42c-1111-49a3-80bd-e8fdd045185c}"
}
]
})" };
const std::string defaultProfilesString{ R"(
{
"profiles": [
{
"name" : "profile2",
"guid": "{6239a42c-1111-49a3-80bd-e8fdd045185c}"
},
{
"name" : "profile3",
"guid": "{6239a42c-0000-49a3-80bd-e8fdd045185c}"
}
]
})" };
const std::string userProfiles1String{ R"(
{
"profiles": [
{
"name" : "profile4",
"guid": "{6239a42c-0000-49a3-80bd-e8fdd045185c}"
},
{
"name" : "profile5",
"guid": "{6239a42c-2222-49a3-80bd-e8fdd045185c}"
}
]
})" };
const auto userProfiles0Json = VerifyParseSucceeded(userProfiles0String);
const auto userProfiles1Json = VerifyParseSucceeded(userProfiles1String);
const auto defaultProfilesJson = VerifyParseSucceeded(defaultProfilesString);
{
Log::Comment(NoThrowString().Format(
L"Case 1: Simple swapping of the ordering. The user has the "
L"default profiles in the opposite order of the default ordering."));
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_ParseJsonString(defaultProfilesString, true);
settings->LayerJson(settings->_defaultSettings);
VERIFY_ARE_EQUAL(2u, settings->_allProfiles.Size());
VERIFY_ARE_EQUAL(L"profile2", settings->_allProfiles.GetAt(0).Name());
VERIFY_ARE_EQUAL(L"profile3", settings->_allProfiles.GetAt(1).Name());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
settings->_ParseJsonString(userProfiles0String, false);
settings->LayerJson(settings->_userSettings);
VERIFY_ARE_EQUAL(2u, settings->_allProfiles.Size());
VERIFY_ARE_EQUAL(L"profile1", settings->_allProfiles.GetAt(0).Name());
VERIFY_ARE_EQUAL(L"profile0", settings->_allProfiles.GetAt(1).Name());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
settings->_ReorderProfilesToMatchUserSettingsOrder();
VERIFY_ARE_EQUAL(2u, settings->_allProfiles.Size());
VERIFY_ARE_EQUAL(L"profile0", settings->_allProfiles.GetAt(0).Name());
VERIFY_ARE_EQUAL(L"profile1", settings->_allProfiles.GetAt(1).Name());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
{
Log::Comment(NoThrowString().Format(
L"Case 2: Make sure all the user's profiles appear before the defaults."));
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_ParseJsonString(defaultProfilesString, true);
settings->LayerJson(settings->_defaultSettings);
VERIFY_ARE_EQUAL(2u, settings->_allProfiles.Size());
VERIFY_ARE_EQUAL(L"profile2", settings->_allProfiles.GetAt(0).Name());
VERIFY_ARE_EQUAL(L"profile3", settings->_allProfiles.GetAt(1).Name());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
settings->_ParseJsonString(userProfiles1String, false);
settings->LayerJson(settings->_userSettings);
VERIFY_ARE_EQUAL(3u, settings->_allProfiles.Size());
VERIFY_ARE_EQUAL(L"profile2", settings->_allProfiles.GetAt(0).Name());
VERIFY_ARE_EQUAL(L"profile4", settings->_allProfiles.GetAt(1).Name());
VERIFY_ARE_EQUAL(L"profile5", settings->_allProfiles.GetAt(2).Name());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
settings->_ReorderProfilesToMatchUserSettingsOrder();
VERIFY_ARE_EQUAL(3u, settings->_allProfiles.Size());
VERIFY_ARE_EQUAL(L"profile4", settings->_allProfiles.GetAt(0).Name());
VERIFY_ARE_EQUAL(L"profile5", settings->_allProfiles.GetAt(1).Name());
VERIFY_ARE_EQUAL(L"profile2", settings->_allProfiles.GetAt(2).Name());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
}
void DeserializationTests::ValidateHideProfiles()
{
const std::string defaultProfilesString{ R"(
{
"profiles": [
{
"name" : "profile2",
"guid": "{6239a42c-1111-49a3-80bd-e8fdd045185c}"
},
{
"name" : "profile3",
"guid": "{6239a42c-0000-49a3-80bd-e8fdd045185c}"
}
]
})" };
const std::string userProfiles0String{ R"(
{
"profiles": [
{
"name" : "profile0",
"guid": "{6239a42c-0000-49a3-80bd-e8fdd045185c}",
"hidden": true
},
{
"name" : "profile1",
"guid": "{6239a42c-1111-49a3-80bd-e8fdd045185c}"
}
]
})" };
const std::string userProfiles1String{ R"(
{
"profiles": [
{
"name" : "profile4",
"guid": "{6239a42c-0000-49a3-80bd-e8fdd045185c}",
"hidden": true
},
{
"name" : "profile5",
"guid": "{6239a42c-2222-49a3-80bd-e8fdd045185c}"
},
{
"name" : "profile6",
"guid": "{6239a42c-3333-49a3-80bd-e8fdd045185c}",
"hidden": true
}
]
})" };
const auto userProfiles0Json = VerifyParseSucceeded(userProfiles0String);
const auto userProfiles1Json = VerifyParseSucceeded(userProfiles1String);
const auto defaultProfilesJson = VerifyParseSucceeded(defaultProfilesString);
{
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_ParseJsonString(defaultProfilesString, true);
settings->LayerJson(settings->_defaultSettings);
VERIFY_ARE_EQUAL(2u, settings->_allProfiles.Size());
VERIFY_ARE_EQUAL(L"profile2", settings->_allProfiles.GetAt(0).Name());
VERIFY_ARE_EQUAL(L"profile3", settings->_allProfiles.GetAt(1).Name());
VERIFY_ARE_EQUAL(false, settings->_allProfiles.GetAt(0).Hidden());
VERIFY_ARE_EQUAL(false, settings->_allProfiles.GetAt(1).Hidden());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
settings->_ParseJsonString(userProfiles0String, false);
settings->LayerJson(settings->_userSettings);
VERIFY_ARE_EQUAL(2u, settings->_allProfiles.Size());
VERIFY_ARE_EQUAL(L"profile1", settings->_allProfiles.GetAt(0).Name());
VERIFY_ARE_EQUAL(L"profile0", settings->_allProfiles.GetAt(1).Name());
VERIFY_ARE_EQUAL(false, settings->_allProfiles.GetAt(0).Hidden());
VERIFY_ARE_EQUAL(true, settings->_allProfiles.GetAt(1).Hidden());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
settings->_ReorderProfilesToMatchUserSettingsOrder();
settings->_UpdateActiveProfiles();
VERIFY_ARE_EQUAL(2u, settings->_allProfiles.Size());
VERIFY_ARE_EQUAL(1u, settings->_activeProfiles.Size());
VERIFY_ARE_EQUAL(L"profile1", settings->_activeProfiles.GetAt(0).Name());
VERIFY_ARE_EQUAL(false, settings->_activeProfiles.GetAt(0).Hidden());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
{
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_ParseJsonString(defaultProfilesString, true);
settings->LayerJson(settings->_defaultSettings);
VERIFY_ARE_EQUAL(2u, settings->_allProfiles.Size());
VERIFY_ARE_EQUAL(L"profile2", settings->_allProfiles.GetAt(0).Name());
VERIFY_ARE_EQUAL(L"profile3", settings->_allProfiles.GetAt(1).Name());
VERIFY_ARE_EQUAL(false, settings->_allProfiles.GetAt(0).Hidden());
VERIFY_ARE_EQUAL(false, settings->_allProfiles.GetAt(1).Hidden());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
settings->_ParseJsonString(userProfiles1String, false);
settings->LayerJson(settings->_userSettings);
VERIFY_ARE_EQUAL(4u, settings->_allProfiles.Size());
VERIFY_ARE_EQUAL(L"profile2", settings->_allProfiles.GetAt(0).Name());
VERIFY_ARE_EQUAL(L"profile4", settings->_allProfiles.GetAt(1).Name());
VERIFY_ARE_EQUAL(L"profile5", settings->_allProfiles.GetAt(2).Name());
VERIFY_ARE_EQUAL(L"profile6", settings->_allProfiles.GetAt(3).Name());
VERIFY_ARE_EQUAL(false, settings->_allProfiles.GetAt(0).Hidden());
VERIFY_ARE_EQUAL(true, settings->_allProfiles.GetAt(1).Hidden());
VERIFY_ARE_EQUAL(false, settings->_allProfiles.GetAt(2).Hidden());
VERIFY_ARE_EQUAL(true, settings->_allProfiles.GetAt(3).Hidden());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
settings->_ReorderProfilesToMatchUserSettingsOrder();
settings->_UpdateActiveProfiles();
VERIFY_ARE_EQUAL(4u, settings->_allProfiles.Size());
VERIFY_ARE_EQUAL(2u, settings->_activeProfiles.Size());
VERIFY_ARE_EQUAL(L"profile5", settings->_activeProfiles.GetAt(0).Name());
VERIFY_ARE_EQUAL(L"profile2", settings->_activeProfiles.GetAt(1).Name());
VERIFY_ARE_EQUAL(false, settings->_activeProfiles.GetAt(0).Hidden());
VERIFY_ARE_EQUAL(false, settings->_activeProfiles.GetAt(1).Hidden());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
}
void DeserializationTests::ValidateProfilesGenerateGuids()
{
const std::string profile0String{ R"(
{
"name" : "profile0"
})" };
const std::string profile1String{ R"(
{
"name" : "profile1"
})" };
const std::string profile2String{ R"(
{
"name" : "profile2",
"guid" : null
})" };
const std::string profile3String{ R"(
{
"name" : "profile3",
"guid" : "{00000000-0000-0000-0000-000000000000}"
})" };
const std::string profile4String{ R"(
{
"name" : "profile4",
"guid" : "{6239a42c-1de4-49a3-80bd-e8fdd045185c}"
})" };
const std::string profile5String{ R"(
{
"name" : "profile2"
})" };
const auto profile0Json = VerifyParseSucceeded(profile0String);
const auto profile1Json = VerifyParseSucceeded(profile1String);
const auto profile2Json = VerifyParseSucceeded(profile2String);
const auto profile3Json = VerifyParseSucceeded(profile3String);
const auto profile4Json = VerifyParseSucceeded(profile4String);
const auto profile5Json = VerifyParseSucceeded(profile5String);
const auto profile0 = implementation::Profile::FromJson(profile0Json);
const auto profile1 = implementation::Profile::FromJson(profile1Json);
const auto profile2 = implementation::Profile::FromJson(profile2Json);
const auto profile3 = implementation::Profile::FromJson(profile3Json);
const auto profile4 = implementation::Profile::FromJson(profile4Json);
const auto profile5 = implementation::Profile::FromJson(profile5Json);
const winrt::guid cmdGuid{ Utils::GuidFromString(L"{6239a42c-1de4-49a3-80bd-e8fdd045185c}") };
const winrt::guid nullGuid{};
VERIFY_IS_FALSE(profile0->HasGuid());
VERIFY_IS_FALSE(profile1->HasGuid());
VERIFY_IS_FALSE(profile2->HasGuid());
VERIFY_IS_TRUE(profile3->HasGuid());
VERIFY_IS_TRUE(profile4->HasGuid());
VERIFY_IS_FALSE(profile5->HasGuid());
VERIFY_ARE_EQUAL(profile3->Guid(), nullGuid);
VERIFY_ARE_EQUAL(profile4->Guid(), cmdGuid);
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_allProfiles.Append(*profile0);
settings->_allProfiles.Append(*profile1);
settings->_allProfiles.Append(*profile2);
settings->_allProfiles.Append(*profile3);
settings->_allProfiles.Append(*profile4);
settings->_allProfiles.Append(*profile5);
VERIFY_IS_FALSE(settings->_allProfiles.GetAt(0).HasGuid());
VERIFY_IS_FALSE(settings->_allProfiles.GetAt(1).HasGuid());
VERIFY_IS_FALSE(settings->_allProfiles.GetAt(2).HasGuid());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(3).HasGuid());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(4).HasGuid());
VERIFY_IS_FALSE(settings->_allProfiles.GetAt(5).HasGuid());
VERIFY_ARE_NOT_EQUAL(settings->_allProfiles.GetAt(0).Guid(), nullGuid);
VERIFY_ARE_NOT_EQUAL(settings->_allProfiles.GetAt(1).Guid(), nullGuid);
VERIFY_ARE_NOT_EQUAL(settings->_allProfiles.GetAt(2).Guid(), nullGuid);
VERIFY_ARE_EQUAL(settings->_allProfiles.GetAt(3).Guid(), nullGuid);
VERIFY_ARE_NOT_EQUAL(settings->_allProfiles.GetAt(4).Guid(), nullGuid);
VERIFY_ARE_NOT_EQUAL(settings->_allProfiles.GetAt(5).Guid(), nullGuid);
VERIFY_ARE_NOT_EQUAL(settings->_allProfiles.GetAt(0).Guid(), cmdGuid);
VERIFY_ARE_NOT_EQUAL(settings->_allProfiles.GetAt(1).Guid(), cmdGuid);
VERIFY_ARE_NOT_EQUAL(settings->_allProfiles.GetAt(2).Guid(), cmdGuid);
VERIFY_ARE_NOT_EQUAL(settings->_allProfiles.GetAt(3).Guid(), cmdGuid);
VERIFY_ARE_EQUAL(settings->_allProfiles.GetAt(4).Guid(), cmdGuid);
VERIFY_ARE_NOT_EQUAL(settings->_allProfiles.GetAt(5).Guid(), cmdGuid);
VERIFY_ARE_NOT_EQUAL(settings->_allProfiles.GetAt(0).Guid(), settings->_allProfiles.GetAt(2).Guid());
VERIFY_ARE_NOT_EQUAL(settings->_allProfiles.GetAt(1).Guid(), settings->_allProfiles.GetAt(2).Guid());
VERIFY_ARE_EQUAL(settings->_allProfiles.GetAt(2).Guid(), settings->_allProfiles.GetAt(2).Guid());
VERIFY_ARE_NOT_EQUAL(settings->_allProfiles.GetAt(3).Guid(), settings->_allProfiles.GetAt(2).Guid());
VERIFY_ARE_NOT_EQUAL(settings->_allProfiles.GetAt(4).Guid(), settings->_allProfiles.GetAt(2).Guid());
VERIFY_ARE_EQUAL(settings->_allProfiles.GetAt(5).Guid(), settings->_allProfiles.GetAt(2).Guid());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
void DeserializationTests::GeneratedGuidRoundtrips()
{
// Parse a profile without a guid.
// We should automatically generate a GUID for that profile.
// When that profile is serialized and deserialized again, the GUID we
// generated for it should persist.
const std::string profileWithoutGuid{ R"({
"name" : "profile0"
})" };
const auto profile0Json = VerifyParseSucceeded(profileWithoutGuid);
const auto profile0 = implementation::Profile::FromJson(profile0Json);
const GUID nullGuid{ 0 };
VERIFY_IS_FALSE(profile0->HasGuid());
const auto serialized0Profile = profile0->GenerateStub();
const auto profile1 = implementation::Profile::FromJson(serialized0Profile);
VERIFY_IS_FALSE(profile0->HasGuid());
VERIFY_IS_TRUE(profile1->HasGuid());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_allProfiles.Append(*profile1);
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(0).HasGuid());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
const auto profileImpl = winrt::get_self<implementation::Profile>(settings->_allProfiles.GetAt(0));
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
const auto serialized1Profile = profileImpl->GenerateStub();
const auto profile2 = implementation::Profile::FromJson(serialized1Profile);
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(0).HasGuid());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_IS_TRUE(profile2->HasGuid());
VERIFY_ARE_EQUAL(settings->_allProfiles.GetAt(0).Guid(), profile2->Guid());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
void DeserializationTests::TestAllValidationsWithNullGuids()
{
const std::string settings0String{ R"(
{
"defaultProfile": "{6239a42c-1111-49a3-80bd-e8fdd045185c}",
"profiles": [
{
"name" : "profile0",
"guid" : "{6239a42c-1111-49a3-80bd-e8fdd045185c}"
},
{
"name" : "profile1"
}
],
"schemes": [
{ "name": "Campbell" }
]
})" };
const auto settings0Json = VerifyParseSucceeded(settings0String);
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_ParseJsonString(settings0String, false);
settings->LayerJson(settings->_userSettings);
VERIFY_ARE_EQUAL(2u, settings->_allProfiles.Size());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(0).HasGuid());
VERIFY_IS_FALSE(settings->_allProfiles.GetAt(1).HasGuid());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
settings->_ValidateSettings();
VERIFY_ARE_EQUAL(0u, settings->_warnings.Size());
VERIFY_ARE_EQUAL(2u, settings->_allProfiles.Size());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(0).HasGuid());
VERIFY_IS_FALSE(settings->_allProfiles.GetAt(1).HasGuid());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
void DeserializationTests::TestReorderWithNullGuids()
{
const std::string settings0String{ R"(
{
"defaultProfile": "{6239a42c-1111-49a3-80bd-e8fdd045185c}",
"profiles": [
{
"name" : "profile0",
"guid" : "{6239a42c-1111-49a3-80bd-e8fdd045185c}"
},
{
"name" : "profile1"
},
{
"name" : "cmdFromUserSettings",
"guid" : "{0caa0dad-35be-5f56-a8ff-afceeeaa6101}" // from defaults.json
}
]
})" };
const auto settings0Json = VerifyParseSucceeded(settings0String);
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_ParseJsonString(DefaultJson, true);
settings->LayerJson(settings->_defaultSettings);
VERIFY_ARE_EQUAL(2u, settings->_allProfiles.Size());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(0).HasGuid());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(1).HasGuid());
VERIFY_ARE_EQUAL(L"Windows PowerShell", settings->_allProfiles.GetAt(0).Name());
VERIFY_ARE_EQUAL(L"Command Prompt", settings->_allProfiles.GetAt(1).Name());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
settings->_ParseJsonString(settings0String, false);
settings->LayerJson(settings->_userSettings);
VERIFY_ARE_EQUAL(4u, settings->_allProfiles.Size());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(0).HasGuid());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(1).HasGuid());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(2).HasGuid());
VERIFY_IS_FALSE(settings->_allProfiles.GetAt(3).HasGuid());
VERIFY_ARE_EQUAL(L"Windows PowerShell", settings->_allProfiles.GetAt(0).Name());
VERIFY_ARE_EQUAL(L"cmdFromUserSettings", settings->_allProfiles.GetAt(1).Name());
VERIFY_ARE_EQUAL(L"profile0", settings->_allProfiles.GetAt(2).Name());
VERIFY_ARE_EQUAL(L"profile1", settings->_allProfiles.GetAt(3).Name());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
settings->_ValidateSettings();
VERIFY_ARE_EQUAL(0u, settings->_warnings.Size());
VERIFY_ARE_EQUAL(4u, settings->_allProfiles.Size());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(0).HasGuid());
VERIFY_IS_FALSE(settings->_allProfiles.GetAt(1).HasGuid());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(2).HasGuid());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(3).HasGuid());
VERIFY_ARE_EQUAL(L"profile0", settings->_allProfiles.GetAt(0).Name());
VERIFY_ARE_EQUAL(L"profile1", settings->_allProfiles.GetAt(1).Name());
VERIFY_ARE_EQUAL(L"cmdFromUserSettings", settings->_allProfiles.GetAt(2).Name());
VERIFY_ARE_EQUAL(L"Windows PowerShell", settings->_allProfiles.GetAt(3).Name());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
void DeserializationTests::TestReorderingWithoutGuid()
{
Log::Comment(NoThrowString().Format(
L"During the GH#2515 PR, this set of settings was found to cause an"
L" exception, crashing the terminal. This test ensures that it doesn't."));
Log::Comment(NoThrowString().Format(
L"While similar to TestReorderWithNullGuids, there's something else"
L" about this scenario specifically that causes a crash, when "
L" TestReorderWithNullGuids did _not_."));
const std::string settings0String{ R"(
{
"defaultProfile" : "{0caa0dad-35be-5f56-a8ff-afceeeaa6101}",
"profiles": [
{
"guid" : "{0caa0dad-35be-5f56-a8ff-afceeeaa6101}",
"acrylicOpacity" : 0.5,
"closeOnExit" : true,
"background" : "#8A00FF",
"foreground" : "#F2F2F2",
"commandline" : "cmd.exe",
"cursorColor" : "#FFFFFF",
"fontFace" : "Cascadia Code",
"fontSize" : 10,
"historySize" : 9001,
"padding" : "20",
"snapOnInput" : true,
"startingDirectory" : "%USERPROFILE%",
"useAcrylic" : true
},
{
"name" : "ThisProfileShouldNotCrash",
"tabTitle" : "Ubuntu",
"acrylicOpacity" : 0.5,
"background" : "#2C001E",
"closeOnExit" : true,
"colorScheme" : "Campbell",
"commandline" : "wsl.exe",
"cursorColor" : "#FFFFFF",
"cursorShape" : "bar",
"fontSize" : 10,
"historySize" : 9001,
"padding" : "0, 0, 0, 0",
"snapOnInput" : true,
"useAcrylic" : true
},
{
// This is the same profile that would be generated by the WSL profile generator.
"name" : "Ubuntu",
"guid" : "{2C4DE342-38B7-51CF-B940-2309A097F518}",
"acrylicOpacity" : 0.5,
"background" : "#2C001E",
"closeOnExit" : false,
"cursorColor" : "#FFFFFF",
"cursorShape" : "bar",
"fontSize" : 10,
"historySize" : 9001,
"snapOnInput" : true,
"useAcrylic" : true
}
]
})" };
const auto settings0Json = VerifyParseSucceeded(settings0String);
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_ParseJsonString(DefaultJson, true);
settings->LayerJson(settings->_defaultSettings);
VERIFY_ARE_EQUAL(2u, settings->_allProfiles.Size());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(0).HasGuid());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(1).HasGuid());
VERIFY_ARE_EQUAL(L"Windows PowerShell", settings->_allProfiles.GetAt(0).Name());
VERIFY_ARE_EQUAL(L"Command Prompt", settings->_allProfiles.GetAt(1).Name());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
settings->_ParseJsonString(settings0String, false);
settings->LayerJson(settings->_userSettings);
VERIFY_ARE_EQUAL(4u, settings->_allProfiles.Size());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(0).HasGuid());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(1).HasGuid());
VERIFY_IS_FALSE(settings->_allProfiles.GetAt(2).HasGuid());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(3).HasGuid());
VERIFY_ARE_EQUAL(L"Windows PowerShell", settings->_allProfiles.GetAt(0).Name());
VERIFY_ARE_EQUAL(L"Command Prompt", settings->_allProfiles.GetAt(1).Name());
VERIFY_ARE_EQUAL(L"ThisProfileShouldNotCrash", settings->_allProfiles.GetAt(2).Name());
VERIFY_ARE_EQUAL(L"Ubuntu", settings->_allProfiles.GetAt(3).Name());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
settings->_ValidateSettings();
VERIFY_ARE_EQUAL(0u, settings->_warnings.Size());
VERIFY_ARE_EQUAL(4u, settings->_allProfiles.Size());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(0).HasGuid());
VERIFY_IS_FALSE(settings->_allProfiles.GetAt(1).HasGuid());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(2).HasGuid());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(3).HasGuid());
VERIFY_ARE_EQUAL(L"Command Prompt", settings->_allProfiles.GetAt(0).Name());
VERIFY_ARE_EQUAL(L"ThisProfileShouldNotCrash", settings->_allProfiles.GetAt(1).Name());
VERIFY_ARE_EQUAL(L"Ubuntu", settings->_allProfiles.GetAt(2).Name());
VERIFY_ARE_EQUAL(L"Windows PowerShell", settings->_allProfiles.GetAt(3).Name());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
void DeserializationTests::TestLayeringNameOnlyProfiles()
{
// This is a test discovered during GH#2782. When we add a name-only
// profile, it should only layer with other name-only profiles with the
// _same name_
const std::string settings0String{ R"(
{
"defaultProfile" : "{00000000-0000-5f56-a8ff-afceeeaa6101}",
"profiles": [
{
"guid" : "{00000000-0000-5f56-a8ff-afceeeaa6101}",
"name" : "ThisProfileIsGood"
},
{
"name" : "ThisProfileShouldNotLayer"
},
{
"name" : "NeitherShouldThisOne"
}
]
})" };
const auto settings0Json = VerifyParseSucceeded(settings0String);
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_ParseJsonString(DefaultJson, true);
settings->LayerJson(settings->_defaultSettings);
VERIFY_ARE_EQUAL(2u, settings->_allProfiles.Size());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(0).HasGuid());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(1).HasGuid());
VERIFY_ARE_EQUAL(L"Windows PowerShell", settings->_allProfiles.GetAt(0).Name());
VERIFY_ARE_EQUAL(L"Command Prompt", settings->_allProfiles.GetAt(1).Name());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
Log::Comment(NoThrowString().Format(
L"Parse the user settings"));
settings->_ParseJsonString(settings0String, false);
settings->LayerJson(settings->_userSettings);
VERIFY_ARE_EQUAL(5u, settings->_allProfiles.Size());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(0).HasGuid());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(1).HasGuid());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(2).HasGuid());
VERIFY_IS_FALSE(settings->_allProfiles.GetAt(3).HasGuid());
VERIFY_IS_FALSE(settings->_allProfiles.GetAt(4).HasGuid());
VERIFY_ARE_EQUAL(L"Windows PowerShell", settings->_allProfiles.GetAt(0).Name());
VERIFY_ARE_EQUAL(L"Command Prompt", settings->_allProfiles.GetAt(1).Name());
VERIFY_ARE_EQUAL(L"ThisProfileIsGood", settings->_allProfiles.GetAt(2).Name());
VERIFY_ARE_EQUAL(L"ThisProfileShouldNotLayer", settings->_allProfiles.GetAt(3).Name());
VERIFY_ARE_EQUAL(L"NeitherShouldThisOne", settings->_allProfiles.GetAt(4).Name());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
void DeserializationTests::TestExplodingNameOnlyProfiles()
{
// This is a test for GH#2782. When we add a name-only profile, we'll
// generate a GUID for it. We should make sure that we don't re-append
// that profile to the list of profiles.
const std::string settings0String{ R"(
{
"defaultProfile" : "{00000000-0000-5f56-a8ff-afceeeaa6101}",
"profiles": [
{
"guid" : "{00000000-0000-5f56-a8ff-afceeeaa6101}",
"name" : "ThisProfileIsGood"
},
{
"name" : "ThisProfileShouldNotDuplicate"
},
{
"name" : "NeitherShouldThisOne"
}
]
})" };
const auto settings0Json = VerifyParseSucceeded(settings0String);
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_ParseJsonString(DefaultJson, true);
settings->LayerJson(settings->_defaultSettings);
VERIFY_ARE_EQUAL(2u, settings->_allProfiles.Size());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(0).HasGuid());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(1).HasGuid());
VERIFY_ARE_EQUAL(L"Windows PowerShell", settings->_allProfiles.GetAt(0).Name());
VERIFY_ARE_EQUAL(L"Command Prompt", settings->_allProfiles.GetAt(1).Name());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
Log::Comment(NoThrowString().Format(
L"Parse the user settings"));
settings->_ParseJsonString(settings0String, false);
settings->LayerJson(settings->_userSettings);
VERIFY_ARE_EQUAL(5u, settings->_allProfiles.Size());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(0).HasGuid());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(1).HasGuid());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(2).HasGuid());
VERIFY_IS_FALSE(settings->_allProfiles.GetAt(3).HasGuid());
VERIFY_IS_FALSE(settings->_allProfiles.GetAt(4).HasGuid());
VERIFY_ARE_EQUAL(L"Windows PowerShell", settings->_allProfiles.GetAt(0).Name());
VERIFY_ARE_EQUAL(L"Command Prompt", settings->_allProfiles.GetAt(1).Name());
VERIFY_ARE_EQUAL(L"ThisProfileIsGood", settings->_allProfiles.GetAt(2).Name());
VERIFY_ARE_EQUAL(L"ThisProfileShouldNotDuplicate", settings->_allProfiles.GetAt(3).Name());
VERIFY_ARE_EQUAL(L"NeitherShouldThisOne", settings->_allProfiles.GetAt(4).Name());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
Log::Comment(NoThrowString().Format(
L"Pretend like we're checking to append dynamic profiles to the "
L"user's settings file. We absolutely _shouldn't_ be adding anything here."));
bool const needToWriteFile = settings->_AppendDynamicProfilesToUserSettings();
VERIFY_IS_FALSE(needToWriteFile);
VERIFY_ARE_EQUAL(settings0String.size(), settings->_userSettingsString.size());
Log::Comment(NoThrowString().Format(
L"Re-parse the settings file. We should have the _same_ settings as before."));
Log::Comment(NoThrowString().Format(
L"Do this to a _new_ settings object, to make sure it turns out the same."));
{
auto settings2 = winrt::make_self<implementation::CascadiaSettings>();
settings2->_ParseJsonString(DefaultJson, true);
settings2->LayerJson(settings2->_defaultSettings);
VERIFY_ARE_EQUAL(2u, settings2->_allProfiles.Size());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
// Initialize the second settings object from the first settings
// object's settings string, the one that we synthesized.
const auto firstSettingsString = settings->_userSettingsString;
settings2->_ParseJsonString(firstSettingsString, false);
settings2->LayerJson(settings2->_userSettings);
VERIFY_ARE_EQUAL(5u, settings2->_allProfiles.Size());
VERIFY_IS_TRUE(settings2->_allProfiles.GetAt(0).HasGuid());
VERIFY_IS_TRUE(settings2->_allProfiles.GetAt(1).HasGuid());
VERIFY_IS_TRUE(settings2->_allProfiles.GetAt(2).HasGuid());
VERIFY_IS_FALSE(settings2->_allProfiles.GetAt(3).HasGuid());
VERIFY_IS_FALSE(settings2->_allProfiles.GetAt(4).HasGuid());
VERIFY_ARE_EQUAL(L"Windows PowerShell", settings2->_allProfiles.GetAt(0).Name());
VERIFY_ARE_EQUAL(L"Command Prompt", settings2->_allProfiles.GetAt(1).Name());
VERIFY_ARE_EQUAL(L"ThisProfileIsGood", settings2->_allProfiles.GetAt(2).Name());
VERIFY_ARE_EQUAL(L"ThisProfileShouldNotDuplicate", settings2->_allProfiles.GetAt(3).Name());
VERIFY_ARE_EQUAL(L"NeitherShouldThisOne", settings2->_allProfiles.GetAt(4).Name());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
Log::Comment(NoThrowString().Format(
L"Validate the settings. All the profiles we have should be valid."));
settings->_ValidateSettings();
VERIFY_ARE_EQUAL(5u, settings->_allProfiles.Size());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(0).HasGuid());
VERIFY_IS_FALSE(settings->_allProfiles.GetAt(1).HasGuid());
VERIFY_IS_FALSE(settings->_allProfiles.GetAt(2).HasGuid());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(3).HasGuid());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(4).HasGuid());
VERIFY_ARE_EQUAL(L"ThisProfileIsGood", settings->_allProfiles.GetAt(0).Name());
VERIFY_ARE_EQUAL(L"ThisProfileShouldNotDuplicate", settings->_allProfiles.GetAt(1).Name());
VERIFY_ARE_EQUAL(L"NeitherShouldThisOne", settings->_allProfiles.GetAt(2).Name());
VERIFY_ARE_EQUAL(L"Windows PowerShell", settings->_allProfiles.GetAt(3).Name());
VERIFY_ARE_EQUAL(L"Command Prompt", settings->_allProfiles.GetAt(4).Name());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
void DeserializationTests::TestHideAllProfiles()
{
const std::string settingsWithProfiles{ R"(
{
"profiles": [
{
"name" : "profile0",
"hidden": false
},
{
"name" : "profile1",
"hidden": true
}
]
})" };
const std::string settingsWithoutProfiles{ R"(
{
"profiles": [
{
"name" : "profile0",
"hidden": true
},
{
"name" : "profile1",
"hidden": true
}
]
})" };
VerifyParseSucceeded(settingsWithProfiles);
VerifyParseSucceeded(settingsWithoutProfiles);
{
// Case 1: Good settings
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_ParseJsonString(settingsWithProfiles, false);
settings->LayerJson(settings->_userSettings);
settings->_UpdateActiveProfiles();
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
Log::Comment(NoThrowString().Format(
L"settingsWithProfiles successfully parsed and validated"));
VERIFY_ARE_EQUAL(2u, settings->_allProfiles.Size());
VERIFY_ARE_EQUAL(1u, settings->_activeProfiles.Size());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
{
// Case 2: Bad settings
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_ParseJsonString(settingsWithoutProfiles, false);
settings->LayerJson(settings->_userSettings);
bool caughtExpectedException = false;
try
{
settings->_UpdateActiveProfiles();
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
catch (const implementation::SettingsException& ex)
{
VERIFY_IS_TRUE(ex.Error() == SettingsLoadErrors::AllProfilesHidden);
caughtExpectedException = true;
}
VERIFY_IS_TRUE(caughtExpectedException);
}
}
void DeserializationTests::TestInvalidColorSchemeName()
{
Log::Comment(NoThrowString().Format(
L"Ensure that setting a profile's scheme to a non-existent scheme causes a warning."));
const std::string settings0String{ R"(
{
"profiles": [
{
"name" : "profile0",
"colorScheme": "schemeOne"
},
{
"name" : "profile1",
"colorScheme": "InvalidSchemeName"
},
{
"name" : "profile2"
// Will use the Profile default value, "Campbell"
}
],
"schemes": [
{
"name": "schemeOne",
"foreground": "#111111"
},
{
"name": "schemeTwo",
"foreground": "#222222"
}
]
})" };
VerifyParseSucceeded(settings0String);
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_ParseJsonString(settings0String, false);
settings->LayerJson(settings->_userSettings);
VERIFY_ARE_EQUAL(3u, settings->_allProfiles.Size());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_ARE_EQUAL(2u, settings->_globals->ColorSchemes().Size());
VERIFY_ARE_EQUAL(L"schemeOne", settings->_allProfiles.GetAt(0).DefaultAppearance().ColorSchemeName());
VERIFY_ARE_EQUAL(L"InvalidSchemeName", settings->_allProfiles.GetAt(1).DefaultAppearance().ColorSchemeName());
VERIFY_ARE_EQUAL(L"Campbell", settings->_allProfiles.GetAt(2).DefaultAppearance().ColorSchemeName());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
settings->_ValidateAllSchemesExist();
VERIFY_ARE_EQUAL(1u, settings->_warnings.Size());
VERIFY_ARE_EQUAL(SettingsLoadWarnings::UnknownColorScheme, settings->_warnings.GetAt(0));
VERIFY_ARE_EQUAL(3u, settings->_allProfiles.Size());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_ARE_EQUAL(2u, settings->_globals->ColorSchemes().Size());
VERIFY_ARE_EQUAL(L"schemeOne", settings->_allProfiles.GetAt(0).DefaultAppearance().ColorSchemeName());
VERIFY_ARE_EQUAL(L"Campbell", settings->_allProfiles.GetAt(1).DefaultAppearance().ColorSchemeName());
VERIFY_ARE_EQUAL(L"Campbell", settings->_allProfiles.GetAt(2).DefaultAppearance().ColorSchemeName());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
void DeserializationTests::ValidateColorSchemeInCommands()
{
Log::Comment(NoThrowString().Format(
L"Ensure that setting a command's color scheme to a non-existent scheme causes a warning."));
const std::string settings0String{ R"(
{
"profiles": [
{
"name" : "profile0",
"colorScheme": "schemeOne"
}
],
"schemes": [
{
"name": "schemeOne",
"foreground": "#111111"
}
],
"actions": [
{
"command": { "action": "setColorScheme", "colorScheme": "schemeOne" }
},
{
"command": { "action": "setColorScheme", "colorScheme": "invalidScheme" }
}
]
})" };
const std::string settings1String{ R"(
{
"profiles": [
{
"name" : "profile0",
"colorScheme": "schemeOne"
}
],
"schemes": [
{
"name": "schemeOne",
"foreground": "#111111"
}
],
"actions": [
{
"command": { "action": "setColorScheme", "colorScheme": "schemeOne" }
},
{
"name": "parent",
"commands": [
{ "command": { "action": "setColorScheme", "colorScheme": "invalidScheme" } }
]
}
]
})" };
const std::string settings2String{ R"(
{
"profiles": [
{
"name" : "profile0",
"colorScheme": "schemeOne"
}
],
"schemes": [
{
"name": "schemeOne",
"foreground": "#111111"
}
],
"actions": [
{
"command": { "action": "setColorScheme", "colorScheme": "schemeOne" }
},
{
"name": "grandparent",
"commands": [
{
"name": "parent",
"commands": [
{
"command": { "action": "setColorScheme", "colorScheme": "invalidScheme" }
}
]
}
]
}
]
})" };
{
// Case 1: setColorScheme command with invalid scheme
Log::Comment(NoThrowString().Format(
L"Testing a simple command with invalid scheme"));
VerifyParseSucceeded(settings0String);
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_ParseJsonString(settings0String, false);
settings->LayerJson(settings->_userSettings);
settings->_ValidateColorSchemesInCommands();
VERIFY_ARE_EQUAL(1u, settings->_warnings.Size());
VERIFY_ARE_EQUAL(SettingsLoadWarnings::InvalidColorSchemeInCmd, settings->_warnings.GetAt(0));
}
{
// Case 2: nested setColorScheme command with invalid scheme
Log::Comment(NoThrowString().Format(
L"Testing a nested command with invalid scheme"));
VerifyParseSucceeded(settings1String);
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_ParseJsonString(settings1String, false);
settings->LayerJson(settings->_userSettings);
settings->_ValidateColorSchemesInCommands();
VERIFY_ARE_EQUAL(1u, settings->_warnings.Size());
VERIFY_ARE_EQUAL(SettingsLoadWarnings::InvalidColorSchemeInCmd, settings->_warnings.GetAt(0));
}
{
// Case 3: nested-in-nested setColorScheme command with invalid scheme
Log::Comment(NoThrowString().Format(
L"Testing a nested-in-nested command with invalid scheme"));
VerifyParseSucceeded(settings2String);
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_ParseJsonString(settings2String, false);
settings->LayerJson(settings->_userSettings);
settings->_ValidateColorSchemesInCommands();
VERIFY_ARE_EQUAL(1u, settings->_warnings.Size());
VERIFY_ARE_EQUAL(SettingsLoadWarnings::InvalidColorSchemeInCmd, settings->_warnings.GetAt(0));
}
}
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
void DeserializationTests::TestHelperFunctions()
{
const std::string settings0String{ R"(
{
"defaultProfile" : "{2C4DE342-38B7-51CF-B940-2309A097F518}",
"profiles": [
{
"name" : "profile0",
"guid": "{6239a42c-5555-49a3-80bd-e8fdd045185c}"
},
{
"name" : "profile1",
"guid": "{6239a42c-6666-49a3-80bd-e8fdd045185c}"
},
{
"name" : "ThisProfileShouldNotThrow"
},
{
"name" : "Ubuntu",
"guid" : "{2C4DE342-38B7-51CF-B940-2309A097F518}"
}
]
})" };
auto name0{ L"profile0" };
auto name1{ L"profile1" };
auto name2{ L"Ubuntu" };
auto name3{ L"ThisProfileShouldNotThrow" };
auto badName{ L"DoesNotExist" };
const winrt::guid guid0{ ::Microsoft::Console::Utils::GuidFromString(L"{6239a42c-5555-49a3-80bd-e8fdd045185c}") };
const winrt::guid guid1{ ::Microsoft::Console::Utils::GuidFromString(L"{6239a42c-6666-49a3-80bd-e8fdd045185c}") };
const winrt::guid guid2{ ::Microsoft::Console::Utils::GuidFromString(L"{2C4DE342-38B7-51CF-B940-2309A097F518}") };
const winrt::guid fakeGuid{ ::Microsoft::Console::Utils::GuidFromString(L"{FFFFFFFF-FFFF-FFFF-FFFF-FFFFFFFFFFFF}") };
const winrt::guid autogeneratedGuid{ implementation::Profile::_GenerateGuidForProfile(name3, L"") };
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
const std::optional<winrt::guid> badGuid{};
VerifyParseSucceeded(settings0String);
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_ParseJsonString(settings0String, false);
settings->LayerJson(settings->_userSettings);
VERIFY_ARE_EQUAL(guid0, settings->_GetProfileGuidByName(name0));
VERIFY_ARE_EQUAL(guid1, settings->_GetProfileGuidByName(name1));
VERIFY_ARE_EQUAL(guid2, settings->_GetProfileGuidByName(name2));
VERIFY_ARE_EQUAL(autogeneratedGuid, settings->_GetProfileGuidByName(name3));
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_ARE_EQUAL(badGuid, settings->_GetProfileGuidByName(badName));
auto prof0{ settings->FindProfile(guid0) };
auto prof1{ settings->FindProfile(guid1) };
auto prof2{ settings->FindProfile(guid2) };
auto badProf{ settings->FindProfile(fakeGuid) };
VERIFY_ARE_EQUAL(badProf, nullptr);
VERIFY_ARE_EQUAL(name0, prof0.Name());
VERIFY_ARE_EQUAL(name1, prof1.Name());
VERIFY_ARE_EQUAL(name2, prof2.Name());
}
void DeserializationTests::TestProfileBackgroundImageWithEnvVar()
{
const auto expectedPath = wil::ExpandEnvironmentStringsW<std::wstring>(L"%WINDIR%\\System32\\x_80.png");
const std::string settingsJson{ R"(
{
"profiles": [
{
"name": "profile0",
"backgroundImage": "%WINDIR%\\System32\\x_80.png"
}
]
})" };
VerifyParseSucceeded(settingsJson);
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_ParseJsonString(settingsJson, false);
settings->LayerJson(settings->_userSettings);
VERIFY_ARE_NOT_EQUAL(0u, settings->_allProfiles.Size());
VERIFY_ARE_EQUAL(expectedPath, settings->_allProfiles.GetAt(0).DefaultAppearance().ExpandedBackgroundImagePath());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
Auto detect background image (#7849) ## Summary of the Pull Request Added watch on desktopImagePath to check when the path equals "DesktopWallpaper" If it does equal "DesktopWallpaper" it replaces the path with a path to the desktop's wallpaper *I am a student and this is my first pull request for Terminal so please give feedback no matter how small. It's the best way I can learn. ## PR Checklist * [X] Closes #7295 * [X] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA * [?] Tests added/passed * [X] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: https://github.com/MicrosoftDocs/terminal/pull/155 * [?] Schema updated. (Not sure if this is needed, also not sure where this would be) * [X] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #7295 (Have only talked with the people on the issue, which I don't think has any core contributors) ## Detailed Description of the Pull Request / Additional comments I am using SystemParametersInfo for SPI_GETDESKWALLPAPER which puts the path into a WCHAR and that is then inserted as the BackgroundImagePath. I do not think an additional test would add value. The SPI_GETDESKTOPWALLPAPER uses the computers local wallpaper path and puts it into a WCHAR, which then I feed into BackgroundImagePath() as it's new path. I don't think there adds value in making a static path of the desktop background and testing that, given that static tests are already done for "BackgroundImage()". ## Validation Steps Performed (Manual Validation - Test False Value) 1. Ran Terminal 2. Set setting ["backgroundImage": "<some random img path>"] under profiles->defaults 3. Verified terminal's background is not the desktops wallpaper. (Manual Validation - Test True Value) 1. Ran Terminal 2. Set setting ["backgroundImage": "DesktopWallpaper"] under profiles->defaults 3. Verified the background image matches the desktop background image. (Manual Validation - Multiple Tabs True Value) 1. Ran Terminal 2. Set setting ["backgroundImage": "DesktopWallpaper"] under profiles->defaults 3. Verified the background image matches the desktop background image. 4. Opened new tabs 5. Verified the background image matches the desktop background image for each tab.
2020-10-15 18:09:20 +02:00
void DeserializationTests::TestProfileBackgroundImageWithDesktopWallpaper()
{
const winrt::hstring expectedBackgroundImagePath{ L"desktopWallpaper" };
Auto detect background image (#7849) ## Summary of the Pull Request Added watch on desktopImagePath to check when the path equals "DesktopWallpaper" If it does equal "DesktopWallpaper" it replaces the path with a path to the desktop's wallpaper *I am a student and this is my first pull request for Terminal so please give feedback no matter how small. It's the best way I can learn. ## PR Checklist * [X] Closes #7295 * [X] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA * [?] Tests added/passed * [X] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: https://github.com/MicrosoftDocs/terminal/pull/155 * [?] Schema updated. (Not sure if this is needed, also not sure where this would be) * [X] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #7295 (Have only talked with the people on the issue, which I don't think has any core contributors) ## Detailed Description of the Pull Request / Additional comments I am using SystemParametersInfo for SPI_GETDESKWALLPAPER which puts the path into a WCHAR and that is then inserted as the BackgroundImagePath. I do not think an additional test would add value. The SPI_GETDESKTOPWALLPAPER uses the computers local wallpaper path and puts it into a WCHAR, which then I feed into BackgroundImagePath() as it's new path. I don't think there adds value in making a static path of the desktop background and testing that, given that static tests are already done for "BackgroundImage()". ## Validation Steps Performed (Manual Validation - Test False Value) 1. Ran Terminal 2. Set setting ["backgroundImage": "<some random img path>"] under profiles->defaults 3. Verified terminal's background is not the desktops wallpaper. (Manual Validation - Test True Value) 1. Ran Terminal 2. Set setting ["backgroundImage": "DesktopWallpaper"] under profiles->defaults 3. Verified the background image matches the desktop background image. (Manual Validation - Multiple Tabs True Value) 1. Ran Terminal 2. Set setting ["backgroundImage": "DesktopWallpaper"] under profiles->defaults 3. Verified the background image matches the desktop background image. 4. Opened new tabs 5. Verified the background image matches the desktop background image for each tab.
2020-10-15 18:09:20 +02:00
const std::string settingsJson{ R"(
{
"profiles": [
{
"name": "profile0",
"backgroundImage": "desktopWallpaper"
Auto detect background image (#7849) ## Summary of the Pull Request Added watch on desktopImagePath to check when the path equals "DesktopWallpaper" If it does equal "DesktopWallpaper" it replaces the path with a path to the desktop's wallpaper *I am a student and this is my first pull request for Terminal so please give feedback no matter how small. It's the best way I can learn. ## PR Checklist * [X] Closes #7295 * [X] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA * [?] Tests added/passed * [X] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: https://github.com/MicrosoftDocs/terminal/pull/155 * [?] Schema updated. (Not sure if this is needed, also not sure where this would be) * [X] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #7295 (Have only talked with the people on the issue, which I don't think has any core contributors) ## Detailed Description of the Pull Request / Additional comments I am using SystemParametersInfo for SPI_GETDESKWALLPAPER which puts the path into a WCHAR and that is then inserted as the BackgroundImagePath. I do not think an additional test would add value. The SPI_GETDESKTOPWALLPAPER uses the computers local wallpaper path and puts it into a WCHAR, which then I feed into BackgroundImagePath() as it's new path. I don't think there adds value in making a static path of the desktop background and testing that, given that static tests are already done for "BackgroundImage()". ## Validation Steps Performed (Manual Validation - Test False Value) 1. Ran Terminal 2. Set setting ["backgroundImage": "<some random img path>"] under profiles->defaults 3. Verified terminal's background is not the desktops wallpaper. (Manual Validation - Test True Value) 1. Ran Terminal 2. Set setting ["backgroundImage": "DesktopWallpaper"] under profiles->defaults 3. Verified the background image matches the desktop background image. (Manual Validation - Multiple Tabs True Value) 1. Ran Terminal 2. Set setting ["backgroundImage": "DesktopWallpaper"] under profiles->defaults 3. Verified the background image matches the desktop background image. 4. Opened new tabs 5. Verified the background image matches the desktop background image for each tab.
2020-10-15 18:09:20 +02:00
}
]
})" };
VerifyParseSucceeded(settingsJson);
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_ParseJsonString(settingsJson, false);
settings->LayerJson(settings->_userSettings);
VERIFY_ARE_EQUAL(expectedBackgroundImagePath, settings->_allProfiles.GetAt(0).DefaultAppearance().BackgroundImagePath());
VERIFY_ARE_NOT_EQUAL(expectedBackgroundImagePath, settings->_allProfiles.GetAt(0).DefaultAppearance().ExpandedBackgroundImagePath());
Auto detect background image (#7849) ## Summary of the Pull Request Added watch on desktopImagePath to check when the path equals "DesktopWallpaper" If it does equal "DesktopWallpaper" it replaces the path with a path to the desktop's wallpaper *I am a student and this is my first pull request for Terminal so please give feedback no matter how small. It's the best way I can learn. ## PR Checklist * [X] Closes #7295 * [X] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA * [?] Tests added/passed * [X] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: https://github.com/MicrosoftDocs/terminal/pull/155 * [?] Schema updated. (Not sure if this is needed, also not sure where this would be) * [X] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #7295 (Have only talked with the people on the issue, which I don't think has any core contributors) ## Detailed Description of the Pull Request / Additional comments I am using SystemParametersInfo for SPI_GETDESKWALLPAPER which puts the path into a WCHAR and that is then inserted as the BackgroundImagePath. I do not think an additional test would add value. The SPI_GETDESKTOPWALLPAPER uses the computers local wallpaper path and puts it into a WCHAR, which then I feed into BackgroundImagePath() as it's new path. I don't think there adds value in making a static path of the desktop background and testing that, given that static tests are already done for "BackgroundImage()". ## Validation Steps Performed (Manual Validation - Test False Value) 1. Ran Terminal 2. Set setting ["backgroundImage": "<some random img path>"] under profiles->defaults 3. Verified terminal's background is not the desktops wallpaper. (Manual Validation - Test True Value) 1. Ran Terminal 2. Set setting ["backgroundImage": "DesktopWallpaper"] under profiles->defaults 3. Verified the background image matches the desktop background image. (Manual Validation - Multiple Tabs True Value) 1. Ran Terminal 2. Set setting ["backgroundImage": "DesktopWallpaper"] under profiles->defaults 3. Verified the background image matches the desktop background image. 4. Opened new tabs 5. Verified the background image matches the desktop background image for each tab.
2020-10-15 18:09:20 +02:00
}
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
void DeserializationTests::TestCloseOnExitParsing()
{
const std::string settingsJson{ R"(
{
"profiles": [
{
"name": "profile0",
"closeOnExit": "graceful"
},
{
"name": "profile1",
"closeOnExit": "always"
},
{
"name": "profile2",
"closeOnExit": "never"
},
{
"name": "profile3",
"closeOnExit": null
}
]
})" };
VerifyParseSucceeded(settingsJson);
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_ParseJsonString(settingsJson, false);
settings->LayerJson(settings->_userSettings);
VERIFY_ARE_EQUAL(CloseOnExitMode::Graceful, settings->_allProfiles.GetAt(0).CloseOnExit());
VERIFY_ARE_EQUAL(CloseOnExitMode::Always, settings->_allProfiles.GetAt(1).CloseOnExit());
VERIFY_ARE_EQUAL(CloseOnExitMode::Never, settings->_allProfiles.GetAt(2).CloseOnExit());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
// Unknown modes parse as "Graceful"
VERIFY_ARE_EQUAL(CloseOnExitMode::Graceful, settings->_allProfiles.GetAt(3).CloseOnExit());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
void DeserializationTests::TestCloseOnExitCompatibilityShim()
{
const std::string settingsJson{ R"(
{
"profiles": [
{
"name": "profile0",
"closeOnExit": true
},
{
"name": "profile1",
"closeOnExit": false
}
]
})" };
VerifyParseSucceeded(settingsJson);
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_ParseJsonString(settingsJson, false);
settings->LayerJson(settings->_userSettings);
VERIFY_ARE_EQUAL(CloseOnExitMode::Graceful, settings->_allProfiles.GetAt(0).CloseOnExit());
VERIFY_ARE_EQUAL(CloseOnExitMode::Never, settings->_allProfiles.GetAt(1).CloseOnExit());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
void DeserializationTests::TestLayerUserDefaultsBeforeProfiles()
{
// Test for microsoft/terminal#2325. For this test, we'll be setting the
// "historySize" in the "defaultSettings", so it should apply to all
// profiles, unless they override it. In one of the user's profiles,
// we'll override that value, and in the other, we'll leave it
// untouched.
const std::string settings0String{ R"(
{
"defaultProfile": "{6239a42c-1111-49a3-80bd-e8fdd045185c}",
"profiles": {
"defaults": {
"historySize": 1234
},
"list": [
{
"guid": "{6239a42c-1111-49a3-80bd-e8fdd045185c}",
"name": "profile0",
"historySize": 2345
},
{
"guid": "{6239a42c-2222-49a3-80bd-e8fdd045185c}",
"name": "profile1"
}
]
}
})" };
VerifyParseSucceeded(settings0String);
const auto guid1String = L"{6239a42c-1111-49a3-80bd-e8fdd045185c}";
{
auto settings = winrt::make_self<implementation::CascadiaSettings>(false);
settings->_ParseJsonString(settings0String, false);
VERIFY_IS_NULL(settings->_userDefaultProfileSettings);
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
settings->_ApplyDefaultsFromUserSettings();
VERIFY_IS_NOT_NULL(settings->_userDefaultProfileSettings);
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
settings->LayerJson(settings->_userSettings);
VERIFY_ARE_EQUAL(guid1String, settings->_globals->UnparsedDefaultProfile());
VERIFY_ARE_EQUAL(2u, settings->_allProfiles.Size());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_ARE_EQUAL(2345, settings->_allProfiles.GetAt(0).HistorySize());
VERIFY_ARE_EQUAL(1234, settings->_allProfiles.GetAt(1).HistorySize());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
}
void DeserializationTests::TestDontLayerGuidFromUserDefaults()
{
// Test for microsoft/terminal#2325. We don't want the user to put a
// "guid" in the "defaultSettings", and have that apply to all the other
// profiles
const std::string settings0String{ R"(
{
"defaultProfile": "{6239a42c-1111-49a3-80bd-e8fdd045185c}",
"profiles": {
"defaults": {
"guid": "{6239a42c-2222-49a3-80bd-e8fdd045185c}"
},
"list": [
{
"guid": "{6239a42c-1111-49a3-80bd-e8fdd045185c}",
"name": "profile0",
"historySize": 2345
},
{
// Doesn't have a GUID, we'll auto-generate one
"name": "profile1"
}
]
}
})" };
VerifyParseSucceeded(settings0String);
const auto guid1String = L"{6239a42c-1111-49a3-80bd-e8fdd045185c}";
const winrt::guid guid1{ ::Microsoft::Console::Utils::GuidFromString(guid1String) };
const winrt::guid guid2{ ::Microsoft::Console::Utils::GuidFromString(L"{6239a42c-2222-49a3-80bd-e8fdd045185c}") };
{
auto settings = winrt::make_self<implementation::CascadiaSettings>(false);
settings->_ParseJsonString(DefaultJson, true);
settings->LayerJson(settings->_defaultSettings);
VERIFY_ARE_EQUAL(2u, settings->_allProfiles.Size());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
settings->_ParseJsonString(settings0String, false);
VERIFY_IS_NULL(settings->_userDefaultProfileSettings);
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
settings->_ApplyDefaultsFromUserSettings();
VERIFY_IS_NOT_NULL(settings->_userDefaultProfileSettings);
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
Log::Comment(NoThrowString().Format(
L"Ensure that cmd and powershell don't get their GUIDs overwritten"));
VERIFY_ARE_NOT_EQUAL(guid2, settings->_allProfiles.GetAt(0).Guid());
VERIFY_ARE_NOT_EQUAL(guid2, settings->_allProfiles.GetAt(1).Guid());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
settings->LayerJson(settings->_userSettings);
VERIFY_ARE_EQUAL(guid1String, settings->_globals->UnparsedDefaultProfile());
VERIFY_ARE_EQUAL(4u, settings->_allProfiles.Size());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_ARE_EQUAL(guid1, settings->_allProfiles.GetAt(2).Guid());
VERIFY_IS_FALSE(settings->_allProfiles.GetAt(3).HasGuid());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
}
void DeserializationTests::TestLayerUserDefaultsOnDynamics()
{
// Test for microsoft/terminal#2325. For this test, we'll be setting the
// "historySize" in the "defaultSettings", so it should apply to all
// profiles, unless they override it. The dynamic profiles will _also_
// set this value, but from discussion in GH#2325, we decided that
// settings in defaultSettings should apply _on top_ of settings from
// dynamic profiles.
const winrt::guid guid1{ ::Microsoft::Console::Utils::GuidFromString(L"{6239a42c-1111-49a3-80bd-e8fdd045185c}") };
const winrt::guid guid2{ ::Microsoft::Console::Utils::GuidFromString(L"{6239a42c-2222-49a3-80bd-e8fdd045185c}") };
const winrt::guid guid3{ ::Microsoft::Console::Utils::GuidFromString(L"{6239a42c-3333-49a3-80bd-e8fdd045185c}") };
const std::string userProfiles{ R"(
{
"defaultProfile": "{6239a42c-1111-49a3-80bd-e8fdd045185c}",
"profiles": {
"defaults": {
"historySize": 1234
},
"list": [
{
"name" : "profile0FromUserSettings", // this is _allProfiles.GetAt(0)
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
"guid": "{6239a42c-1111-49a3-80bd-e8fdd045185c}",
"source": "Terminal.App.UnitTest.0"
},
{
"name" : "profile1FromUserSettings", // this is _allProfiles.GetAt(2)
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
"guid": "{6239a42c-2222-49a3-80bd-e8fdd045185c}",
"source": "Terminal.App.UnitTest.1",
"historySize": 4444
},
{
"name" : "profile2FromUserSettings", // this is _allProfiles.GetAt(3)
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
"guid": "{6239a42c-3333-49a3-80bd-e8fdd045185c}",
"historySize": 5555
}
]
}
})" };
auto gen0 = std::make_unique<TerminalAppUnitTests::TestDynamicProfileGenerator>(L"Terminal.App.UnitTest.0");
gen0->pfnGenerate = [guid1, guid2]() {
std::vector<Profile> profiles;
Profile p0 = winrt::make<implementation::Profile>(guid1);
p0.Name(L"profile0"); // this is _allProfiles.GetAt(0)
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
p0.HistorySize(1111);
profiles.push_back(p0);
return profiles;
};
auto gen1 = std::make_unique<TerminalAppUnitTests::TestDynamicProfileGenerator>(L"Terminal.App.UnitTest.1");
gen1->pfnGenerate = [guid1, guid2]() {
std::vector<Profile> profiles;
Profile p0 = winrt::make<implementation::Profile>(guid1);
Profile p1 = winrt::make<implementation::Profile>(guid2);
p0.Name(L"profile0"); // this is _allProfiles.GetAt(1)
p1.Name(L"profile1"); // this is _allProfiles.GetAt(2)
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
p0.HistorySize(2222);
profiles.push_back(p0);
p1.HistorySize(3333);
profiles.push_back(p1);
return profiles;
};
auto settings = winrt::make_self<implementation::CascadiaSettings>(false);
settings->_profileGenerators.emplace_back(std::move(gen0));
settings->_profileGenerators.emplace_back(std::move(gen1));
Log::Comment(NoThrowString().Format(
L"All profiles with the same name have the same GUID. However, they"
L" will not be layered, because they have different source's"));
// parse userProfiles as the user settings
settings->_ParseJsonString(userProfiles, false);
VERIFY_ARE_EQUAL(0u, settings->_allProfiles.Size(), L"Just parsing the user settings doesn't actually layer them");
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
settings->_LoadDynamicProfiles();
VERIFY_ARE_EQUAL(3u, settings->_allProfiles.Size());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_ARE_EQUAL(1111, settings->_allProfiles.GetAt(0).HistorySize());
VERIFY_ARE_EQUAL(2222, settings->_allProfiles.GetAt(1).HistorySize());
VERIFY_ARE_EQUAL(3333, settings->_allProfiles.GetAt(2).HistorySize());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
settings->_ApplyDefaultsFromUserSettings();
VERIFY_ARE_EQUAL(1234, settings->_allProfiles.GetAt(0).HistorySize());
VERIFY_ARE_EQUAL(1234, settings->_allProfiles.GetAt(1).HistorySize());
VERIFY_ARE_EQUAL(1234, settings->_allProfiles.GetAt(2).HistorySize());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
settings->LayerJson(settings->_userSettings);
VERIFY_ARE_EQUAL(4u, settings->_allProfiles.Size());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_IS_FALSE(settings->_allProfiles.GetAt(0).Source().empty());
VERIFY_IS_FALSE(settings->_allProfiles.GetAt(1).Source().empty());
VERIFY_IS_FALSE(settings->_allProfiles.GetAt(2).Source().empty());
VERIFY_IS_TRUE(settings->_allProfiles.GetAt(3).Source().empty());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_ARE_EQUAL(L"Terminal.App.UnitTest.0", settings->_allProfiles.GetAt(0).Source());
VERIFY_ARE_EQUAL(L"Terminal.App.UnitTest.1", settings->_allProfiles.GetAt(1).Source());
VERIFY_ARE_EQUAL(L"Terminal.App.UnitTest.1", settings->_allProfiles.GetAt(2).Source());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_ARE_EQUAL(guid1, settings->_allProfiles.GetAt(0).Guid());
VERIFY_ARE_EQUAL(guid1, settings->_allProfiles.GetAt(1).Guid());
VERIFY_ARE_EQUAL(guid2, settings->_allProfiles.GetAt(2).Guid());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_ARE_EQUAL(L"profile0FromUserSettings", settings->_allProfiles.GetAt(0).Name());
VERIFY_ARE_EQUAL(L"profile0", settings->_allProfiles.GetAt(1).Name());
VERIFY_ARE_EQUAL(L"profile1FromUserSettings", settings->_allProfiles.GetAt(2).Name());
VERIFY_ARE_EQUAL(L"profile2FromUserSettings", settings->_allProfiles.GetAt(3).Name());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
Log::Comment(NoThrowString().Format(
L"This is the real meat of the test: The two dynamic profiles that "
L"_didn't_ have historySize set in the userSettings should have "
L"1234 as their historySize(from the defaultSettings).The other two"
L" profiles should have their custom historySize value."));
VERIFY_ARE_EQUAL(1234, settings->_allProfiles.GetAt(0).HistorySize());
VERIFY_ARE_EQUAL(1234, settings->_allProfiles.GetAt(1).HistorySize());
VERIFY_ARE_EQUAL(4444, settings->_allProfiles.GetAt(2).HistorySize());
VERIFY_ARE_EQUAL(5555, settings->_allProfiles.GetAt(3).HistorySize());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
void DeserializationTests::FindMissingProfile()
{
// Test that CascadiaSettings::FindProfile returns null for a GUID that
// doesn't exist
const std::string settingsString{ R"(
{
"defaultProfile": "{6239a42c-1111-49a3-80bd-e8fdd045185c}",
"profiles": [
{
"name" : "profile0",
"guid": "{6239a42c-1111-49a3-80bd-e8fdd045185c}"
},
{
"name" : "profile1",
"guid": "{6239a42c-2222-49a3-80bd-e8fdd045185c}"
}
]
})" };
const auto settingsJsonObj = VerifyParseSucceeded(settingsString);
auto settings = implementation::CascadiaSettings::FromJson(settingsJsonObj);
const auto guid1 = ::Microsoft::Console::Utils::GuidFromString(L"{6239a42c-1111-49a3-80bd-e8fdd045185c}");
const auto guid2 = ::Microsoft::Console::Utils::GuidFromString(L"{6239a42c-2222-49a3-80bd-e8fdd045185c}");
const auto guid3 = ::Microsoft::Console::Utils::GuidFromString(L"{6239a42c-3333-49a3-80bd-e8fdd045185c}");
const auto profile1 = settings->FindProfile(guid1);
const auto profile2 = settings->FindProfile(guid2);
const auto profile3 = settings->FindProfile(guid3);
VERIFY_IS_NOT_NULL(profile1);
VERIFY_IS_NOT_NULL(profile2);
VERIFY_IS_NULL(profile3);
VERIFY_ARE_EQUAL(L"profile0", profile1.Name());
VERIFY_ARE_EQUAL(L"profile1", profile2.Name());
}
void DeserializationTests::ValidateKeybindingsWarnings()
{
const std::string badSettings{ R"(
{
"defaultProfile": "{6239a42c-2222-49a3-80bd-e8fdd045185c}",
"profiles": [
{
"name" : "profile0",
"guid": "{6239a42c-2222-49a3-80bd-e8fdd045185c}"
},
{
"name" : "profile1",
"guid": "{6239a42c-3333-49a3-80bd-e8fdd045185c}"
}
],
"keybindings": [
{ "command": { "action": "splitPane", "split":"auto" }, "keys": [ "ctrl+alt+t", "ctrl+a" ] },
{ "command": { "action": "moveFocus" }, "keys": [ "ctrl+a" ] },
{ "command": { "action": "resizePane" }, "keys": [ "ctrl+b" ] },
{ "name": "invalid nested", "commands":[ { "name" : "hello" }, { "name" : "world" } ] }
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
]
})" };
const auto settingsObject = VerifyParseSucceeded(badSettings);
auto settings = implementation::CascadiaSettings::FromJson(settingsObject);
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
// KeyMap: ctrl+a/b are mapped to "invalid"
// ActionMap: "splitPane" and "invalid" are the only deserialized actions
// NameMap: "splitPane" has no key binding, but it is still added to the name map
VERIFY_ARE_EQUAL(2u, settings->_globals->_actionMap->_KeyMap.size());
VERIFY_ARE_EQUAL(2u, settings->_globals->_actionMap->_ActionMap.size());
VERIFY_ARE_EQUAL(1u, settings->_globals->_actionMap->NameMap().Size());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_ARE_EQUAL(4u, settings->_globals->_keybindingsWarnings.size());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_ARE_EQUAL(SettingsLoadWarnings::TooManyKeysForChord, settings->_globals->_keybindingsWarnings.at(0));
VERIFY_ARE_EQUAL(SettingsLoadWarnings::MissingRequiredParameter, settings->_globals->_keybindingsWarnings.at(1));
VERIFY_ARE_EQUAL(SettingsLoadWarnings::MissingRequiredParameter, settings->_globals->_keybindingsWarnings.at(2));
VERIFY_ARE_EQUAL(SettingsLoadWarnings::FailedToParseSubCommands, settings->_globals->_keybindingsWarnings.at(3));
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
settings->_ValidateKeybindings();
VERIFY_ARE_EQUAL(5u, settings->_warnings.Size());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_ARE_EQUAL(SettingsLoadWarnings::AtLeastOneKeybindingWarning, settings->_warnings.GetAt(0));
VERIFY_ARE_EQUAL(SettingsLoadWarnings::TooManyKeysForChord, settings->_warnings.GetAt(1));
VERIFY_ARE_EQUAL(SettingsLoadWarnings::MissingRequiredParameter, settings->_warnings.GetAt(2));
VERIFY_ARE_EQUAL(SettingsLoadWarnings::MissingRequiredParameter, settings->_warnings.GetAt(3));
VERIFY_ARE_EQUAL(SettingsLoadWarnings::FailedToParseSubCommands, settings->_warnings.GetAt(4));
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
void DeserializationTests::ValidateExecuteCommandlineWarning()
{
const std::string badSettings{ R"(
{
"defaultProfile": "{6239a42c-2222-49a3-80bd-e8fdd045185c}",
"profiles": [
{
"name" : "profile0",
"guid": "{6239a42c-2222-49a3-80bd-e8fdd045185c}"
},
{
"name" : "profile1",
"guid": "{6239a42c-3333-49a3-80bd-e8fdd045185c}"
}
],
"keybindings": [
{ "name":null, "command": { "action": "wt" }, "keys": [ "ctrl+a" ] },
{ "name":null, "command": { "action": "wt", "commandline":"" }, "keys": [ "ctrl+b" ] },
{ "name":null, "command": { "action": "wt", "commandline":null }, "keys": [ "ctrl+c" ] }
]
})" };
const auto settingsObject = VerifyParseSucceeded(badSettings);
auto settings = implementation::CascadiaSettings::FromJson(settingsObject);
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
VERIFY_ARE_EQUAL(3u, settings->_globals->_actionMap->_KeyMap.size());
VERIFY_IS_NULL(settings->_globals->_actionMap->GetActionByKeyChord({ VirtualKeyModifiers::Control, static_cast<int32_t>('A'), 0 }));
VERIFY_IS_NULL(settings->_globals->_actionMap->GetActionByKeyChord({ VirtualKeyModifiers::Control, static_cast<int32_t>('B'), 0 }));
VERIFY_IS_NULL(settings->_globals->_actionMap->GetActionByKeyChord({ VirtualKeyModifiers::Control, static_cast<int32_t>('C'), 0 }));
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
for (const auto& warning : settings->_globals->_keybindingsWarnings)
{
Log::Comment(NoThrowString().Format(
L"warning:%d", warning));
}
VERIFY_ARE_EQUAL(3u, settings->_globals->_keybindingsWarnings.size());
VERIFY_ARE_EQUAL(SettingsLoadWarnings::MissingRequiredParameter, settings->_globals->_keybindingsWarnings.at(0));
VERIFY_ARE_EQUAL(SettingsLoadWarnings::MissingRequiredParameter, settings->_globals->_keybindingsWarnings.at(1));
VERIFY_ARE_EQUAL(SettingsLoadWarnings::MissingRequiredParameter, settings->_globals->_keybindingsWarnings.at(2));
settings->_ValidateKeybindings();
VERIFY_ARE_EQUAL(4u, settings->_warnings.Size());
VERIFY_ARE_EQUAL(SettingsLoadWarnings::AtLeastOneKeybindingWarning, settings->_warnings.GetAt(0));
VERIFY_ARE_EQUAL(SettingsLoadWarnings::MissingRequiredParameter, settings->_warnings.GetAt(1));
VERIFY_ARE_EQUAL(SettingsLoadWarnings::MissingRequiredParameter, settings->_warnings.GetAt(2));
VERIFY_ARE_EQUAL(SettingsLoadWarnings::MissingRequiredParameter, settings->_warnings.GetAt(3));
}
void DeserializationTests::ValidateLegacyGlobalsWarning()
{
const std::string badSettings{ R"(
{
"globals": {},
"defaultProfile": "{6239a42c-2222-49a3-80bd-e8fdd045185c}",
"profiles": [
{
"name" : "profile0",
"guid": "{6239a42c-2222-49a3-80bd-e8fdd045185c}"
},
{
"name" : "profile1",
"guid": "{6239a42c-3333-49a3-80bd-e8fdd045185c}"
}
],
"keybindings": []
})" };
// Create the default settings
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_ParseJsonString(DefaultJson, true);
settings->LayerJson(settings->_defaultSettings);
settings->_ValidateNoGlobalsKey();
VERIFY_ARE_EQUAL(0u, settings->_warnings.Size());
// Now layer on the user's settings
settings->_ParseJsonString(badSettings, false);
settings->LayerJson(settings->_userSettings);
settings->_ValidateNoGlobalsKey();
VERIFY_ARE_EQUAL(1u, settings->_warnings.Size());
VERIFY_ARE_EQUAL(SettingsLoadWarnings::LegacyGlobalsProperty, settings->_warnings.GetAt(0));
}
void DeserializationTests::TestTrailingCommas()
{
const std::string badSettings{ R"(
{
"defaultProfile": "{6239a42c-2222-49a3-80bd-e8fdd045185c}",
"profiles": [
{
"name" : "profile0",
"guid": "{6239a42c-2222-49a3-80bd-e8fdd045185c}"
},
{
"name" : "profile1",
"guid": "{6239a42c-3333-49a3-80bd-e8fdd045185c}"
},
],
"keybindings": [],
})" };
// Create the default settings
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_ParseJsonString(DefaultJson, true);
settings->LayerJson(settings->_defaultSettings);
// Now layer on the user's settings
try
{
settings->_ParseJsonString(badSettings, false);
settings->LayerJson(settings->_userSettings);
}
catch (...)
{
VERIFY_IS_TRUE(false, L"This call to LayerJson should succeed, even with the trailing comma");
}
}
void DeserializationTests::TestCommandsAndKeybindings()
{
const std::string settingsJson{ R"(
{
"defaultProfile": "{6239a42c-0000-49a3-80bd-e8fdd045185c}",
"profiles": [
{
"name": "profile0",
"guid": "{6239a42c-0000-49a3-80bd-e8fdd045185c}",
"historySize": 1,
"commandline": "cmd.exe"
},
{
"name": "profile1",
"guid": "{6239a42c-1111-49a3-80bd-e8fdd045185c}",
"historySize": 2,
"commandline": "pwsh.exe"
},
{
"name": "profile2",
"historySize": 3,
"commandline": "wsl.exe"
}
],
"actions": [
{ "keys": "ctrl+a", "command": { "action": "splitPane", "split": "vertical" } },
{ "name": "ctrl+b", "command": { "action": "splitPane", "split": "vertical" } },
{ "keys": "ctrl+c", "name": "ctrl+c", "command": { "action": "splitPane", "split": "vertical" } },
{ "keys": "ctrl+d", "command": { "action": "splitPane", "split": "vertical" } },
{ "keys": "ctrl+e", "command": { "action": "splitPane", "split": "horizontal" } },
{ "keys": "ctrl+f", "name":null, "command": { "action": "splitPane", "split": "horizontal" } }
]
})" };
const auto guid0 = ::Microsoft::Console::Utils::GuidFromString(L"{6239a42c-0000-49a3-80bd-e8fdd045185c}");
const auto guid1 = ::Microsoft::Console::Utils::GuidFromString(L"{6239a42c-1111-49a3-80bd-e8fdd045185c}");
VerifyParseSucceeded(settingsJson);
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_ParseJsonString(settingsJson, false);
settings->LayerJson(settings->_userSettings);
settings->_ValidateSettings();
VERIFY_ARE_EQUAL(3u, settings->_allProfiles.Size());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
const auto profile2Guid = settings->_allProfiles.GetAt(2).Guid();
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_ARE_NOT_EQUAL(winrt::guid{}, profile2Guid);
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
auto actionMap = winrt::get_self<implementation::ActionMap>(settings->_globals->ActionMap());
VERIFY_ARE_EQUAL(5u, actionMap->_KeyMap.size());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
// A/D, B, C, E will be in the list of commands, for 4 total.
// * A and D share the same name, so they'll only generate a single action.
// * F's name is set manually to `null`
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
const auto& nameMap{ actionMap->NameMap() };
VERIFY_ARE_EQUAL(1u, nameMap.Size());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
{
KeyChord kc{ true, false, false, false, static_cast<int32_t>('A'), 0 };
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
auto actionAndArgs = ::TestUtils::GetActionAndArgs(*actionMap, kc);
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_ARE_EQUAL(ShortcutAction::SplitPane, actionAndArgs.Action());
const auto& realArgs = actionAndArgs.Args().try_as<SplitPaneArgs>();
VERIFY_IS_NOT_NULL(realArgs);
// Verify the args have the expected value
Add the ability to split a pane and put the new pane first. (#11145) <!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? --> ## Summary of the Pull Request Adds directional modifiers for SplitState and convert those to the appropriate horizontal/vertical when splitting a pane. <!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> ## References <!-- Please review the items on the PR checklist before submitting--> ## PR Checklist * [x] Closes #4340 * [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA * [ ] Tests added/passed * [x] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx * [x] Schema updated. * [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx <!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here --> ## Detailed Description of the Pull Request / Additional comments "vertical" and "horizontal" splits were removed from `defaults.json`, but code was added to parse those as `right` and `down` respectively. It is also the case that if a user has a custom hotkey for `split: vertical` it will override the default for `split: right`. <!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well --> ## Validation Steps Performed Split the pane using each of the new directional movements
2021-09-15 22:14:57 +02:00
VERIFY_ARE_EQUAL(SplitDirection::Right, realArgs.SplitDirection());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_IS_NOT_NULL(realArgs.TerminalArgs());
VERIFY_IS_TRUE(realArgs.TerminalArgs().Commandline().empty());
VERIFY_IS_TRUE(realArgs.TerminalArgs().StartingDirectory().empty());
VERIFY_IS_TRUE(realArgs.TerminalArgs().TabTitle().empty());
VERIFY_IS_TRUE(realArgs.TerminalArgs().Profile().empty());
}
Log::Comment(L"Note that we're skipping ctrl+B, since that doesn't have `keys` set.");
{
KeyChord kc{ true, false, false, false, static_cast<int32_t>('C'), 0 };
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
auto actionAndArgs = ::TestUtils::GetActionAndArgs(*actionMap, kc);
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_ARE_EQUAL(ShortcutAction::SplitPane, actionAndArgs.Action());
const auto& realArgs = actionAndArgs.Args().try_as<SplitPaneArgs>();
VERIFY_IS_NOT_NULL(realArgs);
// Verify the args have the expected value
Add the ability to split a pane and put the new pane first. (#11145) <!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? --> ## Summary of the Pull Request Adds directional modifiers for SplitState and convert those to the appropriate horizontal/vertical when splitting a pane. <!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> ## References <!-- Please review the items on the PR checklist before submitting--> ## PR Checklist * [x] Closes #4340 * [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA * [ ] Tests added/passed * [x] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx * [x] Schema updated. * [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx <!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here --> ## Detailed Description of the Pull Request / Additional comments "vertical" and "horizontal" splits were removed from `defaults.json`, but code was added to parse those as `right` and `down` respectively. It is also the case that if a user has a custom hotkey for `split: vertical` it will override the default for `split: right`. <!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well --> ## Validation Steps Performed Split the pane using each of the new directional movements
2021-09-15 22:14:57 +02:00
VERIFY_ARE_EQUAL(SplitDirection::Right, realArgs.SplitDirection());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_IS_NOT_NULL(realArgs.TerminalArgs());
VERIFY_IS_TRUE(realArgs.TerminalArgs().Commandline().empty());
VERIFY_IS_TRUE(realArgs.TerminalArgs().StartingDirectory().empty());
VERIFY_IS_TRUE(realArgs.TerminalArgs().TabTitle().empty());
VERIFY_IS_TRUE(realArgs.TerminalArgs().Profile().empty());
}
{
KeyChord kc{ true, false, false, false, static_cast<int32_t>('D'), 0 };
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
auto actionAndArgs = ::TestUtils::GetActionAndArgs(*actionMap, kc);
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_ARE_EQUAL(ShortcutAction::SplitPane, actionAndArgs.Action());
const auto& realArgs = actionAndArgs.Args().try_as<SplitPaneArgs>();
VERIFY_IS_NOT_NULL(realArgs);
// Verify the args have the expected value
Add the ability to split a pane and put the new pane first. (#11145) <!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? --> ## Summary of the Pull Request Adds directional modifiers for SplitState and convert those to the appropriate horizontal/vertical when splitting a pane. <!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> ## References <!-- Please review the items on the PR checklist before submitting--> ## PR Checklist * [x] Closes #4340 * [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA * [ ] Tests added/passed * [x] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx * [x] Schema updated. * [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx <!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here --> ## Detailed Description of the Pull Request / Additional comments "vertical" and "horizontal" splits were removed from `defaults.json`, but code was added to parse those as `right` and `down` respectively. It is also the case that if a user has a custom hotkey for `split: vertical` it will override the default for `split: right`. <!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well --> ## Validation Steps Performed Split the pane using each of the new directional movements
2021-09-15 22:14:57 +02:00
VERIFY_ARE_EQUAL(SplitDirection::Right, realArgs.SplitDirection());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_IS_NOT_NULL(realArgs.TerminalArgs());
VERIFY_IS_TRUE(realArgs.TerminalArgs().Commandline().empty());
VERIFY_IS_TRUE(realArgs.TerminalArgs().StartingDirectory().empty());
VERIFY_IS_TRUE(realArgs.TerminalArgs().TabTitle().empty());
VERIFY_IS_TRUE(realArgs.TerminalArgs().Profile().empty());
}
{
KeyChord kc{ true, false, false, false, static_cast<int32_t>('E'), 0 };
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
auto actionAndArgs = ::TestUtils::GetActionAndArgs(*actionMap, kc);
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_ARE_EQUAL(ShortcutAction::SplitPane, actionAndArgs.Action());
const auto& realArgs = actionAndArgs.Args().try_as<SplitPaneArgs>();
VERIFY_IS_NOT_NULL(realArgs);
// Verify the args have the expected value
Add the ability to split a pane and put the new pane first. (#11145) <!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? --> ## Summary of the Pull Request Adds directional modifiers for SplitState and convert those to the appropriate horizontal/vertical when splitting a pane. <!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> ## References <!-- Please review the items on the PR checklist before submitting--> ## PR Checklist * [x] Closes #4340 * [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA * [ ] Tests added/passed * [x] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx * [x] Schema updated. * [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx <!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here --> ## Detailed Description of the Pull Request / Additional comments "vertical" and "horizontal" splits were removed from `defaults.json`, but code was added to parse those as `right` and `down` respectively. It is also the case that if a user has a custom hotkey for `split: vertical` it will override the default for `split: right`. <!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well --> ## Validation Steps Performed Split the pane using each of the new directional movements
2021-09-15 22:14:57 +02:00
VERIFY_ARE_EQUAL(SplitDirection::Down, realArgs.SplitDirection());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_IS_NOT_NULL(realArgs.TerminalArgs());
VERIFY_IS_TRUE(realArgs.TerminalArgs().Commandline().empty());
VERIFY_IS_TRUE(realArgs.TerminalArgs().StartingDirectory().empty());
VERIFY_IS_TRUE(realArgs.TerminalArgs().TabTitle().empty());
VERIFY_IS_TRUE(realArgs.TerminalArgs().Profile().empty());
}
{
KeyChord kc{ true, false, false, false, static_cast<int32_t>('F'), 0 };
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
auto actionAndArgs = ::TestUtils::GetActionAndArgs(*actionMap, kc);
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_ARE_EQUAL(ShortcutAction::SplitPane, actionAndArgs.Action());
const auto& realArgs = actionAndArgs.Args().try_as<SplitPaneArgs>();
VERIFY_IS_NOT_NULL(realArgs);
// Verify the args have the expected value
Add the ability to split a pane and put the new pane first. (#11145) <!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? --> ## Summary of the Pull Request Adds directional modifiers for SplitState and convert those to the appropriate horizontal/vertical when splitting a pane. <!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> ## References <!-- Please review the items on the PR checklist before submitting--> ## PR Checklist * [x] Closes #4340 * [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA * [ ] Tests added/passed * [x] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx * [x] Schema updated. * [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx <!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here --> ## Detailed Description of the Pull Request / Additional comments "vertical" and "horizontal" splits were removed from `defaults.json`, but code was added to parse those as `right` and `down` respectively. It is also the case that if a user has a custom hotkey for `split: vertical` it will override the default for `split: right`. <!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well --> ## Validation Steps Performed Split the pane using each of the new directional movements
2021-09-15 22:14:57 +02:00
VERIFY_ARE_EQUAL(SplitDirection::Down, realArgs.SplitDirection());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_IS_NOT_NULL(realArgs.TerminalArgs());
VERIFY_IS_TRUE(realArgs.TerminalArgs().Commandline().empty());
VERIFY_IS_TRUE(realArgs.TerminalArgs().StartingDirectory().empty());
VERIFY_IS_TRUE(realArgs.TerminalArgs().TabTitle().empty());
VERIFY_IS_TRUE(realArgs.TerminalArgs().Profile().empty());
}
Log::Comment(L"Now verify the commands");
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
_logCommandNames(nameMap);
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
{
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
// This was renamed to "ctrl+c" in C. So this does not exist.
auto command = nameMap.TryLookup(L"Split pane, split: vertical");
VERIFY_IS_NULL(command);
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
{
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
// This was renamed to "ctrl+c" in C. So this does not exist.
auto command = nameMap.TryLookup(L"ctrl+b");
VERIFY_IS_NULL(command);
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
{
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
auto command = nameMap.TryLookup(L"ctrl+c");
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_IS_NOT_NULL(command);
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
auto actionAndArgs = command.ActionAndArgs();
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_IS_NOT_NULL(actionAndArgs);
VERIFY_ARE_EQUAL(ShortcutAction::SplitPane, actionAndArgs.Action());
const auto& realArgs = actionAndArgs.Args().try_as<SplitPaneArgs>();
VERIFY_IS_NOT_NULL(realArgs);
// Verify the args have the expected value
Add the ability to split a pane and put the new pane first. (#11145) <!-- Enter a brief description/summary of your PR here. What does it fix/what does it change/how was it tested (even manually, if necessary)? --> ## Summary of the Pull Request Adds directional modifiers for SplitState and convert those to the appropriate horizontal/vertical when splitting a pane. <!-- Other than the issue solved, is this relevant to any other issues/existing PRs? --> ## References <!-- Please review the items on the PR checklist before submitting--> ## PR Checklist * [x] Closes #4340 * [x] CLA signed. If not, go over [here](https://cla.opensource.microsoft.com/microsoft/Terminal) and sign the CLA * [ ] Tests added/passed * [x] Documentation updated. If checked, please file a pull request on [our docs repo](https://github.com/MicrosoftDocs/terminal) and link it here: #xxx * [x] Schema updated. * [ ] I've discussed this with core contributors already. If not checked, I'm ready to accept this work might be rejected in favor of a different grand plan. Issue number where discussion took place: #xxx <!-- Provide a more detailed description of the PR, other things fixed or any additional comments/features here --> ## Detailed Description of the Pull Request / Additional comments "vertical" and "horizontal" splits were removed from `defaults.json`, but code was added to parse those as `right` and `down` respectively. It is also the case that if a user has a custom hotkey for `split: vertical` it will override the default for `split: right`. <!-- Describe how you validated the behavior. Add automated tests wherever possible, but list manual validation steps taken as well --> ## Validation Steps Performed Split the pane using each of the new directional movements
2021-09-15 22:14:57 +02:00
VERIFY_ARE_EQUAL(SplitDirection::Right, realArgs.SplitDirection());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_IS_NOT_NULL(realArgs.TerminalArgs());
VERIFY_IS_TRUE(realArgs.TerminalArgs().Commandline().empty());
VERIFY_IS_TRUE(realArgs.TerminalArgs().StartingDirectory().empty());
VERIFY_IS_TRUE(realArgs.TerminalArgs().TabTitle().empty());
VERIFY_IS_TRUE(realArgs.TerminalArgs().Profile().empty());
}
{
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
// This was renamed to null (aka removed from the name map) in F. So this does not exist.
auto command = nameMap.TryLookup(L"Split pane, split: horizontal");
VERIFY_IS_NULL(command);
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
}
void DeserializationTests::TestNestedCommandWithoutName()
{
// This test tests a nested command without a name specified. This type
// of command should just be ignored, since we can't auto-generate names
// for nested commands, they _must_ have names specified.
const std::string settingsJson{ R"(
{
"defaultProfile": "{6239a42c-0000-49a3-80bd-e8fdd045185c}",
"profiles": [
{
"name": "profile0",
"guid": "{6239a42c-0000-49a3-80bd-e8fdd045185c}",
"historySize": 1,
"commandline": "cmd.exe"
},
{
"name": "profile1",
"guid": "{6239a42c-1111-49a3-80bd-e8fdd045185c}",
"historySize": 2,
"commandline": "pwsh.exe"
},
{
"name": "profile2",
"historySize": 3,
"commandline": "wsl.exe"
}
],
"actions": [
{
"commands": [
{
"name": "child1",
"command": { "action": "newTab", "commandline": "ssh me@first.com" }
},
{
"name": "child2",
"command": { "action": "newTab", "commandline": "ssh me@second.com" }
}
]
},
],
"schemes": [ { "name": "Campbell" } ] // This is included here to prevent settings validation errors.
})" };
VerifyParseSucceeded(settingsJson);
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_ParseJsonString(settingsJson, false);
settings->LayerJson(settings->_userSettings);
VERIFY_ARE_EQUAL(0u, settings->_warnings.Size());
VERIFY_ARE_EQUAL(3u, settings->_allProfiles.Size());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
settings->_ValidateSettings();
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
const auto& nameMap{ settings->ActionMap().NameMap() };
_logCommandNames(nameMap);
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_ARE_EQUAL(0u, settings->_warnings.Size());
// Because the "parent" command didn't have a name, it couldn't be
// placed into the list of commands. It and it's children are just
// ignored.
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
VERIFY_ARE_EQUAL(0u, nameMap.Size());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
void DeserializationTests::TestNestedCommandWithBadSubCommands()
{
// This test tests a nested command without a name specified. This type
// of command should just be ignored, since we can't auto-generate names
// for nested commands, they _must_ have names specified.
const std::string settingsJson{ R"(
{
"defaultProfile": "{6239a42c-0000-49a3-80bd-e8fdd045185c}",
"profiles": [
{
"name": "profile0",
"guid": "{6239a42c-0000-49a3-80bd-e8fdd045185c}",
"historySize": 1,
"commandline": "cmd.exe"
}
],
"actions": [
{
"name": "nested command",
"commands": [
{
"name": "child1"
},
{
"name": "child2"
}
]
},
],
"schemes": [ { "name": "Campbell" } ] // This is included here to prevent settings validation errors.
})" };
VerifyParseSucceeded(settingsJson);
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_ParseJsonString(settingsJson, false);
settings->LayerJson(settings->_userSettings);
settings->_ValidateSettings();
VERIFY_ARE_EQUAL(2u, settings->_warnings.Size());
VERIFY_ARE_EQUAL(SettingsLoadWarnings::AtLeastOneKeybindingWarning, settings->_warnings.GetAt(0));
VERIFY_ARE_EQUAL(SettingsLoadWarnings::FailedToParseSubCommands, settings->_warnings.GetAt(1));
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
const auto& nameMap{ settings->ActionMap().NameMap() };
VERIFY_ARE_EQUAL(0u, nameMap.Size());
}
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
void DeserializationTests::TestUnbindNestedCommand()
{
// Test that layering a command with `"commands": null` set will unbind a command that already exists.
const std::string settingsJson{ R"(
{
"defaultProfile": "{6239a42c-0000-49a3-80bd-e8fdd045185c}",
"profiles": [
{
"name": "profile0",
"guid": "{6239a42c-0000-49a3-80bd-e8fdd045185c}",
"historySize": 1,
"commandline": "cmd.exe"
},
{
"name": "profile1",
"guid": "{6239a42c-1111-49a3-80bd-e8fdd045185c}",
"historySize": 2,
"commandline": "pwsh.exe"
},
{
"name": "profile2",
"historySize": 3,
"commandline": "wsl.exe"
}
],
"actions": [
{
"name": "parent",
"commands": [
{
"name": "child1",
"command": { "action": "newTab", "commandline": "ssh me@first.com" }
},
{
"name": "child2",
"command": { "action": "newTab", "commandline": "ssh me@second.com" }
}
]
},
],
"schemes": [ { "name": "Campbell" } ] // This is included here to prevent settings validation errors.
})" };
const std::string settings1Json{ R"(
{
"defaultProfile": "{6239a42c-0000-49a3-80bd-e8fdd045185c}",
"actions": [
{
"name": "parent",
"commands": null
},
],
})" };
VerifyParseSucceeded(settingsJson);
VerifyParseSucceeded(settings1Json);
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_ParseJsonString(settingsJson, false);
settings->LayerJson(settings->_userSettings);
VERIFY_ARE_EQUAL(0u, settings->_warnings.Size());
VERIFY_ARE_EQUAL(3u, settings->_allProfiles.Size());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
settings->_ValidateSettings();
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
auto nameMap{ settings->ActionMap().NameMap() };
_logCommandNames(nameMap);
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_ARE_EQUAL(0u, settings->_warnings.Size());
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
VERIFY_ARE_EQUAL(1u, nameMap.Size());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
Log::Comment(L"Layer second bit of json, to unbind the original command.");
settings->_ParseJsonString(settings1Json, false);
settings->LayerJson(settings->_userSettings);
settings->_ValidateSettings();
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
nameMap = settings->ActionMap().NameMap();
_logCommandNames(nameMap);
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_ARE_EQUAL(0u, settings->_warnings.Size());
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
VERIFY_ARE_EQUAL(0u, nameMap.Size());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}
void DeserializationTests::TestRebindNestedCommand()
{
// Test that layering a command with an action set on top of a command
// with nested commands replaces the nested commands with an action.
const std::string settingsJson{ R"(
{
"defaultProfile": "{6239a42c-0000-49a3-80bd-e8fdd045185c}",
"profiles": [
{
"name": "profile0",
"guid": "{6239a42c-0000-49a3-80bd-e8fdd045185c}",
"historySize": 1,
"commandline": "cmd.exe"
},
{
"name": "profile1",
"guid": "{6239a42c-1111-49a3-80bd-e8fdd045185c}",
"historySize": 2,
"commandline": "pwsh.exe"
},
{
"name": "profile2",
"historySize": 3,
"commandline": "wsl.exe"
}
],
"actions": [
{
"name": "parent",
"commands": [
{
"name": "child1",
"command": { "action": "newTab", "commandline": "ssh me@first.com" }
},
{
"name": "child2",
"command": { "action": "newTab", "commandline": "ssh me@second.com" }
}
]
},
],
"schemes": [ { "name": "Campbell" } ] // This is included here to prevent settings validation errors.
})" };
const std::string settings1Json{ R"(
{
"defaultProfile": "{6239a42c-0000-49a3-80bd-e8fdd045185c}",
"actions": [
{
"name": "parent",
"command": "newTab"
},
],
})" };
VerifyParseSucceeded(settingsJson);
VerifyParseSucceeded(settings1Json);
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_ParseJsonString(settingsJson, false);
settings->LayerJson(settings->_userSettings);
VERIFY_ARE_EQUAL(0u, settings->_warnings.Size());
VERIFY_ARE_EQUAL(3u, settings->_allProfiles.Size());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
const auto& actionMap{ settings->ActionMap() };
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
settings->_ValidateSettings();
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
auto nameMap{ actionMap.NameMap() };
_logCommandNames(nameMap);
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_ARE_EQUAL(0u, settings->_warnings.Size());
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
VERIFY_ARE_EQUAL(1u, nameMap.Size());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
{
winrt::hstring commandName{ L"parent" };
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
auto commandProj = nameMap.TryLookup(commandName);
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_IS_NOT_NULL(commandProj);
winrt::com_ptr<implementation::Command> commandImpl;
commandImpl.copy_from(winrt::get_self<implementation::Command>(commandProj));
VERIFY_IS_TRUE(commandImpl->HasNestedCommands());
VERIFY_ARE_EQUAL(2u, commandImpl->_subcommands.Size());
}
Log::Comment(L"Layer second bit of json, to unbind the original command.");
settings->_ParseJsonString(settings1Json, false);
settings->LayerJson(settings->_userSettings);
settings->_ValidateSettings();
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
nameMap = settings->ActionMap().NameMap();
_logCommandNames(nameMap);
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_ARE_EQUAL(0u, settings->_warnings.Size());
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
VERIFY_ARE_EQUAL(1u, nameMap.Size());
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
{
winrt::hstring commandName{ L"parent" };
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
auto commandProj = nameMap.TryLookup(commandName);
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_IS_NOT_NULL(commandProj);
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
auto actionAndArgs = commandProj.ActionAndArgs();
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
VERIFY_IS_NOT_NULL(actionAndArgs);
VERIFY_ARE_EQUAL(ShortcutAction::NewTab, actionAndArgs.Action());
const auto& realArgs = actionAndArgs.Args().try_as<NewTabArgs>();
VERIFY_IS_NOT_NULL(realArgs);
winrt::com_ptr<implementation::Command> commandImpl;
commandImpl.copy_from(winrt::get_self<implementation::Command>(commandProj));
VERIFY_IS_FALSE(commandImpl->HasNestedCommands());
}
}
void DeserializationTests::TestCopy()
{
const std::string settingsJson{ R"(
{
"defaultProfile": "{61c54bbd-c2c6-5271-96e7-009a87ff44bf}",
"initialCols": 50,
"profiles":
[
{
"guid": "{61c54bbd-c2c6-5271-96e7-009a87ff44bf}",
"name": "Custom Profile",
"fontFace": "Cascadia Code"
}
],
"schemes":
[
{
"name": "Campbell, but for a test",
"foreground": "#CCCCCC",
"background": "#0C0C0C",
"cursorColor": "#FFFFFF",
"black": "#0C0C0C",
"red": "#C50F1F",
"green": "#13A10E",
"yellow": "#C19C00",
"blue": "#0037DA",
"purple": "#881798",
"cyan": "#3A96DD",
"white": "#CCCCCC",
"brightBlack": "#767676",
"brightRed": "#E74856",
"brightGreen": "#16C60C",
"brightYellow": "#F9F1A5",
"brightBlue": "#3B78FF",
"brightPurple": "#B4009E",
"brightCyan": "#61D6D6",
"brightWhite": "#F2F2F2"
}
],
"actions":
[
{ "command": "openSettings", "keys": "ctrl+," },
{ "command": { "action": "openSettings", "target": "defaultsFile" }, "keys": "ctrl+alt+," },
{
"name": { "key": "SetColorSchemeParentCommandName" },
"commands": [
{
"iterateOn": "schemes",
"name": "${scheme.name}",
"command": { "action": "setColorScheme", "colorScheme": "${scheme.name}" }
}
]
}
]
})" };
VerifyParseSucceeded(settingsJson);
auto settings{ winrt::make_self<implementation::CascadiaSettings>() };
settings->_ParseJsonString(settingsJson, false);
settings->LayerJson(settings->_userSettings);
settings->_ValidateSettings();
const auto copy{ settings->Copy() };
const auto copyImpl{ winrt::get_self<implementation::CascadiaSettings>(copy) };
// test globals
VERIFY_ARE_EQUAL(settings->_globals->DefaultProfile(), copyImpl->_globals->DefaultProfile());
// test profiles
VERIFY_ARE_EQUAL(settings->_allProfiles.Size(), copyImpl->_allProfiles.Size());
VERIFY_ARE_EQUAL(settings->_allProfiles.GetAt(0).Name(), copyImpl->_allProfiles.GetAt(0).Name());
// test schemes
const auto schemeName{ L"Campbell, but for a test" };
VERIFY_ARE_EQUAL(settings->_globals->_colorSchemes.Size(), copyImpl->_globals->_colorSchemes.Size());
VERIFY_ARE_EQUAL(settings->_globals->_colorSchemes.HasKey(schemeName), copyImpl->_globals->_colorSchemes.HasKey(schemeName));
// test actions
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
VERIFY_ARE_EQUAL(settings->_globals->_actionMap->_KeyMap.size(), copyImpl->_globals->_actionMap->_KeyMap.size());
const auto& nameMapOriginal{ settings->_globals->_actionMap->NameMap() };
const auto& nameMapCopy{ copyImpl->_globals->_actionMap->NameMap() };
VERIFY_ARE_EQUAL(nameMapOriginal.Size(), nameMapCopy.Size());
// Test that changing the copy should not change the original
VERIFY_ARE_EQUAL(settings->_globals->WordDelimiters(), copyImpl->_globals->WordDelimiters());
copyImpl->_globals->WordDelimiters(L"changed value");
VERIFY_ARE_NOT_EQUAL(settings->_globals->WordDelimiters(), copyImpl->_globals->WordDelimiters());
}
void DeserializationTests::TestCloneInheritanceTree()
{
const std::string settingsJson{ R"(
{
"defaultProfile": "{61c54bbd-1111-5271-96e7-009a87ff44bf}",
"profiles":
{
"defaults": {
"name": "PROFILE DEFAULTS"
},
"list": [
{
"guid": "{61c54bbd-1111-5271-96e7-009a87ff44bf}",
"name": "CMD"
},
{
"guid": "{61c54bbd-2222-5271-96e7-009a87ff44bf}",
"name": "PowerShell"
},
{
"guid": "{61c54bbd-3333-5271-96e7-009a87ff44bf}"
}
]
}
})" };
VerifyParseSucceeded(settingsJson);
auto settings{ winrt::make_self<implementation::CascadiaSettings>() };
settings->_ParseJsonString(settingsJson, false);
settings->_ApplyDefaultsFromUserSettings();
settings->LayerJson(settings->_userSettings);
settings->_ValidateSettings();
const auto copy{ settings->Copy() };
const auto copyImpl{ winrt::get_self<implementation::CascadiaSettings>(copy) };
// test globals
VERIFY_ARE_EQUAL(settings->_globals->DefaultProfile(), copyImpl->_globals->DefaultProfile());
// test profiles
VERIFY_ARE_EQUAL(settings->_allProfiles.Size(), copyImpl->_allProfiles.Size());
VERIFY_ARE_EQUAL(settings->_allProfiles.GetAt(0).Name(), copyImpl->_allProfiles.GetAt(0).Name());
VERIFY_ARE_EQUAL(settings->_allProfiles.GetAt(1).Name(), copyImpl->_allProfiles.GetAt(1).Name());
VERIFY_ARE_EQUAL(settings->_allProfiles.GetAt(2).Name(), copyImpl->_allProfiles.GetAt(2).Name());
VERIFY_ARE_EQUAL(settings->_userDefaultProfileSettings->Name(), copyImpl->_userDefaultProfileSettings->Name());
// Modifying profile.defaults should...
VERIFY_ARE_EQUAL(settings->_userDefaultProfileSettings->HasName(), copyImpl->_userDefaultProfileSettings->HasName());
copyImpl->_userDefaultProfileSettings->Name(L"changed value");
// ...keep the same name for the first two profiles
VERIFY_ARE_EQUAL(settings->_allProfiles.Size(), copyImpl->_allProfiles.Size());
VERIFY_ARE_EQUAL(settings->_allProfiles.GetAt(0).Name(), copyImpl->_allProfiles.GetAt(0).Name());
VERIFY_ARE_EQUAL(settings->_allProfiles.GetAt(1).Name(), copyImpl->_allProfiles.GetAt(1).Name());
// ...but change the name for the one that inherited it from profile.defaults
VERIFY_ARE_NOT_EQUAL(settings->_allProfiles.GetAt(2).Name(), copyImpl->_allProfiles.GetAt(2).Name());
// profile.defaults should be different between the two graphs
VERIFY_ARE_EQUAL(settings->_userDefaultProfileSettings->HasName(), copyImpl->_userDefaultProfileSettings->HasName());
VERIFY_ARE_NOT_EQUAL(settings->_userDefaultProfileSettings->Name(), copyImpl->_userDefaultProfileSettings->Name());
Log::Comment(L"Test empty profiles.defaults");
const std::string emptyPDJson{ R"(
{
"defaultProfile": "{61c54bbd-1111-5271-96e7-009a87ff44bf}",
"profiles":
{
"defaults": {
},
"list": [
{
"guid": "{61c54bbd-2222-5271-96e7-009a87ff44bf}",
"name": "PowerShell"
}
]
}
})" };
const std::string missingPDJson{ R"(
{
"defaultProfile": "{61c54bbd-1111-5271-96e7-009a87ff44bf}",
"profiles":
[
{
"guid": "{61c54bbd-2222-5271-96e7-009a87ff44bf}",
"name": "PowerShell"
}
]
})" };
auto verifyEmptyPD = [this](const std::string json) {
VerifyParseSucceeded(json);
auto settings{ winrt::make_self<implementation::CascadiaSettings>() };
settings->_ParseJsonString(json, false);
settings->_ApplyDefaultsFromUserSettings();
settings->LayerJson(settings->_userSettings);
settings->_ValidateSettings();
const auto copy{ settings->Copy() };
const auto copyImpl{ winrt::get_self<implementation::CascadiaSettings>(copy) };
// if we don't have profiles.defaults, it should still be in the tree
VERIFY_IS_NOT_NULL(settings->_userDefaultProfileSettings);
VERIFY_IS_NOT_NULL(copyImpl->_userDefaultProfileSettings);
VERIFY_ARE_EQUAL(settings->ActiveProfiles().Size(), 1u);
VERIFY_ARE_EQUAL(settings->ActiveProfiles().Size(), copyImpl->ActiveProfiles().Size());
// so we should only have one parent, instead of two
auto srcProfile{ winrt::get_self<implementation::Profile>(settings->ActiveProfiles().GetAt(0)) };
auto copyProfile{ winrt::get_self<implementation::Profile>(copyImpl->ActiveProfiles().GetAt(0)) };
VERIFY_ARE_EQUAL(srcProfile->Parents().size(), 1u);
VERIFY_ARE_EQUAL(srcProfile->Parents().size(), copyProfile->Parents().size());
};
verifyEmptyPD(emptyPDJson);
verifyEmptyPD(missingPDJson);
}
void DeserializationTests::TestValidDefaults()
{
// GH#8146: A LoadDefaults call should populate the list of active profiles
const auto settings{ CascadiaSettings::LoadDefaults() };
VERIFY_ARE_EQUAL(settings.ActiveProfiles().Size(), settings.AllProfiles().Size());
VERIFY_ARE_EQUAL(settings.AllProfiles().Size(), 2u);
}
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
void DeserializationTests::TestInheritedCommand()
{
// Test unbinding a command's key chord or name that originated in another layer.
const std::string settings1Json{ R"(
{
"defaultProfile": "{6239a42c-0000-49a3-80bd-e8fdd045185c}",
"profiles": [
{
"name": "profile0",
"guid": "{6239a42c-0000-49a3-80bd-e8fdd045185c}",
"historySize": 1,
"commandline": "cmd.exe"
},
{
"name": "profile1",
"guid": "{6239a42c-1111-49a3-80bd-e8fdd045185c}",
"historySize": 2,
"commandline": "pwsh.exe"
},
{
"name": "profile2",
"historySize": 3,
"commandline": "wsl.exe"
}
],
"actions": [
{
"name": "foo",
"command": "closePane",
"keys": "ctrl+shift+w"
}
],
"schemes": [ { "name": "Campbell" } ] // This is included here to prevent settings validation errors.
})" };
const std::string settings2Json{ R"(
{
"defaultProfile": "{6239a42c-0000-49a3-80bd-e8fdd045185c}",
"actions": [
{
"command": null,
"keys": "ctrl+shift+w"
},
],
})" };
const std::string settings3Json{ R"(
{
"defaultProfile": "{6239a42c-0000-49a3-80bd-e8fdd045185c}",
"actions": [
{
"name": "bar",
"command": "closePane"
},
],
})" };
VerifyParseSucceeded(settings1Json);
VerifyParseSucceeded(settings2Json);
VerifyParseSucceeded(settings3Json);
auto settings = winrt::make_self<implementation::CascadiaSettings>();
settings->_ParseJsonString(settings1Json, false);
settings->LayerJson(settings->_userSettings);
VERIFY_ARE_EQUAL(0u, settings->_warnings.Size());
VERIFY_ARE_EQUAL(3u, settings->_allProfiles.Size());
settings->_ValidateSettings();
auto nameMap{ settings->ActionMap().NameMap() };
_logCommandNames(nameMap);
VERIFY_ARE_EQUAL(0u, settings->_warnings.Size());
VERIFY_ARE_EQUAL(1u, nameMap.Size());
const KeyChord expectedKeyChord{ true, false, true, false, static_cast<int>('W'), 0 };
Introduce ActionMap to Terminal Settings Model (#9621) This entirely removes `KeyMapping` from the settings model, and builds on the work done in #9543 to consolidate all actions (key bindings and commands) into a unified data structure (`ActionMap`). ## References #9428 - Spec #6900 - Actions page Closes #7441 ## Detailed Description of the Pull Request / Additional comments The important thing here is to remember that we're shifting our philosophy of how to interact/represent actions. Prior to this, the actions arrays in the JSON would be deserialized twice: once for key bindings, and again for commands. By thinking of every entry in the relevant JSON as a `Command`, we can remove a lot of the context switching between working with a key binding vs a command palette item. #9543 allows us to make that shift. Given the work in that PR, we can now deserialize all of the relevant information from each JSON action item. This allows us to simplify `ActionMap::FromJson` to simply iterate over each JSON action item, deserialize it, and add it to our `ActionMap`. Internally, our `ActionMap` operates as discussed in #9428 by maintaining a `_KeyMap` that points to an action ID, and using that action ID to retrieve the `Command` from the `_ActionMap`. Adding actions to the `ActionMap` automatically accounts for name/key-chord collisions. A `NameMap` can be constructed when requested; this is for the Command Palette. Querying the `ActionMap` is fairly straightforward. Helper functions were needed to be able to distinguish an explicit unbinding vs the command not being found in the current layer. Internally, we store explicitly unbound names/key-chords as `ShortcutAction::Invalid` commands. However, we return `nullptr` when a query points to an unbound command. This is done to hide this complexity away from any caller. The command palette still needs special handling for nested and iterable commands. Thankfully, the expansion of iterable commands is performed on an `IMapView`, so we can just expose `NameMap` as a consolidation of `ActionMap`'s `NameMap` with its parents. The same can be said for exposing key chords in nested commands. ## Validation Steps Performed All local tests pass.
2021-05-05 06:50:13 +02:00
{
// Verify NameMap returns correct value
const auto& cmd{ nameMap.TryLookup(L"foo") };
VERIFY_IS_NOT_NULL(cmd);
VERIFY_IS_NOT_NULL(cmd.Keys());
VERIFY_IS_TRUE(cmd.Keys().Modifiers() == expectedKeyChord.Modifiers() && cmd.Keys().Vkey() == expectedKeyChord.Vkey());
}
{
// Verify ActionMap::GetActionByKeyChord API
const auto& cmd{ settings->ActionMap().GetActionByKeyChord(expectedKeyChord) };
VERIFY_IS_NOT_NULL(cmd);
VERIFY_IS_NOT_NULL(cmd.Keys());
VERIFY_IS_TRUE(cmd.Keys().Modifiers() == expectedKeyChord.Modifiers() && cmd.Keys().Vkey() == expectedKeyChord.Vkey());
}
{
// Verify ActionMap::GetKeyBindingForAction API
const auto& actualKeyChord{ settings->ActionMap().GetKeyBindingForAction(ShortcutAction::ClosePane) };
VERIFY_IS_NOT_NULL(actualKeyChord);
VERIFY_IS_TRUE(actualKeyChord.Modifiers() == expectedKeyChord.Modifiers() && actualKeyChord.Vkey() == expectedKeyChord.Vkey());
}
Log::Comment(L"Layer second bit of json, to unbind the key chord of the original command.");
settings->_ParseJsonString(settings2Json, false);
settings->LayerJson(settings->_userSettings);
settings->_ValidateSettings();
nameMap = settings->ActionMap().NameMap();
_logCommandNames(nameMap);
VERIFY_ARE_EQUAL(0u, settings->_warnings.Size());
VERIFY_ARE_EQUAL(1u, nameMap.Size());
{
// Verify NameMap returns correct value
const auto& cmd{ nameMap.TryLookup(L"foo") };
VERIFY_IS_NOT_NULL(cmd);
VERIFY_IS_NULL(cmd.Keys());
}
{
// Verify ActionMap::GetActionByKeyChord API
const auto& cmd{ settings->ActionMap().GetActionByKeyChord(expectedKeyChord) };
VERIFY_IS_NULL(cmd);
}
{
// Verify ActionMap::GetKeyBindingForAction API
const auto& actualKeyChord{ settings->ActionMap().GetKeyBindingForAction(ShortcutAction::ClosePane) };
VERIFY_IS_NULL(actualKeyChord);
}
Log::Comment(L"Layer third bit of json, to unbind name of the original command.");
settings->_ParseJsonString(settings3Json, false);
settings->LayerJson(settings->_userSettings);
settings->_ValidateSettings();
nameMap = settings->ActionMap().NameMap();
_logCommandNames(nameMap);
VERIFY_ARE_EQUAL(0u, settings->_warnings.Size());
VERIFY_ARE_EQUAL(1u, nameMap.Size());
{
// Verify NameMap returns correct value
const auto& cmd{ nameMap.TryLookup(L"bar") };
VERIFY_IS_NOT_NULL(cmd);
VERIFY_IS_NULL(cmd.Keys());
VERIFY_ARE_EQUAL(L"bar", cmd.Name());
}
{
// Verify ActionMap::GetActionByKeyChord API
const auto& cmd{ settings->ActionMap().GetActionByKeyChord(expectedKeyChord) };
VERIFY_IS_NULL(cmd);
}
{
// Verify ActionMap::GetKeyBindingForAction API
const auto& actualKeyChord{ settings->ActionMap().GetKeyBindingForAction(ShortcutAction::ClosePane) };
VERIFY_IS_NULL(actualKeyChord);
}
}
Introduce TerminalSettingsModel project (#7667) Introduces a new TerminalSettingsModel (TSM) project. This project is responsible for (de)serializing and exposing Windows Terminal's settings as WinRT objects. ## References #885: TSM epic #1564: Settings UI is dependent on this for data binding and settings access #6904: TSM Spec In the process of ripping out TSM from TerminalApp, a few other changes were made to make this possible: 1. AppLogic's `ApplicationDisplayName` and `ApplicationVersion` was moved to `CascadiaSettings` - These are defined as static functions. They also no longer check if `AppLogic::Current()` is nullptr. 2. `enum LaunchMode` was moved from TerminalApp to TSM 3. `AzureConnectionType` and `TelnetConnectionType` were moved from the profile generators to their respective TerminalConnections 4. CascadiaSettings' `SettingsPath` and `DefaultSettingsPath` are exposed as `hstring` instead of `std::filesystem::path` 5. `Command::ExpandCommands()` was exposed via the IDL - This required some of the warnings to be saved to an `IVector` instead of `std::vector`, among some other small changes. 6. The localization resources had to be split into two halves. - Resource file linked in init.cpp. Verified at runtime thanks to the StaticResourceLoader. 7. Added constructors to some `ActionArgs` 8. Utils.h/cpp were moved to `cascadia/inc`. `JsonKey()` was moved to `JsonUtils`. Both TermApp and TSM need access to Utils.h/cpp. A large amount of work includes moving to the new namespace (`TerminalApp` --> `Microsoft::Terminal::Settings::Model`). Fixing the tests had its own complications. Testing required us to split up TSM into a DLL and LIB, similar to TermApp. Discussion on creating a non-local test variant can be found in #7743. Closes #885
2020-10-06 18:56:59 +02:00
}