54 lines
1.7 KiB
C
54 lines
1.7 KiB
C
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/*++
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Copyright (c) Microsoft Corporation
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Licensed under the MIT license.
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Module Name:
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- precomp.h
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Abstract:
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- Contains external headers to include in the precompile phase of console build process.
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- Avoid including internal project headers. Instead include them only in the classes that need them (helps with test project building).
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Author(s):
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- Carlos Zamora (cazamor) April 2019
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--*/
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#pragma once
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// This includes support libraries from the CRT, STL, WIL, and GSL
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#include "LibraryIncludes.h"
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// This is inexplicable, but for whatever reason, cppwinrt conflicts with the
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// SDK definition of this function, so the only fix is to undef it.
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// from WinBase.h
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// Windows::UI::Xaml::Media::Animation::IStoryboard::GetCurrentTime
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#ifdef GetCurrentTime
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#undef GetCurrentTime
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#endif
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#include <WexTestClass.h>
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#include <json.h>
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#include "consoletaeftemplates.hpp"
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// Needed just for XamlIslands to work at all:
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#include <winrt/Windows.system.h>
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#include <winrt/Windows.Foundation.Collections.h>
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#include <winrt/Windows.UI.Xaml.Hosting.h>
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#include <windows.ui.xaml.hosting.desktopwindowxamlsource.h>
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// Common includes for most tests:
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#include "../../inc/argb.h"
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#include "../../inc/conattrs.hpp"
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#include "../../types/inc/utils.hpp"
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#include "../../inc/DefaultSettings.h"
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#include <winrt/Windows.Foundation.h>
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#include <winrt/Windows.Foundation.Collections.h>
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#include <winrt/windows.ui.core.h>
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#include <winrt/Windows.ui.input.h>
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#include <winrt/Windows.UI.Xaml.Controls.h>
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#include <winrt/Windows.UI.Xaml.Controls.Primitives.h>
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#include <winrt/Windows.ui.xaml.media.h>
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#include <winrt/Windows.ui.xaml.input.h>
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#include <windows.ui.xaml.media.dxinterop.h>
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