revert app changes so it will build correctly.

This commit is contained in:
Michael Niksa 2019-07-17 11:03:55 -07:00
parent 769f6aca8c
commit 0006a5b91b
2 changed files with 10 additions and 2 deletions

View file

@ -26,6 +26,7 @@
<ItemGroup>
<!-- Only put headers for winrt types in here. Don't put other header files
in here - put them in TerminalAppLib.vcxproj instead! -->
<ClInclude Include="pch.h" />
<ClInclude Include="TerminalPage.h" />
<ClInclude Include="MinMaxCloseControl.h" />
<ClInclude Include="AppKeyBindings.h" />
@ -34,6 +35,9 @@
<!-- ========================= Cpp Files ======================== -->
<ItemGroup>
<!-- Don't put source files in here - put them in TerminalAppLib.vcxproj instead! -->
<ClCompile Include="pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<!-- ========================= idl Files ======================== -->
<ItemGroup>
@ -96,6 +100,7 @@
</Link>
</ItemDefinitionGroup>
<Import Project="$(OpenConsoleDir)src\common.build.post.props" />
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.post.props" />
<Import Project="$(OpenConsoleDir)src\cascadia\SharedPch\SharedPch.props" />
</Project>

View file

@ -56,6 +56,7 @@
<ClInclude Include="../AppKeyBindingsSerialization.h" />
<ClInclude Include="../KeyChordSerialization.h" />
<ClInclude Include="../Utils.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="../AppKeyBindings.h" />
<ClInclude Include="../App.h" >
<DependentUpon>../App.xaml</DependentUpon>
@ -81,6 +82,9 @@
<ClCompile Include="../AppKeyBindingsSerialization.cpp" />
<ClCompile Include="../KeyChordSerialization.cpp" />
<ClCompile Include="../Utils.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="../AppKeyBindings.cpp" >
<DependentUpon>../AppKeyBindings.idl</DependentUpon>
</ClCompile>
@ -209,7 +213,6 @@
<Import Project="$(OpenConsoleDir)src\common.build.post.props" />
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.post.props" />
<Import Project="$(OpenConsoleDir)src\cascadia\SharedPch\SharedPch.props" />
<!-- Manually include MUX here, instead of importing its targets file. We need
to reference its winmd, but very specifically with the