Prevent deadlock in UIA Move API (#10937)
Fixes a bug where interacting with Windows Terminal when using Narrator causes Windows Terminal to hang. `UiaTextRangeBase::Move()` locks, but later calls `UiaTextRangeBase::ExpandToEnclosingUnit()` which attempts to lock again. The workaround for this is to introduce a `_expandToEnclosingUnit()` that _does not_ lock the console. Then, `Move()` calls this new method, thus only allowing one lock to be established at a time. This bug is observed to be in v1.11.2221.0 and _not_ in v1.9.1942.0.
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@ -262,61 +262,73 @@ IFACEMETHODIMP UiaTextRangeBase::ExpandToEnclosingUnit(_In_ TextUnit unit) noexc
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try
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{
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const auto& buffer = _pData->GetTextBuffer();
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const auto bufferSize = _getBufferSize();
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const auto bufferEnd = bufferSize.EndExclusive();
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if (unit == TextUnit_Character)
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{
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_start = buffer.GetGlyphStart(_start);
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_end = buffer.GetGlyphEnd(_start);
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}
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else if (unit <= TextUnit_Word)
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{
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// expand to word
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_start = buffer.GetWordStart(_start, _wordDelimiters, true);
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_end = buffer.GetWordEnd(_start, _wordDelimiters, true);
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// GetWordEnd may return the actual end of the TextBuffer.
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// If so, just set it to this value of bufferEnd
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if (!bufferSize.IsInBounds(_end))
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{
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_end = bufferEnd;
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}
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}
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else if (unit <= TextUnit_Line)
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{
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if (_start == bufferEnd)
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{
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// Special case: if we are at the bufferEnd,
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// move _start back one, instead of _end forward
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_start.X = 0;
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_start.Y = base::ClampSub(_start.Y, 1);
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_end = bufferEnd;
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}
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else
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{
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// expand to line
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_start.X = 0;
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_end.X = 0;
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_end.Y = base::ClampAdd(_start.Y, 1);
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}
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}
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else
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{
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// TODO GH#6986: properly handle "end of buffer" as last character
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// instead of last cell
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// expand to document
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_start = bufferSize.Origin();
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_end = bufferSize.EndExclusive();
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}
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_expandToEnclosingUnit(unit);
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UiaTracing::TextRange::ExpandToEnclosingUnit(unit, *this);
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return S_OK;
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}
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CATCH_RETURN();
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}
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// Method Description:
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// - Moves _start and _end endpoints to encompass the enclosing text unit.
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// (i.e. word --> enclosing word, line --> enclosing line)
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// - IMPORTANT: this does _not_ lock the console
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// Arguments:
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// - attributeId - the UIA text attribute identifier we're expanding by
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// Return Value:
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// - <none>
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void UiaTextRangeBase::_expandToEnclosingUnit(TextUnit unit)
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{
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const auto& buffer = _pData->GetTextBuffer();
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const auto bufferSize = _getBufferSize();
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const auto bufferEnd = bufferSize.EndExclusive();
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if (unit == TextUnit_Character)
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{
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_start = buffer.GetGlyphStart(_start);
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_end = buffer.GetGlyphEnd(_start);
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}
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else if (unit <= TextUnit_Word)
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{
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// expand to word
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_start = buffer.GetWordStart(_start, _wordDelimiters, true);
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_end = buffer.GetWordEnd(_start, _wordDelimiters, true);
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// GetWordEnd may return the actual end of the TextBuffer.
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// If so, just set it to this value of bufferEnd
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if (!bufferSize.IsInBounds(_end))
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{
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_end = bufferEnd;
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}
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}
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else if (unit <= TextUnit_Line)
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{
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if (_start == bufferEnd)
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{
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// Special case: if we are at the bufferEnd,
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// move _start back one, instead of _end forward
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_start.X = 0;
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_start.Y = base::ClampSub(_start.Y, 1);
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_end = bufferEnd;
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}
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else
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{
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// expand to line
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_start.X = 0;
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_end.X = 0;
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_end.Y = base::ClampAdd(_start.Y, 1);
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}
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}
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else
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{
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// TODO GH#6986: properly handle "end of buffer" as last character
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// instead of last cell
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// expand to document
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_start = bufferSize.Origin();
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_end = bufferSize.EndExclusive();
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}
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}
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// Method Description:
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// - Verify that the given attribute has the desired formatting saved in the attributeId and val
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// Arguments:
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@ -994,6 +1006,7 @@ std::wstring UiaTextRangeBase::_getTextValue(std::optional<unsigned int> maxLeng
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IFACEMETHODIMP UiaTextRangeBase::Move(_In_ TextUnit unit,
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_In_ int count,
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_Out_ int* pRetVal) noexcept
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try
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{
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RETURN_HR_IF(E_INVALIDARG, pRetVal == nullptr);
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*pRetVal = 0;
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@ -1011,26 +1024,22 @@ IFACEMETHODIMP UiaTextRangeBase::Move(_In_ TextUnit unit,
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constexpr auto endpoint = TextPatternRangeEndpoint::TextPatternRangeEndpoint_Start;
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constexpr auto preventBufferEnd = true;
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const auto wasDegenerate = IsDegenerate();
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try
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if (unit == TextUnit::TextUnit_Character)
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{
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if (unit == TextUnit::TextUnit_Character)
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{
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_moveEndpointByUnitCharacter(count, endpoint, pRetVal, preventBufferEnd);
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}
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else if (unit <= TextUnit::TextUnit_Word)
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{
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_moveEndpointByUnitWord(count, endpoint, pRetVal, preventBufferEnd);
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}
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else if (unit <= TextUnit::TextUnit_Line)
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{
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_moveEndpointByUnitLine(count, endpoint, pRetVal, preventBufferEnd);
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}
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else if (unit <= TextUnit::TextUnit_Document)
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{
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_moveEndpointByUnitDocument(count, endpoint, pRetVal, preventBufferEnd);
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}
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_moveEndpointByUnitCharacter(count, endpoint, pRetVal, preventBufferEnd);
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}
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else if (unit <= TextUnit::TextUnit_Word)
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{
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_moveEndpointByUnitWord(count, endpoint, pRetVal, preventBufferEnd);
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}
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else if (unit <= TextUnit::TextUnit_Line)
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{
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_moveEndpointByUnitLine(count, endpoint, pRetVal, preventBufferEnd);
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}
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else if (unit <= TextUnit::TextUnit_Document)
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{
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_moveEndpointByUnitDocument(count, endpoint, pRetVal, preventBufferEnd);
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}
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CATCH_RETURN();
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// If we actually moved...
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if (*pRetVal != 0)
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@ -1044,13 +1053,14 @@ IFACEMETHODIMP UiaTextRangeBase::Move(_In_ TextUnit unit,
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else
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{
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// then just expand to get our _end
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ExpandToEnclosingUnit(unit);
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_expandToEnclosingUnit(unit);
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}
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}
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UiaTracing::TextRange::Move(unit, count, *pRetVal, *this);
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return S_OK;
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}
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CATCH_RETURN();
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IFACEMETHODIMP UiaTextRangeBase::MoveEndpointByUnit(_In_ TextPatternRangeEndpoint endpoint,
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_In_ TextUnit unit,
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@ -153,6 +153,8 @@ namespace Microsoft::Console::Types
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void _getBoundingRect(const til::rectangle textRect, _Inout_ std::vector<double>& coords) const;
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void _expandToEnclosingUnit(TextUnit unit);
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void
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_moveEndpointByUnitCharacter(_In_ const int moveCount,
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_In_ const TextPatternRangeEndpoint endpoint,
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