Refactor TerminalApp and Add Tests for Xaml Content (#1164)

* Refactors TerminalApp into two projects: 
  - TerminalAppLib, which builds a .lib, and includes all the code
  - TerminalApp, which builds a dll by linking the lib
* Adds a TerminalApp.Unit.Tests project
  - Includes the ability to test cppwinrt types we've authored using a SxS manifest for unpackaged winrt activation
  - includes the ability to test types with XAML content using an appxmanifest
* Adds a giant doc explaining how this was all done. Really, just go read that doc, it'll really help you understand what's going on in this PR.

-------------------------
These are some previous commit messages. They may be helpful to future readers.

* Start adding unittests for json parsing, end up creating a TerminalAppLib project to make a lib. See #1042

* VS automatically did this for me

* This is a dead end

  I tried including the idl-y things into the lib, but that way leads insanity

  If you want to make a StaticLibrary, then suddenly the winrt toolchain forgets
  that ProjectReferences can have winmd's in them, so it won't be able to
  compile any types from the referenced projects. If you instead try to manually
  reference the types, you'll get duplicate types up the wazoo, which of course
  is insane, since we're referencing them the _one_ time

* Yea just follow #1042 on github for status

  So current state:

  1. If you try to add a `Reference` to all of MUX.Markup, TerminalControl and
     TerminalSettings, then mdmerge will complain about all   the types from
     TerminalSettings being defined twice. In this magic scenario, the
     dependencies of TerminalControl are used directly   for some reason:

```
  12>    Load input metadata file ...OpenConsole\x64\Debug\TerminalSettings\Microsoft.Terminal.Settings.winmd.
  12>    Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.Settings.winmd.
  12>    Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.TerminalConnection.winmd.
  12>    Load input metadata file ...OpenConsole\x64\Debug\TerminalControl\Microsoft.Terminal.TerminalControl.winmd.
  12>    Load input metadata file ...OpenConsole\x64\Debug\Microsoft.UI.Xaml.Markup\Microsoft.UI.Xaml.Markup.winmd.
```

  2. If you don't add a `Reference` TerminalControl, then it'll complain about
     being unable to find the type TitleChangedEventArgs,   which is defined in
     TerminalControl.

  3. If you don't add a `Reference` TerminalSettings, then it'll complain about
     being unable to find the type KeyChord and other   types from
     TerminalSettings. In this scenario, it doesn't recurse on the other
     dependencies from TerminalControl for whatever   reason.

  4. If you instead try to add all 3 as a `ProjectReference`, then it'll
     complain about being unable to find TitleChangedEventArgs,   as in 2.
     Presumably, it;ll have troubles with the other types too, as none of the 3
     are actually included in the midlrt.rsp file.

  5. If you add all 3 as a `ProjectReference`, then also add TerminalControl as
     a `Reference`, you'll get a `MIDL2011: [msg]  unresolved type declaration
     Microsoft.UI.Xaml.Markup.XamlApplication`

  6. If you add all 3 as a `ProjectReference`, then also add TerminalControl AND
     MUX.Markup as a `Reference`, you'll get the same   result as 3.

* what if we just don't idl

  This seems to compile

* This compiles but I broke the MUX resources

  look at the App.xaml change. in this changelist. That's what's broken right now. Lets fix that!

* lets do this

    If I leave the MUX nuget out of the project, I'll get a compile error in
    App.xaml:

    ```
    ...OpenConsole\src\cascadia\TerminalApp\App.xaml(21,40): XamlCompiler error WMC0001: Unknown type 'XamlControlsResources' in XML namespace 'using:Microsoft.UI.Xaml.Controls'
    ```

    If I add it back to the project, it works

* Some cleanup from the previous commit

* This is busted again.

  Doing a clean build didn't work.

    A clean rebuild of the project, paired with some removal of dead code
    revealed a problem with what I have so far.

    TerminalAppLib depends on the generation of two headers,
    `AppKeyBindings.g.h` and `App.g.h`, as those define some of bits of the
    winrt types. They're needed to be able to compile the implementations.
    Presumably that's not getting generated by the lib project, because the dll
    project is the one to generate that file.

    So we need to move the idl's to the lib project. This created maddness,
    because of course the Duplicate Type thing. The solution to that is to
    actually mark the winrt DLLs that we're chaining up through us as

    ```
        <Private>false</Private>
        <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
    ```

    This will prevent them from getting double-included.

    This still doesn't work however, since
    ```
    app.cpp(40): error C2039: 'XamlMetaDataProvider': is not a member of 'winrt::TerminalApp'
    error C3861: 'XamlMetaDataProvider': identifier not found
    ```

    So we need to figure that out. The dll project is still generating the right
    header, so lets look there.

* Move the xaml stuff to the lib

  This compiles, but when we launch, we fail to load the tabviewcontrol
  resources again. So that's not what you want. Why is it not included?

* It works again!

  * Use the pri, xbf files from TerminalAppLib, not TerminalApp
  * Manually make TerminalApp include a reference to TerminalAppLib's
    TerminalApp.winmd. This will force the build to copy TerminalApp.winmd to
    TerminalApp/, which WindowsTerminal needs to be able to ProjectReference the
    TerminalApp project (it's expecting it to have a winmd)
  * Remove the module.g.cpp from TerminalApp, and move to TerminalAppLib. The
    dll doesn't do any codegen anymore.

* Agressively clean up these files

* Clean up unnecessary includes in the dll pch.h

* This does NOT work.

  The WindowsxamlManager call crashes. I'm thinking it has to do with activation
  of winrt types from a dll.

  Email out to @Austin-Lamb to see if he can assist

* This gets our cppwinrt types working, but xaml islands is still broken

* Split the tests apart, so they aren't insane

* These are the magic words to make xaml islands work

* All this witchcraft is necessary to make XAML+MUX work right

* Clean this up a bit and add comments

* Create an enormous doc explaining this madness

* Unsure how this got changed.

* Trying to get the CI build to work again.

  This resolves the MUX issue. We need to manually include it, because their package's target doesn't mark it as CopyLocalSatelliteAssemblies=false, Private=false.

  However, the TerminalApp project is still able to magically reason that the TerminalAppLib project should be included in the MdMerge step, because it think's it's a `GetCppWinRTStaticProjectReferences` reference.

* Update cppwinrt to the latest version - this fixes the MSBuild

  * I still need to re-add the KeyModifiers checks from TermControl. I think
    this update broke `operator&` for that enum.
  * There needs to be some cleanup obviously
  * The doc should be updated as well

* Clean up changes from cppwinrt update

* Try doing this, even though it seems wrong

* Lets try this (press x to doubt)

* Clean up vcxproj file, and remove appxmanifest change from previous commit

* Update to the latest TAEF release, maybe that'll work

* Let's try a prerelease version, shall we?

* Add notes about TAEF package, comment out tests

* Format the code

* Hopefully fix the arm64 and x86 builds

  also a typo

* Fix PR nits

* Fix some bad merge conflicts

* Some cleanup from the merge

* Well I was close to getting the merge right

* I believe this will fix CI

* Apply suggestions from code review

Co-Authored-By: Carlos Zamora <carlos.zamora@microsoft.com>

* These definitely need to be fixed

* Try version detecting in the test

  IDK if this will build, I'm letting the CI try while I clean rebuild locally

* Try blindly updating to the newest nuget version

* Revert "Try blindly updating to the newest nuget version"

This reverts commit b72bd9eb73.

* We're just going to see if these work in CI with this change

* Comment the tests back out. Windows Server 2019 is 10.0.17763.557

* Remove the nuget package

  We don't need this package anymore now that we're hosting it

* Okay this _was_ important
This commit is contained in:
Mike Griese 2019-07-15 14:27:56 -05:00 committed by GitHub
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38 changed files with 1940 additions and 346 deletions

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# Getting TAEF unittests to work with a C++/WinRT XAML Islands application
* __Author__: Mike Griese @zadjii-msft
* __Created on__: 2019-06-06
So you've built a Win32 application that uses XAML Islands to display it's UI
with C++/WinRT. How do you go about adding unittests to this application? I'm
going to cover the steps that I took to get the Windows Terminal updated to be
able to test not only our C++/WinRT components, but also pure c++ classes that
were used in the application, and components that used XAML UI elements.
## Prerequisites
Make sure you're using at least the 2.0.190605.7 version of the CppWinRT nuget
package. Prior to this version, there are some bugs with C++/WinRT's detection
of static lib dependencies. You might be able to get your build working with
Visual Studio on earlier versions, but not straight from MsBuild.
Also, if you're going to be running your tests in a CI build of some sort, make
sure that your tests are running on a machine running at least Windows 18362. If
your CI isn't running that version, then this doesn't matter at all.
Furthermore, you may need an updated TAEF package as well. Our CI uses the TAEF
VsTest adapter to allow ADO to run TAEF tests in CI. However, there's a bug in
the tests adapter that prevents it from running tests in a UAP context. The
`10.38.190605002` TAEF is the most recent release at the time of writing,
however, that doesn't have the fix necessary. Fortunately, the TAEF team was
kind enough to prototype a fix for us, which is the version
`10.38.190610001-uapadmin`, which we're using in this repo until an official
release with the fix is available.
## Move the C++/WinRT implementation to a static lib
By default, most (newly authored) C++/WinRT components are authored as a dll
that can be used to activate your types. However, you might have other classes
in that binary that you want to be able to test, which aren't winrt types. If
the implementation is sitting in a DLL, it'll be hard to write a TAEF unittest
dll that can call the pure c++ types you've defined.
The first thing you're going to need to do is move the implementation of your
winrt component from a dll to a static lib. Once you have the static lib, we'll
be able to link it into the dll you were previously producing, as well as being
able to link it into the dll we'll be using to test the types. Once this is
complete, your dll project will exist as little more than some extra packaging
for your new lib, as all your code will be built by the lib.
To aid in this description, I'll be referring to the projects that we changed.
The dll project we changed to a lib was the `TerminalApp` project. From it, we
created a new `TerminalAppLib` project, and changed `TerminalApp` to create a
dll by linking the lib `TerminalAppLib` produced.
### Create the static lib project
We'll start by creating a new static lib project. The easiest way to do this is
by copying your existing dll `vcxproj` file into a new file. Make sure to change
the `ProjectGuid` and to add the new project to your `.sln` file. Then, change
the `ConfigurationType` to `StaticLibrary`. This Lib should be responsible for
building all of your headers, `.cpp` files, `.idl`s for your winrt types, and
any `.xaml` files you might have.
You'll likely need to place this new file into a separate directory from the
existing dll project, as C++/WinRT uses the project directory as the root of the
intermediate build tree. Each directory should only have one `.vcxproj` file in
it. For the Terminal project, we created a subdirectory `lib/` underneath
`TerminalApp/`, and updated the `Include` paths to properly point at the
original files. You could alternatively put all the source in one directory, and
have separate `dll/` and `lib/` subdirectories from the source that are solely
responsible for building their binary.
At this point, you might face some difficulty including the right wimnd
references, especially from other C++/WinRT dependencies for this project that
exist in your solution. I don't know why, but I had a fair amount of difficulty
using a `ProjectReference` from a C++/WinRT StaticLibrary to another C++/WinRT
project in my solution. If you're referring to any other projects, you'll need
to set up a reference to their built `.winmd`'s manually.
As an example, here's how we've added a reference to the `TerminalSettings`
project from our `TerminalAppLib` project:
```xml
<ItemGroup>
<!-- Manually add references to each of our dependent winmds. Mark them as
private=false and CopyLocalSatelliteAssemblies=false, so that we don't
propogate them upwards (which can make referencing this project result in
duplicate type definitions)-->
<Reference Include="Microsoft.Terminal.Settings">
<HintPath>$(SolutionDir)$(Platform)\$(Configuration)\TerminalSettings\Microsoft.Terminal.Settings.winmd</HintPath>
<IsWinMDFile>true</IsWinMDFile>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
</Reference>
</ItemGroup>
```
The `HintPath` may be different depending on your project structure - verify
locally the right path to the `.winmd` file you're looking for.
Notably, you'll also need to put a `pch.h` and `pch.cpp` in the new lib's
directory, and use them instead of the `pch.h` used by the dll. C++/WinRT will be
very angry with you if you try to use a `pch.h` in another directory. Since
we're putting all the code into the static lib project, take your existing
`pch.h` and move it to the lib project's directory and create an empty `pch.h`
in the dll project's directory.
### Update the dll project
Now that we havea lib that builds all your code, we can go ahead and tear out
most of the dead code from the old dll project. Remove all the source files from
the dll's `.vcxproj` file, save for the `pch.h` and `pch.cpp` files. You _may_
need to leave the headers for any C++/WinRT types you've authored in this project
- I'm not totally sure it's necessary.
Now, to link the static lib we've created. For whatever reason, adding a
`ProjectReference` to the static lib doesn't work. So, we'll need to manually
link the lib from the lib project. You can do that by adding the lib's output
dir to your `AdditionalLibraryDirectories`, and adding the lib to your
`AdditionalDependencies`, like so:
```xml
<ItemDefinitionGroup>
<Link>
<!-- Manually link with the TerminalAppLib.lib we've built. -->
<AdditionalLibraryDirectories>$(SolutionDir)\$(Platform)\$(Configuration)\TerminalAppLib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>TerminalAppLib.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
```
We are NOT adding a reference to the static lib project's .winmd here. As of the
2.0.190605.7 CppWinRT nuget package, this is enough for MsBuild and Visual
Studio to be able to determine that the static lib's `.winmd` should be included
in this package.
At this point, you might have some mdmerge errors, which complain about
duplicate types in one of your dependencies. This might especially happen if one
of your dependencies (ex `A.dll`) is also a dependency for one of your _other_
dependencies (ex `B.dll`). In this example, your final output project `C.dll`
depends on both `A.dll` and `B.dll`, and `B.dll` _also_ depends on `A.dll`. If
you're seeing this, I recommend adding `Private=false` and
`CopyLocalSatelliteAssemblies=false` to your dependent dlls. In this example,
add similar code to `B.dll`:
```xml
<ProjectReference Include="$(SolutionDir)src\cascadia\TerminalSettings\TerminalSettings.vcxproj">
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
</ProjectReference>
```
where `TerminalSettings` is your `A.dll`, which is included by both `B` and `C`.
We additionally had an `.exe` project that was including our `TerminalApp`
project, and all its `.xbf` and `.pri` files. If you have a similar project
aggregating all your resources, you might need to update the paths to point to
the new static lib project.
At this point, you should be able to rebuild your solution, and everything
should be working just the same as before.
## Add TAEF Tests
Now that you have a static library project, you can start building your unittest
dll. Start by creating a new directory for your unittest code, and creating a
`.vcxproj` for a TAEF unittest dll. For the Terminal solution, we use the TAEF
nuget package `Taef.Redist.Wlk`.
### Referencing your C++/WinRT static lib
This step is the easiest. Add a `ProjectReference` to your static lib project,
and your lib will be linked into your unittest dll.
```xml
<ProjectReference Include="$(SolutionDir)\src\cascadia\TerminalApp\lib\TerminalAppLib.vcxproj" />
```
Congratulations, you can now instantiate the pure c++ types you've authored in
your static lib. But what if you want to test your C++/WinRT types too?
### Using your C++/WinRT types
To be able to instantiate your C++/WinRT types in a TAEF unittest, you'll need
to rely on a new feature to Windows in version 1903 which enables unpackaged
activation of WinRT types. To do this, we'll need to author a SxS manifest that
lists each of our types, and include it in the dll, and also activate it
manually from TAEF.
#### Creating the manifest
First, you need to create a manifest file that lists each dll your test depends
upon, and each of the types in that dll. For example, here's an excerpt from the
Terminal's manifest:
```xml
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<file name="TerminalSettings.dll" hashalg="SHA1">
<activatableClass name="Microsoft.Terminal.Settings.KeyChord" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.Terminal.Settings.TerminalSettings" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
</file>
<file name="TerminalApp.dll" hashalg="SHA1">
<activatableClass name="TerminalApp.App" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="TerminalApp.AppKeyBindings" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="TerminalApp.XamlmetaDataProvider" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
</file>
</assembly>
```
Here we have two dlls that we depend upon, `TerminalSettings.dll` and
`TerminalApp.dll`. `TerminalSettings` implements two types,
`Microsoft.Terminal.Settings.KeyChord` and
`Microsoft.Terminal.Settings.TerminalSettings`.
#### Linking the manifest to the test dll
Now that we have a manifest file, we need to embed it in your unittest dll. This
is done with the following properties in your `vcxproj` file:
```xml
<PropertyGroup>
<GenerateManifest>true</GenerateManifest>
<EmbedManifest>true</EmbedManifest>
</PropertyGroup>
<ItemGroup>
<Manifest Include="TerminalApp.Unit.Tests.manifest" />
</ItemGroup>
```
where `TerminalApp.Unit.Tests.manifest` is the name of your manifest file.
Additionally, you'll need to binplace the manifest _adjacent to your test
binary_, so TAEF can find it at runtime. I've done this in the following way,
though I'm sure there's a better way:
```xml
<ItemDefinitionGroup>
<PostBuildEvent>
<!-- Manually copy the manifest to our outdir, because the test will need
to find it adjacent to us. -->
<Command>
(xcopy /Y &quot;$(OpenConsoleDir)src\cascadia\ut_app\TerminalApp.Unit.Tests.manifest&quot; &quot;$(OutDir)\TerminalApp.Unit.Tests.manifest*&quot; )
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
```
#### Copying your dependencies
Additionally, any dlls that implement any types your test is dependent upon will
also need to be in the output directory for the test. Manually copy those DLLs
to the tests' output directory too. The updated `PostBuildEvent` looks like
this:
```xml
<ItemDefinitionGroup>
<PostBuildEvent>
<Command>
echo OutDir=$(OutDir)
(xcopy /Y &quot;$(SolutionDir)src\cascadia\ut_app\TerminalApp.Unit.Tests.manifest&quot; &quot;$(OutDir)\TerminalApp.Unit.Tests.manifest*&quot; )
(xcopy /Y &quot;$(SolutionDir)$(Platform)\$(Configuration)\TerminalConnection\TerminalConnection.dll&quot; &quot;$(OutDir)\TerminalConnection.dll*&quot; )
(xcopy /Y &quot;$(SolutionDir)$(Platform)\$(Configuration)\TerminalSettings\TerminalSettings.dll&quot; &quot;$(OutDir)\TerminalSettings.dll*&quot; )
(xcopy /Y &quot;$(SolutionDir)$(Platform)\$(Configuration)\TerminalControl\TerminalControl.dll&quot; &quot;$(OutDir)\TerminalControl.dll*&quot; )
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
```
Again, verify the correct paths to your dependant C++/WinRT dlls, as they may be
different than the above
#### Activating the manifest from TAEF
Now that the manifest lives adjacent to your test dll, and all your dependent
dlls are also adjacent to the unittest dll, there's only one thing left to do.
TAEF will not use your dll's manifest by default, so you'll need to add a
property to your test class/method to tell TAEF to do so. You can do this with
the following:
```c++
class SettingsTests
{
// Use a custom manifest to ensure that we can activate winrt types from
// our test. This property will tell taef to manually use this as the
// sxs manifest during this test class. It includes all the C++/WinRT
// types we've defined, so if your test is crashing for an unknown
// reason, make sure it's included in that file.
BEGIN_TEST_CLASS(SettingsTests)
TEST_CLASS_PROPERTY(L"ActivationContext", L"TerminalApp.Unit.Tests.manifest")
END_TEST_CLASS()
// Other Test code here
}
```
Now, if you try to add any test methods that instantiate WinRT types you've
authored, they'll work. That is of course, so long as they don't use XAML. If
you want to use any XAML types, then you'll have to keep reading.
### Using Xaml Types (with XAML Islands)
To be able to instatiate XAML types in your unittest, we'll need to make use of
the [XAML Hosting
API](https://docs.microsoft.com/en-us/windows/apps/desktop/modernize/using-the-xaml-hosting-api)
(Xaml Islands). This enables you to use XAML APIs from a Win32 context.
#### Adding XAML Hosting code
First and foremost, you'll need to add the following to your test's `precomp.h`:
```c++
#include <winrt/Windows.system.h>
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.UI.Xaml.Hosting.h>
#include <windows.ui.xaml.hosting.desktopwindowxamlsource.h>
```
If you hit a compile warning that refers to `GetCurrentTime`, you'll probably
also need the following, after you've `#include`'d `Windows.h`:
```c++
#ifdef GetCurrentTime
#undef GetCurrentTime
#endif
```
Then, somewhere in your test code, you'll need to start up Xaml Islands. I've done this in my `TEST_CLASS_SETUP`, so that I only create it once, and re-use it for each method.
```c++
class TabTests
{
TEST_CLASS_SETUP(ClassSetup)
{
winrt::init_apartment(winrt::apartment_type::single_threaded);
// Initialize the Xaml Hosting Manager
_manager = winrt::Windows::UI::Xaml::Hosting::WindowsXamlManager::InitializeForCurrentThread();
_source = winrt::Windows::UI::Xaml::Hosting::DesktopWindowXamlSource{};
return true;
}
private:
winrt::Windows::UI::Xaml::Hosting::WindowsXamlManager _manager{ nullptr };
winrt::Windows::UI::Xaml::Hosting::DesktopWindowXamlSource _source{ nullptr };
```
#### Authoring your test's `AppxManifest.xml`
This alone however is not enough to get XAML Islands to work. There was a fairly
substantial change to the XAML Hosting API around Windows build 18295, so it
explicitly requires that you have your executable's manifest set
`maxversiontested` to higher than that version. However, because TAEF's `te.exe`
is not so manifested, we can't just use our SxS manifest from before to set that
version. Instead, you'll need to make TAEF run your test binary in a packaged
content, with our own appxmanifest.
To do this, we'll need to author an `Appxmanifest.xml` to use with the test, and
associate that manifest with the test.
Here's the AppxManifest we're using:
```xml
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities" xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap">
<Identity Name="TerminalApp.Unit.Tests.Package"
ProcessorArchitecture="neutral"
Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US"
Version="1.0.0.0"
ResourceId="en-us" />
<Properties>
<DisplayName>TerminalApp.Unit.Tests.Package Host Process</DisplayName>
<PublisherDisplayName>Microsoft Corp.</PublisherDisplayName>
<Logo>taef.png</Logo>
<Description>TAEF Packaged Cwa FullTrust Application Host Process</Description>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.18362.0" MaxVersionTested="10.0.18362.0" />
<PackageDependency Name="Microsoft.VCLibs.140.00.Debug" MinVersion="14.0.27023.1" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
<PackageDependency Name="Microsoft.VCLibs.140.00.Debug.UWPDesktop" MinVersion="14.0.27027.1" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
</Dependencies>
<Resources>
<Resource Language="en-us" />
</Resources>
<Applications>
<Application Id="TE.ProcessHost" Executable="TE.ProcessHost.exe" EntryPoint="Windows.FullTrustApplication">
<uap:VisualElements DisplayName="TAEF Packaged Cwa FullTrust Application Host Process" Square150x150Logo="taef.png" Square44x44Logo="taef.png" Description="TAEF Packaged Cwa Application Host Process" BackgroundColor="#222222">
<uap:SplashScreen Image="taef.png" />
</uap:VisualElements>
</Application>
</Applications>
<Capabilities>
<rescap:Capability Name="runFullTrust"/>
</Capabilities>
<Extensions>
<Extension Category="windows.activatableClass.inProcessServer">
<InProcessServer>
<Path>TerminalSettings.dll</Path>
<ActivatableClass ActivatableClassId="Microsoft.Terminal.Settings.TerminalSettings" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.Terminal.Settings.KeyChord" ThreadingModel="both" />
</InProcessServer>
</Extension>
<!-- More extensions here -->
</Extensions>
</Package>
```
Change the `Identity.Name` and `Properties.DisplayName` to be more appropriate
for your test, as well as other properties if you feel the need. TAEF will
deploy the test package and remove it from your machine during testing, so it
doesn't terribly matter what these values are.
MAKE SURE that `MaxVersionTested` is higher than `10.0.18295.0`. If it isn't,
XAML islands will still prevent you from activating it.
UNDER NO CIRCUMSTANCE should you change the `<Application Id="TE.ProcessHost"
Executable="TE.ProcessHost.exe" EntryPoint="Windows.FullTrustApplication">`
line. This is how TAEF activates the TAEF host for your test binary. You might
get a warning about `TE.ProcessHost.exe` being deprecated in favor of
`TE.ProcessHost.UAP.exe`, but I haven't had success with the UAP version.
Lower in the file, you'll see the `Extensions` block. In here you'll put each of
the winrt dependencies that your test needs, much like we did for the previous
manifest. Note that the syntax is _not_ exactly the same as the SxS manifest.
#### Copy the AppxManifest to your `$(OutDir)`
Again, we'll need to copy this appxmanifest adjacent to the test binary so we
can load it from the test. We'll do this similar to how we did the SxS manifest
before. The complete `PostBuildEvent` now looks like this:
```xml
<ItemDefinitionGroup>
<PostBuildEvent>
<Command>
(xcopy /Y &quot;$(SolutionDir)src\cascadia\ut_app\TerminalApp.Unit.Tests.manifest&quot; &quot;$(OutDir)\TerminalApp.Unit.Tests.manifest*&quot; )
(xcopy /Y &quot;$(SolutionDir)src\cascadia\ut_app\TerminalApp.Unit.Tests.AppxManifest.xml&quot; &quot;$(OutDir)\TerminalApp.Unit.Tests.AppxManifest.xml*&quot; )
(xcopy /Y &quot;$(SolutionDir)$(Platform)\$(Configuration)\TerminalConnection\TerminalConnection.dll&quot; &quot;$(OutDir)\TerminalConnection.dll*&quot; )
(xcopy /Y &quot;$(SolutionDir)$(Platform)\$(Configuration)\TerminalSettings\TerminalSettings.dll&quot; &quot;$(OutDir)\TerminalSettings.dll*&quot; )
(xcopy /Y &quot;$(SolutionDir)$(Platform)\$(Configuration)\TerminalControl\TerminalControl.dll&quot; &quot;$(OutDir)\TerminalControl.dll*&quot; )
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
```
The new line here is the line referencing
`TerminalApp.Unit.Tests.AppxManifest.xml`. You can only have one
`PostBuildEvent` per project, so don't go re-defining it for each additional
step - MsBuild will only use the last one. Again, this is probably not the best
way of copying these files over, but it works.
#### Use the AppxManifest in the test code
Now that we have the AppxManifest being binplaced next to our test, we can
finally reference it in the test. Instead of using the `ActivationContext` from
before, we'll use two new properties to tell TAEF to run this test as a package,
and to use our manifest as the AppxManifest for the package.
```c++
BEGIN_TEST_CLASS(TabTests)
TEST_CLASS_PROPERTY(L"RunAs", L"UAP")
TEST_CLASS_PROPERTY(L"UAP:AppXManifest", L"TerminalApp.Unit.Tests.AppxManifest.xml")
END_TEST_CLASS()
```
The complete Xaml Hosting test now looks like this:
```c++
class TabTests
{
BEGIN_TEST_CLASS(TabTests)
TEST_CLASS_PROPERTY(L"RunAs", L"UAP")
TEST_CLASS_PROPERTY(L"UAP:AppXManifest", L"TerminalApp.Unit.Tests.AppxManifest.xml")
END_TEST_CLASS()
TEST_METHOD(TryCreateXamlObjects);
TEST_CLASS_SETUP(ClassSetup)
{
winrt::init_apartment(winrt::apartment_type::single_threaded);
// Initialize the Xaml Hosting Manager
_manager = winrt::Windows::UI::Xaml::Hosting::WindowsXamlManager::InitializeForCurrentThread();
_source = winrt::Windows::UI::Xaml::Hosting::DesktopWindowXamlSource{};
return true;
}
private:
winrt::Windows::UI::Xaml::Hosting::WindowsXamlManager _manager{ nullptr };
winrt::Windows::UI::Xaml::Hosting::DesktopWindowXamlSource _source{ nullptr };
};
void TabTests::TryCreateXamlObjects(){ ... }
```
Congratulations, you can now use XAML types from your unittest.
### Using types from `Microsoft.UI.Xaml`
Let's say you're extra crazy and you're using the `Microsoft.UI.Xaml` nuget
package. If you've followed all the steps above exactly, you're probably already
fine! You've already put the types in your appxmanifest (there are a lot of
them). You should be able to call the `Microsoft.UI.Xaml` types without any
problems.
This is because of a few key lines we already put in the appxmanifest:
```xml
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.18362.0" MaxVersionTested="10.0.18362.0" />
<PackageDependency Name="Microsoft.VCLibs.140.00.Debug" MinVersion="14.0.27023.1" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
<PackageDependency Name="Microsoft.VCLibs.140.00.Debug.UWPDesktop" MinVersion="14.0.27027.1" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
</Dependencies>
```
Without these `PackageDependency` entries for the VCLibs, Microsoft.UI.Xaml.dll
will not be able to load.

View File

@ -2,7 +2,7 @@
// Licensed under the MIT license.
//
// Module Name:
// - Profile.hpp
// - AppKeyBindingsSerialization.h
//
// Abstract:
// - A couple helper functions for serializing/deserializing an AppKeyBindings

View File

@ -10,8 +10,6 @@ using namespace TerminalApp;
using namespace ::Microsoft::Console;
using namespace winrt::Microsoft::Terminal::Settings;
using namespace winrt::Microsoft::Terminal::TerminalControl;
using namespace winrt::TerminalApp;
using namespace winrt::Windows::Data::Json;
static constexpr std::string_view NameKey{ "name" };
static constexpr std::string_view TableKey{ "colors" };

View File

@ -17,7 +17,6 @@ Author(s):
#pragma once
#include <winrt/Microsoft.Terminal.Settings.h>
#include <winrt/Microsoft.Terminal.TerminalControl.h>
#include <winrt/TerminalApp.h>
#include "../../inc/conattrs.hpp"
namespace TerminalApp

View File

@ -9,8 +9,6 @@
using namespace TerminalApp;
using namespace winrt::Microsoft::Terminal::Settings;
using namespace winrt::TerminalApp;
using namespace winrt::Windows::Data::Json;
using namespace ::Microsoft::Console;
static constexpr std::string_view NameKey{ "name" };

View File

@ -1,7 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0-preview6.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.props" Condition="Exists('..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0-preview6.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.props')" />
<Import Project="..\..\..\common.openconsole.props" Condition="'$(OpenConsoleDir)'==''" />
<PropertyGroup>
<!-- cppwinrt.build.pre.props depends on these settings: -->
<!-- build a dll, not exe (Application) -->
@ -15,106 +16,32 @@
<ProjectGuid>{CA5CAD1A-44BD-4AC7-AC72-F16E576FDD12}</ProjectGuid>
<ProjectName>TerminalApp</ProjectName>
<RootNamespace>TerminalApp</RootNamespace>
<!--
This is an override that, puzzlingly, _forces XBF (XAML binary) embedding_.
We have to do this to overcome a layout issue in the WAP packaging project.
When we do this, the XBF ends up in resources.pri.
-->
<DisableEmbeddedXbf>false</DisableEmbeddedXbf>
</PropertyGroup>
<!-- ========================= XAML files ======================== -->
<ItemGroup>
<!-- HERE BE DRAGONS:
For any types that use XAML information, if their .idl, .cpp, and .h
aren't all marked DependentUpon the corresponding .xaml file,
XamlTypeInfo.g.h won't pick it up correctly.
-->
<ApplicationDefinition Include="App.xaml">
<SubType>Designer</SubType>
</ApplicationDefinition>
<!-- DON'T PUT XAML FILES HERE! Put them in TerminalAppLib.vcxproj -->
</ItemGroup>
<!-- When we add other user controls, they should go in here as so: -->
<!-- <ItemGroup>
<Page Include="MyUserControl.xaml">
<SubType>Designer</SubType>
</Page>
</ItemGroup> -->
<!-- ========================= Headers ======================== -->
<ItemGroup>
<ClInclude Include="App.base.h" />
<ClInclude Include="TerminalPage.h">
<DependentUpon>TerminalPage.xaml</DependentUpon>
<SubType>Code</SubType>
</ClInclude>
<ClInclude Include="MinMaxCloseControl.h">
<DependentUpon>MinMaxCloseControl.xaml</DependentUpon>
</ClInclude>
<ClInclude Include="Tab.h" />
<ClInclude Include="Pane.h" />
<ClInclude Include="ColorScheme.h" />
<ClInclude Include="GlobalAppSettings.h" />
<ClInclude Include="Profile.h" />
<ClInclude Include="CascadiaSettings.h" />
<ClInclude Include="AppKeyBindingsSerialization.h" />
<ClInclude Include="KeyChordSerialization.h" />
<ClInclude Include="Utils.h" />
<!-- Only put headers for winrt types in here. Don't put other header files
in here - put them in TerminalAppLib.vcxproj instead! -->
<ClInclude Include="pch.h" />
<ClInclude Include="AppKeyBindings.h">
<DependentUpon>AppKeyBindings.idl</DependentUpon>
</ClInclude>
<ClInclude Include="App.h">
<DependentUpon>App.xaml</DependentUpon>
</ClInclude>
<ClInclude Include="TerminalPage.h" />
<ClInclude Include="MinMaxCloseControl.h" />
<ClInclude Include="AppKeyBindings.h" />
<ClInclude Include="App.h" />
</ItemGroup>
<!-- ========================= Cpp Files ======================== -->
<ItemGroup>
<ClCompile Include="TerminalPage.cpp">
<DependentUpon>TerminalPage.xaml</DependentUpon>
<SubType>Code</SubType>
</ClCompile>
<ClCompile Include="MinMaxCloseControl.cpp">
<DependentUpon>MinMaxCloseControl.xaml</DependentUpon>
</ClCompile>
<Midl Include="TerminalPage.idl">
<DependentUpon>TerminalPage.xaml</DependentUpon>
<SubType>Code</SubType>
</Midl>
<Midl Include="MinMaxCloseControl.idl">
<DependentUpon>MinMaxCloseControl.xaml</DependentUpon>
<SubType>Code</SubType>
</Midl>
<ClCompile Include="Tab.cpp" />
<ClCompile Include="Pane.cpp" />
<ClCompile Include="ColorScheme.cpp" />
<ClCompile Include="GlobalAppSettings.cpp" />
<ClCompile Include="Profile.cpp" />
<ClCompile Include="CascadiaSettings.cpp" />
<ClCompile Include="CascadiaSettingsSerialization.cpp" />
<ClCompile Include="AppKeyBindingsSerialization.cpp" />
<ClCompile Include="KeyChordSerialization.cpp" />
<ClCompile Include="Utils.cpp" />
<!-- Don't put source files in here - put them in TerminalAppLib.vcxproj instead! -->
<ClCompile Include="pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="AppKeyBindings.cpp">
<DependentUpon>AppKeyBindings.idl</DependentUpon>
</ClCompile>
<ClCompile Include="App.cpp">
<DependentUpon>App.xaml</DependentUpon>
</ClCompile>
<ClCompile Include="$(GeneratedFilesDir)module.g.cpp" />
<!-- You _NEED_ to include this file and the jsoncpp IncludePath (below) if
you want to use jsoncpp -->
<ClCompile Include="$(OpenConsoleDir)\dep\jsoncpp\jsoncpp.cpp">
<PrecompiledHeader>NotUsing</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<!-- ========================= idl Files ======================== -->
<ItemGroup>
<Midl Include="App.idl">
<DependentUpon>App.xaml</DependentUpon>
</Midl>
<Midl Include="AppKeyBindings.idl" />
<!-- DON'T PUT IDL FILES HERE! Put them in TerminalApp.vcxproj -->
</ItemGroup>
<!-- ========================= Misc Files ======================== -->
<ItemGroup>
@ -131,19 +58,31 @@
<ProjectReference Include="$(OpenConsoleDir)src\types\lib\types.vcxproj">
<Project>{18D09A24-8240-42D6-8CB6-236EEE820263}</Project>
</ProjectReference>
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalControl\TerminalControl.vcxproj">
<Project>{CA5CAD1A-44BD-4AC7-AC72-6CA5B3AB89ED}</Project>
<!-- The midl compiler however, _will_ aggregate our winmd dependencies
somehow. So make sure to only include top-level dependencies here (don't
include Settings and Connection, since Control will include them for us) -->
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalSettings\TerminalSettings.vcxproj" />
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalConnection\TerminalConnection.vcxproj" />
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalControl\TerminalControl.vcxproj" />
<!-- Reference TerminalAppLib here, so we can use it's TerminalApp.winmd as
our TerminalApp.winmd. This didn't work correctly in VS2017, you'd need to
manually reference the lib -->
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalApp\lib\TerminalAppLib.vcxproj" >
<Private>true</Private>
<CopyLocalSatelliteAssemblies>true</CopyLocalSatelliteAssemblies>
</ProjectReference>
<!-- This is needed to be able to reference the XamlApplication type. -->
</ItemGroup>
<ItemGroup>
<Page Include="TerminalPage.xaml">
<SubType>Designer</SubType>
</Page>
<Page Include="MinMaxCloseControl.xaml">
<SubType>Designer</SubType>
</Page>
</ItemGroup>
<PropertyGroup>
<!-- A small helper for paths to the compiled cppwinrt projects -->
<_BinRoot Condition="'$(Platform)' != 'Win32'">$(OpenConsoleDir)$(Platform)\$(Configuration)\</_BinRoot>
<_BinRoot Condition="'$(Platform)' == 'Win32'">$(OpenConsoleDir)$(Configuration)\</_BinRoot>
</PropertyGroup>
<PropertyGroup>
<!--
DON'T REDIRECT OUR OUTPUT.
@ -161,35 +100,7 @@
</Link>
</ItemDefinitionGroup>
<Import Project="$(OpenConsoleDir)src\common.build.post.props" />
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.post.props" />
<Import Project="..\..\..\packages\Microsoft.UI.Xaml.2.2.190611001-prerelease\build\native\Microsoft.UI.Xaml.targets" Condition="Exists('..\..\..\packages\Microsoft.UI.Xaml.2.2.190611001-prerelease\build\native\Microsoft.UI.Xaml.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\..\packages\Microsoft.UI.Xaml.2.2.190611001-prerelease\build\native\Microsoft.UI.Xaml.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.UI.Xaml.2.2.190611001-prerelease\build\native\Microsoft.UI.Xaml.targets'))" />
<Error Condition="!Exists('..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0-preview6.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0-preview6.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.props'))" />
<Error Condition="!Exists('..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0-preview6.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0-preview6.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets'))" />
</Target>
<Import Project="..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0-preview6.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets" Condition="Exists('..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0-preview6.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets')" />
<!--
By default, the PRI file will contain resource paths beginning with the
project name. Since we enabled XBF embedding, this *also* includes App.xbf.
Well, App.xbf is hardcoded by the framework to be found at the resource ROOT.
To make that happen, we have to disable the prepending of the project name
to the App xaml files.
-->
<PropertyGroup>
<_GenerateProjectPriFileDependsOn>OpenConsolePlaceAppXbfAtRootOfResourceTree;$(_GenerateProjectPriFileDependsOn)</_GenerateProjectPriFileDependsOn>
</PropertyGroup>
<Target Name="OpenConsolePlaceAppXbfAtRootOfResourceTree" DependsOnTargets="GetPackagingOutputs">
<ItemGroup>
<_RelocatedAppXamlData Include="@(PackagingOutputs)" Condition="'%(Filename)' == 'App' and ('%(Extension)' == '.xaml' or '%(Extension)' == '.xbf')" />
<PackagingOutputs Remove="@(_RelocatedAppXamlData)" />
<PackagingOutputs Include="@(_RelocatedAppXamlData)">
<TargetPath>%(Filename)%(Extension)</TargetPath>
</PackagingOutputs>
</ItemGroup>
</Target>
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.post.props" />
</Project>

View File

@ -0,0 +1,280 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\..\..\common.openconsole.props" Condition="'$(OpenConsoleDir)'==''" />
<!-- ========================= CppWinRT Metadata ======================== -->
<PropertyGroup>
<ConfigurationType>StaticLibrary</ConfigurationType>
<SubSystem>Console</SubSystem>
<OpenConsoleUniversalApp>true</OpenConsoleUniversalApp>
<!--
This is an override that, puzzlingly, _forces XBF (XAML binary) embedding_.
We have to do this to overcome a layout issue in the WAP packaging project.
When we do this, the XBF ends up in resources.pri.
-->
<DisableEmbeddedXbf>false</DisableEmbeddedXbf>
</PropertyGroup>
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.pre.props" />
<!-- ========================= XAML files ======================== -->
<ItemGroup>
<!-- HERE BE DRAGONS:
For any types that use XAML information, if their .idl and .h aren't
marked DependentUpon the corresponding .xaml file, XamlTypeInfo.g.h won't
pick it up correctly. -->
<ApplicationDefinition Include="..\App.xaml">
<SubType>Designer</SubType>
</ApplicationDefinition>
</ItemGroup>
<!-- When we add other user controls, they should go in here as so: -->
<ItemGroup>
<Page Include="../MinMaxCloseControl.xaml">
<SubType>Designer</SubType>
</Page>
<Page Include="../TerminalPage.xaml">
<SubType>Designer</SubType>
</Page>
</ItemGroup>
<!-- ========================= Headers ======================== -->
<ItemGroup>
<ClInclude Include="../App.base.h" />
<ClInclude Include="../MinMaxCloseControl.h">
<DependentUpon>../MinMaxCloseControl.xaml</DependentUpon>
</ClInclude>
<ClInclude Include="../TerminalPage.h">
<DependentUpon>../TerminalPage.xaml</DependentUpon>
<SubType>Code</SubType>
</ClInclude>
<ClInclude Include="../Tab.h" />
<ClInclude Include="../Pane.h" />
<ClInclude Include="../ColorScheme.h" />
<ClInclude Include="../GlobalAppSettings.h" />
<ClInclude Include="../Profile.h" />
<ClInclude Include="../CascadiaSettings.h" />
<ClInclude Include="../AppKeyBindingsSerialization.h" />
<ClInclude Include="../KeyChordSerialization.h" />
<ClInclude Include="../Utils.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="../AppKeyBindings.h" />
<ClInclude Include="../App.h" >
<DependentUpon>../App.xaml</DependentUpon>
</ClInclude>
</ItemGroup>
<!-- ========================= Cpp Files ======================== -->
<ItemGroup>
<ClCompile Include="../MinMaxCloseControl.cpp">
<DependentUpon>../MinMaxCloseControl.xaml</DependentUpon>
</ClCompile>
<ClCompile Include="../TerminalPage.cpp">
<DependentUpon>../TerminalPage.xaml</DependentUpon>
<SubType>Code</SubType>
</ClCompile>
<ClCompile Include="../Tab.cpp" />
<ClCompile Include="../Pane.cpp" />
<ClCompile Include="../ColorScheme.cpp" />
<ClCompile Include="../GlobalAppSettings.cpp" />
<ClCompile Include="../Profile.cpp" />
<ClCompile Include="../CascadiaSettings.cpp" />
<ClCompile Include="../CascadiaSettingsSerialization.cpp" />
<ClCompile Include="../AppKeyBindingsSerialization.cpp" />
<ClCompile Include="../KeyChordSerialization.cpp" />
<ClCompile Include="../Utils.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="../AppKeyBindings.cpp" >
<DependentUpon>../AppKeyBindings.idl</DependentUpon>
</ClCompile>
<ClCompile Include="../App.cpp" >
<DependentUpon>../App.xaml</DependentUpon>
</ClCompile>
<!-- You _NEED_ to include this file and the jsoncpp IncludePath (below) if
you want to use jsoncpp -->
<ClCompile Include="$(OpenConsoleDir)\dep\jsoncpp\jsoncpp.cpp">
<PrecompiledHeader>NotUsing</PrecompiledHeader>
</ClCompile>
<ClCompile Include="$(GeneratedFilesDir)module.g.cpp" />
</ItemGroup>
<!-- ========================= idl Files ======================== -->
<ItemGroup>
<!-- If you add idl files here, make sure to include their implementation's
header in TerminalApp.vcxproj (as well as in this file) -->
<Midl Include="../App.idl" >
<DependentUpon>../App.xaml</DependentUpon>
</Midl>
<Midl Include="../AppKeyBindings.idl" />
<Midl Include="../MinMaxCloseControl.idl">
<DependentUpon>../MinMaxCloseControl.xaml</DependentUpon>
<SubType>Code</SubType>
</Midl>
<Midl Include="../TerminalPage.idl">
<DependentUpon>../TerminalPage.xaml</DependentUpon>
<SubType>Code</SubType>
</Midl>
</ItemGroup>
<!-- ========================= Misc Files ======================== -->
<ItemGroup>
<None Include="../packages.config" />
</ItemGroup>
<!-- ========================= Project References ======================== -->
<ItemGroup>
<!--
the packaging project won't recurse through our dependencies, you have to
make sure that if you add a cppwinrt dependency to any of these projects,
you also update all the consumers
-->
<ProjectReference Include="$(OpenConsoleDir)src\types\lib\types.vcxproj" />
<!-- For whatever reason, we can't include the TerminalControl and
TerminalSettings projects' winmds via project references. So we'll have to
manually include the winmds as References below -->
</ItemGroup>
<PropertyGroup>
<!-- A small helper for paths to the compiled cppwinrt projects -->
<_BinRoot Condition="'$(Platform)' != 'Win32'">$(OpenConsoleDir)$(Platform)\$(Configuration)\</_BinRoot>
<_BinRoot Condition="'$(Platform)' == 'Win32'">$(OpenConsoleDir)$(Configuration)\</_BinRoot>
</PropertyGroup>
<PropertyGroup>
<!-- This is a hack to get the ARM64 CI build working. See
https://github.com/Microsoft/msbuild/issues/3746 - it looks like MsBuild
just has a bug in it.-->
<ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>Warning</ResolveAssemblyWarnOrErrorOnTargetArchitectureMismatch>
</PropertyGroup>
<ItemGroup>
<!-- Manually add references to each of our dependent winmds. Mark them as
private=false and CopyLocalSatelliteAssemblies=false, so that we don't
propogate them upwards (which can make referencing this project result in
duplicate type definitions)-->
<Reference Include="Microsoft.Terminal.Settings">
<HintPath>$(_BinRoot)TerminalSettings\Microsoft.Terminal.Settings.winmd</HintPath>
<IsWinMDFile>true</IsWinMDFile>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
</Reference>
<Reference Include="Microsoft.Terminal.TerminalConnection">
<HintPath>$(_BinRoot)TerminalConnection\Microsoft.Terminal.TerminalConnection.winmd</HintPath>
<IsWinMDFile>true</IsWinMDFile>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
</Reference>
<Reference Include="Microsoft.Terminal.TerminalControl">
<HintPath>$(_BinRoot)TerminalControl\Microsoft.Terminal.TerminalControl.winmd</HintPath>
<IsWinMDFile>true</IsWinMDFile>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
</Reference>
</ItemGroup>
<!-- ====================== Compiler & Linker Flags ===================== -->
<ItemDefinitionGroup>
<ClCompile>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>..;$(OpenConsoleDir)\dep\jsoncpp\json;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
<!-- Manually disable unreachable code warning, because jconcpp has a ton of that. -->
<DisableSpecificWarnings>4702;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalDependencies>WindowsApp.lib;shell32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<!-- ========================= Globals ======================== -->
<PropertyGroup Label="Globals">
<ProjectGuid>{CA5CAD1A-9A12-429C-B551-8562EC954746}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>TerminalApp</RootNamespace>
<ProjectName>TerminalAppLib</ProjectName>
<TargetName>TerminalAppLib</TargetName>
<WindowsTargetPlatformMinVersion>10.0.17763.0</WindowsTargetPlatformMinVersion>
</PropertyGroup>
<PropertyGroup>
<!--
DON'T REDIRECT OUR OUTPUT.
Setting this will tell cppwinrt.build.post.props to copy our output from
the default OutDir up one level, so the wapproj will be able to find it.
-->
<NoOutputRedirection>true</NoOutputRedirection>
</PropertyGroup>
<Import Project="$(OpenConsoleDir)src\common.build.post.props" />
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.post.props" />
<!-- Manually include MUX here, instead of importing its targets file. We need
to reference its winmd, but very specifically with the
CopyLocalSatelliteAssemblies and Private properties set to false, as to not
have projects including us double-including MUX's .winmd. The following blob
is taken straight from the MUX build targets, with the afformentioned
changes.-->
<PropertyGroup>
<Native-Platform Condition="'$(Platform)' == 'Win32'">x86</Native-Platform>
<Native-Platform Condition="'$(Platform)' != 'Win32'">$(Platform)</Native-Platform>
<_MUXRoot>$(OpenConsoleDir)\packages\Microsoft.UI.Xaml.2.2.190611001-prerelease\</_MUXRoot>
<_MUXAppRoot>$(OpenConsoleDir)\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0-preview6.2\</_MUXAppRoot>
</PropertyGroup>
<ItemGroup>
<!-- Microsoft.UI.XAML -->
<Reference Include="$(_MUXRoot)lib\uap10.0\Microsoft.UI.Xaml.winmd">
<Implementation>Microsoft.UI.Xaml.dll</Implementation>
<IsWinMDFile>true</IsWinMDFile>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<Private>false</Private>
</Reference>
<ReferenceCopyLocalPaths Include="$(_MUXRoot)runtimes\win10-$(Native-Platform)\native\Microsoft.UI.Xaml.dll" />
<ReferenceCopyLocalPaths Include="$(_MUXRoot)runtimes\win10-$(Native-Platform)\native\Microsoft.UI.Xaml.pri" />
<!-- Microsoft.UI.XAML.Application -->
<Reference Include="$(_MUXAppRoot)lib\uap10.0\Microsoft.Toolkit.Win32.UI.XamlHost.winmd">
<Implementation>Microsoft.Toolkit.Win32.UI.XamlHost.dll</Implementation>
<IsWinMDFile>true</IsWinMDFile>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
<Private>false</Private>
</Reference>
<ReferenceCopyLocalPaths Include="$(_MUXAppRoot)lib\uap10.0\Microsoft.Toolkit.Win32.UI.XamlHost.*" />
<ReferenceCopyLocalPaths Include="$(_MUXAppRoot)runtimes\win10-$(Native-Platform)\native\Microsoft.Toolkit.Win32.UI.XamlHost.*" />
</ItemGroup>
<!-- End MUX import -->
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('$(OpenConsoleDir)\packages\Microsoft.UI.Xaml.2.2.190611001-prerelease\build\native\Microsoft.UI.Xaml.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(OpenConsoleDir)\packages\Microsoft.UI.Xaml.2.2.190611001-prerelease\build\native\Microsoft.UI.Xaml.targets'))" />
<Error Condition="!Exists('$(OpenConsoleDir)\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0-preview6.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(OpenConsoleDir)\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0-preview6.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets'))" />
</Target>
<!--
By default, the PRI file will contain resource paths beginning with the
project name. Since we enabled XBF embedding, this *also* includes App.xbf.
Well, App.xbf is hardcoded by the framework to be found at the resource ROOT.
To make that happen, we have to disable the prepending of the project name
to the App xaml files.
-->
<PropertyGroup>
<_GenerateProjectPriFileDependsOn>OpenConsolePlaceAppXbfAtRootOfResourceTree;$(_GenerateProjectPriFileDependsOn)</_GenerateProjectPriFileDependsOn>
</PropertyGroup>
<Target Name="OpenConsolePlaceAppXbfAtRootOfResourceTree" DependsOnTargets="GetPackagingOutputs">
<ItemGroup>
<_RelocatedAppXamlData Include="@(PackagingOutputs)" Condition="'%(Filename)' == 'App' and ('%(Extension)' == '.xaml' or '%(Extension)' == '.xbf')" />
<PackagingOutputs Remove="@(_RelocatedAppXamlData)" />
<PackagingOutputs Include="@(_RelocatedAppXamlData)">
<TargetPath>%(Filename)%(Extension)</TargetPath>
</PackagingOutputs>
</ItemGroup>
</Target>
</Project>

View File

@ -0,0 +1,4 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "pch.h"

View File

@ -0,0 +1,56 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
//
// pch.h
// Header for platform projection include files
//
#pragma once
#define WIN32_LEAN_AND_MEAN
#include <LibraryIncludes.h>
// This is inexplicable, but for whatever reason, cppwinrt conflicts with the
// SDK definition of this function, so the only fix is to undef it.
// from WinBase.h
// Windows::UI::Xaml::Media::Animation::IStoryboard::GetCurrentTime
#ifdef GetCurrentTime
#undef GetCurrentTime
#endif
#include <unknwn.h>
#include <hstring.h>
#include <winrt/Windows.ApplicationModel.Resources.h>
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/windows.ui.core.h>
#include <winrt/Windows.ui.input.h>
#include <winrt/Windows.UI.Text.h>
#include <winrt/Windows.UI.Xaml.Controls.h>
#include <winrt/Windows.UI.Xaml.Controls.Primitives.h>
#include <winrt/Windows.ui.xaml.media.h>
#include <winrt/Windows.ui.xaml.input.h>
#include <winrt/Windows.UI.Xaml.Hosting.h>
#include "winrt/Windows.UI.Xaml.Markup.h"
#include "winrt/Windows.UI.Xaml.Documents.h"
#include <winrt/Microsoft.Toolkit.Win32.UI.XamlHost.h>
#include <windows.ui.xaml.media.dxinterop.h>
#include <winrt/Windows.System.h>
// Including TraceLogging essentials for the binary
#include <TraceLoggingProvider.h>
#include <winmeta.h>
TRACELOGGING_DECLARE_PROVIDER(g_hTerminalWin32Provider);
#include <telemetry\ProjectTelemetry.h>
#include <TraceLoggingActivity.h>
// JsonCpp
#include <json.h>
#include <shellapi.h>
#include <filesystem>

View File

@ -2,5 +2,5 @@
<packages>
<package id="Microsoft.Toolkit.Win32.UI.XamlApplication" version="6.0.0-preview6.2" targetFramework="native" />
<package id="Microsoft.UI.Xaml" version="2.2.190611001-prerelease" targetFramework="native" />
<package id="Microsoft.Windows.CppWinRT" version="2.0.190417.3" targetFramework="native" />
<package id="Microsoft.Windows.CppWinRT" version="2.0.190605.7" targetFramework="native" />
</packages>

View File

@ -7,51 +7,6 @@
#pragma once
#define WIN32_LEAN_AND_MEAN
#include <LibraryIncludes.h>
// This is inexplicable, but for whatever reason, cppwinrt conflicts with the
// SDK definition of this function, so the only fix is to undef it.
// from WinBase.h
// Windows::UI::Xaml::Media::Animation::IStoryboard::GetCurrentTime
#ifdef GetCurrentTime
#undef GetCurrentTime
#endif
#include <unknwn.h>
#include <hstring.h>
#include <winrt/coroutine.h>
#include <winrt/Windows.ApplicationModel.Resources.h>
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/windows.ui.core.h>
#include <winrt/Windows.ui.input.h>
#include <winrt/Windows.UI.Text.h>
#include <winrt/Windows.UI.Xaml.Controls.h>
#include <winrt/Windows.UI.Xaml.Controls.Primitives.h>
#include <winrt/Windows.UI.Xaml.Markup.h>
#include <winrt/Windows.ui.xaml.media.h>
#include <winrt/Windows.ui.xaml.input.h>
#include <winrt/Windows.UI.Xaml.Hosting.h>
#include <winrt/Windows.UI.Xaml.Documents.h>
#include <winrt/Microsoft.Toolkit.Win32.UI.XamlHost.h>
#include <windows.ui.xaml.media.dxinterop.h>
#include <winrt/Windows.System.h>
// Including TraceLogging essentials for the binary
#include <TraceLoggingProvider.h>
#include <winmeta.h>
TRACELOGGING_DECLARE_PROVIDER(g_hTerminalWin32Provider);
#include <telemetry\ProjectTelemetry.h>
#include <TraceLoggingActivity.h>
// JsonCpp
#include <json.h>
#include <shellapi.h>
#include <filesystem>
// This file can be empty - the pch.h in TerminalApp/lib does the heavy lifting
// of including all the headers we need. As this project is just a dll wrapper,
// we don't actually need anything in here.

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Windows.CppWinRT" version="2.0.190417.3" targetFramework="native" />
<package id="Microsoft.Windows.CppWinRT" version="2.0.190605.7" targetFramework="native" />
</packages>

View File

@ -665,9 +665,11 @@ namespace winrt::Microsoft::Terminal::TerminalControl::implementation
return;
}
const auto modifiers = args.KeyModifiers();
const auto altEnabled = WI_IsFlagSet(modifiers, VirtualKeyModifiers::Menu);
const auto shiftEnabled = WI_IsFlagSet(modifiers, VirtualKeyModifiers::Shift);
const auto modifiers = static_cast<uint32_t>(args.KeyModifiers());
// static_cast to a uint32_t because we can't use the WI_IsFlagSet
// macro directly with a VirtualKeyModifiers
const auto altEnabled = WI_IsFlagSet(modifiers, static_cast<uint32_t>(VirtualKeyModifiers::Menu));
const auto shiftEnabled = WI_IsFlagSet(modifiers, static_cast<uint32_t>(VirtualKeyModifiers::Shift));
if (point.Properties().IsLeftButtonPressed())
{
@ -818,9 +820,11 @@ namespace winrt::Microsoft::Terminal::TerminalControl::implementation
{
auto delta = args.GetCurrentPoint(_root).Properties().MouseWheelDelta();
// Get the state of the Ctrl & Shift keys
const auto modifiers = args.KeyModifiers();
const auto ctrlPressed = WI_IsFlagSet(modifiers, VirtualKeyModifiers::Control);
const auto shiftPressed = WI_IsFlagSet(modifiers, VirtualKeyModifiers::Shift);
// static_cast to a uint32_t because we can't use the WI_IsFlagSet macro
// directly with a VirtualKeyModifiers
const auto modifiers = static_cast<uint32_t>(args.KeyModifiers());
const auto ctrlPressed = WI_IsFlagSet(modifiers, static_cast<uint32_t>(VirtualKeyModifiers::Control));
const auto shiftPressed = WI_IsFlagSet(modifiers, static_cast<uint32_t>(VirtualKeyModifiers::Shift));
if (ctrlPressed && shiftPressed)
{

View File

@ -44,9 +44,15 @@
<ProjectReference Include="..\..\renderer\dx\lib\dx.vcxproj" />
<ProjectReference Include="..\..\terminal\parser\lib\parser.vcxproj" />
<ProjectReference Include="$(OpenConsoleDir)src\terminal\input\lib\terminalinput.vcxproj" />
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalSettings\TerminalSettings.vcxproj" />
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalSettings\TerminalSettings.vcxproj">
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
</ProjectReference>
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalCore\lib\TerminalCore-lib.vcxproj" />
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalConnection\TerminalConnection.vcxproj" />
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalConnection\TerminalConnection.vcxproj" >
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
</ProjectReference>
</ItemGroup>
<ItemDefinitionGroup>
<Link>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Windows.CppWinRT" version="2.0.190417.3" targetFramework="native" />
<package id="Microsoft.Windows.CppWinRT" version="2.0.190605.7" targetFramework="native" />
</packages>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Windows.CppWinRT" version="2.0.190417.3" targetFramework="native" />
<package id="Microsoft.Windows.CppWinRT" version="2.0.190605.7" targetFramework="native" />
</packages>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Windows.CppWinRT" version="2.0.190417.3" targetFramework="native" />
<package id="Microsoft.Windows.CppWinRT" version="2.0.190605.7" targetFramework="native" />
</packages>

View File

@ -1,5 +1,10 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<!-- This file is copied into ut_app/TerminalApp.Unit.Tests.manifest as part
of the pre-build step for that project. Changes should only be made to the
WindowsTerminal version of the file. -->
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows 10 1903 -->
@ -22,7 +27,7 @@
Whenever you add new cppwinrt classes, make sure to add them here.
If you need help with the syntax, the generated AppxManifest.xml should have
the classes and files all listed in it.
TODO MSFT#21300206: Switch to automatically generating these.
-->
<file name="TerminalSettings.dll" hashalg="SHA1">

View File

@ -1,136 +1,158 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0-preview6.1\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.props" Condition="Exists('..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0-preview6.1\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.props')" />
<Import Project="..\..\..\common.openconsole.props" Condition="'$(OpenConsoleDir)'==''" />
<PropertyGroup>
<ConfigurationType>Application</ConfigurationType>
<SubSystem>Windows</SubSystem>
<OpenConsoleUniversalApp>false</OpenConsoleUniversalApp>
<ApplicationType>Windows Store</ApplicationType>
</PropertyGroup>
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.pre.props" />
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{CA5CAD1A-1754-4A9D-93D7-857A9D17CB1B}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>WindowsTerminal</RootNamespace>
<ProjectName>WindowsTerminal</ProjectName>
<TargetName>WindowsTerminal</TargetName>
<!-- IMPORTANT! Xaml Islands only works on >= 17709 -->
<!-- IMPORTANT! cppwinrt.pre.props specifies 17134 -->
<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<SDLCheck>true</SDLCheck>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(OpenConsoleDir)\src\inc;$(OpenConsoleDir)\dep;$(OpenConsoleDir)\dep\Console;$(OpenConsoleDir)\dep\Win32K;$(OpenConsoleDir)\dep\gsl\include;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile>
<!-- Manually include the generated TerminalCore header's path, because
adding a project reference will confuse msbuild, because TerminalCore
isn't a dll, it's a lib, and cppwinrt won't include a lib's header -->
<AdditionalIncludeDirectories>"$(OpenConsoleDir)src\cascadia\TerminalCore\lib\Generated Files";%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>gdi32.lib;dwmapi.lib;Shcore.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<PropertyGroup>
<GenerateManifest>true</GenerateManifest>
<EmbedManifest>true</EmbedManifest>
</PropertyGroup>
<!-- Source Files -->
<ItemGroup>
<ClInclude Include="pch.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="AppHost.h" />
<ClInclude Include="BaseWindow.h" />
<ClInclude Include="IslandWindow.h" />
<ClInclude Include="NonClientIslandWindow.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="main.cpp" />
<ClCompile Include="AppHost.cpp" />
<ClCompile Include="IslandWindow.cpp" />
<ClCompile Include="NonClientIslandWindow.cpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="WindowsTerminal.rc" />
</ItemGroup>
<ItemGroup>
<Manifest Include="WindowsTerminal.manifest" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<!-- Dependencies -->
<ItemGroup>
<!-- Manually include the .pri files from the app project as content files. -->
<NativeReferenceFile Include="$(OpenConsoleDir)$(Platform)\$(Configuration)\TerminalApp\*.pri">
<DeploymentContent>true</DeploymentContent>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</NativeReferenceFile>
<!-- Manually include the xbf files from the app project as content files -->
<NativeReferenceFile Include="$(OpenConsoleDir)$(Platform)\$(Configuration)\TerminalApp\*.xbf">
<DeploymentContent>true</DeploymentContent>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</NativeReferenceFile>
<!--
The reason why this is needed for ARM64 is unknown,
If not added, the centenial package will fail to include the XamlHost dll.
-->
<NativeReferenceFile Include="$(OpenConsoleDir)$(Platform)\$(Configuration)\TerminalApp\Microsoft.Toolkit.Win32.UI.XamlHost.dll" Condition="'$(Platform)'=='ARM64'">
<DeploymentContent>true</DeploymentContent>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</NativeReferenceFile>
<!--
the packaging project wont recurse through our dependencies, you have to
make sure that if you add a cppwinrt dependency to any of these projects,
you also update all the consumers
-->
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalSettings\TerminalSettings.vcxproj" />
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalControl\TerminalControl.vcxproj" />
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalConnection\TerminalConnection.vcxproj" />
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalApp\TerminalApp.vcxproj" />
<ProjectReference Include="$(OpenConsoleDir)src\types\lib\types.vcxproj" />
</ItemGroup>
<!--
This ItemGroup and the Globals PropertyGroup below it are required in order
to enable F5 debugging for the unpackaged application
-->
<ItemGroup>
<PropertyPageSchema Include="$(VCTargetsPath)$(LangID)\debugger_general.xml" />
<PropertyPageSchema Include="$(VCTargetsPath)$(LangID)\debugger_local_windows.xml" />
</ItemGroup>
<PropertyGroup Label="Globals">
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup>
<!-- DON'T REDIRECT OUR OUTPUT -->
<NoOutputRedirection>true</NoOutputRedirection>
</PropertyGroup>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\..\common.openconsole.props" Condition="'$(OpenConsoleDir)'==''" />
<Import Project="..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0-preview6.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.props" Condition="Exists('..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0-preview6.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.props')" />
<PropertyGroup>
<ConfigurationType>Application</ConfigurationType>
<SubSystem>Windows</SubSystem>
<OpenConsoleUniversalApp>false</OpenConsoleUniversalApp>
<ApplicationType>Windows Store</ApplicationType>
</PropertyGroup>
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.pre.props" />
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{CA5CAD1A-1754-4A9D-93D7-857A9D17CB1B}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>WindowsTerminal</RootNamespace>
<ProjectName>WindowsTerminal</ProjectName>
<TargetName>WindowsTerminal</TargetName>
<!-- IMPORTANT! Xaml Islands only works on >= 17709 -->
<!-- IMPORTANT! cppwinrt.pre.props specifies 17134 -->
<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<SDLCheck>true</SDLCheck>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(OpenConsoleDir)\src\inc;$(OpenConsoleDir)\dep;$(OpenConsoleDir)\dep\Console;$(OpenConsoleDir)\dep\Win32K;$(OpenConsoleDir)\dep\gsl\include;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
</ClCompile>
<ClCompile>
<!-- Manually include the generated TerminalCore header's path, because
adding a project reference will confuse msbuild, because TerminalCore
isn't a dll, it's a lib, and cppwinrt won't include a lib's header -->
<AdditionalIncludeDirectories>"$(OpenConsoleDir)src\cascadia\TerminalCore\lib\Generated Files";%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>gdi32.lib;dwmapi.lib;Shcore.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<PropertyGroup>
<GenerateManifest>true</GenerateManifest>
<EmbedManifest>true</EmbedManifest>
</PropertyGroup>
<!-- Source Files -->
<ItemGroup>
<ClInclude Include="pch.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="AppHost.h" />
<ClInclude Include="BaseWindow.h" />
<ClInclude Include="IslandWindow.h" />
<ClInclude Include="NonClientIslandWindow.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="main.cpp" />
<ClCompile Include="AppHost.cpp" />
<ClCompile Include="IslandWindow.cpp" />
<ClCompile Include="NonClientIslandWindow.cpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="WindowsTerminal.rc" />
</ItemGroup>
<ItemGroup>
<Manifest Include="WindowsTerminal.manifest" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<!-- Dependencies -->
<ItemGroup>
<!-- Manually include the .pri files from the app project as content files. -->
<NativeReferenceFile Include="$(OpenConsoleDir)$(Platform)\$(Configuration)\TerminalAppLib\*.pri">
<DeploymentContent>true</DeploymentContent>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</NativeReferenceFile>
<!-- Manually include the xbf files from the app project as content files -->
<NativeReferenceFile Include="$(OpenConsoleDir)$(Platform)\$(Configuration)\TerminalAppLib\*.xbf">
<DeploymentContent>true</DeploymentContent>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</NativeReferenceFile>
<!--
the packaging project wont recurse through our dependencies, you have to
make sure that if you add a cppwinrt dependency to any of these projects,
you also update all the consumers
-->
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalSettings\TerminalSettings.vcxproj" />
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalControl\TerminalControl.vcxproj" />
<ProjectReference Include="$(OpenConsoleDir)src\cascadia\TerminalConnection\TerminalConnection.vcxproj" />
<!-- Don't add a ProjectReference to TerminalApp here. If you do, the
packaging project will find the TerminalApp.pri from both the TerminalAppLib
and TerminalApp project, and we only want this lib project's pri file. We'll
manually add a reference to the TerminalApp winmd and dll below, because we
still need those. -->
<ProjectReference Include="$(OpenConsoleDir)src\types\lib\types.vcxproj" />
</ItemGroup>
<PropertyGroup>
<!-- A small helper for paths to the compiled cppwinrt projects -->
<_BinRoot Condition="'$(Platform)' != 'Win32'">$(OpenConsoleDir)$(Platform)\$(Configuration)\</_BinRoot>
<_BinRoot Condition="'$(Platform)' == 'Win32'">$(OpenConsoleDir)$(Configuration)\</_BinRoot>
</PropertyGroup>
<ItemGroup>
<!-- Manually reference TerminalApp, since we can't use a ProjectReference. -->
<Reference Include="TerminalApp">
<HintPath>$(_BinRoot)\TerminalApp\TerminalApp.winmd</HintPath>
<IsWinMDFile>true</IsWinMDFile>
<Private>false</Private>
<CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
</Reference>
<ReferenceCopyLocalPaths Include="$(_BinRoot)\TerminalApp\TerminalApp.dll" />
</ItemGroup>
<!--
This ItemGroup and the Globals PropertyGroup below it are required in order
to enable F5 debugging for the unpackaged application
-->
<ItemGroup>
<PropertyPageSchema Include="$(VCTargetsPath)$(LangID)\debugger_general.xml" />
<PropertyPageSchema Include="$(VCTargetsPath)$(LangID)\debugger_local_windows.xml" />
</ItemGroup>
<PropertyGroup Label="Globals">
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup>
<!-- DON'T REDIRECT OUR OUTPUT -->
<NoOutputRedirection>true</NoOutputRedirection>
</PropertyGroup>
<Import Project="..\..\..\packages\Microsoft.UI.Xaml.2.2.190611001-prerelease\build\native\Microsoft.UI.Xaml.targets" Condition="Exists('..\..\..\packages\Microsoft.UI.Xaml.2.2.190611001-prerelease\build\native\Microsoft.UI.Xaml.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\..\packages\Microsoft.UI.Xaml.2.2.190611001-prerelease\build\native\Microsoft.UI.Xaml.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.UI.Xaml.2.2.190611001-prerelease\build\native\Microsoft.UI.Xaml.targets'))" />
<Error Condition="!Exists('..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.190521.3\build\native\Microsoft.Windows.ImplementationLibrary.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.190521.3\build\native\Microsoft.Windows.ImplementationLibrary.targets'))" />
<Error Condition="!Exists('..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0-preview6.1\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0-preview6.1\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.props'))" />
<Error Condition="!Exists('..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0-preview6.1\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0-preview6.1\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets'))" />
<Error Condition="!Exists('..\..\..\packages\Microsoft.VCRTForwarders.140.1.0.0-rc\build\native\Microsoft.VCRTForwarders.140.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.VCRTForwarders.140.1.0.0-rc\build\native\Microsoft.VCRTForwarders.140.targets'))" />
</Target>
<Import Project="$(OpenConsoleDir)src\common.build.post.props" />
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.post.props" />
<Import Project="..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.190521.3\build\native\Microsoft.Windows.ImplementationLibrary.targets" Condition="Exists('..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.190521.3\build\native\Microsoft.Windows.ImplementationLibrary.targets')" />
<Import Project="..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0-preview6.1\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets" Condition="Exists('..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0-preview6.1\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets')" />
<Import Project="..\..\..\packages\Microsoft.VCRTForwarders.140.1.0.0-rc\build\native\Microsoft.VCRTForwarders.140.targets" Condition="Exists('..\..\..\packages\Microsoft.VCRTForwarders.140.1.0.0-rc\build\native\Microsoft.VCRTForwarders.140.targets')" />
</Project>
<Error Condition="!Exists('..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.190521.3\build\native\Microsoft.Windows.ImplementationLibrary.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.190521.3\build\native\Microsoft.Windows.ImplementationLibrary.targets'))" />
<Error Condition="!Exists('..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0-preview6.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0-preview6.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.props'))" />
<Error Condition="!Exists('..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0-preview6.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0-preview6.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets'))" />
<Error Condition="!Exists('..\..\..\packages\Microsoft.VCRTForwarders.140.1.0.0-rc\build\native\Microsoft.VCRTForwarders.140.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.VCRTForwarders.140.1.0.0-rc\build\native\Microsoft.VCRTForwarders.140.targets'))" />
</Target>
<Import Project="$(OpenConsoleDir)src\common.build.post.props" />
<Import Project="$(OpenConsoleDir)src\cppwinrt.build.post.props" />
<Import Project="..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.190521.3\build\native\Microsoft.Windows.ImplementationLibrary.targets" Condition="Exists('..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.190521.3\build\native\Microsoft.Windows.ImplementationLibrary.targets')" />
<Import Project="..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0-preview6.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets" Condition="Exists('..\..\..\packages\Microsoft.Toolkit.Win32.UI.XamlApplication.6.0.0-preview6.2\build\native\Microsoft.Toolkit.Win32.UI.XamlApplication.targets')" />
<Import Project="..\..\..\packages\Microsoft.VCRTForwarders.140.1.0.0-rc\build\native\Microsoft.VCRTForwarders.140.targets" Condition="Exists('..\..\..\packages\Microsoft.VCRTForwarders.140.1.0.0-rc\build\native\Microsoft.VCRTForwarders.140.targets')" />
</Project>

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Toolkit.Win32.UI.XamlApplication" version="6.0.0-preview6.1" targetFramework="native" />
<package id="Microsoft.Windows.CppWinRT" version="2.0.190605.7" targetFramework="native" />
<package id="Microsoft.Toolkit.Win32.UI.XamlApplication" version="6.0.0-preview6.2" targetFramework="native" />
<package id="Microsoft.UI.Xaml" version="2.2.190611001-prerelease" targetFramework="native" />
<package id="Microsoft.VCRTForwarders.140" version="1.0.0-rc" targetFramework="native" />
<package id="Microsoft.Windows.CppWinRT" version="2.0.190417.3" targetFramework="native" />
<package id="Microsoft.Windows.ImplementationLibrary" version="1.0.190521.3" targetFramework="native" />
</packages>

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@ -0,0 +1,100 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "precomp.h"
#include "../TerminalApp/ColorScheme.h"
using namespace Microsoft::Console;
using namespace TerminalApp;
using namespace WEX::Logging;
using namespace WEX::TestExecution;
namespace TerminalAppUnitTests
{
class JsonTests
{
BEGIN_TEST_CLASS(JsonTests)
TEST_CLASS_PROPERTY(L"ActivationContext", L"TerminalApp.Unit.Tests.manifest")
END_TEST_CLASS()
TEST_METHOD(ParseInvalidJson);
TEST_METHOD(ParseSimpleColorScheme);
TEST_CLASS_SETUP(ClassSetup)
{
reader = std::unique_ptr<Json::CharReader>(Json::CharReaderBuilder::CharReaderBuilder().newCharReader());
return true;
}
Json::Value VerifyParseSucceeded(std::string content);
void VerifyParseFailed(std::string content);
private:
std::unique_ptr<Json::CharReader> reader;
};
Json::Value JsonTests::VerifyParseSucceeded(std::string content)
{
Json::Value root;
std::string errs;
const bool parseResult = reader->parse(content.c_str(), content.c_str() + content.size(), &root, &errs);
VERIFY_IS_TRUE(parseResult, winrt::to_hstring(errs).c_str());
return root;
}
void JsonTests::VerifyParseFailed(std::string content)
{
Json::Value root;
std::string errs;
const bool parseResult = reader->parse(content.c_str(), content.c_str() + content.size(), &root, &errs);
VERIFY_IS_FALSE(parseResult);
}
void JsonTests::ParseInvalidJson()
{
const std::string badJson{ "{ foo : bar : baz }" };
VerifyParseFailed(badJson);
}
void JsonTests::ParseSimpleColorScheme()
{
const std::string campbellScheme{ "{"
"\"background\" : \"#0C0C0C\","
"\"black\" : \"#0C0C0C\","
"\"blue\" : \"#0037DA\","
"\"brightBlack\" : \"#767676\","
"\"brightBlue\" : \"#3B78FF\","
"\"brightCyan\" : \"#61D6D6\","
"\"brightGreen\" : \"#16C60C\","
"\"brightPurple\" : \"#B4009E\","
"\"brightRed\" : \"#E74856\","
"\"brightWhite\" : \"#F2F2F2\","
"\"brightYellow\" : \"#F9F1A5\","
"\"cyan\" : \"#3A96DD\","
"\"foreground\" : \"#F2F2F2\","
"\"green\" : \"#13A10E\","
"\"name\" : \"Campbell\","
"\"purple\" : \"#881798\","
"\"red\" : \"#C50F1F\","
"\"white\" : \"#CCCCCC\","
"\"yellow\" : \"#C19C00\""
"}" };
const auto schemeObject = VerifyParseSucceeded(campbellScheme);
auto scheme = ColorScheme::FromJson(schemeObject);
VERIFY_ARE_EQUAL(L"Campbell", scheme.GetName());
VERIFY_ARE_EQUAL(ARGB(0, 0xf2, 0xf2, 0xf2), scheme.GetForeground());
VERIFY_ARE_EQUAL(ARGB(0, 0x0c, 0x0c, 0x0c), scheme.GetBackground());
std::array<COLORREF, COLOR_TABLE_SIZE> expectedCampbellTable;
auto campbellSpan = gsl::span<COLORREF>(&expectedCampbellTable[0], gsl::narrow<ptrdiff_t>(COLOR_TABLE_SIZE));
Utils::InitializeCampbellColorTable(campbellSpan);
for (size_t i = 0; i < expectedCampbellTable.size(); i++)
{
const auto& expected = expectedCampbellTable.at(i);
const auto& actual = scheme.GetTable().at(i);
VERIFY_ARE_EQUAL(expected, actual);
}
}
}

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@ -0,0 +1,46 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "precomp.h"
#include "../TerminalApp/ColorScheme.h"
using namespace Microsoft::Console;
using namespace TerminalApp;
using namespace WEX::Logging;
using namespace WEX::TestExecution;
namespace TerminalAppUnitTests
{
// Unfortunately, these tests _WILL NOT_ work in our CI, until we have a lab
// machine available that can run Windows version 18362. Until then, these
// tests will be commented out. GH#1012 should move our CI to that version.
// When that happens, these tests can be re-added.
// class SettingsTests
// {
// // Use a custom manifest to ensure that we can activate winrt types from
// // our test. This property will tell taef to manually use this as the
// // sxs manifest during this test class. It includes all the cppwinrt
// // types we've defined, so if your test is crashing for an unknown
// // reason, make sure it's included in that file.
// // If you want to do anything XAML-y, you'll need to run yor test in a
// // packaged context. See TabTests.cpp for more details on that.
// BEGIN_TEST_CLASS(SettingsTests)
// TEST_CLASS_PROPERTY(L"ActivationContext", L"TerminalApp.Unit.Tests.manifest")
// END_TEST_CLASS()
// TEST_METHOD(TryCreateWinRTType);
// };
// void SettingsTests::TryCreateWinRTType()
// {
// winrt::Microsoft::Terminal::Settings::TerminalSettings settings{};
// VERIFY_IS_NOT_NULL(settings);
// auto oldFontSize = settings.FontSize();
// settings.FontSize(oldFontSize + 5);
// auto newFontSize = settings.FontSize();
// VERIFY_ARE_NOT_EQUAL(oldFontSize, newFontSize);
// }
}

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// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "precomp.h"
#include "../TerminalApp/ColorScheme.h"
#include "../TerminalApp/Tab.h"
using namespace Microsoft::Console;
using namespace TerminalApp;
using namespace WEX::Logging;
using namespace WEX::TestExecution;
namespace TerminalAppUnitTests
{
// Unfortunately, these tests _WILL NOT_ work in our CI, until we have a lab
// machine available that can run Windows version 18362. Until then, these
// tests will be commented out. GH#1012 should move our CI to that version.
// When that happens, these tests can be re-added.
// class TabTests
// {
// // For this set of tests, we need to activate some XAML content. To do
// // that, we need to be able to activate Xaml Islands(XI), using the Xaml
// // Hosting APIs. Because XI looks at the manifest of the exe running, we
// // can't just use the TerminalApp.Unit.Tests.manifest as our
// // ActivationContext. XI is going to inspect `te.exe`s manifest to try
// // and find the maxversiontested property, but te.exe hasn't set that.
// // Instead, this test will run as a UAP application, as a packaged
// // centenial (win32) app. We'll specify our own AppxManifest, so that
// // we'll be able to also load all the dll's for the types we've defined
// // (and want to use here). This does come with a minor caveat, as
// // deploying the appx takes a bit, so use sparingly (though it will
// // deploy once per class when used like this.)
// BEGIN_TEST_CLASS(TabTests)
// TEST_CLASS_PROPERTY(L"RunAs", L"UAP")
// TEST_CLASS_PROPERTY(L"UAP:AppXManifest", L"TerminalApp.Unit.Tests.AppxManifest.xml")
// END_TEST_CLASS()
// // These four tests act as canary tests. If one of them fails, then they
// // can help you identify if something much lower in the stack has
// // failed.
// TEST_METHOD(TryInitXamlIslands);
// TEST_METHOD(TryCreateLocalWinRTType);
// TEST_METHOD(TryCreateXamlObjects);
// TEST_METHOD(TryCreateTab);
// TEST_CLASS_SETUP(ClassSetup)
// {
// winrt::init_apartment(winrt::apartment_type::single_threaded);
// // Initialize the Xaml Hosting Manager
// _manager = winrt::Windows::UI::Xaml::Hosting::WindowsXamlManager::InitializeForCurrentThread();
// _source = winrt::Windows::UI::Xaml::Hosting::DesktopWindowXamlSource{};
// return true;
// }
// private:
// winrt::Windows::UI::Xaml::Hosting::WindowsXamlManager _manager{ nullptr };
// winrt::Windows::UI::Xaml::Hosting::DesktopWindowXamlSource _source{ nullptr };
// };
// void TabTests::TryInitXamlIslands()
// {
// // Ensures that XAML Islands was initialized correctly
// VERIFY_IS_NOT_NULL(_manager);
// VERIFY_IS_NOT_NULL(_source);
// }
// void TabTests::TryCreateLocalWinRTType()
// {
// // Verify we can create a WinRT type we authored
// // Just creating it is enough to know that everything is working.
// winrt::Microsoft::Terminal::Settings::TerminalSettings settings{};
// VERIFY_IS_NOT_NULL(settings);
// auto oldFontSize = settings.FontSize();
// settings.FontSize(oldFontSize + 5);
// auto newFontSize = settings.FontSize();
// VERIFY_ARE_NOT_EQUAL(oldFontSize, newFontSize);
// }
// void TabTests::TryCreateXamlObjects()
// {
// // Verify we can create a some XAML objects
// // Just creating all of them is enough to know that everything is working.
// winrt::Windows::UI::Xaml::Controls::UserControl controlRoot;
// VERIFY_IS_NOT_NULL(controlRoot);
// winrt::Windows::UI::Xaml::Controls::Grid root;
// VERIFY_IS_NOT_NULL(root);
// winrt::Windows::UI::Xaml::Controls::SwapChainPanel swapChainPanel;
// VERIFY_IS_NOT_NULL(swapChainPanel);
// winrt::Windows::UI::Xaml::Controls::Primitives::ScrollBar scrollBar;
// VERIFY_IS_NOT_NULL(scrollBar);
// }
// void TabTests::TryCreateTab()
// {
// // Just try creating all of:
// // 1. one of our pure c++ types (Profile)
// // 2. one of our c++winrt types (TermControl)
// // 3. one of our types that uses MUX/Xaml (Tab).
// // Just creating all of them is enough to know that everything is working.
// const auto profileGuid{ Utils::CreateGuid() };
// winrt::Microsoft::Terminal::TerminalControl::TermControl term{};
// VERIFY_IS_NOT_NULL(term);
// auto newTab = std::make_shared<Tab>(profileGuid, term);
// VERIFY_IS_NOT_NULL(newTab);
// }
}

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@ -0,0 +1,196 @@
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities" xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap">
<!-- This file is used as the Appxmanifest for tests that _need_ to run in a
packaged environment. It will be copied to the test's OutDir as part of the
PostBuid step. It's highly similar to the "PackagedCwaFullTrust" manifest that
TAEF ships with, with the following modifications:
1. All of our winrt types are included in this manifest, including types from
MUX.dll. Should this list of types ever change, we'll need to manually
update this file. The easiest way of doing that is deploying the app from
VS, then copying the Extensions from the Appxmandifest.xml that's generated
under `src/cascadia/CascadiaPackage/bin/$(platform)/$(configuration)/appx`.
2. We also _NEED_ the two vclibs listed under the `PackageDependency` block.
If your test fails for whatever reason, it's likely possible you're testing a
type that's _not_ included in this file for some reason. So, here be dragons. -->
<Identity Name="TerminalApp.Unit.Tests.Package"
ProcessorArchitecture="neutral"
Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US"
Version="1.0.0.0"
ResourceId="en-us" />
<Properties>
<DisplayName>TerminalApp.Unit.Tests.Package Host Process</DisplayName>
<PublisherDisplayName>Microsoft Corp.</PublisherDisplayName>
<Logo>taef.png</Logo>
<Description>TAEF Packaged Cwa FullTrust Application Host Process</Description>
</Properties>
<Dependencies>
<TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.18362.0" MaxVersionTested="10.0.18362.0" />
<PackageDependency Name="Microsoft.VCLibs.140.00.Debug" MinVersion="14.0.27023.1" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
<PackageDependency Name="Microsoft.VCLibs.140.00.Debug.UWPDesktop" MinVersion="14.0.27027.1" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
</Dependencies>
<Resources>
<Resource Language="en-us" />
</Resources>
<Applications>
<Application Id="TE.ProcessHost" Executable="TE.ProcessHost.exe" EntryPoint="Windows.FullTrustApplication">
<uap:VisualElements DisplayName="TAEF Packaged Cwa FullTrust Application Host Process" Square150x150Logo="taef.png" Square44x44Logo="taef.png" Description="TAEF Packaged Cwa Application Host Process" BackgroundColor="#222222">
<uap:SplashScreen Image="taef.png" />
</uap:VisualElements>
</Application>
</Applications>
<Capabilities>
<rescap:Capability Name="runFullTrust"/>
</Capabilities>
<Extensions>
<Extension Category="windows.activatableClass.inProcessServer">
<InProcessServer>
<Path>TerminalSettings.dll</Path>
<ActivatableClass ActivatableClassId="Microsoft.Terminal.Settings.KeyChord" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.Terminal.Settings.TerminalSettings" ThreadingModel="both" />
</InProcessServer>
</Extension>
<Extension Category="windows.activatableClass.inProcessServer">
<InProcessServer>
<Path>TerminalApp.dll</Path>
<ActivatableClass ActivatableClassId="Microsoft.Terminal.TerminalApp.AppKeyBindings" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.Terminal.TerminalApp.TermApp" ThreadingModel="both" />
</InProcessServer>
</Extension>
<Extension Category="windows.activatableClass.inProcessServer">
<InProcessServer>
<Path>TerminalConnection.dll</Path>
<ActivatableClass ActivatableClassId="Microsoft.Terminal.TerminalConnection.EchoConnection" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.Terminal.TerminalConnection.ConhostConnection" ThreadingModel="both" />
</InProcessServer>
</Extension>
<Extension Category="windows.activatableClass.inProcessServer">
<InProcessServer>
<Path>TerminalControl.dll</Path>
<ActivatableClass ActivatableClassId="Microsoft.Terminal.TerminalControl.TermControl" ThreadingModel="both" />
</InProcessServer>
</Extension>
<Extension Category="windows.activatableClass.inProcessServer">
<InProcessServer>
<Path>Microsoft.UI.Xaml.dll</Path>
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Automation.Peers.NavigationViewItemAutomationPeer" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Automation.Peers.RepeaterAutomationPeer" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Automation.Peers.MenuBarItemAutomationPeer" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Automation.Peers.RatingControlAutomationPeer" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Automation.Peers.ColorSpectrumAutomationPeer" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Automation.Peers.TreeViewItemAutomationPeer" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Automation.Peers.AnimatedVisualPlayerAutomationPeer" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Automation.Peers.MenuBarAutomationPeer" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Automation.Peers.ScrollerAutomationPeer" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Automation.Peers.TeachingTipAutomationPeer" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Automation.Peers.DropDownButtonAutomationPeer" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Automation.Peers.PersonPictureAutomationPeer" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Automation.Peers.ToggleSplitButtonAutomationPeer" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Automation.Peers.ColorPickerSliderAutomationPeer" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Automation.Peers.TreeViewListAutomationPeer" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Automation.Peers.SplitButtonAutomationPeer" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Automation.Peers.RadioButtonsListViewItemAutomationPeer" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.XamlTypeInfo.XamlControlsXamlMetaDataProvider" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.RecyclingElementFactory" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.CommandBarFlyout" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.ScrollAnchorProvider" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.TreeViewItemTemplateSettings" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.UniformGridLayout" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.IndexPath" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.RadioMenuFlyoutItem" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.DropDownButton" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.ItemsSourceView" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.TreeViewList" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.VirtualizingLayoutContext" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.RadioButtons" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.IconSource" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.NavigationViewTemplateSettings" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.ElementAnimator" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.UniformGridLayoutState" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.RatingControl" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.SelectionModel" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.ItemsRepeater" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.ScrollViewer" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.ElementFactoryRecycleArgs" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.FlowLayoutState" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.ElementFactoryGetArgs" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.RatingItemImageInfo" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.BitmapIconSource" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.LayoutContext" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.TextCommandBarFlyout" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.NavigationViewItemSeparator" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.TeachingTipTemplateSettings" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.TwoPaneView" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.MenuBarItemFlyout" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.XamlControlsResources" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.StackLayout" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.NavigationViewItemHeader" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.RefreshVisualizer" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.PathIconSource" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.NonVirtualizingLayout" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.AnimatedVisualPlayer" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.RatingItemFontInfo" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.PersonPicture" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.TabView" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.SwipeControl" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.MenuBarItem" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.VirtualizingLayout" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.SymbolIconSource" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.NavigationViewItemInvokedEventArgs" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.Layout" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.RefreshContainer" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.ZoomOptions" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.ParallaxView" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.NavigationViewItemBase" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.TreeViewNode" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.SplitButton" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.MenuBar" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.FontIconSource" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.ElementFactory" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.FlowLayout" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.ScrollOptions" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.TabViewItem" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.NavigationViewList" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.TreeViewItem" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.Primitives.ScrollerSnapPointBase" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.Primitives.NavigationViewItemPresenter" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.Primitives.RadioButtonsListViewItem" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.Primitives.ScrollControllerScrollFromRequestedEventArgs" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.Primitives.ColorSpectrum" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.Primitives.ColorPickerSlider" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.Primitives.RadioButtonsListView" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.Primitives.ScrollerSnapPointIrregular" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.Primitives.ScrollControllerScrollToRequestedEventArgs" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.Primitives.Scroller" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.Primitives.ScrollControllerInteractionRequestedEventArgs" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.Primitives.ScrollControllerScrollByRequestedEventArgs" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.Primitives.CommandBarFlyoutCommandBar" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.Primitives.ScrollerSnapPointRegular" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.TreeView" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.ColorPicker" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.RecyclePool" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.RevealListViewItemPresenter" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.ToggleSplitButton" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.RatingItemInfo" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.TeachingTip" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.SwipeItem" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.NavigationViewItem" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.LayoutPanel" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.NonVirtualizingLayoutContext" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.NavigationView" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.SwipeItems" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Controls.StackLayoutState" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Media.RevealBackgroundBrush" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Media.RevealBorderBrush" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Media.RevealBrush" ThreadingModel="both" />
<ActivatableClass ActivatableClassId="Microsoft.UI.Xaml.Media.AcrylicBrush" ThreadingModel="both" />
</InProcessServer>
</Extension>
</Extensions>
</Package>

View File

@ -0,0 +1,141 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
<!-- This file is copied into ut_app/TerminalApp.Unit.Tests.manifest as part
of the pre-build step for that project. Changes should only be made to the
WindowsTerminal version of the file. -->
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows 10 1903 -->
<!-- See https://docs.microsoft.com/en-us/windows/apps/desktop/modernize/xaml-islands -->
<maxversiontested Id="10.0.18362.0"/>
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application>
</compatibility>
<application xmlns="urn:schemas-microsoft-com:asm.v3">
<windowsSettings>
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness>
<longPathAware xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">true</longPathAware>
</windowsSettings>
</application>
<!--
This manifest makes launching the exe directly via unpackaged winrt possible.
The exe can quickly be tested with `openterm` from a razzle window.
The more official way of testing however is to use the CascadiaPackage appx.
Whenever you add new cppwinrt classes, make sure to add them here.
If you need help with the syntax, the generated AppxManifest.xml should have
the classes and files all listed in it.
TODO MSFT#21300206: Switch to automatically generating these.
-->
<file name="TerminalSettings.dll" hashalg="SHA1">
<activatableClass name="Microsoft.Terminal.Settings.KeyChord" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.Terminal.Settings.TerminalSettings" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
</file>
<file name="TerminalApp.dll" hashalg="SHA1">
<activatableClass name="TerminalApp.App" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="TerminalApp.AppKeyBindings" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="TerminalApp.XamlmetaDataProvider" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
</file>
<file name="TerminalConnection.dll" hashalg="SHA1">
<activatableClass name="Microsoft.Terminal.TerminalConnection.ConhostConnection" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.Terminal.TerminalConnection.EchoConnection" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
</file>
<file name="TerminalControl.dll" hashalg="SHA1">
<activatableClass name="Microsoft.Terminal.TerminalControl.TermControl" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
</file>
<file name="Microsoft.UI.Xaml.dll" hashalg="SHA1">
<activatableClass name="Microsoft.UI.Xaml.Controls.IconSource" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.BitmapIconSource" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.ColorPicker" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.CommandBarFlyout" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.DropDownButton" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.ElementAnimator" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.ElementFactory" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.ElementFactoryGetArgs" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.ElementFactoryRecycleArgs" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.Layout" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.VirtualizingLayout" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.FlowLayout" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.FlowLayoutState" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.FontIconSource" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.IndexPath" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.ItemsRepeater" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.ItemsRepeaterScrollHost" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.ItemsSourceView" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.LayoutContext" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.LayoutPanel" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.MenuBar" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.MenuBarItem" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.MenuBarItemFlyout" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.NavigationView" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.NavigationViewItemBase" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.NavigationViewItem" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.NavigationViewItemHeader" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.NavigationViewItemInvokedEventArgs" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.NavigationViewItemSeparator" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.NavigationViewList" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.NavigationViewTemplateSettings" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.NonVirtualizingLayout" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.NonVirtualizingLayoutContext" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.ParallaxView" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.PathIconSource" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.PersonPicture" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.Primitives.ColorPickerSlider" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.Primitives.ColorSpectrum" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.Primitives.CommandBarFlyoutCommandBar" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.Primitives.NavigationViewItemPresenter" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.Primitives.RadioButtonsListView" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.Primitives.RadioButtonsListViewItem" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.Primitives.SnapPointBase" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.Primitives.ScrollSnapPointBase" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.Primitives.RepeatedScrollSnapPoint" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.Primitives.ZoomSnapPointBase" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.Primitives.RepeatedZoomSnapPoint" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.Primitives.ScrollControllerInteractionRequestedEventArgs" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.Primitives.ScrollControllerScrollByRequestedEventArgs" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.Primitives.ScrollControllerScrollFromRequestedEventArgs" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.Primitives.ScrollControllerScrollToRequestedEventArgs" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.Primitives.ScrollSnapPoint" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.Primitives.Scroller" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.Primitives.ZoomSnapPoint" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.RadioButtons" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.RadioMenuFlyoutItem" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.RatingControl" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.RatingItemInfo" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.RatingItemFontInfo" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.RatingItemImageInfo" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.RecyclePool" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.RecyclingElementFactory" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.RefreshContainer" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.RefreshVisualizer" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.RevealListViewItemPresenter" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.ScrollOptions" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.ScrollViewer" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.SelectionModel" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.SplitButton" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.StackLayout" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.StackLayoutState" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.SwipeControl" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.SwipeItem" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.SwipeItems" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.SymbolIconSource" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.TabView" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.TabViewItem" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.UniformGridLayout" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.UniformGridLayoutState" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.VirtualizingLayoutContext" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.XamlControlsResources" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Controls.ZoomOptions" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Media.AcrylicBrush" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Media.RevealBrush" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Media.RevealBackgroundBrush" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.Media.RevealBorderBrush" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
<activatableClass name="Microsoft.UI.Xaml.XamlTypeInfo.XamlControlsXamlMetaDataProvider" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
</file>
<file name="Microsoft.Toolkit.Win32.UI.XamlHost.dll" hashalg="SHA1">
<activatableClass name="Microsoft.Toolkit.Win32.UI.XamlHost.XamlApplication" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1"></activatableClass>
</file>
</assembly>

View File

@ -0,0 +1,125 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(SolutionDir)\common.openconsole.props" Condition="'$(OpenConsoleDir)'==''" />
<Import Project="$(OpenConsoleDir)\src\common.build.pre.props" />
<!-- ========================= Headers ======================== -->
<ItemGroup>
<ClInclude Include="precomp.h" />
</ItemGroup>
<!-- ========================= Cpp Files ======================== -->
<ItemGroup>
<ClCompile Include="JsonTests.cpp" />
<ClCompile Include="SettingsTests.cpp" />
<ClCompile Include="TabTests.cpp" />
<ClCompile Include="precomp.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<!-- You _NEED_ to include this file and the jsoncpp IncludePath (below) if
you want to use jsoncpp -->
<ClCompile Include="$(OpenConsoleDir)\dep\jsoncpp\jsoncpp.cpp">
<PrecompiledHeader>NotUsing</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<!-- ========================= Project References ======================== -->
<ItemGroup>
<ProjectReference Include="$(OpenConsoleDir)\src\cascadia\TerminalApp\lib\TerminalAppLib.vcxproj" />
<ProjectReference Include="$(OpenConsoleDir)\src\types\lib\types.vcxproj" />
</ItemGroup>
<!-- ========================= Globals ======================== -->
<PropertyGroup>
<ProjectGuid>{CA5CAD1A-9333-4D05-B12A-1905CBF112F9}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>TerminalAppUnitTests</RootNamespace>
<ProjectName>UnitTests_TerminalApp</ProjectName>
<TargetName>Terminal.App.Unit.Tests</TargetName>
<WindowsTargetPlatformMinVersion>10.0.18362.0</WindowsTargetPlatformMinVersion>
<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<!-- ====================== Compiler & Linker Flags ===================== -->
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>..;$(OpenConsoleDir)\dep\jsoncpp\json;$(OpenConsoleDir)src\inc;$(OpenConsoleDir)src\inc\test;$(WinRT_IncludePath)\..\cppwinrt\winrt;"$(OpenConsoleDir)\src\cascadia\TerminalApp\lib\Generated Files";%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeaderFile>precomp.h</PrecompiledHeaderFile>
<!-- Manually disable unreachable code warning, because jconcpp has a ton of that. -->
<DisableSpecificWarnings>4702;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<Link>
<AdditionalDependencies>WindowsApp.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<PropertyGroup>
<GenerateManifest>true</GenerateManifest>
<EmbedManifest>true</EmbedManifest>
</PropertyGroup>
<ItemGroup>
<Manifest Include="TerminalApp.Unit.Tests.manifest" />
</ItemGroup>
<!-- Careful reordering these. Some default props (contained in these files) are order sensitive. -->
<Import Project="$(OpenConsoleDir)src\common.build.dll.props" />
<Import Project="$(OpenConsoleDir)src\common.build.post.props" />
<Import Project="$(OpenConsoleDir)src\common.build.tests.props" />
<PropertyGroup>
<!-- Manually change our outdir to be in a subdirectory. We don't really want
to put our output in the bin root, because if we do, we'll copy
TerminalApp.winmd to the bin root, and then every subsequent mdmerge step
(in _any_ cppwinrt project) will automatically try to pick up
TerminalApp.winmd as a dependency (which is just wrong). This MUST be done
after importing common.build.post.props-->
<OutDir>$(OpenConsoleDir)\bin\$(Platform)\$(Configuration)\$(ProjectName)\</OutDir>
<IntDir>$(OpenConsoleDir)\obj\$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup>
<_CppWinrtBinRoot>&quot;$(OpenConsoleDir)$(Platform)\$(Configuration)\&quot;</_CppWinrtBinRoot>
<!-- From Microsoft.UI.Xaml.targets -->
<Native-Platform Condition="'$(Platform)' == 'Win32'">x86</Native-Platform>
<Native-Platform Condition="'$(Platform)' != 'Win32'">$(Platform)</Native-Platform>
<_MUXBinRoot>&quot;$(OpenConsoleDir)packages\Microsoft.UI.Xaml.2.2.190611001-prerelease\runtimes\win10-$(Native-Platform)\native\&quot;</_MUXBinRoot>
</PropertyGroup>
<ItemDefinitionGroup>
<PreBuildEvent>
<!-- Manually copy the Windows Terminal manifest to our project directory,
so we only need to have one version for the entire solution. -->
<Command>
(xcopy /Y &quot;$(OpenConsoleDir)src\cascadia\WindowsTerminal\WindowsTerminal.manifest&quot; &quot;$(OpenConsoleDir)src\cascadia\ut_app\TerminalApp.Unit.Tests.manifest*&quot; )
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup>
<PostBuildEvent>
<!-- Manually copy A few needed things to our outdir.
1. Our manifest, because some tests that can run unpackaged will need that
to activate winrt types.
2. Our AppManifest, for tests that _can't_ run unpackaged. Taef will use
this during execution to create a temp package to run the tests in.
3. All our dependent dlls, for any cppwinrt projects we have. We'll need
them adjacent if we hope to activate any types contained in them. This
also includes MUX manually, as the MUX targets from the nuget package
don't work on this project :/
-->
<Command>
echo OutDir=$(OutDir)
(xcopy /Y &quot;$(OpenConsoleDir)src\cascadia\ut_app\TerminalApp.Unit.Tests.manifest&quot; &quot;$(OutDir)\TerminalApp.Unit.Tests.manifest*&quot; )
(xcopy /Y &quot;$(OpenConsoleDir)src\cascadia\ut_app\TerminalApp.Unit.Tests.AppxManifest.xml&quot; &quot;$(OutDir)\TerminalApp.Unit.Tests.AppxManifest.xml*&quot; )
(xcopy /Y $(_CppWinrtBinRoot)TerminalConnection\TerminalConnection.dll &quot;$(OutDir)\TerminalConnection.dll*&quot; )
(xcopy /Y $(_CppWinrtBinRoot)TerminalSettings\TerminalSettings.dll &quot;$(OutDir)\TerminalSettings.dll*&quot; )
(xcopy /Y $(_CppWinrtBinRoot)TerminalControl\TerminalControl.dll &quot;$(OutDir)\TerminalControl.dll*&quot; )
(xcopy /Y $(_MUXBinRoot)Microsoft.UI.Xaml.dll &quot;$(OutDir)\Microsoft.UI.Xaml.dll*&quot; )
(xcopy /Y $(_MUXBinRoot)Microsoft.UI.Xaml.pri &quot;$(OutDir)\Microsoft.UI.Xaml.pri*&quot; )
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
</Project>

View File

@ -0,0 +1,4 @@
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT license.
#include "precomp.h"

View File

@ -0,0 +1,53 @@
/*++
Copyright (c) Microsoft Corporation
Licensed under the MIT license.
Module Name:
- precomp.h
Abstract:
- Contains external headers to include in the precompile phase of console build process.
- Avoid including internal project headers. Instead include them only in the classes that need them (helps with test project building).
Author(s):
- Carlos Zamora (cazamor) April 2019
--*/
#pragma once
// This includes support libraries from the CRT, STL, WIL, and GSL
#include "LibraryIncludes.h"
// This is inexplicable, but for whatever reason, cppwinrt conflicts with the
// SDK definition of this function, so the only fix is to undef it.
// from WinBase.h
// Windows::UI::Xaml::Media::Animation::IStoryboard::GetCurrentTime
#ifdef GetCurrentTime
#undef GetCurrentTime
#endif
#include <WexTestClass.h>
#include <json.h>
#include "consoletaeftemplates.hpp"
// Needed just for XamlIslands to work at all:
#include <winrt/Windows.system.h>
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/Windows.UI.Xaml.Hosting.h>
#include <windows.ui.xaml.hosting.desktopwindowxamlsource.h>
// Common includes for most tests:
#include "../../inc/argb.h"
#include "../../inc/conattrs.hpp"
#include "../../types/inc/utils.hpp"
#include "../../inc/DefaultSettings.h"
#include <winrt/Windows.Foundation.h>
#include <winrt/Windows.Foundation.Collections.h>
#include <winrt/windows.ui.core.h>
#include <winrt/Windows.ui.input.h>
#include <winrt/Windows.UI.Xaml.Controls.h>
#include <winrt/Windows.UI.Xaml.Controls.Primitives.h>
#include <winrt/Windows.ui.xaml.media.h>
#include <winrt/Windows.ui.xaml.input.h>
#include <windows.ui.xaml.media.dxinterop.h>

View File

@ -5,11 +5,11 @@
<PreprocessorDefinitions>UNIT_TESTING;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<Import Project="$(MSBuildThisFileDirectory)..\packages\Taef.Redist.Wlk.10.30.180808002\build\Taef.Redist.Wlk.targets" Condition="Exists('$(MSBuildThisFileDirectory)..\packages\Taef.Redist.Wlk.10.30.180808002\build\Taef.Redist.Wlk.targets')" />
<Import Project="$(MSBuildThisFileDirectory)..\packages\Taef.Redist.Wlk.10.38.190610001-uapadmin\build\Taef.Redist.Wlk.targets" Condition="Exists('$(MSBuildThisFileDirectory)..\packages\Taef.Redist.Wlk.10.38.190610001-uapadmin\build\Taef.Redist.Wlk.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('$(MSBuildThisFileDirectory)..\packages\Taef.Redist.Wlk.10.30.180808002\build\Taef.Redist.Wlk.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(MSBuildThisFileDirectory)..\packages\Taef.Redist.Wlk.10.30.180808002\build\Taef.Redist.Wlk.targets'))" />
<Error Condition="!Exists('$(MSBuildThisFileDirectory)..\packages\Taef.Redist.Wlk.10.38.190610001-uapadmin\build\Taef.Redist.Wlk.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(MSBuildThisFileDirectory)..\packages\Taef.Redist.Wlk.10.38.190610001-uapadmin\build\Taef.Redist.Wlk.targets'))" />
</Target>
</Project>

View File

@ -64,13 +64,13 @@
</ItemDefinitionGroup>
<ImportGroup Label="ExtensionTargets">
<Import Project="$(OpenConsoleDir)\packages\Microsoft.Windows.CppWinRT.2.0.190417.3\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('$(OpenConsoleDir)\packages\Microsoft.Windows.CppWinRT.2.0.190417.3\build\native\Microsoft.Windows.CppWinRT.targets')" />
<Import Project="$(OpenConsoleDir)\packages\Microsoft.Windows.CppWinRT.2.0.190605.7\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('$(OpenConsoleDir)\packages\Microsoft.Windows.CppWinRT.2.0.190605.7\build\native\Microsoft.Windows.CppWinRT.targets')" />
</ImportGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('$(OpenConsoleDir)\packages\Microsoft.Windows.CppWinRT.2.0.190417.3\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '$(OpenConsoleDir)\packages\Microsoft.Windows.CppWinRT.2.0.190417.3\build\native\Microsoft.Windows.CppWinRT.props'))" />
<Error Condition="!Exists('$(OpenConsoleDir)\packages\Microsoft.Windows.CppWinRT.2.0.190417.3\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(OpenConsoleDir)\packages\Microsoft.Windows.CppWinRT.2.0.190417.3\build\native\Microsoft.Windows.CppWinRT.targets'))" />
<Error Condition="!Exists('$(OpenConsoleDir)\packages\Microsoft.Windows.CppWinRT.2.0.190605.7\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '$(OpenConsoleDir)\packages\Microsoft.Windows.CppWinRT.2.0.190605.7\build\native\Microsoft.Windows.CppWinRT.props'))" />
<Error Condition="!Exists('$(OpenConsoleDir)\packages\Microsoft.Windows.CppWinRT.2.0.190605.7\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '$(OpenConsoleDir)\packages\Microsoft.Windows.CppWinRT.2.0.190605.7\build\native\Microsoft.Windows.CppWinRT.targets'))" />
</Target>
</Project>

View File

@ -3,7 +3,7 @@
<Import Project="..\common.openconsole.props" Condition="'$(OpenConsoleDir)'==''" />
<Import Project="$(OpenConsoleDir)\packages\Microsoft.Windows.CppWinRT.2.0.190417.3\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('$(OpenConsoleDir)\packages\Microsoft.Windows.CppWinRT.2.0.190417.3\build\native\Microsoft.Windows.CppWinRT.props')" />
<Import Project="$(OpenConsoleDir)\packages\Microsoft.Windows.CppWinRT.2.0.190605.7\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('$(OpenConsoleDir)\packages\Microsoft.Windows.CppWinRT.2.0.190605.7\build\native\Microsoft.Windows.CppWinRT.props')" />
<PropertyGroup Label="Globals">
<!-- 17134 is RS4 -->

View File

@ -53,7 +53,7 @@
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="TE.Managed, Version=10.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\Taef.Redist.Wlk.10.30.180808002\lib\net45\TE.Managed.dll</HintPath>
<HintPath>..\..\..\packages\Taef.Redist.Wlk.10.38.190610001-uapadmin\lib\net45\TE.Managed.dll</HintPath>
</Reference>
<Reference Include="UIAutomationClient" />
<Reference Include="UIAutomationTypes" />
@ -64,10 +64,10 @@
<HintPath>..\..\..\packages\Selenium.Support.3.5.0\lib\net40\WebDriver.Support.dll</HintPath>
</Reference>
<Reference Include="Wex.Common.Managed, Version=10.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\Taef.Redist.Wlk.10.30.180808002\lib\net45\Wex.Common.Managed.dll</HintPath>
<HintPath>..\..\..\packages\Taef.Redist.Wlk.10.38.190610001-uapadmin\lib\net45\Wex.Common.Managed.dll</HintPath>
</Reference>
<Reference Include="Wex.Logger.Interop, Version=10.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\Taef.Redist.Wlk.10.30.180808002\lib\net45\Wex.Logger.Interop.dll</HintPath>
<HintPath>..\..\..\packages\Taef.Redist.Wlk.10.38.190610001-uapadmin\lib\net45\Wex.Logger.Interop.dll</HintPath>
</Reference>
<Reference Include="WindowsBase" />
</ItemGroup>
@ -142,11 +142,11 @@
<PropertyGroup>
<PostBuildEvent>copy $(SolutionDir)\dep\WinAppDriver\* $(OutDir)\</PostBuildEvent>
</PropertyGroup>
<Import Project="..\..\..\packages\Taef.Redist.Wlk.10.30.180808002\build\Taef.Redist.Wlk.targets" Condition="Exists('..\..\..\packages\Taef.Redist.Wlk.10.30.180808002\build\Taef.Redist.Wlk.targets')" />
<Import Project="..\..\..\packages\Taef.Redist.Wlk.10.38.190610001-uapadmin\build\Taef.Redist.Wlk.targets" Condition="Exists('..\..\..\packages\Taef.Redist.Wlk.10.38.190610001-uapadmin\build\Taef.Redist.Wlk.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\..\packages\Taef.Redist.Wlk.10.30.180808002\build\Taef.Redist.Wlk.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Taef.Redist.Wlk.10.30.180808002\build\Taef.Redist.Wlk.targets'))" />
<Error Condition="!Exists('..\..\..\packages\Taef.Redist.Wlk.10.38.190610001-uapadmin\build\Taef.Redist.Wlk.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Taef.Redist.Wlk.10.38.190610001-uapadmin\build\Taef.Redist.Wlk.targets'))" />
</Target>
</Project>
</Project>

View File

@ -5,5 +5,5 @@
<package id="Newtonsoft.Json" version="10.0.3" targetFramework="net45" />
<package id="Selenium.Support" version="3.5.0" targetFramework="net45" />
<package id="Selenium.WebDriver" version="3.5.0" targetFramework="net45" />
<package id="Taef.Redist.Wlk" version="10.30.180808002" targetFramework="net45" />
</packages>
<package id="Taef.Redist.Wlk" version="10.38.190610001-uapadmin" targetFramework="net45" />
</packages>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Taef.Redist.Wlk" version="10.30.180808002" targetFramework="native" />
<package id="Taef.Redist.Wlk" version="10.38.190610001-uapadmin" targetFramework="native" />
</packages>

View File

@ -159,7 +159,7 @@ function Invoke-OpenConsoleTests()
[switch]$FTOnly,
[parameter(Mandatory=$false)]
[ValidateSet('host', 'interactivityWin32', 'terminal', 'adapter', 'feature', 'uia', 'textbuffer', 'types')]
[ValidateSet('host', 'interactivityWin32', 'terminal', 'adapter', 'feature', 'uia', 'textbuffer', 'types', 'terminalCore', 'terminalApp')]
[string]$Test,
[parameter(Mandatory=$false)]

View File

@ -11,4 +11,5 @@ call %TAEF% ^
%OPENCON%\bin\%PLATFORM%\%_LAST_BUILD_CONF%\ConParser.Unit.Tests.dll ^
%OPENCON%\bin\%PLATFORM%\%_LAST_BUILD_CONF%\ConAdapter.Unit.Tests.dll ^
%OPENCON%\bin\%PLATFORM%\%_LAST_BUILD_CONF%\Types.Unit.Tests.dll ^
%OPENCON%\bin\%PLATFORM%\%_LAST_BUILD_CONF%\UnitTests_TerminalApp\Terminal.App.Unit.Tests.dll ^
%*

View File

@ -3,6 +3,7 @@
<test name="host" type="unit" binary="Conhost.Unit.Tests.dll" />
<test name="textBuffer" type="unit" binary="TextBuffer.Unit.Tests.dll" />
<test name="terminalCore" type="unit" binary="Terminal.Core.Unit.Tests.dll" />
<test name="terminalApp" type="unit" binary="UnitTests_TerminalApp\Terminal.App.Unit.Tests.dll" />
<test name="interactivityWin32" type="unit" binary="Conhost.Interactivity.Win32.Unit.Tests.dll" />
<test name="terminal" type="unit" binary="ConParser.Unit.Tests.dll" />
<test name="adapter" type="unit" binary="ConAdapter.Unit.Tests.dll" />