GAH there are turds at the bottom and I can't fix them
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@ -1381,7 +1381,8 @@ try
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std::swap(_d2dBitmap, _d2dOtherBitmap);
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// Figure out how much of the screen to scroll, and where to scroll it to.
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til::point scrollInPixels = _invalidScroll * _fontRenderData->GlyphCell();
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til::size glyphSize{ _fontRenderData->GlyphCell() };
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til::point scrollInPixels = _invalidScroll * glyphSize;
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til::point sourceOrigin{ 0, 0 };
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// D2D_POINT_2U is an unsigned point, it won't accept negative
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// numbers. If we want to scroll the frame contents up (s.t. delta.y
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@ -1394,10 +1395,19 @@ try
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}
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D2D_POINT_2U tgtPos{ scrollInPixels.x<uint32_t>(),
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scrollInPixels.y<uint32_t>() };
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D2D1_RECT_U srcRect{ sourceOrigin.x<uint32_t>(),
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sourceOrigin.y<uint32_t>(),
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_displaySizePixels.width<uint32_t>(),
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_displaySizePixels.height<uint32_t>() };
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// auto heightOffset = std::max(sourceOrigin.y<uint32_t>(), scrollInPixels.y<uint32_t>());
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auto heightOffset = sourceOrigin.y<uint32_t>();
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til::size realBufferSize{ _lastBufferSize * glyphSize };
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til::size srcDimensions{ realBufferSize.width() - sourceOrigin.x(),
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realBufferSize.height() - heightOffset };
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til::rectangle source{ sourceOrigin, srcDimensions };
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D2D1_RECT_U srcRect{
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source.left<uint32_t>(),
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source.top<uint32_t>(),
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source.right<uint32_t>(),
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source.bottom<uint32_t>(),
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};
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// Get our _d2dDeviceContext as a ID2D1RenderTarget
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Microsoft::WRL::ComPtr<ID2D1RenderTarget> otherRenderTarget;
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