C26432, rule-of-five (if you define one of destruct/copy/move, then define them all)
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@ -28,8 +28,6 @@ public:
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TextBufferCellIterator(const TextBuffer& buffer, COORD pos);
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TextBufferCellIterator(const TextBuffer& buffer, COORD pos, const Microsoft::Console::Types::Viewport limits);
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~TextBufferCellIterator() = default;
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operator bool() const noexcept;
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bool operator==(const TextBufferCellIterator& it) const;
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@ -22,6 +22,7 @@
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<ClInclude Include="..\..\inc\IRenderData.hpp" />
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<ClInclude Include="..\..\inc\IRenderEngine.hpp" />
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<ClInclude Include="..\..\inc\IRenderer.hpp" />
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<ClInclude Include="..\..\inc\IRenderTarget.hpp" />
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<ClInclude Include="..\..\inc\RenderEngineBase.hpp" />
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<ClInclude Include="..\precomp.h" />
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<ClInclude Include="..\renderer.hpp" />
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@ -80,6 +80,9 @@
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<ClInclude Include="..\..\inc\Cluster.hpp">
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<Filter>Header Files\inc</Filter>
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</ClInclude>
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<ClInclude Include="..\..\inc\IRenderTarget.hpp">
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<Filter>Header Files\inc</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Natvis Include="$(SolutionDir)tools\ConsoleTypes.natvis" />
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@ -32,6 +32,10 @@ namespace Microsoft::Console::Render
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public:
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DxEngine();
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virtual ~DxEngine() override;
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DxEngine(const DxEngine&) = default;
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DxEngine(DxEngine&&) = default;
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DxEngine& operator=(const DxEngine&) = default;
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DxEngine& operator=(DxEngine&&) = default;
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// Used to release device resources so that another instance of
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// conhost can render to the screen (i.e. only one DirectX
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@ -64,6 +64,14 @@ namespace Microsoft::Console::Render
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virtual ~IRenderEngine() = 0;
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protected:
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IRenderEngine() = default;
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IRenderEngine(const IRenderEngine&) = default;
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IRenderEngine(IRenderEngine&&) = default;
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IRenderEngine& operator=(const IRenderEngine&) = default;
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IRenderEngine& operator=(IRenderEngine&&) = default;
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public:
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[[nodiscard]] virtual HRESULT StartPaint() noexcept = 0;
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[[nodiscard]] virtual HRESULT EndPaint() noexcept = 0;
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[[nodiscard]] virtual HRESULT Present() noexcept = 0;
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@ -24,6 +24,13 @@ namespace Microsoft::Console::Render
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{
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public:
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virtual ~IRenderTarget() = 0;
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protected:
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IRenderTarget() = default;
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IRenderTarget(const IRenderTarget&) = default;
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IRenderTarget(IRenderTarget&&) = default;
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IRenderTarget& operator=(const IRenderTarget&) = default;
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IRenderTarget& operator=(IRenderTarget&&) = default;
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public:
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virtual void TriggerRedraw(const Microsoft::Console::Types::Viewport& region) = 0;
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virtual void TriggerRedraw(const COORD* const pcoord) = 0;
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@ -24,8 +24,14 @@ namespace Microsoft::Console::Render
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class RenderEngineBase : public IRenderEngine
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{
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public:
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~RenderEngineBase() = 0;
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protected:
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RenderEngineBase();
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virtual ~RenderEngineBase() = 0;
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RenderEngineBase(const RenderEngineBase&) = default;
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RenderEngineBase(RenderEngineBase&&) = default;
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RenderEngineBase& operator=(const RenderEngineBase&) = default;
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RenderEngineBase& operator=(RenderEngineBase&&) = default;
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public:
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[[nodiscard]] HRESULT InvalidateTitle(const std::wstring& proposedTitle) noexcept override;
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@ -24,6 +24,13 @@ namespace Microsoft::Console::Types
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{
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public:
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virtual ~IBaseData() = 0;
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protected:
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IBaseData() = default;
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IBaseData(const IBaseData&) = default;
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IBaseData(IBaseData&&) = default;
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IBaseData& operator=(const IBaseData&) = default;
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IBaseData& operator=(IBaseData&&) = default;
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public:
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virtual Microsoft::Console::Types::Viewport GetViewport() noexcept = 0;
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virtual const TextBuffer& GetTextBuffer() noexcept = 0;
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virtual const FontInfo& GetFontInfo() noexcept = 0;
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@ -24,6 +24,13 @@ namespace Microsoft::Console::Types
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{
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public:
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virtual ~IUiaData() = 0;
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protected:
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IUiaData() = default;
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IUiaData(const IUiaData&) = default;
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IUiaData(IUiaData&&) = default;
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IUiaData& operator=(const IUiaData&) = default;
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IUiaData& operator=(IUiaData&&) = default;
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public:
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virtual const bool IsSelectionActive() const = 0;
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virtual void ClearSelection() = 0;
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@ -38,10 +38,6 @@ ScreenInfoUiaProviderBase::ScreenInfoUiaProviderBase(_In_ IUiaData* pData) :
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//Tracing::s_TraceUia(nullptr, ApiCall::Constructor, nullptr);
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}
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ScreenInfoUiaProviderBase::~ScreenInfoUiaProviderBase()
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{
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}
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[[nodiscard]] HRESULT ScreenInfoUiaProviderBase::Signal(_In_ EVENTID id)
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{
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HRESULT hr = S_OK;
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@ -38,7 +38,11 @@ namespace Microsoft::Console::Types
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{
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public:
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ScreenInfoUiaProviderBase(_In_ IUiaData* pData);
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virtual ~ScreenInfoUiaProviderBase();
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ScreenInfoUiaProviderBase(const ScreenInfoUiaProviderBase&) = default;
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ScreenInfoUiaProviderBase(ScreenInfoUiaProviderBase&&) = default;
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ScreenInfoUiaProviderBase& operator=(const ScreenInfoUiaProviderBase&) = default;
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ScreenInfoUiaProviderBase& operator=(ScreenInfoUiaProviderBase&&) = default;
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virtual ~ScreenInfoUiaProviderBase() = default;
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[[nodiscard]] HRESULT Signal(_In_ EVENTID id);
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@ -137,6 +137,9 @@ namespace Microsoft::Console::Types
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};
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public:
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UiaTextRangeBase(UiaTextRangeBase&&) = default;
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UiaTextRangeBase& operator=(const UiaTextRangeBase&) = default;
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UiaTextRangeBase& operator=(UiaTextRangeBase&&) = default;
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virtual ~UiaTextRangeBase() = default;
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const IdType GetId() const noexcept;
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@ -28,6 +28,7 @@ public:
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CodepointWidthDetector(CodepointWidthDetector&&) = delete;
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~CodepointWidthDetector() = default;
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CodepointWidthDetector& operator=(const CodepointWidthDetector&) = delete;
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CodepointWidthDetector& operator=(CodepointWidthDetector&&) = delete;
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CodepointWidth GetWidth(const std::wstring_view glyph) const;
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bool IsWide(const std::wstring_view glyph) const;
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