Transpose color order when reading/writing legacy attributes.
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@ -169,7 +169,7 @@ public:
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private:
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static constexpr TextColor s_LegacyIndexOrDefault(const BYTE requestedIndex, const BYTE defaultIndex)
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{
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return requestedIndex == defaultIndex ? TextColor{} : TextColor{ requestedIndex, true };
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return requestedIndex == defaultIndex ? TextColor{} : TextColor{ TextColor::TransposeLegacyIndex(requestedIndex), true };
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}
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static BYTE s_legacyDefaultForeground;
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@ -32,7 +32,7 @@ constexpr std::array<BYTE, 256> CompressedRgbToIndex16 = {
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// A table mapping indexed colors from the 256-color palette,
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// down to one of the 16 colors in the legacy palette.
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constexpr std::array<BYTE, 256> Index256ToIndex16 = {
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
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0, 4, 2, 6, 1, 5, 3, 7, 8, 12, 10, 14, 9, 13, 11, 15,
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0, 1, 1, 1, 9, 9, 2, 1, 1, 1, 1, 1, 2, 2, 3, 3,
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3, 3, 2, 2, 11, 11, 3, 3, 10, 10, 11, 11, 11, 11, 10, 10,
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10, 10, 11, 11, 5, 5, 5, 5, 1, 1, 8, 8, 1, 1, 9, 9,
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@ -252,11 +252,7 @@ BYTE TextColor::GetLegacyIndex(const BYTE defaultIndex) const noexcept
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{
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return defaultIndex;
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}
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else if (IsIndex16())
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{
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return GetIndex();
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}
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else if (IsIndex256())
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else if (IsIndex16() || IsIndex256())
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{
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return til::at(Index256ToIndex16, GetIndex());
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}
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@ -96,6 +96,16 @@ public:
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COLORREF GetRGB() const noexcept;
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static constexpr BYTE TransposeLegacyIndex(const size_t index)
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{
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// When converting a 16-color index in the legacy Windows order to or
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// from an ANSI-compatible order, we need to swap the bits in positions
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// 0 and 2. We do this by XORing the index with 00000101, but only if
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// one (but not both) of those bit positions is set.
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const auto oneBitSet = (index ^ (index >> 2)) & 1;
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return gsl::narrow_cast<BYTE>(index ^ oneBitSet ^ (oneBitSet << 2));
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}
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private:
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union
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{
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