Work around a (likely) optimizer issue with SetPixelShaderPath (#9092)
It appears as though the optimizer is generating a sequence of instructions on x64 that results in a nonsense std::wstring_view being passed to SetPixelShaderPath when it's converted from a winrt::hstring. Initially, I suspected that the issue was in us caching `_settings` before we broke off the coroutine to update settings on the UI thread. I implemented a quick fix for this (applying values off the new settings object while also storing it in the control instance), but it didn't actually lead anywhere. I do think it's the right thing to do for code health's sake. Pankaj already changed how this works in 1.7: we no longer (ever) re-seat the `_settings` reference... we only ever change its parentage. Whether this is right or wrong is not for this paragraph to discuss. Eventually, I started looking more closely at the time travel traces. It seriously looks like the wstring_view is generated wrong to begin with. The debugger points directly at `return { L"", 0 };` (which is correct), but the values we get immediately on the other side of the call are something like `{ 0x7FFFFFFF, 0 }` or `{ 0x0, 0x48454C4C }`. I moved _just_ the call to SetPixelShaderPath into a separate function. The bug miraculously disappeared when I marked it **noinline**. It reappeared when the function was fully inlined. To avoid any future issues, I moved the whole UI thread body of UpdateSettings out into its own function, to be called only while on the UI thread. This fixes the bug. Closes #8723. Closes #9064. ## Validation Steps Performed I found a repro (update the settings file every 0.5 seconds and resize the terminal wildly while it's doing so) that would trigger the bug within ~10 seconds. It stopped doing so.
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@ -188,7 +188,7 @@ namespace winrt::Microsoft::Terminal::TerminalControl::implementation
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_autoScrollTimer.Interval(AutoScrollUpdateInterval);
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_autoScrollTimer.Tick({ this, &TermControl::_UpdateAutoScroll });
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_ApplyUISettings();
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_ApplyUISettings(_settings);
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}
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// Method Description:
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@ -274,6 +274,73 @@ namespace winrt::Microsoft::Terminal::TerminalControl::implementation
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this->Focus(FocusState::Programmatic);
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}
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// Method Description:
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// - Given new settings for this profile, applies the settings to the current terminal.
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// - This method is separate from UpdateSettings because there is an apparent optimizer
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// issue that causes one of our hstring -> wstring_view conversions to result in garbage,
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// but only from a coroutine context. See GH#8723.
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// - INVARIANT: This method must be called from the UI thread.
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// Arguments:
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// - newSettings: New settings values for the profile in this terminal.
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// Return Value:
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// - <none>
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void TermControl::_UpdateSettingsOnUIThread(const IControlSettings& newSettings)
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{
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if (_closing)
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{
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return;
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}
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auto lock = _terminal->LockForWriting();
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// First, store the new settings in the instance.
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_settings = newSettings;
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// Update our control settings
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_ApplyUISettings(_settings);
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// Update the terminal core with its new Core settings
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_terminal->UpdateSettings(_settings);
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if (!_initializedTerminal)
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{
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// If we haven't initialized, there's no point in continuing.
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// Initialization will handle the renderer settings.
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return;
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}
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// Update DxEngine settings under the lock
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_renderEngine->SetSelectionBackground(_settings.SelectionBackground());
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_renderEngine->SetRetroTerminalEffect(_settings.RetroTerminalEffect());
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_renderEngine->SetPixelShaderPath(_settings.PixelShaderPath());
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_renderEngine->SetForceFullRepaintRendering(_settings.ForceFullRepaintRendering());
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_renderEngine->SetSoftwareRendering(_settings.SoftwareRendering());
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switch (_settings.AntialiasingMode())
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{
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case TextAntialiasingMode::Cleartype:
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_renderEngine->SetAntialiasingMode(D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE);
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break;
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case TextAntialiasingMode::Aliased:
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_renderEngine->SetAntialiasingMode(D2D1_TEXT_ANTIALIAS_MODE_ALIASED);
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break;
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case TextAntialiasingMode::Grayscale:
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default:
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_renderEngine->SetAntialiasingMode(D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE);
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break;
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}
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// Refresh our font with the renderer
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const auto actualFontOldSize = _actualFont.GetSize();
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_UpdateFont();
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const auto actualFontNewSize = _actualFont.GetSize();
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if (actualFontNewSize != actualFontOldSize)
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{
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_RefreshSizeUnderLock();
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}
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}
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// Method Description:
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// - Given new settings for this profile, applies the settings to the current terminal.
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// Arguments:
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@ -282,7 +349,6 @@ namespace winrt::Microsoft::Terminal::TerminalControl::implementation
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// - <none>
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winrt::fire_and_forget TermControl::UpdateSettings(IControlSettings newSettings)
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{
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_settings = newSettings;
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auto weakThis{ get_weak() };
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// Dispatch a call to the UI thread to apply the new settings to the
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@ -292,49 +358,7 @@ namespace winrt::Microsoft::Terminal::TerminalControl::implementation
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// If 'weakThis' is locked, then we can safely work with 'this'
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if (auto control{ weakThis.get() })
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{
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if (_closing)
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{
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co_return;
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}
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// Update our control settings
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_ApplyUISettings();
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// Update the terminal core with its new Core settings
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_terminal->UpdateSettings(_settings);
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auto lock = _terminal->LockForWriting();
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// Update DxEngine settings under the lock
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_renderEngine->SetSelectionBackground(_settings.SelectionBackground());
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_renderEngine->SetRetroTerminalEffect(_settings.RetroTerminalEffect());
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_renderEngine->SetPixelShaderPath(_settings.PixelShaderPath());
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_renderEngine->SetForceFullRepaintRendering(_settings.ForceFullRepaintRendering());
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_renderEngine->SetSoftwareRendering(_settings.SoftwareRendering());
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switch (_settings.AntialiasingMode())
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{
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case TextAntialiasingMode::Cleartype:
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_renderEngine->SetAntialiasingMode(D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE);
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break;
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case TextAntialiasingMode::Aliased:
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_renderEngine->SetAntialiasingMode(D2D1_TEXT_ANTIALIAS_MODE_ALIASED);
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break;
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case TextAntialiasingMode::Grayscale:
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default:
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_renderEngine->SetAntialiasingMode(D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE);
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break;
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}
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// Refresh our font with the renderer
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const auto actualFontOldSize = _actualFont.GetSize();
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_UpdateFont();
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const auto actualFontNewSize = _actualFont.GetSize();
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if (actualFontNewSize != actualFontOldSize)
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{
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_RefreshSizeUnderLock();
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}
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_UpdateSettingsOnUIThread(newSettings);
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}
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}
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@ -384,21 +408,21 @@ namespace winrt::Microsoft::Terminal::TerminalControl::implementation
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// - <none>
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// Return Value:
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// - <none>
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void TermControl::_ApplyUISettings()
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void TermControl::_ApplyUISettings(const IControlSettings& newSettings)
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{
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_InitializeBackgroundBrush();
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COLORREF bg = _settings.DefaultBackground();
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COLORREF bg = newSettings.DefaultBackground();
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_BackgroundColorChanged(bg);
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// Apply padding as swapChainPanel's margin
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auto newMargin = _ParseThicknessFromPadding(_settings.Padding());
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auto newMargin = _ParseThicknessFromPadding(newSettings.Padding());
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SwapChainPanel().Margin(newMargin);
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// Initialize our font information.
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const auto fontFace = _settings.FontFace();
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const short fontHeight = gsl::narrow_cast<short>(_settings.FontSize());
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const auto fontWeight = _settings.FontWeight();
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const auto fontFace = newSettings.FontFace();
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const short fontHeight = gsl::narrow_cast<short>(newSettings.FontSize());
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const auto fontWeight = newSettings.FontWeight();
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// The font width doesn't terribly matter, we'll only be using the
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// height to look it up
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// The other params here also largely don't matter.
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@ -410,12 +434,12 @@ namespace winrt::Microsoft::Terminal::TerminalControl::implementation
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// set TSF Foreground
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Media::SolidColorBrush foregroundBrush{};
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foregroundBrush.Color(static_cast<til::color>(_settings.DefaultForeground()));
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foregroundBrush.Color(static_cast<til::color>(newSettings.DefaultForeground()));
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TSFInputControl().Foreground(foregroundBrush);
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TSFInputControl().Margin(newMargin);
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// Apply settings for scrollbar
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if (_settings.ScrollState() == ScrollbarState::Hidden)
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if (newSettings.ScrollState() == ScrollbarState::Hidden)
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{
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// In the scenario where the user has turned off the OS setting to automatically hide scrollbars, the
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// Terminal scrollbar would still be visible; so, we need to set the control's visibility accordingly to
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@ -263,7 +263,8 @@ namespace winrt::Microsoft::Terminal::TerminalControl::implementation
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winrt::Windows::UI::Xaml::Controls::SwapChainPanel::LayoutUpdated_revoker _layoutUpdatedRevoker;
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void _ApplyUISettings();
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void _ApplyUISettings(const IControlSettings&);
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void _UpdateSettingsOnUIThread(const IControlSettings& newSettings);
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void _UpdateSystemParameterSettings() noexcept;
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void _InitializeBackgroundBrush();
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winrt::fire_and_forget _BackgroundColorChanged(const COLORREF color);
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