Re-evaluate the size of the quake window when it's summoned to a monitor (#10674)
## Summary of the Pull Request When the quake window is moved to another monitor, re-evaluate it's size for that monitor. ## References * megathread: #8888 * Similar, but not the same: #10274 ## PR Checklist * [x] Closes #10182 * [x] I work here * [ ] Tests added/passed * [n/a] Requires documentation to be updated ## Detailed Description of the Pull Request / Additional comments We'll probably need to do this in a few more places, but I'm breaking PRs into small chunks for easier reviews. ## Validation Steps Performed Summoned the window to a bunch of different resolutions. Where it would use the wrong size before, it no longer does.
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@ -1406,6 +1406,13 @@ void IslandWindow::_moveToMonitor(const MONITORINFO activeMonitor)
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currentWindowRect.width<int>(),
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currentWindowRect.height<int>(),
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SWP_NOZORDER | SWP_NOSIZE | SWP_NOACTIVATE);
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// GH#10274, GH#10182: Re-evaluate the size of the quake window when we
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// move to another monitor.
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if (IsQuakeWindow())
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{
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_enterQuakeMode();
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}
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}
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}
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